Xenlon is an additional post-game boss made for the Super Famicom version of Dragon Quest III that has since appeared in every subsequent iteration of the title. Xenlon is a green eastern dragon of immense age and magical capability, granting wishes to those able to best him in battle. The divine dragon later appeared in the Dragon Quest Monsters series as one of the most difficult monsters to recruit.
Xenlon's existence is alluded to three times in the game after Zoma is defeated: the first by the Aliahan Castle scientist who is researching the fable of a wish-granting dragon, the hint-giving prisoner in the same castle, and by a Faerie standing next to the pillar of light in the Castle of the Dragon Queen.
He is found at the top of the castle in the sky, sleeping at the summit. He can be battled multiple times for a wish to be granted. Xenlon gets bored with long and tedious fights, which is why he enforces a turn limit for those who fight him. To have him grant the first wish, the dragon god must be defeated within 35 turns. He expresses annoyance at meeting the party again after the first wish has been granted, and reduces the turn limit to 25. After the second wish is granted, he reduces the turn limit again to 15. Despite this initial irritation, Xenlon will be positively thrilled if he can be bested under his strict turn limit and thank the Hero for an exhilarating battle. Upon beating him, he transports the party to the outside of the Castle of the Dragon Queen, whether a wish is made or not.
Xenlon (しんりゅう Shinryū) Bestiary Number: #143
|
|
|
| Resistances
|
|
|
| Additional information
|
|
|
Xenlon is a much more difficult boss to face than Zoma. His powers matched only by the solitary Grand Dragon, Xenlon is the strongest entity in the game, being immune to every status ailment, including Drain Magic, and can deal devastating damage to the party with his physical attacks, regardless of how much Defence they have. An ideal way to approach this fight is with a full-frontal assault using Oomph and Falcon Blades. Specific action attacks will ignore Defence, so don't even bother with Kabuff. Instead, keep Accelerate up at all times to make life easier for healers. Also, because Xenlon only has one spell and an equal chance to use any other action, Insulate is a better idea than Bounce.
On the bright side, Xenlon has no resistance to offensive spells, meaning that if the Hero has enough MP, they can cast Kazap over and over again to whittle down his health. Mages and Sages should only cast Kafrizzle when healing and buffing have already been covered for the turn.
For a consistent 15-turn KO, Xenlon needs to be dealt an average of 487 damage per turn. Thankfully, this is quite achievable, as Kafrizzle is a guaranteed 46HKO, even if every hit rolls the bare minimum of 160 damage; with 45 hits of 160 damage, Xenlon lives with 100 HP. Toss in two Kaswooshes by using the Sword of Kings as a battle item, and you have enough damage to win no matter how bad the RNG gets. The party is thus composed of the Hero and 3 Kafrizzle casters; the Kafrizzle casters need a minimum of 300 MP for 15 Kafrizzles each, totaling 7200 guaranteed damage amongst them, though more likely, fewer Kafrizzles will be required since this assumes the bare minimum damage. The Hero should ditch the Auroral Armour for a Glombolero to bring Omniheal down to 32 MP per cast; in conjunction with the Hero spamming the Sage's Stone when nobody's HP is critical, they should be able to provide enough healing for the party as long as they do so efficiently. Everyone should have as much HP as possible, so as to make Omniheal readily accessible.
Xenlon (しんりゅう, Shinryū ) Defeated Monster List number: #162
|
| Attributes
|
|
|
| Resistances
|
|
|
|
|
| Additional information
|
|
|
| Description
|
A draconic deity and the eternal keeper of the heavens. Dignified and gracious, Xenlon takes great interest in certain human pastimes and is surprisingly fond of a fight.
|
|
Note: Due to acting twice per turn, Xenlon will burn through turn-wasting status ailments twice as fast.
Aside from stat boosts, only a few things have changed. Xenlon always acts twice per turn as opposed to only occasionally. He now also has Kaswoosh, C-c-cold Breath, and Sandstorm as part of his offensive repertoire. Xenlon goes through an attack pattern that rotates every eight turns, with the attacks changing based on how much HP he has left.
Due to system changes, some of the wishes he would grant have been replaced with new choices:
[[File:DQM Icon Dragon.png|link= Dragon family|16x16px|class=pixels]] Divinegon ( しんりゅう, Shinryū )
|
| Resistances
|
| Frizz*
|
Sizz*
|
Fire Breath*
|
Bang*
|
Crack*
|
Cool Breath*
|
Woosh*
|
Rock*
|
Zap*
|
| Strong
|
Immune
|
Immune
|
Immune
|
Strong
|
Strong
|
Strong
|
Strong
|
Strong
|
| Gigaslash
|
Magic Burst
|
Drain Magic *
|
Whack*
|
Kamikazee*
|
Poison*
|
Paralysis*
|
Fuddle*
|
Snooze*
|
| Strong
|
Weak
|
Strong
|
Strong
|
Immune
|
Strong
|
Immune
|
Immune
|
Strong
|
| Dazzle*
|
Fizzle
|
Ban Dance
|
Gobstopper
|
Stun*
|
Sap*
|
Decelerate*
|
Curse
|
| Strong
|
Strong
|
Strong
|
Strong
|
Strong
|
Strong
|
Strong
|
Strong
|
|
[[File:DQM2 Icon Dragon.png|link= Dragon family|16x16px|class=pixels]] Divinegon ( しんりゅう, Shinryū )
|
| Resistances
|
| Frizz*
|
Sizz*
|
Fire Breath*
|
Bang*
|
Crack*
|
Cool Breath*
|
Woosh*
|
Rock*
|
Water*
|
| Strong
|
Immune
|
Immune
|
Immune
|
Strong
|
Strong
|
Strong
|
Strong
|
Weak
|
| Zap*
|
Gigaslash
|
Magic Burst
|
Drain Magic *
|
Whack*
|
Kamikazee*
|
Poison*
|
Paralysis*
|
Fuddle*
|
| Strong
|
Strong
|
Weak
|
Strong
|
Strong
|
Immune
|
Strong
|
Immune
|
Immune
|
| Snooze*
|
Dazzle*
|
Fizzle
|
Ban Dance
|
Gobstopper
|
Stun*
|
Sap*
|
Decelerate*
|
Curse
|
| Strong
|
Strong
|
Strong
|
Strong
|
Strong
|
Strong
|
Strong
|
Strong
|
Strong
|
|
[[File:DQMJ2 Icon Dragon.png|link= Dragon family|14px|class=pixels]] Xenlon
|
|
|
|
|
Xenlon (しんりゅう, Shinryū ) Monsterpedia No.: #133
|
|
|
| Resistances
|
| Fire *
|
Water *
|
Explosion *
|
Wind *
|
Earth *
|
Ice *
|
Electricity *
|
Light *
|
Dark *
|
Antimagic *
|
| 50%
|
-25%
|
50%
|
25%
|
-25%
|
0%
|
25%
|
75%
|
-25%
|
0%
|
| Bedazzlement *
|
Confusion *
|
Debilitation *
|
MP Absorption *
|
Paralysis *
|
Poison *
|
Sleep *
|
Stun *
|
Instant Death *
|
| 50%
|
0%
|
0%
|
0%
|
25%
|
-25%
|
0%
|
50%
|
50%
|
|
| Additional information
|
| Description
|
This divine dragon inspires awe in any who encounter it. It is said that if you prove yourself a match for it, you will be granted your heart's desire
|
| Location
|
This monster has no natural habitat
|
|
|
| Synthesis
|
| Breeding chart
|
X
|
| Notable fusions
|
| N/A
|
|
Xenlon appears as an S-rank member of the Dragon family as part of the True Dragon Quest III event, appearing on his own banner alongside Elysium bird. He can participate in Ramia's Battle Road as a party member.
- In the Game Boy Color version of III Monster Medals are saved automatically upon obtainment, thus the player can save wishes by defeating him and getting all of his sets of Medals, then resetting the game.
- Up until Dragon Quest Tact, Xenlon was referred to as female, or otherwise called "it." The III HD-2D remake is consistent with this by giving him a deep, masculine voice in line with Ortega's and Zoma's.
- Xenlon serves as an homage to Shenron from the Dragon Ball franchise, another eastern draconic god designed by Akira Toriyama. Not only do they look generally similar (the most notable differences being Shenron's glowing red eyes and Xenlon's purple accents), but they also grant wishes. In addition, the kanji for Shenron's name in Dragon Ball is 神龍 (meaning "god dragon"), which can be read as "shen long" in Mandarin Chinese (which, when said aloud by a Japanese person, becomes "シェンロン Shenron"), whereas it is read as "しんりゅう shinryū" in Japanese, the same as Xenlon's name in the Japanese version of Dragon Quest.
- The Xenlon claws, Xenlon rod, and Xenlon robe are all named after Xenlon.
-
-
Card artwork for Rivals
-
-
-
Polygon model in
Joker 2.
-
Tact art