List of skills in Dragon Quest III HD-2D Remake

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This page lists every skill available in Dragon Quest III HD-2D Remake, organized in the ingame order. Due to there only being six skills in the previous iterations of Dragon Quest III, the newly added skills are not listed in bold.

As with spells, exceeding the minimum level and wisdom requirement for a skill means the character has a 50% chance to learn the technique until the wisdom maximum is hit, guaranteeing that the skill is learned upon the next level up.

Name MP Vocations Learning Description
Flame Slash 5
Minimum level: 8
Wisdom range: 15~23
Slashes an enemy with a scorching sword.
Lightning Slash 7
Minimum level: 17
Wisdom range: 34~53
Slashes an enemy with a crackling sword infused with lightning.
Gust Slash 7
Minimum level: 23
Wisdom range: 55~84
Slashes an enemu with a gale-force blade.
Falcon Slash 9
Minimum level: 30
Wisdom range: 79~117
A double-slicing attack faster than a falcon on the wing.
Gigaslash 38
Level: 45 (Fixed) A secret sword technique that assailes all enemies with bolts of blazing lightning.
Mercurial Thrust 3
Minimum level: 9
Wisdom range: 8〜13
Strikes an enemy before anyone else can react.
Double-Edged Slash 6
Minimum level: 16
Wisdom range: 18〜27
Does plenty of damage to an enemy, but at the expense of the user's own HP.
Pressure Pointer 4
Minimum level: 21
Wisdom range: 25〜39
An attack on an enemy's weak points that can sometimes kill them instantly.
Sword Dance 10
Minimum level: 37
Wisdom range: 47〜71
Randomly slices through all enemies with a series of controlled cuts.
Metal Slash 6
Minimum level: 39
Wisdom range: 50〜75
An attack that's capable of damaging a single metal-bodied foe.
Multislice 8
Minimum level: 43
Wisdom range: 55〜83
Unleashes a flurry of slashes that cut through all enemies.
Cutting Edge 14
Minimum level: 48
Wisdom range: 62〜93
An overhead swing that can inflict a good deal of damage.
Flying Knee 3
Minimum level: 7
Wisdom range: 8~14
A flying kick that's especially effective against airborne enemies.
Hawkeye Claw 4
Minimum level: 13
Wisdom range: 17~26
A strike that's nigh on undodgeable, unblockable and unstoppable, even when the user is bedazzled.
Wind Sickles 5
Minimum level: 17
Wisdom range: 24~37
Sends several sickles made of air flying towards an enemy.
Knuckle Sandwich 7
Minimum level: 24
Wisdom range: 39~61
A powerfully focused and damaging bare-fisted strike.
Double Up 9
Minimum level: 28
Wisdom range: 47~73
Abandon defence in order to unleash an all-out attack on an enemy.
Roundhouse Kick 7
Minimum level: 34
Wisdom range: 62~97
A sweeping kick that smacks through a whole group of enemies.
Multifists 12
Minimum level: 38
Wisdom range: 74~113
Unleashes a four-punch flurry of hits on all enemies.
Critical Claim 64
Minimum level: 47
Wisdom range: 95~142
A dream ability that can ensure a critical hit on an enemy.
Stone's Throw 3
Level: 5 (Fixed) Launches a barrage of small stones at all enemies.
Helichopter 8
Minimum level: 24
Wisdom range: 48~72
Swipes at a group of enemies with a great swing of your weapon.
Call to Arms 1
Minimum level: 36
Wisdom range: 64~96
Enlist an army of mercenaries for a fee of 50 gold coins multiplied by your current level.
Harvest Moon 8
Minimum level: 32
Wisdom range: 43〜64
A brutal backflipping kick that hits all enemies.
Sleepy Slap 5
Minimum level: 5
Wisdom range: 8~12
A drowsy attack that sends an enemy off to sleep.
Propeller Blade 3
Minimum level: 9
Wisdom range: 11~18
A whirling, windy onslaught on a single enemy.
Shocking Slash 5
Minimum level: 12
Wisdom range: 15~24
An arresting assault that paralyses an enemy.
Assassin's Stab 4
Minimum level: 16
Wisdom range: 21~33
An attack on an enemy's weak point that can sometimes kill them instantly.
Hypnowhip 7
Minimum level: 25
Wisdom range: 40~63
A wallop with the whip on a group of enemies that can sometimes confuse them.
Persecutter 11
Minimum level: 29
Wisdom range: 48~75
A sly strike that can see a single sleeping or confused enemy taking six times the usual damage.
Call of the Wild 3
Rescue 3 monsters Summons a wolf warrior that unleashes four strikes on all enemies.
Monster Pile-On 8
Rescue 10 monsters Sics the monsters you've rescued on all enemies.
Attack Attacker 6
Minimum level: 13
Wisdom range: 26~39
A heavy hit that reduces an enemy's attack.
Lashings of Love 5
Rescue 30 monsters An attack on a group of enemies that can deal heavy damage to humanoid-family foes.
Flame Breath 5
Minimum level: 23
Wisdom range: 35~54
Unleashes a flaming breath attack on all enemies.
Boulder Toss 14
Minimum level: 27
Wisdom range: 41~62
Lobs a big boulder that hits the heads of all enemies.
C-c-cold Breath 22
Minimum level: 44
Wisdom range: 69~103
A frightfully frigid breath attack that freezes all enemies caught in its path.
Dodgy Dance 4
Minimum level: 13
Wisdom range: 25~38
Employs fancy footwork to increase the user's ability to evade attacks.
Defending Champion 2
Minimum level: 22
Wisdom range: 48~74
Significantly reduces the damage taken from all attacks.
Cop Out 2
Level: 1 (Fixed) Deflects enemy attacks onto an enemy or ally.
Whipping Boy 1
Minimum level: 3
Wisdom range: 4~7
Enables the user to absorb attacks in another's stead.
Forbearance 4
Minimum level: 25
Wisdom range: 30〜47
Enables the user to stand between the enemy and their allies and soak up all incoming blows.
Ripple of Disruption 10
Minimum level: 43
Wisdom range: 87~130
Removes all beneficial effects from a single enemy.
Muster Strength 3
Minimum level: 9
Wisdom range: 25~39
Builds up energy to bolster the next attack.
Egg On 3
Minimum level: 31
Wisdom range: 42〜61
Cheers on an ally, significantly increasing their attack for one turn.
Channel Anger 16
Minimum level: 45
Wisdom range: 52〜76
Greatly increases the damage done by any offensive spells the user casts.
Backdraft 8
Minimum level: 33
Wisdom range: 56~85
Reflects breath attacks back at the source, but only for one turn.
Wild Side 9
Rescue 50 monsters Allows you to act twice per turn for a wee while.
Leg Sweep 1
Minimum level: 3
Wisdom range: 6〜9
An unbalancing blow that can send an enemy sprawling.
Spooky Aura 6
Minimum level: 25
Wisdom range: 38〜56
Weakens an enemy's resistance to all offensive spells.
Sandstorm 3
Level: 1 (Fixed) Conjures a sandstorm which reduces an enemy group's accuracy.
Tongue Lashing 2
Level: 1 (Fixed) Gives an enemy a little lick, sometimes leaving them too stunned to move.
War Cry 4
Minimum level: 18
Wisdom range: 30~44
A mighty bellow that gives all enemies a fright.
Tongue Bashing 7
Minimum level: 20
Wisdom range: 32~48
Gives an enemy a large lick, leaving them trembling with fear.
Burning Breath 9
Minimum level: 36
Wisdom range: 58~87
A sizzling breath attack that paralyses all enemies.
Fog of War 12
Rescue 100 monsters Neutralises all magical effects affecting allies and enemies alike, as well as preventing everyone from casting spells.
Meditation 5
Minimum level: 22
Wisdom range: 48~74
Centres the self in order to summon the strongest healing spirit within.
Sobering Slap 4
Minimum level: 9
Wisdom range: 22〜34
A short, sharp shock that can snap a fellow party member out of sleep, confusion, and paralysis.
Kerplunk Dance All
Minimum level: 22
Wisdom range: 36〜53
A self-sacrificing step that resurrects all allies and fully restores their HP.
Hustle Dance 14
Minimum level: 38
Wisdom range: 48〜70
Restores at least 70 HP to all party members.
Soothing Song 5
Minimum level: 6
Wisdom range: 15~24
A nice, calm number that restores at least 20 HP to all party members.
Focus Pocus 3
Rescue 80 monsters Restores the caster's MP after each turn for a while.
Emergency Groom 5
Minimum level: 11
Wisdom range: 23~35
Makes an ally look a bit more presentable, restoring at least 50 HP.
Dig 0
Minimum level: 12
Wisdom range: 31~46
Unearths buried treasure.
Service Call 15
Minimum level: 17
Wisdom range: 38~56
Summons a wandering merchant, innkeeper or priest to your side.
Whistle 0
Minimum level: 13
Wisdom range: 27〜40
Attracts the attention of nearby monsters.
Nose for Treasure 0
Minimum level: 13
Wisdom range: 17~26
Allows you to find out how much unclaimed treasure is in the area.
Padfoot 4
Minimum level: 17
Wisdom range: 23~39
Allows the party to travel undetectred by monsters for a short while.
Animal Instinct 0
Minimum level: 10
Wisdom range: 22~33
Searches for any friendly monsters lurking nearby.