List of weapons in Dragon Quest VII Reimagined

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List of weapons in Dragon Quest VII Reimagined.

Image Name Stats Can be used by Additional effects Category
Cypress Stick Attack +7 N/A Swords
Copper Sword Attack +13 N/A Swords
Steel Broadsword Attack +30 N/A Swords
Cautery Sword Attack +42 Can be used in battle to summon scorching flames to frazzle a group of foes. Swords
Faerie Foil Attack +52
Charm +18
Can be used in battle to significantly strengthen defence. Swords
Saw Blade Attack +54 N/A Swords
Icicle Dirk Attack +58 Deals ice damage when attacking. Swords
Falcon Blade Attack +60 N/A Swords
Sword of the Roamers Attack +60 6% chance of enthralling an enemy when attacking. Swords
Dream Blade Attack +62
Charm +30
8% chance of putting an enemy to sleep when attacking. Swords
Rippled Rapier Attack +65 Can be used in battle to create a magic barrier which deflects spells. Swords
Siren Sword Attack +68
Charm +45
12% chance of charming an enemy when attacking. Swords
Platinum Sword Attack +71
Charm +15
N/A Swords
Sir Mervyn's Sword Attack +72 Deals additional light damage after attacking. Swords
Zombiesbane Attack +77 Damage dealt to undead family monsters increased by 50%. Swords
Aurora Blade Attack +80
Charm +22
Deals light damage when attacking.
Can be used in battle to assail all enemies with huge explosions of light.
Swords
Dragonsbane Attack +96 Damage dealt to dragon family monsters increased by 50%. Swords
Fire Blade Attack +90 Deals fire damage when attacking. Swords
Sunderbolt Blade Attack +95 Can be used in battle to strike a group of enemies with divine lightning.
Deals lightning damage when attacking.
Swords
Godaeas Sword Attack +97 Can be used in battle to slightly reduce all enemies' defence. Swords
Metal Slime Sword Attack +99 Deals an extra point of damage against metal family monsters. Swords
Miracle Sword Attack +100
Charm +28
Reestores HP equal to 25% of damage dealt when attacking. Swords
Blizzard Blade Attack +102 Deals additional ice damage after attacking. Swords
Bastard Sword Attack +116 N/A Swords
Sea Serpent Sabre Attack +120
Charm +52
Can be used in battle to summon a torrent of water which surges through a single group of enemies. Swords
Kingsblade Attack +125 Enemies are more likely to attack during battles. Swords
Liquid Metal Sword Attack +136 Deals an extra point of damage against metal family monsters. Swords
Okeanos Sword Attack +140
Charm +60
Deals additional lightning damage after attacking.
Can be used in battle to significantly strengthen attack power.
Swords
Supernova Sword Attack +147
Charm +35
12% chance of slightly reducing enemy defence when attacking. Swords
Double-Edged Sword Attack +150 Reflects 18% of physical damage dealt to enemeis onto the user. Swords
Sword of Ruin Attack +170 MP consumption for skills is doubled. Swords
Metal King Sword Attack +175 Deals an extra point of damage against metal family monsters. Swords
Hypernova Sword Attack +182
Charm +50
24% chance of slightly reducing enemy defence when attacking. Swords
Supreme Sea Serpent Sabre Attack +190
Charm +75
Critical Chance +10%
Can be used in battle to whip up a vicious whirlpool that rips through a single group of enemies.
All daamage taken reduced by 20%.
Chance of suffering status ailments reduced by 20%.
Swords
Bone Stake Attack +6
Evasion Chance +4%
N/A Knives
Bronze Knife Attack +12
Evasion Chance +5%
N/A Knives
Divine Dagger Attack +17
Evasion Chance +6%
Damage deat to undead family monsters increased by 20%. Knives
Poison Moth Knife Attack +24
Evasion Chance +8%
8% chance of paralysing an enemy when attacking. Knives
Poison Needle Attack +1
Evasion Chance +10%
10% chance of instantly killing an enemy when attacking. Knives
Assassin's Dagger Attack +44
Evasion Chance +10%
5% chance of instantly killing an enemy when attacking.
Chance of surprising the enemy increased by 10%.
Knives
Falcon Knife Earrings Attack +51
Charm +15
Evasion Chance +12%
N/A Knives
Dread Dagger Attack +77
Evasion Chance +15%
12% chance of paralysing an enemy when attacking.
Damage dealt to nature family monsters increased by 50%.
Knives
Bamboo Spear Attack +8
Block Chance +3%
N/A Spears
Iron Lance Attack +23
Block Chance +5%
N/A Spears
Holy Lance Attack +39
Charm +32
Block Chance +7%
Damage dealt to undead family monsters increased by 30%. Spears
Platinum Lance Attack +70
Charm +46
Block Chance +9%
N/A Spears
Demon Spear Attack +116
Block Chance +10%
6% chance of instantly killing an enemy when attacking. Spears
Heaven's Talon Attack +170
Charm +58
Block Chance +13%
Restores HP equal to 25% of damage dealt when attacking.
Deals light damage when attacking.
Spears
Stone Axe Attack +19
Critical Chance +3%
N/A Axes
Iron Axe Attack +38
Critical Chance +3%
N/A Axes
Battleaxe Attack +50
Maximum HP +20
Critical Chance +5%
N/A Axes
Bad Axe Attack +106
Maximum HP +30
Charm +27
Critical Chance +8%
8% chance of slightly reducing the enemy attack power when attacking. Axes
Headsman's Axe Attack +108
Critical Chance +12%
N/A Axes
Stone Fangs Attack +12 N/A Fangs
Steel Fangs Attack +32 N/A Fangs
Ferocious Fangs Attack +63 8% chance of paralysing an enemy when attacking. Fangs
Orichalcum Fangs Attack +135 N/A Fangs
Iron Claws Attack +21
Critical Chance +3%
N/A Claws
Fire Claws Attack +53
Critical Chance +5%
Can be used in battle to send a fireall flying at a single enemy.
Deals fire damage when attacking.
Claws
Dragon Claws Attack +67
Critical Chance +6%
Damage dealt to dragon family monster increased by 30%. Claws
Cobra Claws Attack +74
Critical Chance +7%
8% chance of envenomating an enemy when attacking. Claws
Beast Claws Attack +86
Critical Chance +8%
10% chance of envenomating an enemy when attacking.
Damage dealt to bird family monsters increased by 30%.
Damage dealt to beast family monsters increased by 30%.
Claws
Monster Slashers Attack +104
Critical Chance +10%
12% chance of envenomating an enemy when attacking.
Damage dealt to beast family monsters increased by 50%.
8% chance of beguiling beast family monsters when attacking.
Claws
Boomerang Attack +20 N/A Boomerangs
Edged Boomerang Attack +26 N/A Boomerangs
Flametang Boomerang Attack +68 Deals fire damage when attacking. Boomerangs
Metal Goomerang Attack +74 Deals an extra point of damage against metal family monsters. Boomerangs
Liquid Metal Goomerang Attack +106 Deals an extra point of damage against metal family monsters. Boomerangs
Metal King Goomerang Attack +140 Deals an extra point of damage against metal family monsters. Boomerangs
Thorn Whip Attack +14 N/A Whips
Leather Whip Attack +20 N/A Whips
Stellar Fan Attack +22
Charm +39
6% chance of confusing an enemy when attacking. Fans
Lunar Fan Attack +34
Charm +56
6% chance of paralysing an enemy when attacking. Fans
Solar Fan Attack +56
Charm +71
8% chance of enthralling an enemy when attacking.
Can be used in battle to scorch a group of enemies with fearsome flames.
Fans
Dryspell Fan Attack +73
Charm +86
Damage dealt to nature family monsters increased by 20%. Fans
Rose-Tinted Spectaculars Attack +94
Charm +109
10% chance of charming an enemy when attacking.
More likely to get worked up.
Fans
Wizard's Staff Attack +15
Magical Might +17
Magical Mending +8
MP Absorption +8%
Can be used in battle to fire a ball of flame at a single enemy. Sticks
Staff of Salvation Attack +17
Magical Might +18
Magical Mending +20
MP Absorption +9%
Can be used in battle to restore around 65 HP to a single ally. Sticks
Snooze Stick Attack +18
Magical Might +22
Magical Mending +12
MP Absorption +8%
Can be used in battle to put a single enemy to sleep. Sticks
Pixie Pole Attack +26
Magical Might +24
Magical Mending +31
MP Absorption +11%
8% chance of beguiling nature family enemies when attacking.
10 HP restored each turn.
Sticks
Rune Staff Attack +23
Magical Might +28
Magical Mending +16
MP Absorption +9%
Can be used in battle to slightly strengthen all allies' defence. Sticks
Butterfly Baton Attack +36
Magical Might +30
Magical Mending +46
MP Absorption +14%
10% chance of beguiling nature family monsters when attacking.
15 HP restored each turn.
Sticks
Shiverstick Attack +28
Magical Might +32
Magical Mending +12
MP Absorption +9%
Can be used in battle to rain shards of ice on a group of enemies. Sticks
Staff of Sentencing Attack +32
Magical Might +34
Magical Mending +16
MP Absorption +9%
Can be used in battle to batter two to four enemies with a biting wind. Sticks
Staff of Antimagic Attack +38
Magical Might +40
Magical Mending +19
MP Absorption +10%
Can be used in battle to prevent a group of enemies from casting spells. Sticks
Siren's Staff Attack +46
Magical Might +41
Magical Mending +57
MP Absorption +12%
8% chance of charming an enemy when attacking.
Can be used in battle to restore 52 HP to a single ally and to restore further HP over time.
Sticks
Staff of Divine Wrath Attack +43
Magical Might +44
Magical Mending +25
MP Absorption +10%
Can be used in battle to summon swirling scythes of wind to slash through two to five enemies. Sticks
Lightning Staff Attack +40
Magical Might +48
Magical Mending +13
MP Absorption +10%
Can be used in battle to strike all enemies with a brutal bolt of lightning. Sticks
Saviour's Staff Attack +103
Magical Might +50
Magical Mending +50
MP Absorption +12%
Can be used in abttle to turn a single ally to steel, rendering them imperious to attack. Sticks
Sage's Staff Attack +51
Magical Might +56
Magical Mending +42
MP Absorption +11%
Can be used in battle to increase all allies' resistance to breath attacks. Sticks
Sacrosanct Staff Attack +62
Magical Might +59
Magical Mending +63
MP Absorption +15%
N/A Sticks
Staff of Resurrection Attack +66
Magical Might +62
Magical Mending +76
MP Absorption +12%
Can be used in battle to bring a fallen ally back to life. Sticks
Watermaul Wand Attack +76
Magical Might +79
Magical Mending +46
MP Absorption +12%
Can be used in battle to attack all enemies with the fathomless power of the deep. Sticks
Faerie King's Cane Attack +79
Magical Might +81
Magical Mending +90
MP Absorption +20%
Can be used in battle to protect a single ally from status ailments.
30 HP restored each turn.
All damabe taken reduced by 10%.
Sticks
Magma Staff Attack +58
Magical Might +83
Magical Mending -50
MP Absorption +10%
Can be used in battle to engulf all enemies in lethally hot lava. Sticks
Staff of Eternity Attack +90
Magical Might +100
Magical Mending +49
MP Absorption +15%
Critical spell chance increased by 10%.
Damage dealt to demon family monsters increased by 30%.
Sticks
Oaken Club Attack +10 N/A Hammers
Giant Mallet Attack +15 N/A Hammers
Sledgehammer Attack +26 N/A Hammers
Frying Pan Attack +42
Agility -10
N/A Hammers
War Hammer Attack +64
Agility -30
Charm +19
N/A Hammers
Hela's Hammer Attack +132
Agility -50
Charm +33
All hits are guaranteed to be critical hits. Hammers
Knuckledusters Attack +40
Agility +40
N/A Fists
Slime Sword
(DLC exclusive)
Attack +19
Agility +20
Damage dealt to slime family monsters increased by 50%. Swords
Slime Boomerang
(DLC exclusive)
Attack +14 Damage dealt to slime family monsters increased by 50%. Boomerangs
Slime Stick
(DLC exclusive)
Attack +10
Magical Might +10
MP Absorption +10%
Damage dealt to slime family monsters increased by 50%. Sticks
Erdrick's Sword
(DLC exclusive)
Attack +200
Magical Might +70
Magical Mending +70
Charm +100
Deals ligthning damage when attacking.
100 HP restored each turn.
Can be used in battle to apply Mark of the Hero, which ingores the Cloth of Darkness and unleashes Kazap.
Swords