List of weapons in Dragon Quest VII Reimagined
Jump to navigation
Jump to search
List of weapons in Dragon Quest VII Reimagined.
| Image | Name | Stats | Can be used by | Additional effects | Category |
|---|---|---|---|---|---|
| Cypress Stick | Attack +7 | N/A | Swords | ||
| Copper Sword | Attack +13 | N/A | Swords | ||
| Steel Broadsword | Attack +30 | N/A | Swords | ||
| Cautery Sword | Attack +42 | Can be used in battle to summon scorching flames to frazzle a group of foes. | Swords | ||
| Faerie Foil | Attack +52 Charm +18 |
Can be used in battle to significantly strengthen defence. | Swords | ||
| Saw Blade | Attack +54 | N/A | Swords | ||
| Icicle Dirk | Attack +58 | Deals ice damage when attacking. | Swords | ||
| Falcon Blade | Attack +60 | N/A | Swords | ||
| Sword of the Roamers | Attack +60 | 6% chance of enthralling an enemy when attacking. | Swords | ||
| Dream Blade | Attack +62 Charm +30 |
8% chance of putting an enemy to sleep when attacking. | Swords | ||
| Rippled Rapier | Attack +65 | Can be used in battle to create a magic barrier which deflects spells. | Swords | ||
| Siren Sword | Attack +68 Charm +45 |
12% chance of charming an enemy when attacking. | Swords | ||
| Platinum Sword | Attack +71 Charm +15 |
N/A | Swords | ||
| Sir Mervyn's Sword | Attack +72 | Deals additional light damage after attacking. | Swords | ||
| Zombiesbane | Attack +77 | Damage dealt to undead family monsters increased by 50%. | Swords | ||
| Aurora Blade | Attack +80 Charm +22 |
Deals light damage when attacking. Can be used in battle to assail all enemies with huge explosions of light. |
Swords | ||
| Dragonsbane | Attack +96 | Damage dealt to dragon family monsters increased by 50%. | Swords | ||
| Fire Blade | Attack +90 | Deals fire damage when attacking. | Swords | ||
| Sunderbolt Blade | Attack +95 | Can be used in battle to strike a group of enemies with divine lightning. Deals lightning damage when attacking. |
Swords | ||
| Godaeas Sword | Attack +97 | Can be used in battle to slightly reduce all enemies' defence. | Swords | ||
| Metal Slime Sword | Attack +99 | Deals an extra point of damage against metal family monsters. | Swords | ||
| Miracle Sword | Attack +100 Charm +28 |
Reestores HP equal to 25% of damage dealt when attacking. | Swords | ||
| Blizzard Blade | Attack +102 | Deals additional ice damage after attacking. | Swords | ||
| Bastard Sword | Attack +116 | N/A | Swords | ||
| Sea Serpent Sabre | Attack +120 Charm +52 |
Can be used in battle to summon a torrent of water which surges through a single group of enemies. | Swords | ||
| Kingsblade | Attack +125 | Enemies are more likely to attack during battles. | Swords | ||
| Liquid Metal Sword | Attack +136 | Deals an extra point of damage against metal family monsters. | Swords | ||
| Okeanos Sword | Attack +140 Charm +60 |
Deals additional lightning damage after attacking. Can be used in battle to significantly strengthen attack power. |
Swords | ||
| Supernova Sword | Attack +147 Charm +35 |
12% chance of slightly reducing enemy defence when attacking. | Swords | ||
| Double-Edged Sword | Attack +150 | Reflects 18% of physical damage dealt to enemeis onto the user. | Swords | ||
| Sword of Ruin | Attack +170 | MP consumption for skills is doubled. | Swords | ||
| Metal King Sword | Attack +175 | Deals an extra point of damage against metal family monsters. | Swords | ||
| Hypernova Sword | Attack +182 Charm +50 |
24% chance of slightly reducing enemy defence when attacking. | Swords | ||
| Supreme Sea Serpent Sabre | Attack +190 Charm +75 Critical Chance +10% |
Can be used in battle to whip up a vicious whirlpool that rips through a single group of enemies. All daamage taken reduced by 20%. Chance of suffering status ailments reduced by 20%. |
Swords | ||
| Bone Stake | Attack +6 Evasion Chance +4% |
N/A | Knives | ||
| Bronze Knife | Attack +12 Evasion Chance +5% |
N/A | Knives | ||
| Divine Dagger | Attack +17 Evasion Chance +6% |
Damage deat to undead family monsters increased by 20%. | Knives | ||
| Poison Moth Knife | Attack +24 Evasion Chance +8% |
8% chance of paralysing an enemy when attacking. | Knives | ||
| Poison Needle | Attack +1 Evasion Chance +10% |
10% chance of instantly killing an enemy when attacking. | Knives | ||
| Assassin's Dagger | Attack +44 Evasion Chance +10% |
5% chance of instantly killing an enemy when attacking. Chance of surprising the enemy increased by 10%. |
Knives | ||
| Falcon Knife Earrings | Attack +51 Charm +15 Evasion Chance +12% |
N/A | Knives | ||
| Dread Dagger | Attack +77 Evasion Chance +15% |
12% chance of paralysing an enemy when attacking. Damage dealt to nature family monsters increased by 50%. |
Knives | ||
| Bamboo Spear | Attack +8 Block Chance +3% |
N/A | Spears | ||
| Iron Lance | Attack +23 Block Chance +5% |
N/A | Spears | ||
| Holy Lance | Attack +39 Charm +32 Block Chance +7% |
Damage dealt to undead family monsters increased by 30%. | Spears | ||
| Platinum Lance | Attack +70 Charm +46 Block Chance +9% |
N/A | Spears | ||
| Demon Spear | Attack +116 Block Chance +10% |
6% chance of instantly killing an enemy when attacking. | Spears | ||
| Heaven's Talon | Attack +170 Charm +58 Block Chance +13% |
Restores HP equal to 25% of damage dealt when attacking. Deals light damage when attacking. |
Spears | ||
| Stone Axe | Attack +19 Critical Chance +3% |
N/A | Axes | ||
| Iron Axe | Attack +38 Critical Chance +3% |
N/A | Axes | ||
| Battleaxe | Attack +50 Maximum HP +20 Critical Chance +5% |
N/A | Axes | ||
| Bad Axe | Attack +106 Maximum HP +30 Charm +27 Critical Chance +8% |
8% chance of slightly reducing the enemy attack power when attacking. | Axes | ||
| Headsman's Axe | Attack +108 Critical Chance +12% |
N/A | Axes | ||
| Stone Fangs | Attack +12 | N/A | Fangs | ||
| Steel Fangs | Attack +32 | N/A | Fangs | ||
| Ferocious Fangs | Attack +63 | 8% chance of paralysing an enemy when attacking. | Fangs | ||
| Orichalcum Fangs | Attack +135 | N/A | Fangs | ||
| Iron Claws | Attack +21 Critical Chance +3% |
N/A | Claws | ||
| Fire Claws | Attack +53 Critical Chance +5% |
Can be used in battle to send a fireall flying at a single enemy. Deals fire damage when attacking. |
Claws | ||
| Dragon Claws | Attack +67 Critical Chance +6% |
Damage dealt to dragon family monster increased by 30%. | Claws | ||
| Cobra Claws | Attack +74 Critical Chance +7% |
8% chance of envenomating an enemy when attacking. | Claws | ||
| Beast Claws | Attack +86 Critical Chance +8% |
10% chance of envenomating an enemy when attacking. Damage dealt to bird family monsters increased by 30%. Damage dealt to beast family monsters increased by 30%. |
Claws | ||
| Monster Slashers | Attack +104 Critical Chance +10% |
12% chance of envenomating an enemy when attacking. Damage dealt to beast family monsters increased by 50%. 8% chance of beguiling beast family monsters when attacking. |
Claws | ||
| Boomerang | Attack +20 | N/A | Boomerangs | ||
| Edged Boomerang | Attack +26 | N/A | Boomerangs | ||
| Flametang Boomerang | Attack +68 | Deals fire damage when attacking. | Boomerangs | ||
| Metal Goomerang | Attack +74 | Deals an extra point of damage against metal family monsters. | Boomerangs | ||
| Liquid Metal Goomerang | Attack +106 | Deals an extra point of damage against metal family monsters. | Boomerangs | ||
| Metal King Goomerang | Attack +140 | Deals an extra point of damage against metal family monsters. | Boomerangs | ||
| Thorn Whip | Attack +14 | N/A | Whips | ||
| Leather Whip | Attack +20 | N/A | Whips | ||
| Stellar Fan | Attack +22 Charm +39 |
6% chance of confusing an enemy when attacking. | Fans | ||
| Lunar Fan | Attack +34 Charm +56 |
6% chance of paralysing an enemy when attacking. | Fans | ||
| Solar Fan | Attack +56 Charm +71 |
8% chance of enthralling an enemy when attacking. Can be used in battle to scorch a group of enemies with fearsome flames. |
Fans | ||
| Dryspell Fan | Attack +73 Charm +86 |
Damage dealt to nature family monsters increased by 20%. | Fans | ||
| Rose-Tinted Spectaculars | Attack +94 Charm +109 |
10% chance of charming an enemy when attacking. More likely to get worked up. |
Fans | ||
| Wizard's Staff | Attack +15 Magical Might +17 Magical Mending +8 MP Absorption +8% |
Can be used in battle to fire a ball of flame at a single enemy. | Sticks | ||
| Staff of Salvation | Attack +17 Magical Might +18 Magical Mending +20 MP Absorption +9% |
Can be used in battle to restore around 65 HP to a single ally. | Sticks | ||
| Snooze Stick | Attack +18 Magical Might +22 Magical Mending +12 MP Absorption +8% |
Can be used in battle to put a single enemy to sleep. | Sticks | ||
| Pixie Pole | Attack +26 Magical Might +24 Magical Mending +31 MP Absorption +11% |
8% chance of beguiling nature family enemies when attacking. 10 HP restored each turn. |
Sticks | ||
| Rune Staff | Attack +23 Magical Might +28 Magical Mending +16 MP Absorption +9% |
Can be used in battle to slightly strengthen all allies' defence. | Sticks | ||
| Butterfly Baton | Attack +36 Magical Might +30 Magical Mending +46 MP Absorption +14% |
10% chance of beguiling nature family monsters when attacking. 15 HP restored each turn. |
Sticks | ||
| Shiverstick | Attack +28 Magical Might +32 Magical Mending +12 MP Absorption +9% |
Can be used in battle to rain shards of ice on a group of enemies. | Sticks | ||
| Staff of Sentencing | Attack +32 Magical Might +34 Magical Mending +16 MP Absorption +9% |
Can be used in battle to batter two to four enemies with a biting wind. | Sticks | ||
| Staff of Antimagic | Attack +38 Magical Might +40 Magical Mending +19 MP Absorption +10% |
Can be used in battle to prevent a group of enemies from casting spells. | Sticks | ||
| Siren's Staff | Attack +46 Magical Might +41 Magical Mending +57 MP Absorption +12% |
8% chance of charming an enemy when attacking. Can be used in battle to restore 52 HP to a single ally and to restore further HP over time. |
Sticks | ||
| Staff of Divine Wrath | Attack +43 Magical Might +44 Magical Mending +25 MP Absorption +10% |
Can be used in battle to summon swirling scythes of wind to slash through two to five enemies. | Sticks | ||
| Lightning Staff | Attack +40 Magical Might +48 Magical Mending +13 MP Absorption +10% |
Can be used in battle to strike all enemies with a brutal bolt of lightning. | Sticks | ||
| Saviour's Staff | Attack +103 Magical Might +50 Magical Mending +50 MP Absorption +12% |
Can be used in abttle to turn a single ally to steel, rendering them imperious to attack. | Sticks | ||
| Sage's Staff | Attack +51 Magical Might +56 Magical Mending +42 MP Absorption +11% |
Can be used in battle to increase all allies' resistance to breath attacks. | Sticks | ||
| Sacrosanct Staff | Attack +62 Magical Might +59 Magical Mending +63 MP Absorption +15% |
N/A | Sticks | ||
| Staff of Resurrection | Attack +66 Magical Might +62 Magical Mending +76 MP Absorption +12% |
Can be used in battle to bring a fallen ally back to life. | Sticks | ||
| Watermaul Wand | Attack +76 Magical Might +79 Magical Mending +46 MP Absorption +12% |
Can be used in battle to attack all enemies with the fathomless power of the deep. | Sticks | ||
| Faerie King's Cane | Attack +79 Magical Might +81 Magical Mending +90 MP Absorption +20% |
Can be used in battle to protect a single ally from status ailments. 30 HP restored each turn. All damabe taken reduced by 10%. |
Sticks | ||
| Magma Staff | Attack +58 Magical Might +83 Magical Mending -50 MP Absorption +10% |
Can be used in battle to engulf all enemies in lethally hot lava. | Sticks | ||
| Staff of Eternity | Attack +90 Magical Might +100 Magical Mending +49 MP Absorption +15% |
Critical spell chance increased by 10%. Damage dealt to demon family monsters increased by 30%. |
Sticks | ||
| Oaken Club | Attack +10 | N/A | Hammers | ||
| Giant Mallet | Attack +15 | N/A | Hammers | ||
| Sledgehammer | Attack +26 | N/A | Hammers | ||
| Frying Pan | Attack +42 Agility -10 |
N/A | Hammers | ||
| War Hammer | Attack +64 Agility -30 Charm +19 |
N/A | Hammers | ||
| Hela's Hammer | Attack +132 Agility -50 Charm +33 |
All hits are guaranteed to be critical hits. | Hammers | ||
| Knuckledusters | Attack +40 Agility +40 |
N/A | Fists | ||
| Slime Sword (DLC exclusive) |
Attack +19 Agility +20 |
Damage dealt to slime family monsters increased by 50%. | Swords | ||
| Slime Boomerang (DLC exclusive) |
Attack +14 | Damage dealt to slime family monsters increased by 50%. | Boomerangs | ||
| Slime Stick (DLC exclusive) |
Attack +10 Magical Might +10 MP Absorption +10% |
Damage dealt to slime family monsters increased by 50%. | Sticks | ||
| Erdrick's Sword (DLC exclusive) |
Attack +200 Magical Might +70 Magical Mending +70 Charm +100 |
Deals ligthning damage when attacking. 100 HP restored each turn. Can be used in battle to apply Mark of the Hero, which ingores the Cloth of Darkness and unleashes Kazap. |
Swords |









































































































