Undead family: Difference between revisions

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==={{DQ3}}===
==={{DQ3}}===
Zombies are now recognized by the game's coding, much like [[Dragon family|Dragons]]. They will receive 16~32 more damage when struck with the [[Zombiesbane]] in the original version, and 50% more damage in the remake and subsequent ports.<br>
The existence of the [[Zombiesbane (Weapon)|zombiesbane]] weapon would imply that there is a distinct coding tag in the game's programming for the undead ala the [[dragon family]], but this is not the case. Instead the zombiesbane deals 16~32 more damage to monsters that are weak to the [[Poof]] and [[Blasto]] spells, which so happens to apply to most zombies.
*[[Putrefido]]
*[[Putrefido]]
*[[Rottenweiler]]
*[[Rottenweiler]]
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*[[Grievous bodily arm]]
*[[Grievous bodily arm]]
*[[Skeleton swordsman (recurring)|Skeleton swordsman]]
*[[Skeleton swordsman (recurring)|Skeleton swordsman]]
*[[Dragon zombie]] (receives bonus damage from [[Dragon slayer]] as well)
*[[Dragon zombie]] (receives bonus damage from [[Dragonsbane (Weapon)|dragonsbane]] as well)
*[[Skelegon]] (receives bonus damage from [[Dragon slayer]] as well)
*[[Skelegon]] (receives bonus damage from [[Dragonsbane (Weapon)|dragonsbane]] as well)
 
==={{DQ3HD}}===
The undead take 130% damage from the [[divine dagger]] and the [[Zombiesbane (Weapon)|zombiesbane]] weapons, with the latter ditching its peculiar focus on [[Poof]]-resistance to consistently deal extra damage to the corpses.
*[[Bones of Baramos]]
*[[Bullmustiff]] (also {{Beast}})
*[[Dragon zombie]] (also {{Dragon}})
*[[Ghoul]]
*[[Grievous bodily arm]]
*[[Heedoo voodoo]]
*[[One-man army]]
*[[Rottenweiler]] (also {{Beast}})
*[[Troobloovoodo]]
*[[Mummy]]
*[[Mummy boy]]
*[[Putrefido]] (also {{Beast}})
*[[Skeleton swordsman (recurring)]]
*[[Skelegon]]] (also {{Dragon}})
*[[Toxic zombie]]
*[[Voodoogooder]]
*[[Walking corpse]]


==={{DQ4}}===
==={{DQ4}}===
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DQVIII Skeleton.png|Skeleton.
DQVIII Skeleton.png|Skeleton.
Skeleton Scrapper Erdrick Trilogy Switch.png|Skeleton scrapper
Skeleton Scrapper Erdrick Trilogy Switch.png|Skeleton scrapper
DQVIII Skeleton Soldier.png|Skeleton soldier.
DQVIII Skeleton Soldier.png|Skeleton soldier. (DQIV)
Skeleton Soldier Erdrick Trilogy Switch.png|Skeleton soldier
DQIV Skeleton Swordsman.png|Skeleton swordsman(DQIV)
DQIV Skeleton Swordsman.png|Skeleton swordsman(DQIV)
DQVIII Dark Skeleton.png|Dark skeleton.
DQVIII Dark Skeleton.png|Dark skeleton.
Sekerleton DQIV PSX.png|Sekerleton (DQIV)
Sekerleton DQIV PSX.png|Sekerleton (DQIV)
DQX Viking Soul.png|Viking soul
DQII Spirit.png|Spirit.
DQII Spirit.png|Spirit.
DQII Sekerleton.png|Sekerleton. (DQII)
DQII Sekerleton.png|Sekerleton. (DQII)
DQX Viking Soul.png|Viking soul
DQII_Deadnaut.png|Deadnaut.
DQII_Deadnaut.png|Deadnaut.
DQII Chasmonaut.png|Chasmonaut.
DQII Chasmonaut.png|Chasmonaut.
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DQII Toxic Zombie.png|Toxic zombie.
DQII Toxic Zombie.png|Toxic zombie.
DQVI Corpsickle.png|Corpsickle
DQVI Corpsickle.png|Corpsickle
Epong.png|Putric stinkenheimer
DQX Lumberin' Jack.png|Lumberin' Jack.
DQX Lumberin' Jack.png|Lumberin' Jack.
DQMJ Ghost.png|Ghost.
DQMJ Ghost.png|Ghost.
Line 527: Line 549:
DQVI Hell Gladiator.png|Hell gladiator.
DQVI Hell Gladiator.png|Hell gladiator.
DQMJ Demon-at-Arms.png|Demon-at-arms.
DQMJ Demon-at-Arms.png|Demon-at-arms.
DQVII Ulcer.png|Ulcer
DQVII Carbuncle.png|Carbuncle
DQVII Gron.png|Pustule
DQotS Orglob.jpg|Orglob
DQVII Night Knight.png|Night knight.
DQVII Night Knight.png|Night knight.
DQIX Fright Knight.png|Fright knight.
DQIX Fright Knight.png|Fright knight.
DQIX Blight knight.png|Blight knight.
DQIX Blight knight.png|Blight knight.
DQVII Major headache.png|Major headache
Mild Headache.png|Mild headache
DQVIII Tortured Soul.png|Tortured soul.
DQVIII Tortured Soul.png|Tortured soul.
DQVIII Wight Priest.png|Wight priest.
DQVIII Wight Priest.png|Wight priest.
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[[Category:Families]]
[[Category:Families]]


{{Families}}
{{FamiliesNav}}

Latest revision as of 06:07, 5 April 2026

The Undead family (Japanese Katakana: ゾンビ Romanji: Zonbi) refers to certain types of monsters in the Dragon Quest series. A staple of role playing games the world over, the Undead family includes animated corpses, skeletons, angry spirits, and even fallen priests.

Starting with Dragon Quest III, the undead have been assigned extra damage tags that activate when the appropriate weapon strikes them.

Appearances[edit | edit source]

Dragon Quest[edit | edit source]

Being the first entry in the series, classification of monsters is rudimentary and based on physical appearance rather than statistical classification. As such, the Undead are not uniquely affected by any spells or items.

Dragon Quest II: Luminaries of the Legendary Line[edit | edit source]

Monster classification is still not a part of the game's coding, but this entry is notable for introducing players to the staple monsters Walking Corpse and Spirit, as well as their many pallet swaps.

Dragon Quest III: The Seeds of Salvation[edit | edit source]

The existence of the zombiesbane weapon would imply that there is a distinct coding tag in the game's programming for the undead ala the dragon family, but this is not the case. Instead the zombiesbane deals 16~32 more damage to monsters that are weak to the Poof and Blasto spells, which so happens to apply to most zombies.

Dragon Quest III HD-2D Remake[edit | edit source]

The undead take 130% damage from the divine dagger and the zombiesbane weapons, with the latter ditching its peculiar focus on Poof-resistance to consistently deal extra damage to the corpses.

Dragon Quest IV: Chapters of the Chosen[edit | edit source]

Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]

Dragon Quest VI: Realms of Revelation[edit | edit source]

The Pearly Gates deals 30% more damage to the Undead, and Undead Undoer will deal an extra 50%. The latter skill can also stack with the bonus damage of the Zombiesbane.

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

The Undead are considerably more durable to physical attacks in the eighth entry of the series, taking only 70% damage from even fully tensioned characters. This is thanks to an effect tag worked into the game's programming, and cannot be negated. The Zombiesbane deals only 30% more damage this time around. However, it can be improved through alchemy to become the Zombie Slayer, which deals 60% more damage. The effects of Pearly Gates remain the same.

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

The undead King Godwyn of Dragon Quest IX

Zombies will receive an additional 10% damage when struck by staves. Furthermore, they will take 20% more damage when attacked with the Holy Lance, Battle Fork, Celestial Spear, and Divine Dagger. The skill Deliverance effectively replaces Undead Undoer.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Dragon Quest Monsters[edit | edit source]

Dragon Quest Monsters 2[edit | edit source]

Dragon Quest Monsters: Joker[edit | edit source]

Dragon Quest Monsters: Joker 2[edit | edit source]

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Dragon Quest Tact[edit | edit source]

Dragon Quest Builders 2[edit | edit source]

Dragon Quest Treasures[edit | edit source]

DQM Strengths and Weakness[edit | edit source]

Strength[edit | edit source]

  • The Corpse Corporal family tends to poison and envenom (e.g. Toxic zombie).
  • Some of the Undead might give deadly hits (e.g. Wight priest).

Weakness[edit | edit source]

  • Low resistance to Fire and Zap-type attacks.

Gallery of the Undead[edit | edit source]