Critical Meltdown
(Redirected from Critical Miss)
| Critical Meltdown | |
|---|---|
| Japanese | かいしんふうじ (Monsters: Joker only) 会心ふうじ (Monsters: Joker 2 only) 会心封じ (Monsters: Joker 2 Pro onward) |
| Rōmaji | Kaishin fuji |
| Type | Sealing |
| Older names | Critical Miss |
Critical Meltdown, also known as Critical Miss, is a skill and status effect that prevents the target from being able to land a critical hit for a short time.
Appearances[edit | edit source]
Dragon Quest Monsters: Joker[edit | edit source]
Critical Miss costs 5 MP to use and prevents a single enemy from landing critical hits for 4 to 7 turns. It can be learned from:
- All-Rounder (52 points)
- Leopold (30 points)
- Seal (69 points)
- Wulfspade III (10 points)
Dragon Quest Monsters: Joker 2[edit | edit source]
Critical Miss can be learned from all the skills it could be previously, though All-Rounder now requires 65 points and Seal now requires 42 points. It can also be learned from Mortella for 16 points.
Dragon Quest Monsters: The Dark Prince[edit | edit source]
Critical Meltdown costs 6 MP to use and prevents the target from landing critical hits for 4~7 turns. It is learned through the Barricade, Cheesy Grin, Cool Customer, Hater, and Vexologist talents.