Critical Meltdown
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| Critical Meltdown | |
|---|---|
| Japanese | かいしんふうじ (Monsters: Joker only) 会心ふうじ (Monsters: Joker 2 only) 会心封じ (Monsters: Joker 2 Pro onward) |
| Rōmaji | Kaishin fuji |
| Type | Sealing |
| Older names | Critical Miss |
Critical Meltdown, also known as Critical Miss, is a skill and status effect that prevents the target from being able to land a critical hit for a short time.
Contents
Appearances[edit | edit source]
Dragon Quest Monsters: Joker[edit | edit source]
Critical Miss costs 5 MP to use and prevents a single enemy from landing critical hits for 4 to 7 turns. It can be learned from:
- All-Rounder (52 points)
- Leopold (30 points)
- Seal (69 points)
- Wulfspade III (10 points)
Dragon Quest Monsters: Joker 2[edit | edit source]
Critical Miss can be learned from all the skills it could be previously, though All-Rounder now requires 65 points and Seal now requires 42 points. It can also be learned from Mortella for 16 points.
Dragon Quest Monsters: The Dark Prince[edit | edit source]
Critical Meltdown costs 6 MP to use and prevents the target from landing critical hits for 4~7 turns. It is learned through the Barricade, Cheesy Grin, Cool Customer, Hater, and Vexologist talents.
Related abilities[edit | edit source]
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills