Kasnooze
| Kasnooze | |
|---|---|
| Japanese | ラリホーマ |
| Rōmaji | Rarihooma |
| Type | Debilitating |
| Older names | SleepMore, SleepAll |
Kasnooze is a recurring spell in the Dragon Quest Series. Introduced in Dragon Quest IV, it only worked on one enemy; however in later games it attempts to put all enemies to sleep.
Appearances
Dragon Quest IV
Kasnooze has a 100% chance of putting an enemy to sleep, unless the monster has a natural immunity to the ailment.
| Name | Level |
|---|---|
| Hero | 16 |
| Meena | 17 |
| Psaro | -- |
Dragon Quest V
Kasnooze has been modified to affect an enemy for 5 mp, but only has a 75% chance to succeed. This would be the standard of the spell until Dragon Quest VIII
| Name | Level |
|---|---|
| Goodybag | 6 |
| Samigina | 11 |
| Bad apple | 15 |
| Beastmaster | 20 |
| Blizzybody | 20 |
| Chimaera | 28 |
Dragon Quest VI
Kasnooze is learned by advancing to rank 7 of the Mage vocation.
Dragon Quest VII
Kasnooze (SleepAll) is learned by mastering the Mage & Shepherd class.
Dragon Quest VIII
Jessica learns this spell after investing 68 points into her "Sex Appeal" skill and costs 8 mp to cast.
Dragon Quest IX
Kasnooze is learned by armamentalists at level 28. It costs 8 MP to cast, and will begin to improve in accuracy one the caster's magical might reaches 50. The spell will become 100% accurate (barring enemy resistance) when the value reaches 799.
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