"If you're looking for speed, my guy was born to run. He's unstoppable! Sure, he's run from every battle he's fought, but at least he's undefeated, eh?"
The Metal slime is a recurring monster in the Dragon Quest series. Introduced in the original game, it is the forefather of the Metal slime family and set the standard for every member therein.
As far as appearances go, the metal slime is nearly identical to a normal slime, with its only notable differences being its gray coloring and metallic luster.
Metal slimes are infamous monsters in the series and for a good reason: they have one of the highest experience point payouts of any enemy in the games, exceeded only by far stronger monsters and other metal monsters; even some bosses pay out less than a single metal slime does. This comes at a catch, however: Metal slimes rarely appear, and when they do, they usually run away at the first chance, often without a scratch due to a very high agility stat. Even if the player gets lucky and a Metal slime or two decide to stick around for a turn, nearly all normal attacks will either miss or do a measly 1 point of damage, though their low HP means every hit counts. Nearly all forms of spell and skill are completely ineffective against Metal slimes.
Anti-metal weapons such as the Metal slime spear will always deal damage to a metal slime, and the Poison needle has a 12.5%(1⁄8) chance to kill instantly if it connects, as well as the Hela's hammer's 37.5%(3⁄8) are popular among players who enjoy gambling on mashing the globs in one shot.
Metal slimes make their first appearance as the greatest source of experience from any monster. The player may start dealing normal damage to metal slimes as they near the level 30 cap. Due to the fact that true spell immunity does not exist in the original NES Version of I, Sizz and Sizzle have a higher chance (1/16) to slay the slimes than critical hits (1/64).
The fire breath granted by the dragon form after casting Puff! is capable of instantly defeating Metal slimes. Because the transformation drastically cuts the caster's agility, it is strongly advised to follow up with Acceleratle.
The remakes allow for the recruiting of metal slimes, though the chances of one wanting to join the party are abysmally low, combining with their rarity and difficulty in defeating to make them one of the hardest monsters to recruit in the game. Their plethora of resistances and Metal slime stats can make them worth the effort, though they are not nearly as versatile as liquid metal slimes.
It is interesting to note that it is possible to put Metal slimes to sleep in this title, and that normal damage may start being dealt once a character's attack power gets high enough.
Counts as a separate enemy at the Monster Meadows.
These Metal slimes (differentiated as Metal slime S) will summon more of themselves until there are 8 of them, then they try to form a Metal king slime.
Popular among adventurers for the inordinately large number of experience points they bestow. Although not particularly dangerous, their tendency to flee at the first sign of trouble makes them quite difficult to defeat.
Those lucky enough to meet one of these and defeat it before it dashes off will find it a very rewarding experience. Warning: Ordinary slimes have recently been wrapping themselves in aluminum foil and masquerading as metal slimes.
The Metal Slime is a two-star member of the Slime family with a weight of 3. It naturally learns Blaze, Icebolt and Beat. Its in-game description reads "If you tap its mythril silver body, it makes a nice sound."
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Metal slimes may first appear on Celeste Isle, where the hunter mechs hint to their residence on the island. They can also show up on Fert Isle. However, "yellow-bellies" will not appear on the overworld in any of these instances. The Metal menagerie on Palaish Isle is the only place where Metal slimes can be seen before engaging in a battle, though this area cannot be accessed until after the player solidifies his or her position in the finals of the tournament.
Given their resilience, Metal slimes are one of the most difficult monsters to scout, though not nearly as much as the stronger metal monsters the player can run into. In the early parts of the game, a critical hit during the scouting process is one of the most reliable ways to scout one, though a great deal of luck is still needed.
As eager adventurers ache to earn experience from splatting them, these quicksilver slimes are loath to loiter. Bolder specimens scoff at beating a retreat, flinging Frizz at foes while stiffening their steel skins.
As eager adventurers ache to earn experience from splatting them, these quicksilver slimes are loath to loiter. Bolder specimens scoff at beating a retreat, flinging Frizz at foes while stiffening their steel skins.
Metal slimes have a reaction time faster than most players, and it is advised to corner them on cliffsides if possible. The little bugger can jump though, so try to corral them in areas with walls at least two blocks high.