Slimer
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| Slimer | |
|---|---|
Rivals card | |
| Japanese | スラフォース |
| Rōmaji | Surafōsu |
| Translation | Slime Force |
| Type | Skillset Talent |
| First appearance | Dragon Quest Monsters: Joker |
Slimer is a recurring skill set or talent in the series. It teaches various skills suitable for slimes.
Appearances[edit | edit source]
Dragon Quest X [edit | edit source]
Slimer is one of the skill sets of a Slime monster companion. It teaches various recovery and support spells.
Dragon Quest Monsters: Joker[edit | edit source]
Slimer is learned by the Slime, Bubble slime, Drake slime, and Metal slime. It grants the following abilities:
| Ability | Skill Points | Description |
|---|---|---|
| Frizz | 2 | Singes a single enemy with a small fireball. |
| Heal | 6 | Restores around 30 HP to a single ally. |
| Zap | 16 | Strikes a single enemy with holy lightning. |
| Body Slam | 22 | Deals heavy damage to the target and the user. |
| Dazzleflash | 30 | Emits a glaring light that reduces all enemies' accuracy. |
| Sag | 40 | Decreases the attack of a single enemy. |
| Midheal | 55 | Restores around 75 HP to a single ally. |
| Share Magic | 75 | Gives half the caster's MP to another ally. |
| Steady Recovery | 100 | Restores a small amount of HP every turn in battle. |
Dragon Quest Monsters: Joker 2[edit | edit source]
Slimer is now also learned by the Slime X. Its abilities remain unchanged.
Dragon Quest Monsters: The Dark Prince[edit | edit source]
Slimer can be learned naturally once again by Slimes and Bubble slimes.
| Ability | Talent Points | Description | Effect |
|---|---|---|---|
| Frizz | 3 | Inflicts minor fire-elemental spell damage on a single enemy. | Deals approximately 15 Fire-elemental spell damage to a single enemy, increasing to around 115 damage at 499 Wisdom. |
| Heal | 10 | Restores 28 or more HP to a single ally. | Restores around 28 HP to an ally, increasing to around 70 HP at 299 Wisdom. |
| Slime Squisher | 20 | Inflicts heavy impact damage on monsters in the slime family. | Deals 200% physical damage to monsters of the Slime family, dealing only 60% damage to all other monsters. |
| Zap | 30 | Inflicts minor electrical spell damage on a single enemy. | Deals approximately 15 Electrical-elemental spell damage to a single enemy, increasing to around 135 damage at 499 Wisdom. |
| Accelerate | 50 | Greatly increases the agility of a single ally for 4 to 7 turns. | Increases a single ally's Agility by 80% for 4~7 turns. |
| Dazzleflash | 70 | Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. | Attempts to bedazzle all enemies for 2~5 turns. |
| Midheal | 85 | Restores 76 or more HP to a single ally. | Restores around 76 HP to an ally, increasing to around 215 HP at 499 Wisdom. |
| Auto-Restora | 100 | Restores a small amount of HP after each action. | Recovers 10% of the monster's max. HP at the end of the turn, with a limit of 200 HP. |