Slimer

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Slimer is a recurring skill set or talent in the series. It teaches various skills suitable for slimes.

Appearances[edit | edit source]

Dragon Quest X [edit | edit source]

Slimer is one of the skill sets of a Slime monster companion. It teaches various recovery and support spells.

Dragon Quest Monsters: Joker[edit | edit source]

Slimer is learned by the Slime, Bubble slime, Drake slime, and Metal slime. It grants the following abilities:

Ability Skill Points Description
Frizz 2 Singes a single enemy with a small fireball.
Heal 6 Restores around 30 HP to a single ally.
Zap 16 Strikes a single enemy with holy lightning.
Body Slam 22 Deals heavy damage to the target and the user.
Dazzleflash 30 Emits a glaring light that reduces all enemies' accuracy.
Sag 40 Decreases the attack of a single enemy.
Midheal 55 Restores around 75 HP to a single ally.
Share Magic 75 Gives half the caster's MP to another ally.
Steady Recovery 100 Restores a small amount of HP every turn in battle.

Dragon Quest Monsters: Joker 2[edit | edit source]

Slimer is now also learned by the Slime X. Its abilities remain unchanged.

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Slimer can be learned naturally once again by Slimes and Bubble slimes.

Ability Talent Points Description Effect
Frizz 3 Inflicts minor fire-elemental spell damage on a single enemy. Deals approximately 15 Fire-elemental spell damage to a single enemy, increasing to around 115 damage at 499 Wisdom.
Heal 10 Restores 28 or more HP to a single ally. Restores around 28 HP to an ally, increasing to around 70 HP at 299 Wisdom.
Slime Squisher 20 Inflicts heavy impact damage on monsters in the slime family. Deals 200% physical damage to monsters of the Slime family, dealing only 60% damage to all other monsters.
Zap 30 Inflicts minor electrical spell damage on a single enemy. Deals approximately 15 Electrical-elemental spell damage to a single enemy, increasing to around 135 damage at 499 Wisdom.
Accelerate 50 Greatly increases the agility of a single ally for 4 to 7 turns. Increases a single ally's Agility by 80% for 4~7 turns.
Dazzleflash 70 Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. Attempts to bedazzle all enemies for 2~5 turns.
Midheal 85 Restores 76 or more HP to a single ally. Restores around 76 HP to an ally, increasing to around 215 HP at 499 Wisdom.
Auto-Restora 100 Restores a small amount of HP after each action. Recovers 10% of the monster's max. HP at the end of the turn, with a limit of 200 HP.