Harmour: Difference between revisions

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|bestiaryNumber=#060
|bestiaryNumber=#060
|spells=None
|spells=None
|skills=Call for [[Healslime]]
|skills=Call for backup ([[Healslime]])
|locations=[[Murdaw's Keep]]
|locations=[[Aridea]] region<br>[[Murdaw's Keep]]<br>[[Arkbolt]] region
|items=[[Iron armour]]{{fraction|1|128}}
|items=[[Iron armour]]{{fraction|1|128}}
|evasion=0%
|evasion=0%

Revision as of 16:08, 20 November 2022

The Harmour is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VI: Realms of Revelation.

Characteristics

The Harmour is a demonic suit of armour. Depending on the game, it has appeared as a member of the Demon family or the Material family. It is a decent attacker and stronger versions of the Harmour can cast debilitating spells. Some variants are actually humans wearing heavy armour. These menacing multi-coloured armoured monsters march into battle with massive bladed halberds and evil skull embossed shields, designed to strike fear into their foes. Their suits of plate mail are split perfectly down the middle, colored red on the left and black on the right, and they have a pair of golden horns on their helmets. They are far more agile than they first appear, ready to leap into the air and lash out at all enemies in a single swiping dive. When a Harmour is defeated in the Nintendo 3DS version of VII, its armour can split in half, revealing it to be empty inside.

Appearances

Dragon Quest VI: Realms of Revelation

Harmour (デビルアーマー, Debiru āmā )
Big Book of Beasts No. : #060
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
64 0 129 54 103 120 43 0%
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% )5 0% 60% 60% 100% 60% 0% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 100% 100% 100% 100% 100% 100% 100% 15% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Call for backup (Healslime) Aridea region
Murdaw's Keep
Arkbolt region
Iron armour1128
Notable changes in the remakes None


Dragon Quest VII: Fragments of the Forgotten Past

Harmour (デビルアーマー, Debiru āmā )
Big Book of Beasts No. : #103
Dragon Quest VII: Fragments of the Forgotten Past
Sprite Attributes
File:Evilarmor.gif HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
110 0 68 (PS1)
102 (3DS)
52 (PS1)
78 (3DS)
100 97 67 164 164
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
25% 25% 15% 25% 0% 15% 25% 50% 0% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
50% 15% 100% 100% 50% 50% 100% 100% 0% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Harvest Moon
Muster Strength
Sanctum of the Cirrus
Buccanham
The Beacon
Iron armour 1128
Notable changes in the remakes None


Dragon Quest IX: Sentinels of the Starry Skies

##147 - Harmour
HP MP Experience Gold
145 0 1300 120
Attack Defense Speed
135 180 108
Dropped Item Silver mail (common, 1/64)
Iron mask (rare, 1/128)
Locations Western Wormwood
The Bowhole
Grotto
Skills Double Up
Multithrust
Family Material
Bestiary # #147
Game Dragon Quest IX
Console DS
Romanized Jap. Debiru āmā
Description Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well.

Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.

Dragon Quest Monsters

[[File:DQM Icon Devil.png|link=Devil family|16x16px|class=pixels]] EvilArmor (デビルアーマー, Debiru āmā )
Sprite Attributes
GBC PSX Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? 40 2/5 1/5 3/5 5/5 1/5 4/5
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Zap*
None Strong None None None None Strong Weak None
Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle* Snooze*
Weak None None Immune Strong Weak Strong Weak Weak
Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
None None None None None None None Weak
Additional information
Description Its real identity underneath the armor is unknown.
Skills FireSlash, BoltSlash, DrakSlash
Location Gate of Temptation
Breeding Chart Devil family x Armorpede
ArcDemon, GateGuard, Ogre x Material family

Dragon Quest Monsters 2

[[File:DQM2 Icon Devil.png|link=Devil family|16x16px|class=pixels]] EvilArmor (デビルアーマー, Debiru āmā )
Sprite Attributes
GBC PSX Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? 40 6/10 2/10 6/10 8/10 3/10 4/10
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Water*
None Strong None None None None Strong Weak Weak
Zap* Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle*
None Weak None None Immune Strong Weak Strong Weak
Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Weak None None None None None None None Weak
Additional information
Description The armor gives it great power.
Skills AquaCut, BoltSlash, FireSlash
Location Monster King's Castle
Breeding Chart ArcDemon, GateGuard, Ogre x Material family
Devil family x ArmorPede

Dragon Quest Monsters: Caravan Heart

The Evil Armor is a three-star member of the Demon family with a weight of 4. It naturally learns Blaze Cut, Lightning Cut and TwinHits. Its in-game description reads "It couldn't decide on the color of its armor, so it chose two colors."

Dragon Quest Tact

Harmour appears as an A-rank monster of the Inorganic family as part of the limited Dragon Quest VI event, appearing alongside Terry on his banner. It can participate in the Low djinks's Battle Road as a party member.

[[File:Tact Icon
Inorganic.png|link=
Inorganic family|30px]] [[File:DQTact Rank Icon .png|24px]] Harmour (デビルアーマー Debiru āmā)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
AttackType.png|30px]]
Attack
120 823 290 2
Attack Defence Agility Wisdom Weight
501 308 373 148 35
Resistances
Frizz Sizz Crack Woosh Bang
Normal Half Res Half Res Very Weak Normal
Zap Zam Snooze Poison Physical Lock
Normal Very Weak Normal Immune Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Half Res Normal Super Weak Normal
Dazzle Curse Paralysis Confusion Charm
Normal Normal Half Res Super Weak Normal
Skills
Basic skills Awakening skills
Daunting Stab
Double Up*
Explosive Turn*
Charge Tactic / Stats Up
Sizz Res +25 / Stats Up
Explosive Turn Potency +5% / Stats Up
Crack Res +25 / Stats Up
Explosive Turn Potency +5% / Stats Up
Perks
Basic perks ATK +10
DEF +15
Explosive Turn Potency +2%
Leader perk Lowers enemy ATK by 5% in a 5x5 square around it.
Awakening perk Charge Tactic: Raises ATK and Move for 1 turn at battle start.


Gallery

Related Enemies