Magma Blast: Difference between revisions
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==={{DQ7}}=== | ==={{DQ7}}=== | ||
The [[Druid]] learns the skill at rank 4, and deals 110~120 damage. | The [[Druid]] learns the skill at rank 4, and deals 110~120 damage. | ||
It is also learned by the well wisher vocation at rank | It is also learned by the well wisher vocation at rank 8. | ||
==={{DQ10}}=== | |||
Magma Blast is learned when a Druid allocates 120 points into their 召喚 (Summoning) skill tree. Performing the skill consumes 22 MP causes one enemy and those in its immediate proximity to suffer a minimum of 280~320 damage, with a 30% chance for the target's Earth resistance to be lowered by 25% for 30 seconds. Higher damage is calculated as ''(Magical might-400) x 0.9545 + 280~320'', with a cap of 1,330 to 1,370 at 1,500 magical might. It no longer has a chance to fail when used due to requiring MP. | |||
{{DQSkills}} | {{DQSkills}} | ||
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[[Category:Dragon Quest VI skills]] | [[Category:Dragon Quest VI skills]] | ||
[[Category:Dragon Quest VII skills]] | [[Category:Dragon Quest VII skills]] | ||
[[Category:Dragon Quest X skills]] | |||
Revision as of 14:39, 8 May 2022
| Magma Blast | |
|---|---|
| Japanese | マグマ |
| Rōmaji | maguma |
| Type | Skill |
Magma Blast is an ability in the Dragon Quest series. It summons an onslaught of volcanic rock against all enemies, but has a 1⁄3 chance to fail when used. It cannot be used at sea.
Appearances
Dragon Quest VI: Realms of Revelation
Magma Blast is learned by advancing to rank 7 of the Armamentalist vocation. It deals 70~85 damage.
Dragon Quest VII: Fragments of the Forgotten Past
The Druid learns the skill at rank 4, and deals 110~120 damage. It is also learned by the well wisher vocation at rank 8.
Dragon Quest X
Magma Blast is learned when a Druid allocates 120 points into their 召喚 (Summoning) skill tree. Performing the skill consumes 22 MP causes one enemy and those in its immediate proximity to suffer a minimum of 280~320 damage, with a 30% chance for the target's Earth resistance to be lowered by 25% for 30 seconds. Higher damage is calculated as (Magical might-400) x 0.9545 + 280~320, with a cap of 1,330 to 1,370 at 1,500 magical might. It no longer has a chance to fail when used due to requiring MP.