Great sabrecub: Difference between revisions

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|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=ベビーパンサー
|kanji=ベビーパンサー
|romanji=Baby panther
|romanji={{tt|Bebī pansā|Baby panther}}
|firstappear={{DQ5}}
|firstappear={{DQ5}}
}}
}}
The '''great sabrecub''' is a recurring monster in the {{DQSeries}}. Introduced in the [[Super Nintendo Entertainment System|Super Famicom]] Version of {{DQ5}}, it is the infant form of a [[great sabrecat]].
The '''great sabrecub''' is a recurring monster in the {{DQSeries}}. Introduced in the [[Super Nintendo Entertainment System|Super Famicom]] Version of {{DQ5}}, it is the infant form of a [[great sabrecat]].


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==Appearances==
==Appearances==
==={{DQ5}}===
==={{DQ5}}===
The first appearance of the great sabrecub, and also the first monster the player befriends in the game. Oddly, it is no longer a random encounter monster in the remakes<!--not sure if this applies to the PS2 release-->, being replaced by the [[Jailcat]] since the [[Nintendo DS]] Version, though the player still befriends a great sabrecub. This replacement may have been performed to make its acceptance into the party more convincing, as many [[Non-Player Character|NPCs]] only regard it as a 'strange cat', though a few recognize what it is and what it will eventually become.
The first appearance of the great sabrecub, and also the first monster the player befriends in the game. Oddly, it is no longer a random encounter monster starting with the [[Nintendo DS]] remake, being replaced by the [[Jailcat]], though the player still befriends a great sabrecub. This replacement may have been performed to make its acceptance into the party more convincing, as many [[Non-Player Character|NPCs]] only regard it as a 'strange cat', though a few recognize what it is and what it will eventually become.
 
==={{DQ11}}===
{{DQ11Enemy
|name=Great sabrecub
|kanji=ベビーパンサー
|romanji=Bebī pansā
|bestiaryNumber=#018
|family=[[Beast family|Beast]]
|description=These baby great sabrecats make perfect pets if you can catch one when it's still a cub. They'll even remember you years later if you're separated.
|sprite=[[Image:Great sabrecub XI sprite.png]]
|hp=19
|mp=4
|attack=24
|defense=21
|agility=20
|exp=12
|gold=10
|spells=None
|skills=[[Sharp Claws]]<br>Frolics freely (wastes turn)
|items=[[Medicinal herb]]{{fraction|1|16}}<br>[[Hardy hide]]{{fraction|1|32}}
|locations=[[Heliodorian Foothills]] (first and third acts)<br>[[Manglegrove]] (first act)
|evasion=N/a
|fire-resist=-110%
|ice-resist=0%
|wind-resist=0%
|rock-resist=-110%
|light-resist=0%
|dark-resist=0%
|zap-resist=0%
|drain-resist=0%
|whack-resist=0%
|poof-resist=100%
|poison-resist=-125%
|paralysis-resist=0%
|fuddle-resist=0%
|snooze-resist=0%
|dazzle-resist=0%
|sap-resist=0%
|blunt-resist=0%
|deceleratle-resist=0%
|spooky-aura-anthamatize-resist=0%
|fizzle-resist=100%
|stun-resist=-125%
|stumble-resist=0%
|charm-resist=100%
|beguile-resist=0%
|double-down-resist=0%
|elemental-resist=0%
}}
 
{{DQ11Enemy
|name=Vicious great sabrecub
|kanji=ベビーパンサー・強
|romanji={{tt|Bebī pansā・kyu|Baby panther・strong}}
|bestiaryNumber=#216
|family=[[Beast family|Beast]]
|description=Great sabrecubs driven to dangerous extremes by the dark power of the Lord of Shadows.
|sprite=[[Image:Great sabrecub XI sprite.png]]
|hp=93
|mp=8
|attack=104
|defense=97
|agility=126
|exp=225
|gold=50
|spells=None
|skills=Frolics freely (wastes turn)<br>Becomes [[Pep|pepped]] up<br>Calls for backup ([[Great sabrecat|Vicious great sabrecat]])<br>[[Sharp Claws]]<br>[[Sabre Slashes]] (Pep power, with Vicious great sabrecub)<br>[[Common Claws]] (Pep power, with Vicious great sabrecat)
|items=[[Strong medicine]]{{fraction|1|16}}<br>[[Hardy hide]]{{fraction|1|32}}
|locations=[[Heliodorian Foothills]] (second act)<br>[[Manglegrove]] (second act)<br>The Disciple's Trial - The Eerie Valley (third act)
|evasion=N/a
|fire-resist=-110%
|ice-resist=0%
|wind-resist=0%
|rock-resist=-110%
|light-resist=0%
|dark-resist=0%
|zap-resist=0%
|drain-resist=0%
|whack-resist=0%
|poof-resist=100%
|poison-resist=-125%
|paralysis-resist=0%
|fuddle-resist=0%
|snooze-resist=0%
|dazzle-resist=0%
|sap-resist=0%
|blunt-resist=0%
|deceleratle-resist=0%
|spooky-aura-anthamatize-resist=0%
|fizzle-resist=100%
|stun-resist=0%
|stumble-resist=0%
|charm-resist=100%
|beguile-resist=0%
|double-down-resist=0%
|elemental-resist=0%
}}


==={{DQMCH}}===
==={{DQMCH}}===
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==={{DQB}}===
==={{DQB}}===
In the Nintendo Switch version of {{DQB}} a great sabrecub can be encountered in [[Terra Incognita]]. After being saved, it can be ridden to travel faster and assist in combat. When jumping on enemies, they will always drop the Pixel material.
In the Nintendo Switch version of {{DQB}} a great sabrecub can be encountered in [[Terra Incognita]]. After being saved, it can be ridden to travel faster and assist in combat. When jumping on enemies, they will always drop the Pixel material.
==={{DQTact}}===
Great sabrecub appears as a D-rank monster of the Beast family. It can be recruited from Chapters 4-7, 7-2, 12-4, and 12-7 of the main storyline, as well as the Great Sabrecat Priest stages of Majellan's Rebellion! during the limited Beast Fest event at any difficulty. It stars in its own Battle Road and it can participate in the Battle Roads of [[Majellan]] and [[Alphyn]] as a party member.
{{DQTactEnemy
|name=Great sabrecub
|kanji=ベビーパンサー
|romanji=Bebī pansā
|sprite=[[Image:DQT Great Sabrecub.png|215px]]
|family=[[Image:Tact Icon Beast.png|48px]]<br>Beast
|rank=[[Image:DQTact Rank Icon D.png|48px]]
|role=[[Image:DQTact AttackType.png|48px]]
|lvl=90
|hp=562
|mp=138
|move=4
|attack=457
|defense=151
|agility=243
|wisdom=105
|weight=15
|bskill1=[[Propeller Blade]]
|bskill2=[[Wind Sickles]]
|bskill3='''Talent Blossoming''': [[Storm Claw]]
|askill1=AGL +10 / Stats Up
|askill2=Crack Res +25 / Stats Up
|askill3=Wind Sickles Potency +5% / Stats Up<br>Storm Claw Potency +5%
|askill4=Bang Res +25 / Stats Up
|askill5=Wind Sickles Potency +5% / Stats Up<br>Storm Claw Potency +5%
|lperk1=N/a
|bperk1=Wind Sickles Potency +2%
|bperk2=
|bperk3=
|aperk1='''AGL +10''': Raises AGL by 10.
|frizz-resist=Very Weak
|sizz-resist=Normal
|crack-resist=Half Res
|woosh-resist=Normal
|bang-resist=Half Res
|zap-resist=Normal
|zam-resist=Very Weak
|snooze-resist=Super Weak
|poison-resist=Normal
|physical-seal-resist=Super Weak
|spell-seal-resist=Normal
|martial-seal-resist=Normal
|breath-seal-resist=Normal
|hobble-resist=Half Res
|stun-resist=Immune
|blind-resist=Half Res
|curse-resist=Normal
|paralysis-resist=Normal
|confusion-resist=Normal
|charm-resist=Normal
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Great Sabrecub Super Famicom.png|Super Famicom artwork
Image:Great Sabrecub Super Famicom.png|Super Famicom artwork
DQV SNES Great Sabrecub Sprite.png|{{DQ5}} sprite
Image:DQV SNES Great Sabrecub Sprite.png|{{DQ5}} sprite
Greatsabrecub DQV PS2.png
Image:Greatsabrecub DQV PS2.png
Greatsabrecub DQMCH GBA.png
Image:DQXI Great sabrecubs.jpg|Facing a pair of great sabrecubs in the Manglegrove
Greatsabrecub DQMJ DS.png
Image:DQXI Great sabrecub.jpg|''XI'' polygon model
DQMJ2 Treepidation.png|''Dragon Quest Monsters: Joker 2''
Image:DQXI Vicious Great Sabrecub.jpg|A vicious great sabrecub
DQTCG Great sabrecub.png|''DQ'' Trading Card Game card
Image:Greatsabrecub DQMCH GBA.png|''Caravan Heart'' sprite
File:DQT Arena.png|A Great Sabrecub biting down on a [[Great dragon]]'s neck during an Arena fight.
Image:Greatsabrecub DQMJ DS.png|''Joker'' model
Image:DQMJ2 Treepidation.png|''Dragon Quest Monsters: Joker 2''
Image:DQTCG Great sabrecub.png|''DQ'' Trading Card
Image:DQR Baby Panther.png|''Rivals'' card
Image:DQT Baby panther.png|''Tact'' model
Image:DQT Arena.png|A Great Sabrecub biting down on a [[Great dragon]]'s neck during an Arena fight.
</gallery>
</gallery>


==Related Monsters==
==Similar species==
*[[Great sabrecat]]
*[[Great sabrecat]]
*[[Jailcat]]
*[[Jailcat]]
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*[[Silver sabrecub]]
*[[Silver sabrecub]]
*[[Tigercub]]
*[[Tigercub]]
**[[Purrcival]]


[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest V enemies]]
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[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D enemies]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]]
[[Category:Dragon Quest Monsters: Joker 3 enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Builders enemies]]
[[Category:Dragon Quest Builders 2 enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[fr:Smilodon de lait]]

Revision as of 03:13, 30 November 2021

The great sabrecub is a recurring monster in the Dragon Quest series. Introduced in the Super Famicom Version of Dragon Quest V: Hand of the Heavenly Bride, it is the infant form of a great sabrecat.

Characteristics

Great sabrecubs have many of the defining characteristics of their mature alternates, such as spotted fur and and a fiery red mane running from head to back. Other than their lacking stature, the only thing missing from the cubs that the adults have are their developed, saber-like fangs.

Appearances

Dragon Quest V: Hand of the Heavenly Bride

The first appearance of the great sabrecub, and also the first monster the player befriends in the game. Oddly, it is no longer a random encounter monster starting with the Nintendo DS remake, being replaced by the Jailcat, though the player still befriends a great sabrecub. This replacement may have been performed to make its acceptance into the party more convincing, as many NPCs only regard it as a 'strange cat', though a few recognize what it is and what it will eventually become.

Dragon Quest XI: Echoes of an Elusive Age

Great sabrecub (ベビーパンサー Bebī pansā )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#018
Family
Beast
Gold
10
HP
19
MP
4
Attack
24
Defence
21
Agility
20
In-game description

These baby great sabrecats make perfect pets if you can catch one when it's still a cub. They'll even remember you years later if you're separated.

Spell(s)
None
Skill(s)
Sharp Claws
Frolics freely (wastes turn)
Location(s)
Heliodorian Foothills (first and third acts)
Manglegrove (first act)
Item(s) Dropped
Medicinal herb116
Hardy hide132
Fire resistance *
-110%
Ice resistance *
0%
Wind resistance *
0%
Earth resistance *
-110%
Light resistance *
0%
Dark resistance *
0%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
0%
Poof resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
100%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
-125%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
-125%
Charm resistance *
100%
Beguile resistance *
0%
Double Down resistance *
0%
Elemental resistance *
0%


Vicious great sabrecub (ベビーパンサー・強 Bebī pansā・kyu )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#216
Family
Beast
Gold
50
HP
93
MP
8
Attack
104
Defence
97
Agility
126
In-game description

Great sabrecubs driven to dangerous extremes by the dark power of the Lord of Shadows.

Spell(s)
None
Skill(s)
Frolics freely (wastes turn)
Becomes pepped up
Calls for backup (Vicious great sabrecat)
Sharp Claws
Sabre Slashes (Pep power, with Vicious great sabrecub)
Common Claws (Pep power, with Vicious great sabrecat)
Location(s)
Heliodorian Foothills (second act)
Manglegrove (second act)
The Disciple's Trial - The Eerie Valley (third act)
Item(s) Dropped
Strong medicine116
Hardy hide132
Fire resistance *
-110%
Ice resistance *
0%
Wind resistance *
0%
Earth resistance *
-110%
Light resistance *
0%
Dark resistance *
0%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
0%
Poof resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
100%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
-125%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
0%
Charm resistance *
100%
Beguile resistance *
0%
Double Down resistance *
0%
Elemental resistance *
0%

Dragon Quest Monsters: Caravan Heart

The Baby Panther is a one-star member of the Animal family with a weight of 2. It naturally learns Wind Beast, Speed and Save Power. Its in-game description reads "It may be small, but its claws and fangs are strong and sharp."

Dragon Quest Monsters: Joker

Great sabrecub
Family Nature
Rank D
Description Though still young cubs, their razor-sharp claws are already vicious weapons.
Weapons Swords, Axes, Claws, Staves
Traits Psycho
Resistances Declerateproof
Skill Naturalist, Defense Boost
Location Celeste Isle
Breeding chart Jailcat x Imp

Dragon Quest Monsters: Joker 2

Great sabrecub
Family Nature
Rank E
Size S
Weapons Swords, Axes, Claws, Staves
Traits Hit Squad, Crafty Gobstopper
Resistances Immune to Decelerate, Vulnerable to Dim
Skill Naturalist
Location Treepidation
Breeding chart Mental pitcher x Healslime or Dracky

Dragon Quest Builders

In the Nintendo Switch version of Dragon Quest Builders a great sabrecub can be encountered in Terra Incognita. After being saved, it can be ridden to travel faster and assist in combat. When jumping on enemies, they will always drop the Pixel material.

Dragon Quest Tact

Great sabrecub appears as a D-rank monster of the Beast family. It can be recruited from Chapters 4-7, 7-2, 12-4, and 12-7 of the main storyline, as well as the Great Sabrecat Priest stages of Majellan's Rebellion! during the limited Beast Fest event at any difficulty. It stars in its own Battle Road and it can participate in the Battle Roads of Majellan and Alphyn as a party member.

Great sabrecub (ベビーパンサー Bebī pansā)
Dragon Quest Tact
Stats


Family Rank Role

Beast
Max Level HP MP Move
90 562 138 4
Attack Defense Agility Wisdom Weight
457 151 243 105 15
Basic Skills
First Second Third
Propeller Blade Wind Sickles Talent Blossoming: Storm Claw
Awakening Skills
First Second Third
AGL +10 / Stats Up Crack Res +25 / Stats Up Wind Sickles Potency +5% / Stats Up
Storm Claw Potency +5%
Fourth Fifth
Bang Res +25 / Stats Up Wind Sickles Potency +5% / Stats Up
Storm Claw Potency +5%
Leader Perks
First
N/a
Basic Perks
First Second Third
Wind Sickles Potency +2%
Perk Details
First
AGL +10: Raises AGL by 10.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Normal Half Res Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Normal Very Weak Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Super Weak Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Half Res Immune Half Res
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Normal

Gallery

Similar species