Naturalist
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| Naturalist | |
|---|---|
| Japanese | けものみち けもの道 |
| Rōmaji | Kemonomichi |
| Translation | Beast path/way |
| Type | Skillset (Monsters: Joker) Talent (The Dark Prince onward) |
Naturalist is a skillset or talent in the Monsters series. It teaches various skills suitable for monsters of the Beast family.
Appearances[edit | edit source]
Dragon Quest Monsters: Joker[edit | edit source]
Naturalist is learned by the Spiked hare, Great sabrecub, Heligator, and Platypunk. It grants the following abilities:
| Ability | Skill Points | Description |
|---|---|---|
| Heart Breaker | 3 | An attack that can cause the target to miss a turn. |
| Sandstorm | 7 | Kicks sand in the eyes of all enemies, reducing their accuracy. |
| Dragon Slash | 11 | An attack that deals heavy damage to dragons. |
| Body Slam | 15 | Deals heavy damage to the target and the user. |
| Mercurial Thrust | 21 | A lightning-fast strike that allows its user to attack first. |
| Tongue Lashing | 30 | Reduces a single enemy's defence with a lusty licking. |
| War Cry | 45 | A hideous battle cry that paralyses all enemies with fear. |
| Uncarnate | 63 | An attack that deals heavy damage to Incarni. |
| Hatchet Man | 83 | An unpredictable attack that can deal critical damage if it connects. |
Dragon Quest Monsters: Joker 2[edit | edit source]
The Mysterian Mauler skill replaces Uncarnate and is learned by investing 57 skill points, while Hatchet Man now requires only 75 skill points.
Dragon Quest Monsters: The Dark Prince[edit | edit source]
Naturalist is learned naturally once again by Bunicorn, Great sabrecub, and Platypunk.
| Ability | Talent Points | Description | Effect |
|---|---|---|---|
| Heart Breaker | 3 | Inflicts slashing damage on a single enemy and stuns it for 1 turn. | Launches an attack that deals slashing damage to a single enemy and has a 40% chance to stun them for one turn. |
| Sandstorm | 10 | Whips up a dense cloud of dust that lowers the accuracy of enemy attacks for 2 to 5 turns. | Attempts to blind all enemies for 2~5 turns. |
| Attack Attacker | 20 | Damages a single enemy and occasionally lowers its attack for 2 to 5 turns. | An attack that can lower a single enemy's Attack by 50% for 2~5 turns, based on the target's Debilitation resistance. |
| Mercurial Thrust | 30 | A punching technique that only inflicts a small amount of damage, but allows the user to attack before anyone else. | Launches an attack that deals 40% damage at the beginning of the turn. |
| Tongue Lashing | 50 | Slathers a single enemy with slimy saliva, stunning it and lowers its defence. | Attempts to stun an enemy with a 60% success rate, while lowering their Defence by 40%. |
| War Cry | 70 | An ear-popping shout that stuns all enemies for 1 turn. | Attempts to stun all enemies for a single turn. |
| Hatchet Man | 85 | Inflicts slashing damage on a single enemy. The attack has a high likelihood of missing, but an increased chance of inflicting a critical hit when it succeeds. | Launches an attack with a 25% chance of landing a critical hit, a 25% of landing a normal attack, or a 50% chance of completely missing. |
| Auto-Restora | 100 | Restores a small amount of HP after each action. | Recovers 10% of the monster's max. HP at the end of the turn, with a limit of 200 HP. |