Dodgy Dance: Difference between revisions

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|image =  
|image =  
|japanese = みかわしきゃく
|japanese = みかわしきゃく
|romaji = Mikawashi kyaku
|romaji = {{tt|Mikawashi kyaku|Evasive leg}}
|old = Sidestep
|old = SideStep
|type = Dance
|type = Dance
}}
}}
'''Dodgy Dance''' is a dance in the {{DQSeries}}.
'''Dodgy Dance''' is a skill in the series.


It increases [[evasion]] by a substantial amount in all appearances.
==Characteristics==
The skill increases the user's [[evasion]] by a substantial amount for a short amount of time.


==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3HD}}===
Dodgy Dance was retroactively added to the 2024 remake, learned by the {{Hero 3}} at level 13 if his or her wisdom exceeds 38 points. It costs 5 {{MP}} and increases evasion to 50% for 3~5 turns.
{{Descriptions
|DQ3=Employs fancy footwork to increase the user's ability to evade attacks.<ref>Nintendo Switch, Sony PlayStation 5, Xbox Series X/S, and Steam versions.</ref>
}}
Dodgy Dance can be learned by the {{Hero 3}} at level 13 if their {{Wisdom}} exceeds 38. It costs 5 MP to use and increases evasion to 50% for 3~5 turns.
 
==={{DQ6}}===
==={{DQ6}}===
Dodgy Dance is obtained by advancing to either rank 2 of the [[Dancer]] vocation or rank 4 of the [[Martial Artist]] vocation. When used, it boosts the character's evasion to 50% for 2~3 turns.
Dodgy Dance can be learned by reaching rank 2 as a [[Dancer]] or rank 4 as a [[Martial Artist]]. When used, it boosts the user's evasion to 50% for 2~3 turns. It can also be used by [[Hellstalker|Hellstalkers]] and [[Bronson]].
 
It is used by the enemies [[hellstalker]]s and [[Bronson]].


==={{DQ7}}===
==={{DQ7}}===
Dodgy Dance is learned by reaching rank 5 of the [[Dancer]] vocation and rank 3 in the [[Slime (vocation)|Slime]] vocation.
Dodgy Dance is learned by reaching rank 5 of the [[Dancer]] vocation and or rank 3 as a [[Slime (vocation)|Slime]]. It can also be used by [[Magic marionette|Magic marionettes]].
 
It can also be used by [[magic marionette]]s.


==={{DQM}}===
==={{DQM}}===
Called SideStep in the Eidos localization, it requires the {{MFamilies}} to reach level 9 with 63 {{HP}} and 54 {{Agility}}. It is naturally learned by the [[Wild carrot|dancevegi]], [[Mud mannequin|muddoll]], [[Feralball|pillowRrat]] and [[slabbit]].
Known as '''SideStep''' in this game, it requires the monster to reach level 9 with 63 max HP and 54 AGL. It can be learned naturally by [[Wild carrot|DanceVegi]], [[Mud mannequin|MudDoll]], [[Feralball|PillowRat]] and [[Slabbit]].


==={{DQM2}}===
==={{DQM2}}===
The requirement to learn SideStep are unchanged. It is naturally learned by the [[inverzon]], [[Growlbear|landowl]] and [[Whackanape|wildape]].
The requirement to learn SideStep are unchanged. It is naturally learned by the [[Inverzon]], [[Growlbear|LandOwl]] and [[Whackanape|WildApe]].


==={{DQMJ}}===
==={{DQMJ}}===
{{Descriptions
|DQMJ=Prepares the dancer to take evasive manoeuvres.<ref>Nintendo DS version.</ref>
}}
Dodgy Dance can be learned from:
Dodgy Dance can be learned from:
*[[Bounty Hunter]] (10 points)
*[[Bounty Hunter]] (10 points)
Line 46: Line 50:
*[[Über Healer]] (13 points)
*[[Über Healer]] (13 points)


==={{DQM3D}}===
==={{DQM3}}===
{{Stub}}
Dodgy Dance costs just one MP and doubles evasion for 4~7 turns, stacking with the [[Ace Evader]], [[Artful Dodger]], [[Evasive Impulse]], and [[Supreme Sidestepper]] traits, and is voided by the [[Dodge Denier]] trait. It is learned via the [[Altruist]], [[Cutpurse]], [[Fuzzy Thinker]], [[Musclehead]], [[Party Monster]], [[Pop Idol]], [[Rockin’ Roller]], [[Speedster]] , [[Supreme Healer]], and [[Vexologist]] talents.


==={{DQM23D}}===
==References==
{{Stub}}
<references/>
 
==={{DQMJ3}}===
{{Stub}}
 
==={{DQM3}}===
Dodgy Dance costs just one {{MP}} and doubles evasion for 4~7 turns, stacking with the [[Ace Evader]], [[Artful Dodger]], [[Evasive Impulse]], and [[Supreme Sidestepper]] traits, and is voided by the [[Dodge Denier]] trait. It is learned via the [[Altruist]], [[Cutpurse]], [[Fuzzy Thinker]], [[Musclehead]], [[Party Monster]], [[Pop Idol]], [[Rockin’ Roller]], [[Speedster]] , [[Supreme Healer]], and [[Vexologist]] talents.


{{clear}}
{{DQSkills}}
{{DQSkills}}
[[Category:Skills]]
[[Category:Skills]]
[[Category:Defensive skills]]
[[Category:Dances]]
[[Category:Dances]]
[[Category:Dragon Quest I & II HD-2D Remake abilities]]
[[Category:Dragon Quest III HD-2D Remake skills]]
[[Category:Dragon Quest III HD-2D Remake skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]

Revision as of 16:22, 2 November 2025

Dodgy Dance is a skill in the series.

Characteristics

The skill increases the user's evasion by a substantial amount for a short amount of time.

Appearances

Dragon Quest III HD-2D Remake

GameDescription
Employs fancy footwork to increase the user's ability to evade attacks.[1]

Dodgy Dance can be learned by the Hero at level 13 if their Wisdom exceeds 38. It costs 5 MP to use and increases evasion to 50% for 3~5 turns.

Dragon Quest VI: Realms of Revelation

Dodgy Dance can be learned by reaching rank 2 as a Dancer or rank 4 as a Martial Artist. When used, it boosts the user's evasion to 50% for 2~3 turns. It can also be used by Hellstalkers and Bronson.

Dragon Quest VII: Fragments of the Forgotten Past

Dodgy Dance is learned by reaching rank 5 of the Dancer vocation and or rank 3 as a Slime. It can also be used by Magic marionettes.

Dragon Quest Monsters

Known as SideStep in this game, it requires the monster to reach level 9 with 63 max HP and 54 AGL. It can be learned naturally by DanceVegi, MudDoll, PillowRat and Slabbit.

Dragon Quest Monsters 2

The requirement to learn SideStep are unchanged. It is naturally learned by the Inverzon, LandOwl and WildApe.

Dragon Quest Monsters: Joker

GameDescription
Prepares the dancer to take evasive manoeuvres.[2]

Dodgy Dance can be learned from:

Dragon Quest Monsters: Joker 2

Dodgy Dance can no longer be learned from Bounty Hunter, and the point requirement for Speedster has changed. It can now be learned from:

Dragon Quest Monsters: The Dark Prince

Dodgy Dance costs just one MP and doubles evasion for 4~7 turns, stacking with the Ace Evader, Artful Dodger, Evasive Impulse, and Supreme Sidestepper traits, and is voided by the Dodge Denier trait. It is learned via the Altruist, Cutpurse, Fuzzy Thinker, Musclehead, Party Monster, Pop Idol, Rockin’ Roller, Speedster , Supreme Healer, and Vexologist talents.

References

  1. Nintendo Switch, Sony PlayStation 5, Xbox Series X/S, and Steam versions.
  2. Nintendo DS version.