Coup de Grâce: Difference between revisions
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|Critical Claim||[[Warrior]]||This coup de grâce unleashes an attack that always inflicts a [[Critical Hit]]. | |[[Critical Claim]]||[[Warrior]]||This coup de grâce unleashes an attack that always inflicts a [[Critical Hit]]. | ||
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|Roaring Tirade||[[Martial Artist]]||Similar to [[War Cry]], except it cannot be resisted. Further, it also increases [[tension]] by one level. | |Roaring Tirade||[[Martial Artist]]||Similar to [[War Cry]], except it cannot be resisted. Further, it also increases [[tension]] by one level. | ||
Revision as of 23:12, 23 August 2020
Coup de Grâce is a special battle ability in Dragon Quest IX. Each vocation has a different Coup de Grâce with different effects. The ability becomes available during battle randomly when certain conditions are met. When a character is able to use a Coup de Grâce, a notification is given saying:
[party member] is primed to perform a coup de grâce!
The effects of Coup de Grâce last for only a short period of time. They do not carry over after the battle ends, or if the character dies. If all four party members are primed for a Coup de Grâce, they can together perform a Co-op de Grâce.
Triggers
The frequency of a Coup de Grâce occurring is amplified by the following conditions:
| Condition | Boost |
|---|---|
| Critical fan equipped | +6% |
| Overcritical fan equipped | +7% |
| Hypercritical fan equipped | +8% |
| Dire critical fan equipped | +10% |
| Combat action medal | +3% |
| Martial artist, Ranger, or Luminary | +3% |
| 1 other party member primed | +0.8% |
| 2 other party members primed | +10% |
| 3 other party members primed | +36% |
| 10% damage taken | +0.75% |
| 20% damage taken | +1.5% |
| 30% damage taken | +3% |
| 40% damage taken | +6% |
| 50% damage taken | +12% |
| 60% damage taken | +24% |
| 70% damage taken | +48% |
| 80% damage taken | +95% |
List of Coup de Grâce by vocation
| Name | Vocation | Effects |
|---|---|---|
| Critical Claim | Warrior | This coup de grâce unleashes an attack that always inflicts a Critical Hit. |
| Roaring Tirade | Martial Artist | Similar to War Cry, except it cannot be resisted. Further, it also increases tension by one level. |
| Choir of Angels | Priest | Restores 30%~40% of Max HP to allies and cures status effects at once |
| Rough 'n Tumble | Minstrel | Evasion increases to 50% and the ability to counterattack goes to 25%. |
| 0 Zone | Mage | Reduces MP cost to zero for a short while. |
| Itemized Kill | Thief | Guaranteed item drop from the enemy it is used on. |
| Knight Watch | Paladin | Attacks will do nothing for a few turns on the person who used it (not even Disruptive Wave can get through). All of the opponents are enraged to the person who used it. |
| Brownie Boost | Ranger | Boosts the user's attack, defense, and breath resistance by one level. |
| Tension Boost | Gladiator | Boosts tension up to 50 or 100 (maximum). |
| Voice Of Experience | Armamentalist | Increases the amount of EXP you get from the battle if you win by a variable amount (1.1 through 1.6 multiplier) |
| Spelly Breath | Sage | Recovers 20% of Max MP to the caster. |
| Disco Tech | Luminary | Causes all enemies to boogie and raises tension by one level. This is functionally identical to Roaring Tirade. |
List of Co-op de Grâces
If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The available choices for Co-op de Grace are based on the party's current vocations. For example, if the party is made up of only warriors and rangers, only the Quadraslash option is available.
| Name | Vocations | Effects |
|---|---|---|
| Quadraslash | Warrior Ranger |
All four party members attack at once. Damage is sum of allies attack minus enemy defence. |
| Omnipotense | Martial Artist Gladiator |
Increases all party members' tension by 3 levels. |
| Soul Asylum | Priest Paladin |
Renders the entire party invincible for a few turns (similar to Knight's Watch). |
| Cast Away | Mage Sage |
Reduces the party's MP cost to zero for a few turns. |
| Haulellujah | Armamentalist Thief |
Chance to earn extra exp., gold, and items. Exp and gold multiplier is 1.5~3.0 |
| Electro Light | Minstrel Luminary |
Turns all enemies into metal monsters. |