Hero (Dragon Quest XI): Difference between revisions
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|Race=[[Human]] | |Race=[[Human]] | ||
|Age=16 | |Age=16 | ||
|Family=[[King Irwin]] (father)<br>[[Queen Eleanor]] (biological mother)<br> [[Amber]] (adoptive mother)<br>[[Chalky]] (adoptive grandfather)<br>[[Rab]] (grandfather)<br>[[Erdwin]] (ancestor)<br>[[Gemma]] | |Family=[[King Irwin]]† (father)<br>[[Queen Eleanor]]† (biological mother)<br> [[Amber]] (adoptive mother)<br>[[Chalky]]† (adoptive grandfather)<br>[[Rab]] (biological grandfather)<br>[[Erdwin]]† (ancestor)<br>[[Gemma]] (potential wife) | ||
|Voice Actor= [https://www.imdb.com/name/nm1727356/ Rasmus Hardiker] (English)<br>[[Mitsuki Saiga]] (Japanese, ''XI S'', ''Super Smash Bros.'') | |Voice Actor= [https://www.imdb.com/name/nm1727356/ Rasmus Hardiker] (English)<br>[[Mitsuki Saiga]] (Japanese, ''XI S'', ''Super Smash Bros.'') | ||
|}} | |}} | ||
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==Appearance and Personality== | ==Appearance and Personality== | ||
He is a young man with blue eyes and dirty blond chin-length hair in a bob cut. On his left hand, he bears a mysterious mark that has appeared since the day he was born. The mark glows when the Luminary is in danger. He wears a long, sleeveless brown and purple leather tunic over a black long-sleeved shirt, brown trousers, and tan leather boots. Around his waist, he wears | He is a young man with round blue eyes and dirty blond chin-length hair in a bob cut. On his left hand, he bears a mysterious mark that has appeared since the day he was born. The mark glows when the Luminary is in danger. He wears a long, sleeveless brown and purple leather tunic over a black long-sleeved shirt, brown trousers, and tan geen leather boots. Around his waist, he wears a small bag the same colour, attached to a leather belt, that holds all his items. He carries a scabbard across his back; the one depicted in his character art is a [[Cobblestone sword]]. The Luminary's good looks and hair are commented on by various characters. | ||
Like the heroes before him, the Luminary is a silent protagonist. However, several different characters say various things that seem to acknowledge or imply a few personality traits. Like a handful of other heroes in the series, he seems to have a tendency to sleep in, which various party members will comment on. A mischievous streak is also acknowledged, as two flashbacks mention pranks that he played during his childhood. He is also implied to have a more serious and grown-up demeanor | Like the heroes before him, the Luminary is a silent protagonist. However, several different characters say various things that seem to acknowledge or imply a few personality traits. Like a handful of other heroes in the series, he seems to have a tendency to sleep in, which various party members will comment on. A mischievous streak is also acknowledged, as two flashbacks mention pranks that he played during his childhood. He is also kind-hearted and worries a lot about others. During the events of the second act, he is implied to have a more serious and grown-up demeanor, which carries over into the beginning of act three. Some yes/no options that the player is given do imply some sort of cheeky personality; however, it is mostly the dramatic reaction of the other characters that fuels this. | ||
In many lines of [[Party Chat]] dialogue and even one or two cutscenes, the party members (namely, [[Erik]]) make comments about the Hero that seem to imply quite a few different personality traits the latter may have. Below are a few examples. | |||
{{spoiler|start}}*After horse racing in [[Gallopolis]] for the first time and returning to the racetrack, Erik asks teasingly if he wants to enter another horse race, saying it seemed like he'd become quite the fan. | |||
* After [Kainui]] tells the story of his late grandfather, [[Kainoa]], the Luminary is distressed about the prospect of telling [[Michelle]] that her spouse had died, especially with some of the party supporting telling her the truth and some of the party saying it was okay to lie. | |||
**Of note, in Erik's party talk, the Luminary asks him what he would tell her. | |||
**If the Luminary tells the truth, when the party helps the mermaid [[Michelle]] meet up with Kainui, Erik (in his party talk) notices that Luminary is worried about her being spotted by the angry fishermen. This worry is not shared by the others. | |||
* In act two party talk, Erik says to the Hero, "You should stop worrying about other people just for once and think about what's best for you". | |||
{{spoiler|end}} | |||
==Appearances== | ==Appearances== | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
{{spoiler|start}} | {{spoiler|start}} | ||
The Luminary is long-lost son of [[King Irwin]] and [[Queen Eleanor]], the late rules of the fallen kingdom [[Dundrasil]] | The Luminary is long-lost son of [[King Irwin]] and [[Queen Eleanor]], the late rules of the fallen kingdom [[Dundrasil]]. He also is the grandson of [[Rab|Lord Robert]], ex-king of Dundrasil and Queen Eleanor's father. The Hero's birth is heralded as the reincarnation of [[Erdwin]], the hero of legend and enemy of the fabled [[Calasmos|Dark One]]. When he was a newborn, Dundrasil castle was ambushed during its Colloquy of Kings, a summit of the kings of [[Erdrea]] to discuss the legend of the Luminary and what the prophecies will hold for the world. The assault would lead to the death of Queen Eleanor as she gave her son to [[Jade]], the young princess of [[Heliodor]], to hide away, and she would and remain as a decoy to buy her time. | ||
Though Jade is able to escape the castle grounds, she loses her footing and the basket the | Though Jade is able to escape the castle grounds, she loses her footing and the basket the Hero is held is falls into a river and over a waterfall. By an unknown miracle the boy is unharmed, and the next day the basket is found by [[Chalky]], a resident of the small village of [[Cobblestone]]. A letter explaining the Hero's heritage is enclosed in the basket, and Chalky takes the infant in and raises him as his grandson. Chalky's daughter [[Amber]] assumes the role of his mother, and the Hero is raised as an ordinary boy in the village until his 16th birthday. Upon performing the traditional rite of manhood by climbing [[Cobblestone Tor]], with his childhood friend [[Gemma]] tagging along. When reaching the top of the rocky spire to complete the ceremony, Gemma is attacked by a monster and the Hero's Luminary powers awaken in order to save her, casting an ambiguous spell of the [[zap]] line that the entire village sees from the top of the tor. When the duo make it home safely, the truth is revealed that he is the reincarnation of the Luminary and he is instructed to depart for Heliodor to learn more of his destiny. Unbeknownst to him, King Carnelian is still possessed by Mordegon, who proclaims that the Luminary is in fact the Darkspawn, who will bring ruin to the world if left unopposed. The Luminary is captured and is awaiting his execution in the dungeon when he encounters [[Erik]], a former thief who was imprisoned for stealing a priceless artifact from the castle. Erik has been told by [[The Seer|a prophet]] that journeying with the Luminary will ease his troubled past, and the two make a prison break while being pursued by the captain of the Heliodor guard, [[Hendrik]]. | ||
After escaping through a teleportal shrine that leads them to the city of [[Hotto]], the duo encounter a diminutive sorceress named {{Veronica 11}} who identifies the Luminary immediately and coerces him into helping rescue her hapless sister {{Serena 11}} from a band of {{MFamilies}}s. Upon the successful rescue, the sisters reveal themselves to be the Keepers--magic users from the city of [[Arboria]] who have sworn an oath to keep the Luminary safe at all costs and join the {{Party 11}}. The group sets out to assemble the [[Six Orbs]] that will grant access to the floating tree [[Yggdrasil]] and allow the Luminary to save the world. The party travels to each major kingdom and city to uncover clues to each orb's location, first stopping at [[Gallopolis]] and aiding the witless prince while the flamboyant [[Sylvando]] insists upon joining the mission. The group's reward for the assistance is the [[Rainbough]], an enchanted branch of Yggdrasil that guides the party to the nearest orb. | After escaping through a teleportal shrine that leads them to the city of [[Hotto]], the duo encounter a diminutive sorceress named {{Veronica 11}} who identifies the Luminary immediately and coerces him into helping rescue her hapless sister {{Serena 11}} from a band of {{MFamilies}}s. Upon the successful rescue, the sisters reveal themselves to be the Keepers--magic users from the city of [[Arboria]] who have sworn an oath to keep the Luminary safe at all costs and join the {{Party 11}}. The group sets out to assemble the [[Six Orbs]] that will grant access to the floating tree [[Yggdrasil]] and allow the Luminary to save the world. The party travels to each major kingdom and city to uncover clues to each orb's location, first stopping at [[Gallopolis]] and aiding the witless prince while the flamboyant [[Sylvando]] insists upon joining the mission. The group's reward for the assistance is the [[Rainbough]], an enchanted branch of Yggdrasil that guides the party to the nearest orb. | ||
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From there, the party departs from [[Gondolia]] in Sylvando's personal vessel and makes its way to [[Octagonia]] after learning that an orb is one of the prizes for winning the city's martial arts tournament. Allying with the local orphanage caretaker and fighting superstar [[Vince Vanquish]], the Luminary enters the tournament and fights his way to the semi-finals. It is here that the Luminary encounters Jade and Rab for the first time in sixteen years, though being fellow participants in the tournament they keep their relation to the young man a secret at first. After resolving Vince's dependence on performance enhancers created by a monstrous spider that lurks underneath Octagonia, he and the Luminary agree to a one-on-one match for the finale to allow him to retire with dignity now that his body is weakening. With the orb now in hand the group stops by the ruins of Dundrasil with Jade and Rab accompanying. It is here where the teo explain their history with the Luminary, reveal the truth of Dundrasil's fall, and are ambushed by Hendrik and his soldiers. Taking a dive off the same waterfall the fell down before with Jade, the Luminary escapes his would-be captors. | From there, the party departs from [[Gondolia]] in Sylvando's personal vessel and makes its way to [[Octagonia]] after learning that an orb is one of the prizes for winning the city's martial arts tournament. Allying with the local orphanage caretaker and fighting superstar [[Vince Vanquish]], the Luminary enters the tournament and fights his way to the semi-finals. It is here that the Luminary encounters Jade and Rab for the first time in sixteen years, though being fellow participants in the tournament they keep their relation to the young man a secret at first. After resolving Vince's dependence on performance enhancers created by a monstrous spider that lurks underneath Octagonia, he and the Luminary agree to a one-on-one match for the finale to allow him to retire with dignity now that his body is weakening. With the orb now in hand the group stops by the ruins of Dundrasil with Jade and Rab accompanying. It is here where the teo explain their history with the Luminary, reveal the truth of Dundrasil's fall, and are ambushed by Hendrik and his soldiers. Taking a dive off the same waterfall the fell down before with Jade, the Luminary escapes his would-be captors. | ||
Recovering after the incident, the newly expanded party continues their globe trotting adventure and retrieves the remaining orbs from [[Puerto Valor]], the undersea kingdom of [[Nautica]], the ruins of [[Zwaardsrust]], and the frozen northern territory of [[ | Recovering after the incident, the newly expanded party continues their globe trotting adventure and retrieves the remaining orbs from [[Puerto Valor]], the undersea kingdom of [[Nautica]], the ruins of [[Zwaardsrust]], and the frozen northern territory of [[Sniflheim]]. With all six orbs assembled, the Luminary and his companions enter the city of Arboria and ascend into Yggdrasil itself. Reaching the core of the tree, the Luminary retrieves the sword of light and is ambushed by Jasper and King Carnelian. Jasper is protected by a barrier of darkness and defeats the party while Mordegon exists Carnelian's body and destroys Yggdrasil. The party is scattered to the corners of the world by a desperate Veronica, and the end of the world begins. | ||
Several months pass, and the Luminary awakens in the form of a fish in Nautica. [[Queen Marina]] used her magic to transform him into this state to hide him from Mordegon. Nautica is being besieged by one of the archfiend's Spectral Sentinels, [[Alizarin]], and is blown to the surface by the Queen after restoring his form. The Luminary is rescued by a fisherman and sees that the Heliodor region is draped in perpetual darkness. Making his way to the ruins of Cobblestone, he finds the village has been turned into a shelter for refugees fleeing Mordegon's forces by Hendrik and Carnelian. Allying with a repentant Hendrik, the Luminary assaults the occupied Heliodor castle and kills [[Tyriant]] to restore light to the land. With the first blow against Mordegon's dominion over the world being struck and the Heliodor soldiers protecting Cobblestone, the Luminary and Hendrik set out to reassemble the party and confront the archfiend in his [[Fortress of Fear]]. | Several months pass, and the Luminary awakens in the form of a fish in Nautica. [[Queen Marina]] had used her magic to transform him into this state to hide him from Mordegon. Nautica is being besieged by one of the archfiend's Spectral Sentinels, [[Alizarin]], and is blown to the surface by the Queen after restoring his form. The Luminary is rescued by a fisherman and sees that the Heliodor region is draped in perpetual darkness. Making his way to the ruins of Cobblestone, he finds the village has been turned into a shelter for refugees fleeing Mordegon's forces by Hendrik and Carnelian. Allying with a repentant Hendrik, the Luminary assaults the occupied Heliodor castle and kills [[Tyriant]] to restore light to the land. With the first blow against Mordegon's dominion over the world being struck and the Heliodor soldiers protecting Cobblestone, the Luminary and Hendrik set out to reassemble the party and confront the archfiend in his [[Fortress of Fear]]. | ||
{{spoiler|end}} | {{spoiler|end}} | ||
Revision as of 17:09, 24 February 2026
| Hero | |
| Dragon Quest XI | |
| Sprite(s) | |
| Japanese name | 勇者 |
| Romaji | Yuusha |
| Title | Luminary |
| Vocation | Hero |
| Race | Human |
| Age | 16 |
| Family | King Irwin† (father) Queen Eleanor† (biological mother) Amber (adoptive mother) Chalky† (adoptive grandfather) Rab (biological grandfather) Erdwin† (ancestor) Gemma (potential wife) |
| Voice actor | Rasmus Hardiker (English) Mitsuki Saiga (Japanese, XI S, Super Smash Bros.) |
The Hero of Dragon Quest XI, known as the Luminary within his story, is a young man from the sleepy village of Cobblestone. After participating in a coming-of-age ceremony, he finds out he is the reincarnation of an ancient Hero who once saved the world. On his 16th birthday, he sets out on his journey in order to fulfill his destiny.
In Super Smash Bros. Ultimate, the Luminary has been given the default name Eleven (イレブン) in order to differentiate him from the other three Heroes appearing in the game, following the naming convention seen in the promotional material of other games.
Appearance and Personality
He is a young man with round blue eyes and dirty blond chin-length hair in a bob cut. On his left hand, he bears a mysterious mark that has appeared since the day he was born. The mark glows when the Luminary is in danger. He wears a long, sleeveless brown and purple leather tunic over a black long-sleeved shirt, brown trousers, and tan geen leather boots. Around his waist, he wears a small bag the same colour, attached to a leather belt, that holds all his items. He carries a scabbard across his back; the one depicted in his character art is a Cobblestone sword. The Luminary's good looks and hair are commented on by various characters.
Like the heroes before him, the Luminary is a silent protagonist. However, several different characters say various things that seem to acknowledge or imply a few personality traits. Like a handful of other heroes in the series, he seems to have a tendency to sleep in, which various party members will comment on. A mischievous streak is also acknowledged, as two flashbacks mention pranks that he played during his childhood. He is also kind-hearted and worries a lot about others. During the events of the second act, he is implied to have a more serious and grown-up demeanor, which carries over into the beginning of act three. Some yes/no options that the player is given do imply some sort of cheeky personality; however, it is mostly the dramatic reaction of the other characters that fuels this.
In many lines of Party Chat dialogue and even one or two cutscenes, the party members (namely, Erik) make comments about the Hero that seem to imply quite a few different personality traits the latter may have. Below are a few examples.
Appearances
Dragon Quest XI: Echoes of an Elusive Age
Base stats & pep bonus
| Attribute | Starting Stats | Maximum Stats | Skills |
| Level | 1 | 99 | - |
| HP | 22 | 750 | +20 |
| MP | 0 | 460 | +20 |
| Strength | 8 | 380 | +75 |
| Agility | 6 | 350 | +10 |
| Resilience | 6 | 220 | +10 |
| Magical Might | 5 | 350 | +55 |
| Magical Mending | 3 | 330 | +50 |
| Deftness | 5 | 200 | +10 |
| Charm | 4 | 250 | +40 |
| Initial gear | Cobblestone sword, Plain clothes Cobblestone greatsword (in inventory) | ||
| Pep boost | Strength +20% (40%), resilience +20% (40%) Critical rate up (critical rate further increased) Parenthesis accounts for pep-up power-up bonuses. | ||
- The Luminary also possesses a minor resistance to being cursed.
Spells
| Name | Level | MP | Target | Description |
| Frizz | 2 | 2 | One enemy | Up to 34~38 fire damage at 150 magical might |
|---|---|---|---|---|
| Heal | 5 | 3 | One ally | Restores at least 25 HP to a single ally. |
| Sizz | 8 | 3 | Enemy group | Up to 28~36 fire damage at 132 magical might |
| Evac | 9 | 0 | All allies | Allows the caster to return instantly to the start of a dungeon, cave, or tower. |
| Bang | 15 | 6 | All enemies | Up to 44~52 light damage at 195 magical might |
| Snooze | 16 | 3 | One enemy | Puts a single enemy to sleep. |
| Midheal | 19 | 6 | One ally | Restores at least 65 HP to a single ally. |
| Sizzle | 23 | 7 | Enemy group | Up to 82~90 fire damage at 227 magical might |
| Frizzle | 25 | 8 | One enemy | Up to 106~122 fire damage at 287 magical might |
| Zing | 28 | 12 | One ally | Resurrects a fallen ally with a 50% success rate. |
| Moreheal | 30 | 12 | One ally | Restores at least 164 HP to a single ally. |
| Boom | 31 | 12 | All enemies | Up to 140~148 light damage at 304 magical might |
| Kasnooze | 35 | 8 | Enemy group | Puts all enemies to sleep. |
| Kasizz | 40 | 16 | Enemy group | Up to 216~232 fire damage at 362 magical might |
| Kafrizz | 56 | 21 | One enemy | Up to 307~331 fire damage at 344 magical might |
| Kazing | 62 | 24 | One ally | Resurrects a fallen ally with a 100% success rate. |
| Zoom | Event | 0 | All allies | Allows the caster to return instantly to certain places they have visited before. |
Event abilities
| Name | MP | Target | Description |
| Quadraslash | 24 | All Enemies | Up to 330~390 non-elemental damage |
|---|---|---|---|
| Blightsplitter | 16 | All enemies | Up to 210~250 darkness damage |
| Brightsplitter | 16 | All enemies | Up to 210~250 light damage |
| Earthsplitter | 16 | All enemies | Up to 210~250 earth damage |
| Flamesplitter | 16 | All enemies | Up to 210~250 fire damage |
| Seasplitter | 16 | All enemies | Up to 210~250 ice damage |
| Skysplitter | 16 | All enemies | Up to 210~250 wind damage |
- NOTE: the Luminary must be equipped with the Sword of Light or one of its reforged forms to use the 'splitter skills. Completing quest #60 raises the base damage to 200~240 and the maximum to 400~440.
Character builder
Swords
| Name | Skill points | MP | Target | Pep | Oomph | Info |
| Flame Slash | 3 | 2 | One enemy | Yes | Yes | 120% (plus 5) fire damage |
|---|---|---|---|---|---|---|
| Attack Power When Wielding +3 | 4 | -- | -- | -- | -- | Increase attack +3 when equipped with a sword |
| Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | Increases chance to land a Critical Hit +2% when equipped with a sword |
| Sword Stance | 7 | 2 | -- | -- | -- | Increases parrying chance by 33% for four turns |
| Attack Power When Wielding +6 | 10 | -- | -- | -- | -- | Increase attack +6 when equipped with a sword |
| Dragon Slash | 10 | 2 | One enemy | Yes | Yes | 200% (plus 10) damage to dragon-family monsters |
| Attack Power When Wielding +10 | 12 | -- | -- | -- | -- | Increase attack +10 when equipped with a sword |
| Dual-Wielding | 12 | -- | -- | -- | -- | Lets you dual wield a weapon on the left hand. Hits twice with sword abilities, but not animated. |
| Metal Slash | 12 | 2 | One enemy | Yes | Yes | 1~2 damage to metal slimes, cannot miss |
| Miracle Slash | 16 | 4 | One enemy | Yes | Yes | Restores at least 20 HP |
Greatswords
| Name | Skill points | MP | Target | Pep | Oomph | Info |
| Greatsword Guard | 3 | 2 | -- | -- | -- | Increases parrying chance by 33% for four turns |
|---|---|---|---|---|---|---|
| Attack Power When Wielding +5 | 4 | -- | -- | -- | -- | Increase attack +5 when equipped with a greatsword |
| Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | Increases chance to land a Critical Hit +2% when equipped with a greatsword |
| Helichopter | 7 | 4 | One group | Yes | First hit | Full damage to a group of enemies |
| Attack Power When Wielding +15 | 12 | -- | -- | -- | -- | Increase attack +15 when equipped with a greatsword |
| Frost Fangs | 12 | 10 | One group | Yes | First hit | Up to 130~140 ice damage to a group of enemies, 25% chance to stun each, stun rate is dependent on enemy resistance |
| Cutting Edge | 10 | 8 | One | Yes | Yes | 157%~225% damage to a single enemy, cannot critical hit |
| Critical Hit Chance When Wielding +3% | 12 | -- | -- | -- | -- | Increases chance to land a Critical Hit +3% when equipped with a sword |
| Unbridled Blade | 16 | 16 | One enemy | Yes | Yes | 290%~310% damage to a single enemy, cannot critical hit |
| Attack Power When Wielding +10 | 10 | -- | -- | -- | -- | Increase attack +10 when equipped with a greatsword |
Swordmastery
| Name | Skill points | MP | Target | Pep | Oomph | Info |
| Counter When Blocking/Parrying | 12 | -- | -- | -- | -- | N/A |
|---|---|---|---|---|---|---|
| Strength +25 | 12 | -- | -- | -- | -- | N/A |
| Critical Hit Chance +3% | 16 | -- | -- | -- | -- | N/A |
| Falcon Slash | 16 | 4 | One enemy | Yes | All hits | Attacks one enemy twice, each hit does full damage. |
| Sword Dance | 16 | 8 | One group | Yes | All hits | Randomly slashes four enemies for 75% damage per hit |
| Gigaslash | 25 | 16 | All enemies | Yes | No | Up to 210~250 lightning damage. Must be equipped with a sword to use. |
| Gigasmash | 25 | 16 | One group | Yes | No | Up to 250~270 lightning damage. Must be equipped with a greatsword to use. |
| Blade of Ultimate Power | 36 | 48 | One enemy | Yes | No | Up to 680~720 non-elemental damage to one enemy |
| Gigacrash | 36 | 32 | One group | Yes | No | Up to 440~460 lightning damage. Must be equipped with a greatsword to use. |
| Gigagash | 36 | 32 | All enemies | Yes | No | Up to 390~430 lightning damage. Must be equipped with a sword to use. |
Luminary
| Name | Skill points | MP | Target | Pep | Oomph | Info |
| Agility +10 | 8 | -- | -- | -- | -- | N/A |
|---|---|---|---|---|---|---|
| Deftness +10 | 8 | -- | -- | -- | -- | N/A |
| Holy Protection | 8 | 2 | -- | -- | -- | Keeps monsters at bay for 30 seconds |
| Pep Chance +5% | 8 | -- | -- | -- | -- | N/A |
| Poof | 8 | 2 | All enemies | -- | -- | Attempts to expel enemies |
| Resilience +10 | 8 | -- | -- | -- | -- | N/A |
| Strength +10 | 8 | -- | -- | -- | -- | N/A |
| Zap | 8 | 8 | One group | No | -- | Up to 131~141 lightning damage at 161 magical might |
| Charm +40 | 12 | -- | -- | -- | -- | N/A |
| Fullheal | 12 | 24 | One ally | No | -- | Fully heal a single party member. |
| Kaclang | 12 | 8 | One ally | No | -- | Turns one party member to metal. They are immune to damage, but cannot act for 2-4 turns. |
| Magical Might +5 | 12 | -- | -- | -- | -- | N/A |
| Maximum MP +20 | 12 | -- | -- | -- | -- | N/A |
| Strength +15 | 12 | -- | -- | -- | -- | N/A |
| Zapple | 12 | 22 | One group | No | -- | Up to 314~344 lightning damage at 244 magical might |
| Magical Mending +50 | 14 | -- | -- | -- | -- | N/A |
| Magical Might +50 | 14 | -- | -- | -- | -- | N/A |
| Maximum HP +20 | 14 | -- | -- | -- | -- | N/A |
| Big Banga | 16 | 24 | One group | No | -- | Up to 330~385 fire damage to a group of enemies. |
| Kazap | 16 | 48 | One group | No | -- | Up to 695~745 lightning damage to a group of enemies at 350 magical might |
| Omniheal | 16 | 64 | All allies | No | -- | Fully restores all party members' HP. |
| Pep Chance +10% | 20 | -- | -- | -- | -- | N/A |
| Pep-Up Power-Up | 20 | -- | -- | -- | -- | Increases the boost given during Pep-Up |
| Pep Up | 25 | 25 | -- | -- | -- | Automatically enter a pepped up state that lasts only 4~6 turns instead of the standard 6~8 |
Equipment
| Dragon Quest XI (S: Definitive Edition) | |
|---|---|
| Helmet | Modifier(s) |
| Bandana | Defense +1 |
| Trodain bandana | Defense +1 |
| Leather hat | Defense +3 |
| Pointy hat | Defense +5 |
| Feathered cap | Defense +8 |
| Turban | Defense +12 |
| Stone hardhat | Defense +15 |
| Iron helmet | Defense +16 |
| Fur hood | Defense +18 |
| Bronze helmet | Defense +18 |
| Malleable mask | Defense +19 |
| Hermes' hat | Defense +20 |
| Mercury's bandana | Defense +23 |
| Iron mask | Defense +25 |
| Steel helmet | Defense +25 |
| Drasilian helm | Defense +28 |
| Happy hat | Defense +31 |
| Iron headgear | Defense +32 |
| Papillon mask | Defense +33 |
| Warrior's helm | Defense +35 |
| Platinum headgear | Defense +36 |
| Hades' helm | Defense +37 |
| Thinking cap | Defense +38 |
| Mythril helm | Defense +38 |
| Metal slime helm | Defense +39 |
| Dragon bandana | Defense +41 |
| Raging bull helm | Defense +42 |
| Great helm | Defense +46 |
| Liquid metal helm | Defense +49 |
| Autumn shower hat | Defense +51 |
| Spring breeze hat | Defense +51 |
| Summer cloud hat | Defense +51 |
| Phantom mask | Defense +51 |
| Winter sky hat | Defense +51 |
| Irwin's helm | Defense +52 |
| Heavenly helm | Defense +62 |
| Metal king helm | Defense +63 |
| Erdwin's coronet | Defense +75 |
| Dragon Quest XI (S: Definitive Edition) | |
|---|---|
| Armor | Modifier(s) |
| Cobblestone clobber | Defense +2 |
| Plain clothes | Defense +4 |
| Arriviste's vest | Defense +5 |
| Elevating vest | Defense +5 |
| Vest for success | Defense +5 |
| Trodain togs | Defense +6 |
| Wayfarer's clothes | Defense +7 |
| Boxer shorts | Defense +10 |
| Leather armour | Defense +11 |
| Templar's uniform | Defense +13 |
| Scale armour | Defense +16 |
| Chain mail | Defense +20 |
| Bronze armour | Defense +24 |
| Iron cuirass | Defense +25 |
| Fur poncho | Defense +29 |
| Iron armour | Defense +32 |
| Gallopitan garb | Defense +35 |
| Tortoise shell | Defense +37 |
| Hairy vest | Defense +38 |
| Full plate armour | Defense +39 |
| Glombolero | Defense +40 |
| Smart suit | Defense +40 |
| Silver cuirass | Defense +42 |
| Zombie mail | Defense +42 |
| Prince's pea coat | Defense +44 |
| Drasilian armour | Defense +48 |
| Posh waistcoat | Defense +48 |
| Silver mail | Defense +48 |
| Heavy armour | Defense +52 |
| King's coat | Defense +53 |
| Mardi garb | Defense +53 |
| Magic armour | Defense +55 |
| Dragon mail | Defense +60 |
| Emperor's attire | Defense +61 |
| Platinum mail | Defense +63 |
| Brigandine | Defense +66 |
| Twinkling tuxedo | Defense +67 |
| Spiked armour | Defense +68 |
| Liquid metal jacket | Defense +70 |
| Dancer's mail | Defense +72 |
| Metal slime armour | Defense +79 |
| Bandit mail | Defense +80 |
| Gigant armour | Defense +90 |
| Liquid metal armour | Defense +97 |
| Mirror armour | Defense +98 |
| Sacred armour | Defense +100 |
| Metal king jacket | Defense +101 |
| Irwin's armour | Defense +104 |
| Erdwin's tunic | Defense +120 |
| Legendary armour | Defense +120 |
| Metal king armour | Defense +126 |
| Dragon Quest XI (S: Definitive Edition) | |
|---|---|
| Shields | Modifier(s) |
| Pot lid | Defense +2 |
| Leather shield | Defense +4 |
| Scale shield | Defense +7 |
| Silver platter | Defense +8 |
| Bronze shield | Defense +10 |
| Gold platter | Defense +12 |
| Iron shield | Defense +15 |
| Light shield | Defense +17 |
| Platinum platter | Defense +20 |
| Steel shield | Defense +22 |
| White shield | Defense +24 |
| Platinum shield | Defense +25 |
| Magic shield | Defense +27 |
| Dragon shield | Defense +30 |
| Shield of heliodor | Defense +32 |
| Enchanted shield | Defense +33 |
| Ice shield | Defense +33 |
| Ethereal shield | Defense +36 |
| Warrior's shield | Defense +37 |
| Dark shield | Defense +38 |
| Metal slime shield | Defense +39 |
| Flame shield | Defense +40 |
| Liquid metal shield | Defense +44 |
| Brain drainer | Defense +45 |
| Ogre shield | Defense +45 |
| Saintess shield | Defense +46 |
| Silver shield | Defense +51 |
| Psyche swiper | Defense +52 |
| Ruinous shield | Defense +52 |
| Devilry drinker | Defense +63 |
| Goddess shield | Defense +64 |
| Soul sucker | Defense +73 |
| Erdwin's shield | Defense +74 |
| Metal king shield | Defense +75 |
| Dragon Quest XI (S: Definitive Edition) | |
|---|---|
| Accessories | Modifier(s) |
| Aerofoil earrings | Defense +5 Charm +10 |
| Agility ring | Defense +5 Agility +17 |
| All-weather earrings | Defense +5 Charm +16 |
| Angel's sandals | Agility +25 |
| Anti-freeze earrings | Defense +5 Charm +10 |
| Archangel's boots | Defense +25 |
| Asbestos earrings | Defense +5 Charm +10 |
| Assasin | Critical +1% Defense +2 Charm +5 |
| Blackout earrings | Defense +5 Charm +16 |
| Bling-bling belt | Defense +2 Charm +11 |
| Bow tie | Defense +2 Charm +10 |
| Brainy bracer | M. Might +20 M. Mend +20 |
| Brigand's mitts | Defense +6 Deftness +32 |
| Bunny tail | Defense +7 |
| Caligae of clarity | M. Mend +20 |
| Care ring | Defense +5 |
| Carer rivière | Defense +3 |
| Catholicon ring | Defense +5 |
| Choker of riddance | Defense +3 |
| Cinderblock earrings | Defense +5 Charm +16 |
| Circle of Serendipity | Defense +5 Charm +10 |
| Concrete earrings | Defense +5 Charm +10 |
| Devil's tail | Defense +2 Agility +10 |
| Dogged collar | Defense +4 Attack +8 |
| Dragon scale | Defense +8 Attack +9 |
| Earthwyrm's eye | Defense +7 HP +16 Charm +35 |
| Elfin charm | Defense +10 |
| Freebooter's gloves | Defense +48 |
| Full moon collar | Defense +3 |
| Full moon ring | Defense +5 |
| Gemma's charm | Defense +1 |
| Gemma's eternal charm | Defense +15 |
| Gloomy gloves | Deftness +22 |
| Gold bracer | Defense +4 Charm +6 |
| Gold chain | Defense +1 HP +5 Charm +5 |
| Gold ring | Defense +5 Charm +8 |
| Gold rosary | M. Might +5 M. Mend +5 |
| Guru's gloves | M. Might +17 M. Mend +17 Deftness +40 |
| Healer | Defense +2 Charm +5 |
| Holy talisman | Defense +5 |
| Life bracer | Defense +3 HP +30 |
| Life ring | Defense +5 HP +5 |
| Lucky dragon's wing | Defense +7 |
| Meteorite bracer | Defense +100 |
| Mighty armlet | Attack +15 |
| Minister's mitts | M. Mend +20 Deftness +48 |
| Mirror earrings | Defense +5 Charm +10 |
| Monarch mark | Defense +10 M. Might +30 M. Mend +30 |
| Murky mittens | Deftness +32 |
| Mystic | Defense +2 Charm +5 |
| Necklace of immunity | Defense +3 |
| Ogler's digest | Defense +1 |
| Papillon pendant | Defense +3 HP +10 MP +10 |
| Pink pearl ring | Defense +5 MP +10 Charm +10 |
| Prayer ring | Defense +5 Charm +10 |
| Protective pendant | Defense +3 |
| Ring of clarity | Defense +5 |
| Ring of immunity | Defense +5 |
| Ring of riddance | Defense +5 |
| Ring of truth | Defense +5 |
| Rosary | M. Mend +6 MP +8 |
| Rousing ring | Defense +5 |
| Rousing rose collar | Defense +3 |
| Rubber earrings | Defense +5 Charm +10 |
| Rubber gloves | Defense +3 Deftness +12 |
| Ruby of protection | Defense +16 |
| Safety goggles | Defense +3 |
| Scholar's specs | M. Might +15 M. Mend +15 Charm +15 |
| Shield-bearer | Block +1% Parry +1% Charm +5 Defense +10 |
| Skull ring | Defense +5 |
| Slime earrings | Defense +2 Charm +6 |
| Sorcerer's ring | Defense +5 MP +10 |
| Sorcerer's stone | M. Mend +13 M. Might +14 |
| Sovereign seal | Defense +7 Charm +35 |
| Springheel boots | Defense +25 |
| Spirit bracer | Defense +7 MP +30 |
| Star of clarity | Defense +3 |
| Strength ring | Attack +5 |
| Supplicant | Defense +2 Charm +5 |
| Titan belt | Defense +5 Attack +12 |
| Tough guy tattoo | Attack +8 |
| Torc of truth | Defense +3 |
| Traveller's hood | Defense +4 |
| Trickster | Evasion+1% Defense +2 Charm +5 |
| Utility belt | Defense +2 Deftness +15 |
| Vanguard | Defense +2 Charm +5 Agility +10 |
| Venus' tear | Defense +7 Charm +35 |
| Warlock | Defense +2 M. Might +3 M. Mend +3 Charm +5 |
| Wings of serendipity | Defense +5 Charm +20 |
| Wristorative | Defense +7 |
Shypox dialogue
In battle:
When speaking to townsfolk:
Dragon Quest Rivals
The Luminary appears as a player avatar and is also featured on the artwork of several cards.
Super Smash Bros. Ultimate
The Hero of XI, under the name Eleven, appears as one of four Heroes, alongside the Heroes of III, IV, and VIII. He is the default Hero, and wields the Supreme Sword of Light and Erdwin's Shield.
While playing as the Hero in Classic Mode, Eleven appears as Round 2's opponent and is fought at Yggdrasil's Altar. He is allied with a tiny, female Robin wearing her red alternate costume, in reference to Veronica.
Final Fantasy Brave Exvius
As part of a collaborative series of events to commemorate Dragon Quest titles, the Luminary appeared as a summonable vision shortly after the international release of the game.
Etymology
A luminary is a person of prominence or great achievement, and the word can also be used to refer to one of the celestial bodies that gives off visible light. Specifically, this latter definition is used for the moon and sun in most astronomical discourse and in the context of XI's story it refers to the populations' reverence of Erdwin's lantern.
Trivia
- The Luminary is the first protagonist to not be referred to as Yuusha (勇者) in promotional material nor the game itself. Instead, the title of Shujinkō (主人公) is used, which means protagonist in Japanese.
- The Luminary has some similarities with some of the heroes from previous installments:
- He comes from a lineage of previous heroes, much like the original Hero and the Prince of Midenhall.
- He sets out on his journey on his 16th birthday, similar to Erdrick. As the story advances, he is able to wield the Sword of Light, also known as Erdrick's sword in other games.
- He was born with the Mark of Light, a mark on his left hand with mysterious powers which glows in times of danger, much like Dai of Dragon Quest: The Adventure of Dai (initially appears on his forehead before moving to his hand) and the Hero of Dragon Quest VII.
- His inability to advance past the second tier of explosive spells is shared by Erdrick, Solo and Dai, who are also only able to learn up to Boom.
- His family connections make him similar to both Erdrick and Eight, as well. The Luminary finds out that his father, Irwin, was a great warrior himself much like Ortega. He is also secretly a prince from the kingdom of Dundrasil as revealed by Rab, his maternal grandfather, much like Eight finding out about his royal lineage from his grandfather, Chen Mui.
- His "-splitter" series of moves are animated with the signature motion of Dai's Avan Strash, and include three techniques (Earthsplitter, Seasplitter and Skysplitter) whose Japanese names are drawn from the basic moves of the Avan school. He and his party mage Veronica can also combine their powers to cast Frizz Cracker, a spell which originated as the signature move of Dai's party mage Popp.
- In the international version of the game, there is a special costume that allows him to dress up like the Hero from VIII. The outfit was added for the S: Definitive Edition version of the game in all regions.
- He is the first Hero in the main series to have a voice actor in the English version of the games. English actor Rasmus Hardiker provides his vocal grunts in various scenes and in battle.
- In the international fan poll for Dragon Quest XI released by Japanese gaming magazine Famitsu, the Luminary was voted the third most popular male character in the game and the fifth most popular character overall, with a total of 289 votes.
- The Luminary has the same hairstyle as Android 17 of Akira Toriyama's Dragon Ball series, as well as a similar physique.
- The Luminary and his companions each represent one of the classes in Dragon Quest III. The Luminary represents the Hero.
Gallery
-
Battle pose.
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Concept art.
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3D render.
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The Hero as an infant, being held by Chalky.
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Infant Hero concept art.
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The Hero's height as a child.
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The Hero seen in Rab's vision in the S: definitive edition version.
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The glowing mark on the Hero's left hand.
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The Hero becoming pepped up in battle.
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The Hero carrying the Sword of Light on his back.
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"Cobblestone's finest".
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"Daddy's boy".
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"Hotto stuff".
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Hotto stuff concept art.
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"The Drasilian".
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The Drasilian concept art.
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"The Drasilian" S: definitive edition.
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The Drasilian S concept art.
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"The fugitive".
-
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"Luminary of Legend".
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Luminary of legend concept art.
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"The parade participant".
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Parade participant details.
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"Saviour of the sands".
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Saviour of the sands concept art.
-
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"The Trodain".
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The Hero's mask worn in the Octagonia tournament.
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Hero's expression chart.
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Fish expression chart.
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Fish concept art.
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Super Smash Bros. Ultimate
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XI's Hero, as seen in the splash art of "Heroic Encounters", the character trailer for the Hero in Super Smash Bros. Ultimate.