Harmour: Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
Shy-Guy2002 (talk | contribs)
 
(24 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Monster Infobox
{{Monster Infobox
|title=Harmour
|title=Harmour
|image=[[Image:DQVI_Harmour.png|center|250px]]
|image=[[Image:DQIX Harmour.png|300px]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=デビルアーマー
|kanji={{tt|デビルアーマー|Devil Armor}}
|romanji={{tt|Debiru āmā|Devil Armor}}
|romanji=Debiru āmā
|firstappear={{Dragon Quest VI}}
|firstappear={{Dragon Quest VI}}
|old=EvilArmor
|old=EvilArmor
}}
|monster1=[[Alarmour]]<br>[[Angel armor]]<br>[[Bad karmour]]<br>[[Brick]]<br>[[Brigand]]<br>[[Brock]]<br>[[Bronson]]<br>[[Charmour]]<br>[[Commander Brutus]]<br>[[Demonic knight]]<br>[[Drill sergeant]]<br>[[Garrett]]<br>[[Lethal charmour]]<br>[[Tower sentry]]<br>[[Zozagel]]|monster2=}}
 
The '''Harmour''' is a monster in the series.
The '''Harmour''' is a recurring monster in the {{DQSeries}}, first appearing in {{DQ6}}.  


==Characteristics==
==Characteristics==
The '''Harmour''' is a demonic suit of armour. Depending on the game, it has appeared as a member of the [[Demon family]] or the [[Material family]]. It is a decent attacker and stronger versions of the Harmour can cast debilitating spells. Some variants are actually [[Humanoid family|humans]] wearing heavy armour. These menacing multi-coloured armoured monsters march into battle with massive bladed halberds and evil skull embossed shields, designed to strike fear into their foes. Their suits of plate mail are split perfectly down the middle, colored red on the left and black on the right, and they have a pair of golden horns on their helmets. They are far more agile than they first appear, ready to leap into the air and lash out at all enemies in a single swiping dive. When a Harmour is defeated in the [[Nintendo 3DS]] version of {{VII}}, its armour can split in half, revealing it to be empty inside.
The harmour is a two-toned demonic suit of armour. Depending on the game, it has appeared as a member of the [[demon family]] or the [[material family]]. According to their monster description in ''Dragon Quest X'', these suits of armour belonging to the dead became animated after being possessed by a grudge. They wield halberds and shields embossed with the design of an evil skull. Their suits of plate mail are split perfectly down the middle, coloured red on the left and black on the right, and they have a pair of golden horns on their helmets. They are far more agile than they first appear, ready to leap into the air and lash out at all enemies in a single swiping dive. When a harmour is defeated in the [[Nintendo 3DS]] version of ''Dragon Quest VII'', its armour can split in half, revealing it to be empty inside.


==Appearances==
==Appearances==
Line 18: Line 17:
{{DQ6Enemy
{{DQ6Enemy
|name=Harmour
|name=Harmour
|kanji= デビルアーマー
|kanji=デビルアーマー
|romanji=Debiru āmā
|romanji=Debiru āmā
|sprite=[[Image:Harmour DQVI SNES.gif]]
|sprite=[[Image:Harmour DQVI SNES.gif]]
Line 31: Line 30:
|bestiaryNumber=#060
|bestiaryNumber=#060
|spells=None
|spells=None
|skills=Call for [[Healslime]]
|skills=Calls for backup ([[Healslime]])
|locations=[[Murdaw's Keep]]
|locations=[[Aridea]] region<br>[[Murdaw's Keep]]<br>[[Arkbolt]] region<br>[[Hallowed Hollow]]
|items=[[Iron armour]]{{fraction|1|128}}
|items=[[Iron armour]]{{fraction|1|128}}
|evasion=0%
|evasion=0%
Line 52: Line 51:
|stun-resist=100%
|stun-resist=100%
|ban-dance-resist=100%
|ban-dance-resist=100%
|fire-breath-resist=)5
|fire-breath-resist=0%
|cool-breath-resist=60%
|cool-breath-resist=60%
|strike-resist=60%
|strike-resist=60%
Line 65: Line 64:
|kanji=デビルアーマー
|kanji=デビルアーマー
|romanji=Debiru āmā
|romanji=Debiru āmā
|sprite=[[Image:Evilarmor.gif]]
|sprite=[[Image:EvilArmor DQVII PSX.png]]
|hp=110
|hp=110
|mp=0
|mp=0
Line 77: Line 76:
|spells=None
|spells=None
|skills=[[Harvest Moon]]<br>[[Muster Strength]]
|skills=[[Harvest Moon]]<br>[[Muster Strength]]
|locations=[[Sanctum of the Cirrus]]<br>[[Buccanham]]<br>[[The Beacon]]
|locations=[[Pilgrim's Perdition]] x1<br>[[Sanctum of the Cirrus]]<br>[[Buccanham]] region (past)<br>[[The Beacon]] (past)
|items=[[Iron armour]] {{fraction|1|128}}
|items=[[Iron armour]] {{fraction|1|128}}
|evasion={{fraction|1|64}}
|evasion={{fraction|1|64}}
|frizz-resist=15%
|frizz-resist=25%
|sizz-resist=15%
|sizz-resist=25%
|bang-resist=15%
|bang-resist=25%
|crack-resist=0%
|crack-resist=0%
|woosh-resist=15%
|woosh-resist=25%
|zap-resist=0%
|zap-resist=0%
|whack-resist=100%
|whack-resist=100%
Line 102: Line 101:
|burning-breath-resist=100%
|burning-breath-resist=100%
|army-resist=50%
|army-resist=50%
}}
}}*There is an optional scripted encounter with a harmour at Pilgrim's Perdition. When the party arrives, they can come across a soldier harassing a helpless priest in the town and can start a fight by answering no when the soldier tells them to leave. The harmour is no different than the ones that can be faced later in the game, but the battle can still be difficult since the party has lost access to their spells and abilities. If one took the time to get better equipment from the Casino at Pilgrim's Rest inn or uses a [[Snooze stick]] to repeatedly put him to sleep, the battle should be no trouble.


==={{DQ9}}===
==={{DQ9}}===
{{Enemy
{{DQ9EnemyNew
|float=
|image=[[Image:DQIX Harmour.png]]
|name=Harmour
|name=Harmour
|game={{Dragon Quest IX}}
|kanji=デビルアーマー
|console={{DS}}
|romaji=Debiru āmā
|romanji=Debiru āmā
|bestiaryNumber=#147
|family={{Material}}
|description=Suits of armour animated by evil forces. Not just masters of [[Multithrust]], but deft users of [[Double Up]] as well.<br><br>Upset with the [[Stone guardian|stone guardians]] for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.
|model=[[Image:Harmour DQIX DS.png]]
|hp=145
|hp=145
|mp=0
|mp=0
|exp=1,300
|gold=120
|attack=135
|attack=135
|defense=180
|defence=180
|agility=108
|agility=108
|experience=1300
|spells=None
|gold=120
|skills=[[Double Up]]<br>[[Multislash]]
|droppedItem=[[Silver mail]] (common, 1/64)<br>[[Iron mask]] (rare, 1/128)
|items=[[Silver mail]]{{fraction|1|64}}<br>[[Iron mask]]{{fraction|1|128}}
|skills=[[Double Up]]<br>[[Multithrust]]
|locations=[[Western Wormwood]]<br>[[The Bowhole]]<br>{{Grotto}} (Fire, rank 6-7)
|family=Material
|fire-resist=0%
|bestiaryNumber=#147
|ice-resist=0%
|description=Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well.<br><br>Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.
|wind-resist=0%
|locations=[[Western Wormwood]]<br>[[The Bowhole]]<br>{{Grotto}}
|blast-resist=50%
|}}
|rock-resist=-50%
|dark-resist=0%
|light-resist=-50%
|drain-resist=100%
|whack-resist=50%
|poison-resist=100%
|paralysis-resist=100%
|fuddle-resist=75%
|snooze-resist=100%
|dazzle-resist=100%
|sap-resist=25%
|blunt-resist=50%
|deceleratle-resist=25%
|spooky-aura-resist=0%
|fizzle-resist=100%
|stun-resist=50%
|charm-resist=95%
}}
 
==={{DQ10}}===
Harmour appeared from the beginning of the game, being one of the most formidable monsters players could face. It is able to perform both [[Flame Slash]] and [[Gust Slash]], as well as being able to land [[Critical Hit|desperate attacks]]. Starting with Version 2.1 of the game, [[Item Master|Item Masters]] are able to [[monster recruitment|recruit]] them as monster companions.


==={{DQM}}===
==={{DQM}}===
Line 133: Line 155:
|romanji=Debiru āmā
|romanji=Debiru āmā
|sprite=[[Image:Evilarmor.png]]
|sprite=[[Image:Evilarmor.png]]
|remake-sprite=[[File:DQM PSX Evilarmor.png]]
|level=40
|level=40
|hp=2/5
|hp=2/5
Line 140: Line 163:
|wisdom=4/5
|wisdom=4/5
|agility=1/5
|agility=1/5
|family= {{Devil}}
|family= Devil
|in-game-description=
|in-game-description=Its real identity underneath the armor is unknown.
|abilities=[[Flame Slash|FireSlash]], [[Lightning Slash|BoltSlash]], [[Dragon Slash|DrakSlash]]
|abilities=[[Flame Slash|FireSlash]], [[Lightning Slash|BoltSlash]], [[Dragon Slash|DrakSlash]]
|habitat=[[List of teleportals in Dragon Quest Monsters|Gate of Temptation]]
|habitat=[[List of teleportals in Dragon Quest Monsters|Gate of Temptation]]
Line 180: Line 203:
|romanji=Debiru āmā
|romanji=Debiru āmā
|sprite=[[Image:Evil_armor.png]]
|sprite=[[Image:Evil_armor.png]]
|remake-sprite=[[File:DQM PSX Evilarmor.png]]
|level=40
|level=40
|hp=6/10
|hp=6/10
Line 187: Line 211:
|wisdom=4/10
|wisdom=4/10
|agility=3/10
|agility=3/10
|family= {{Devil}}
|family=Devil
|in-game-description=The armor gives it great power.
|in-game-description=The armor gives it great power.
|abilities=[[AquaCut]], [[Lightning Slash|BoltSlash]], [[Flame Slash|FireSlash]]
|abilities=[[AquaCut]], [[Lightning Slash|BoltSlash]], [[Flame Slash|FireSlash]]
Line 222: Line 246:


==={{DQMCH}}===
==={{DQMCH}}===
The Evil Armor is a three-star member of the [[Demon family]] with a weight of 4. It naturally learns [[Blaze Cut]], [[Lightning Cut]] and [[Oomph|TwinHits]]. Its in-game description reads "It couldn't decide on the color of its armor, so it chose two colors."
{{DQMCHEnemy
{{Stub}}
|name=Evil Armor
|kanji=デビルアーマー
|romanji=Debiru āmā
|sprite=[[File:DQMCH GBA Evil Armor.png]]
|bestiary=#156
|rank=★★★
|weight=4
|level=25
|hp=438
|mp=451
|attack=594
|defense=546
|agility=505
|wisdom=492
|family= Demon
|in-game-description=It couldn't decide on the color of its armor, so it chose two colors.
|abilities=[[Blaze Cut]], [[Lightning Cut]], [[Oomph|TwinHits]]
|habitat=[[Tantegel Castle|La Datoum Castle]]
|breeding=[[Demon family]]<br>[[Material family]]
|breeding1=[[Demon family]]<br>[[Demon family]]
|breeding2=[[Material family]]<br>[[Demon family]]
|frizz-resist=30%
|sizz-resist=15%
|bang-resist=-15%
|woosh-resist=15%
|zap-resist=-15%
|crack-resist=-15%
|dazzle-resist=35%
|snooze-resist=55%
|whack-resist=80%
|drain-resist=10%
|fizzle-resist=20%
|fuddle-resist=80%
|sap-resist=10%
|decelerate-resist=10%
|kamikazee-resist=80%
|magic-burst-resist=-20%
|fire-breath-resist=0%
|cool-breath-resist=0%
|poison-resist=40%
|paralysis-resist=55%
|curse-resist=40%
|stun-resist=80%
|ban-dance-resist=10%
|gobstopper-resist=10%
|army-resist=0%
|water-resist=15%
|gigaslash-resist=0%
}}
 
==={{DQM3}}===
{{DQM3Enemy
|name=Harmour
|kanji= デビルアーマー
|romanji=Debiru āmā
|icon=[[File:Harmour DQM3 portrait.png|100px|Harmour]]
|family=[[File:DQM3 material family icon.png|link=Material family]]
|hp=1,360
|mp=290
|attack=610
|defense=690
|wisdom=420
|agility=420
|bestiary=#309
|rank=E
|in-game-description=Weather-worn armour of a dead man come to life by means of a ghastly grudge. Abandoned half-exposed in the rain, the sinister half is rusted bright red.
|talents=[[Blade Maven]] (Lv. 1)<br>[[Wisdom Booster|Wisdom Booster I]] (Lv. 20)<br>[[Bedazzlement Blocker]] (Lv. 40)
|traits=[[Slick Skin]] (Lv. 1)<br>[[Insta-Buff]] (Lv. 20)<br>[[Ultra Crafty Zammer]] (Lv. 40)
|ltraits=[[Tactical Genius]] (Lv. 1)<br>[[Ultra Crafty Frizzer]] (Lv. 1)<br>[[Desperate Measures]] (Lv. 60)
|habitat=[[Circle of Fortitude]] - Lower Echelon ([[File:DQM3 spring icon.png|20px]][[File:DQM3 summer icon.png|20px]][[File:DQM3 autumn icon.png|20px]][[File:DQM3 winter icon.png|20px]])
|items=[[Magic water]] (Common)<br>[[Seed of strength]] (Rare)
|synthesis=[[File:DQM3 material family icon.png|64px|link=Material family]] X [[File:Phantom fencer DQM3 portrait.png|64px|link=Phantom fencer]]
|fusions=[[File:Harmour DQM3 portrait.png|64px|Harmour]] X [[File:Skullrider DQM3 portrait.png|64px|link=Skullrider]] = [[File:Grim rider DQM3 portrait.png|64px|link=Grim rider]]<br>[[File:Harmour DQM3 portrait.png|64px|Harmour]] X [[File:Grim keeper DQM3 portrait.png|64px|link=Grim keeper]] = [[File:Alarmour DQM3 portrait.png|64px|link=Alarmour]]
|fire-resist=0%
|water-resist=0%
|wind-resist=-25%
|earth-resist=0%
|explosion-resist=25%
|ice-resist=50%
|electricity-resist=50%
|light-resist=25%
|dark-resist=25%
|debilitation-resist=25%
|bedazzlement-resist=50%
|antimagic-resist=0%
|mp-absorption-resist=0%
|confusion-resist=50%
|sleep-resist=-25%
|paralysis-resist=0%
|stun-resist=0%
|poison-resist=50%
|instant-death-resist=0%
}}


==={{DQTact}}===
==={{DQTact}}===
Harmour appears as an A-rank monster of the {{Inorganic}} family as part of the limited {{Dragon Quest VI}} event, appearing alongside [[Terry]] on his banner. It can participate in the [[Low djinks]]'s Battle Road as a party member.
Harmour appears as an A-rank monster of the {{Inorganic}} family as part of the ''Dragon Quest VI'' event, appearing alongside [[Terry]] on his banner. Starting with Version 4.0 of the game, it can be scouted normally from any banner, including the Regular SP Scout. It can participate in the [[Low djinks]]'s Battle Road as a party member.
{{DQTactEnemy
{{DQTactEnemy
|name=Harmour
|name=Harmour
|kanji=デビルアーマー
|kanji=デビルアーマー
|romanji=Debiru āmā
|romanji=Debiru āmā
|sprite=[[Image:DQT Harmour.png|275px]]
|sprite=[[Image:DQT Harmour.png|300px]]
|family=[[Image:Tact Icon Material.png|48px]]<br>{{Inorganic}}
|family=Material
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|rank=A
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack
|role=Attack
|lvl=110
|lvl=130
|hp=766
|hp=930
|mp=270
|mp=322
|move=2
|move=2
|attack=467
|attack=535
|defense=288
|defense=341
|agility=347
|agility=400
|wisdom=137
|wisdom=160
|weight=35
|weight=35
|bskill1=[[Daunting Stab]]
|bskill1=[[Daunting Stab]]
|bskill2=[[Double Up]]
|bskill2=[[Double Up]]{{tt|*|Level 26}}
|bskill3=[[Explosive Turn]]
|bskill3=[[Explosive Turn]]{{tt|*|Level 42}}
|askill1=Charge Tactic / Stats Up
|askill1=Charge Tactic / Stats Up
|askill2=Sizz Res +25 / Stats Up
|askill2=Sizz Res +25 / Stats Up
Line 279: Line 395:
}}
}}


==Related Enemies==
==In Other Languages==
*[[Alarmour]]
{{OtherLanguages
*[[Bad karmour]]
|es=Aymadura|es-meaning=From the Spanish ''{{tt|ay|an interjection that expresses surprise, pain, or sorrow}}'' and ''{{tt|armadura|armour}}''.
*[[Brigand]]
|fr=Hauberserker|fr-meaning=From the French ''{{tt|haubert|a coat of mail}}'' and "berserker".
*[[Charmour]]
|de=Rüde Rüstung|de-meaning=German for "harsh/rude armour".
*[[Drill sergeant]]
|it=Karmatura|it-meaning=From the word "karma" and ''{{tt|armatura|armour}}''.
*[[Guardian angel]]
}}


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
DQVI Devil Armor.jpg|{{Super Famicom}} art.
File:DQVI Devil Armor.jpg|{{Super Famicom}} art.
DQX Devil Armor.jpg|A harmour in {{X}}.
File:DQ VI Android Murdaw's Keep 16.jpg|Harmour with [[Murdaw]] from ''Dragon Quest VI''.
DQBRV Harmour.png|''Battle Road Victory'' cut-in.
File:DQ VI Android Murdaw's Keep 17.jpg|Harmour with [[Murdaw]] and [[Healslime]] from ''Dragon Quest VI''.
DQS Harmour.jpg|{{Stars}} model.
File:DQX Devil Armor.jpg|A Harmour in {{X}}.
DQT Harmour Terry.jpg|Harmour and Terry in {{Tact}}.
File:DQBRV Harmour.png|''Battle Road Victory'' cut-in.
DQTact Harmour Icon.png|{{Tact}} party icon.
File:DQS Harmour.jpg|{{Stars}} model.
DQTCG Harmour.jpg|''DQ'' Trading Card.
File:DQW Devil Armour.jpg|{{Walk}} model.
File:DQR Harmour.png|''Rivals'' render.
File:DQT Harmour Terry.jpg|Harmour and Terry in {{Tact}}.
File:DQTact Harmour Icon.png|{{Tact}} party icon.
File:DQTCG Harmour.jpg|''DQ'' Trading Card.  
</gallery></center>
</gallery></center>


[[Category:Demons]]
[[Category:Demons]]
[[Category:Material family]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII enemies]]
Line 308: Line 429:
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D enemies]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]]
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Monster Battle Road Victory enemies]]
[[Category:Dragon Quest Monster Battle Road Victory enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[es:Aymadura]]
[[fr:Hauberserker]]

Latest revision as of 02:58, 13 September 2026

The Harmour is a monster in the series.

Characteristics[edit | edit source]

The harmour is a two-toned demonic suit of armour. Depending on the game, it has appeared as a member of the demon family or the material family. According to their monster description in Dragon Quest X, these suits of armour belonging to the dead became animated after being possessed by a grudge. They wield halberds and shields embossed with the design of an evil skull. Their suits of plate mail are split perfectly down the middle, coloured red on the left and black on the right, and they have a pair of golden horns on their helmets. They are far more agile than they first appear, ready to leap into the air and lash out at all enemies in a single swiping dive. When a harmour is defeated in the Nintendo 3DS version of Dragon Quest VII, its armour can split in half, revealing it to be empty inside.

Appearances[edit | edit source]

Dragon Quest VI: Realms of Revelation[edit | edit source]

Harmour (デビルアーマー, Debiru āmā )
Big Book of Beasts No. : #060
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
64 0 129 54 103 120 43 0%
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 0% 0% 60% 60% 100% 60% 0% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 100% 100% 100% 100% 100% 100% 100% 15% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Calls for backup (Healslime) Aridea region
Murdaw's Keep
Arkbolt region
Hallowed Hollow
Iron armour1128
Notable changes in the remakes None


Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Harmour (デビルアーマー, Debiru āmā )
Big Book of Beasts No. : #103
Dragon Quest VII: Fragments of the Forgotten Past
Sprite Attributes
HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
110 0 68 (PS1)
102 (3DS)
52 (PS1)
78 (3DS)
100 97 67 164 164
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
25% 25% 15% 25% 0% 15% 25% 50% 0% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
50% 15% 100% 100% 50% 50% 100% 100% 0% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Harvest Moon
Muster Strength
Pilgrim's Perdition x1
Sanctum of the Cirrus
Buccanham region (past)
The Beacon (past)
Iron armour 1128
Notable changes in the remakes None
  • There is an optional scripted encounter with a harmour at Pilgrim's Perdition. When the party arrives, they can come across a soldier harassing a helpless priest in the town and can start a fight by answering no when the soldier tells them to leave. The harmour is no different than the ones that can be faced later in the game, but the battle can still be difficult since the party has lost access to their spells and abilities. If one took the time to get better equipment from the Casino at Pilgrim's Rest inn or uses a Snooze stick to repeatedly put him to sleep, the battle should be no trouble.

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

Harmour (デビルアーマー, Debiru āmā)
Defeated Monster List No. : #147
Dragon Quest IX: Sentinels of the Starry Skies
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Material 145 0 1,300 120 135 180 108
Resistances
Fire Ice Wind Blast Earth Dark Light Drain Magic Whack Dazzle Fizzle
0% 0% 0% 50% -50% 0% -50% 100% 50% 100% 100%
Confusion Paralysis Sleep Poison Stun Blunt Deceleratle Sap Spooky Aura Charm
75% 100% 100% 100% 50% 50% 25% 25% 0% 95%
Additional information
Spells Skills Locations Dropped items
None Double Up
Multislash
Western Wormwood
The Bowhole
Grotto (Fire, rank 6-7)
Silver mail164
Iron mask1128
Description Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well.

Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.


Dragon Quest X [edit | edit source]

Harmour appeared from the beginning of the game, being one of the most formidable monsters players could face. It is able to perform both Flame Slash and Gust Slash, as well as being able to land desperate attacks. Starting with Version 2.1 of the game, Item Masters are able to recruit them as monster companions.

Dragon Quest Monsters[edit | edit source]

EvilArmor (デビルアーマー, Debiru āmā )
Sprite Attributes
GBC PSX Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
40 2/5 1/5 3/5 5/5 1/5 4/5
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Zap*
None Strong None None None None Strong Weak None
Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle* Snooze*
Weak None None Immune Strong Weak Strong Weak Weak
Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
None None None None None None None Weak
Additional information
Description Its real identity underneath the armor is unknown.
Skills FireSlash, BoltSlash, DrakSlash
Location Gate of Temptation
Breeding Chart Devil family x Armorpede
ArcDemon, GateGuard, Ogre x Material family

Dragon Quest Monsters 2[edit | edit source]

EvilArmor (デビルアーマー, Debiru āmā )
Sprite Attributes
GBC PSX Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
40 6/10 2/10 6/10 8/10 3/10 4/10
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Water*
None Strong None None None None Strong Weak Weak
Zap* Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle*
None Weak None None Immune Strong Weak Strong Weak
Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Weak None None None None None None None Weak
Additional information
Description The armor gives it great power.
Skills AquaCut, BoltSlash, FireSlash
Location Monster King's Castle
Breeding Chart ArcDemon, GateGuard, Ogre x Material family
Devil family x ArmorPede

Dragon Quest Monsters: Caravan Heart[edit | edit source]

Evil Armor (デビルアーマー, Debiru āmā )
Bestiary number: #156
Icon Attributes
Rank Level Cap* Weight Total HP Total MP Total Attack Total Defence Total Agility Total Wisdom
★★★ 25 4 438 451 594 546 505 492
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rockx Water*
30% 15% 0% -15% -15% 0% 15% 0% 15%
Zap* Gigaslashx Magic Burstx Drain Magic* Whack* Kamikazee* Poison* Paralysis* Fuddle*
-15% 0% -20% 10% 80% 80% 40% 55% 80%
Snooze* Dazzle* Fizzle* Ban Dance* Gobstopperx Stun* Sap* Decelerate* Curse
55% 35% 20% 10% 10% 80% 10% 10% 40%
Additional information
Description It couldn't decide on the color of its armor, so it chose two colors.
Skills Blaze Cut, Lightning Cut, TwinHits
Location La Datoum Castle
Breeding Chart
Base Monster 1st Heart 2nd Heart
Demon family
Material family
Demon family
Demon family
Material family
Demon family

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Harmour (デビルアーマー, Debiru āmā )
Monsterpedia No.: #309
Dragon Quest Monsters: The Dark Prince
Icon Attributes
Harmour Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
E 1,360 290 610 690 420 420
Talents Traits Large-size exclusive traits Dropped items
Blade Maven (Lv. 1)
Wisdom Booster I (Lv. 20)
Bedazzlement Blocker (Lv. 40)
Slick Skin (Lv. 1)
Insta-Buff (Lv. 20)
Ultra Crafty Zammer (Lv. 40)
Tactical Genius (Lv. 1)
Ultra Crafty Frizzer (Lv. 1)
Desperate Measures (Lv. 60)
Magic water (Common)
Seed of strength (Rare)
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
0% 0% 25% -25% 0% 50% 50% 25% 25% 0%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
50% 50% 25% 0% 0% 50% -25% 0% 0%
Additional information
Description Weather-worn armour of a dead man come to life by means of a ghastly grudge. Abandoned half-exposed in the rain, the sinister half is rusted bright red.
Location Circle of Fortitude - Lower Echelon ()
Synthesis
Breeding chart
X
Notable fusions
Harmour X =
Harmour X =


Dragon Quest Tact[edit | edit source]

Harmour appears as an A-rank monster of the Inorganic family as part of the Dragon Quest VI event, appearing alongside Terry on his banner. Starting with Version 4.0 of the game, it can be scouted normally from any banner, including the Regular SP Scout. It can participate in the Low djinks's Battle Road as a party member.

Harmour (デビルアーマー Debiru āmā)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Attack 130 930 322 2
Attack Defence Agility Wisdom Weight
535 341 400 160 35
Resistances
Frizz Sizz Crack Woosh Bang
Normal Half Res Half Res Very Weak Normal
Zap Zam Snooze Poison Physical Lock
Normal Very Weak Normal Immune Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Half Res Normal Super Weak Normal
Dazzle Curse Paralysis Confusion Charm
Normal Normal Half Res Super Weak Normal
Skills
Basic skills Awakening skills
Daunting Stab
Double Up*
Explosive Turn*
Charge Tactic / Stats Up
Sizz Res +25 / Stats Up
Explosive Turn Potency +5% / Stats Up
Crack Res +25 / Stats Up
Explosive Turn Potency +5% / Stats Up
Perks
Basic perks ATK +10
DEF +15
Explosive Turn Potency +2%
Leader perk Lowers enemy ATK by 5% in a 5x5 square around it.
Awakening perk Charge Tactic: Raises ATK and Move for 1 turn at battle start.


In Other Languages[edit | edit source]

Language Translation Meaning
EspañolAymaduraFrom the Spanish ay and armadura.
FrançaisHauberserkerFrom the French haubert and "berserker".
DeutschRüde RüstungGerman for "harsh/rude armour".
ItalianoKarmaturaFrom the word "karma" and armatura.

Gallery[edit | edit source]