Tower sentry: Difference between revisions
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|firstappear= | |firstappear={{Dragon Quest VI}} | ||
}} | |monster1=[[Alarmour]]<br>[[Angel armor]]<br>[[Bad karmour]]<br>[[Brick]]<br>[[Brigand]]<br>[[Brock]]<br>[[Bronson]]<br>[[Charmour]]<br>[[Commander Brutus]]<br>[[Demonic knight]]<br>[[Drill sergeant]]<br>[[Garrett]]<br>[[Harmour]]<br>[[Lethal charmour]]<br>[[Zozagel]]|monster2=}} | ||
The '''Tower sentry''' is a boss encountered in | The '''Tower sentry''' is a boss encountered in {{DQ6}}. | ||
==Characteristics== | ==Characteristics== | ||
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==Appearances== | ==Appearances== | ||
=== | ==={{DQ6}}=== | ||
{{DQ6Enemy | {{DQ6Enemy | ||
|name=Tower sentry | |name=Tower sentry | ||
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}} | }} | ||
==Trivia== | ==Trivia== | ||
*Once the Tower sentry is defeated in battle, his sprite will disappear and he cannot be interacted with again. This contrasts heavily with other human opponents in | *Once the Tower sentry is defeated in battle, his sprite will disappear and he cannot be interacted with again. This contrasts heavily with other human opponents in {{Dragon Quest VI}}, who all have post-fight dialogue. | ||
[[Category:Dragon Quest VI enemies]] | [[Category:Dragon Quest VI enemies]] | ||
[[Category:Dragon Quest VI bosses]] | [[Category:Dragon Quest VI bosses]] | ||
Latest revision as of 09:55, 24 May 2026
| Dragon Quest monster | |
|---|---|
| Tower sentry | |
| Japanese | とうのへいたい |
| Romaji | ' |
| First appearance | Dragon Quest VI |
| Old localisation | None |
| Variants | Alarmour Angel armor Bad karmour Brick Brigand Brock Bronson Charmour Commander Brutus Demonic knight Drill sergeant Garrett Harmour Lethal charmour Zozagel |
The Tower sentry is a boss encountered in Dragon Quest VI: Realms of Revelation.
Characteristics[edit | edit source]
Armed with a hefty halberd and spooky skull embossed shield, the Tower sentry can be a tough tussle. Saving his strength for several turns allows him to deal devastating big blows. In Gardsbane Tower, the Tower sentry gives you the option of going up against him or going around. This is a ruse however, as he will simply challenge you anyway if you take the longer route.
Appearances[edit | edit source]
Dragon Quest VI: Realms of Revelation[edit | edit source]
Trivia[edit | edit source]
- Once the Tower sentry is defeated in battle, his sprite will disappear and he cannot be interacted with again. This contrasts heavily with other human opponents in Dragon Quest VI, who all have post-fight dialogue.