Cock-a-doodle-doo: Difference between revisions

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|japanese = ザメハ
|japanese = ザメハ
|romaji = Zameha
|romaji = Zameha
|old = Awaken
|type = Restorative
|type = Restorative
|first = {{DQ3}}
|dw = Awaken
}}
}}
'''Cock-a-doodle-doo''' is a curative spell in the {{DQSeries}}.
'''Cock-a-doodle-doo''' is a curative spell in the {{DQSeries}}.
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==={{DQ3}}===
==={{DQ3}}===
Cock-a-doodle-doo is learned by [[Priest]]s and [[Sage]]s at level 16. It costs 3 {{MP}} and targets the entire party.
Cock-a-doodle-doo is learned by [[Priest]]s and [[Sage]]s at level 16. It costs 3 {{MP}} and targets the entire party.
==={{DQ3HD}}===
Cock-a-doodle-doo is learned by Priests and Sages at level 10 and it costs 3 MP.


==={{DQ4}}===
==={{DQ4}}===
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==={{DQ11}}===
==={{DQ11}}===
[[Erik]] learns the spell at level 15, and [[Sylvando]] joins having already learned it. It costs 2 {{MP}} to cast.
[[Erik]] learns the spell at level 15, and [[Sylvando]] joins at level 15 having already learned it. It costs 2 {{MP}} to cast.


==={{DQM3}}===
==={{DQM3}}===
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|monsters=N/a
|monsters=N/a
}}
}}
==Notes==
In [[Dragon Quest: The Adventure of Dai]], "Zameha" appear in list of spells [[Maam]] can use, but with the spell never being used, it would be a total mystery what it does for those only knowing the manga or english versions of Dragon Quest.


==See also==
==See also==
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[[Category:Restorative spells]]
[[Category:Restorative spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III HD-2D Remake spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]

Latest revision as of 03:27, 28 March 2026

Cock-a-doodle-doo is a curative spell in the Dragon Quest series.

It wakes up sleeping party members.

Appearances[edit | edit source]

Dragon Quest III: The Seeds of Salvation[edit | edit source]

Cock-a-doodle-doo is learned by Priests and Sages at level 16. It costs 3 MP and targets the entire party.

Dragon Quest III HD-2D Remake[edit | edit source]

Cock-a-doodle-doo is learned by Priests and Sages at level 10 and it costs 3 MP.

Dragon Quest IV: Chapters of the Chosen[edit | edit source]

Cock-a-doodle-doo is learned by the Hero at level 17. It costs 2 MP to cast.

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

Cock-a-doodle-doo is learned by Priests at level 11 and Rangers at level 18. It costs 2 MP to cast.

Dragon Quest X [edit | edit source]

Priests learn the spell at level 7, and Rangers at level 10. It costs two MP to cast as usual.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Erik learns the spell at level 15, and Sylvando joins at level 15 having already learned it. It costs 2 MP to cast.

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Cock-a-doodle-doo makes it's debut in the Monsters series, costing 2 MP to cast and curing the party of drowsiness. It is learned through the Aquapothecary, Fluffy, Paramedic, Mystic, and Soggy Slasher talents.

Dragon Quest Tact[edit | edit source]

Cock-a-doodle-doo cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster in any direction, and wakes up a single party member from sleep. The scroll can be received as a reward by defeating Dragon zombies in the Trick or Treat with Valencia: Advanced level during the limited "Halloween Treat Tussle" event.

Cock-a-doodle-doo (ザメハ Zameha)
Ability information
Cock-a-doodle-doo
Role * Type * Element MP cost
Support Spell 12
Range Additional effects

1-2 (+self)
None
Description
Wakes 1 ally up
Naturally learnt by
N/a

Notes[edit | edit source]

In Dragon Quest: The Adventure of Dai, "Zameha" appear in list of spells Maam can use, but with the spell never being used, it would be a total mystery what it does for those only knowing the manga or english versions of Dragon Quest.

See also[edit | edit source]