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==={{DQ3}}=== Xenlon's existence is alluded to three times in the game after [[Zoma]] is defeated: the first by the [[Aliahan]] Castle scientist who is researching the fable of a wish-granting dragon, the hint-giving prisoner in the same castle, and by a {{Faerie}} standing next to the pillar of light in the [[Castle of the Dragon Queen]]. He is found at the top of [[Cloudsgate Citadel (bonus dungeon)|the castle in the sky]], sleeping at the summit. He can be battled multiple times for a wish to be granted. Xenlon gets bored with long and tedious fights, which is why he enforces a turn limit for those who fight him. To have him grant the first wish, the dragon god must be defeated within 35 turns. He expresses annoyance at meeting the {{Party 3}} again after the first wish has been granted, and reduces the turn limit to 25. After the second wish is granted, he reduces the turn limit again to 15. Despite this initial irritation, Xenlon will be positively thrilled if he can be bested under his strict turn limit and thank the {{Hero 3}} for an exhilarating battle. Upon beating him, he transports the party to the outside of the [[Castle of the Dragon Queen]], whether a wish is made or not. *Reviving [[Ortega]]. *Create a [[Treasures n' Trapdoors]] board in the well of [[Jipang]] (removed in [[Cell phone]] version). *Get a copy of [[Guns'n'Buns]]. *Get rare [[Monster Medal]]s ({{GBC}} version only). *Open the path to the [[Ice Cave]] [[bonus dungeon]] ({{GBC}} version only). **This option is represented as a blank spot on the list of wishes, similar to the [[Jailor's Key]] in {{II}} ====Battle==== {{DQ3SNESEnemy |name=Xenlon |kanji=γγγγ γ |romanji=ShinryΕ« |bestiaryNumber=#143 |sprite=[[file:Xenlon.png]] |lvl=63 |hp=7300 |mp=255 |exp=50,000 |gold=0 |attack=400 |defense=350 |agility=255 |spells=[[Kaboom]] |skills=Occasionally acts twice per turn<br>[[Cruel Claw (skill)|Takes a bite out of character with its enormous fangs!]] (160~180 damage to one character){{tt|*|150% damage in GBC version}}<br>[[Belly Flop|Crashes down from above!]] (damages entire party)<br>[[C-c-cold Breath]]<br>[[Disruptive Wave]]<br>[[Lullab-Eye]]<br>[[Freezing Blizzard]]<br>[[Scorch]] |item=[[Seed of strength]]{{fraction|1|32}} |locations={{Cloudsgate Citadel 3}} |evasion={{fraction|0|64}} |fire-resist=0% |crack-resist=0% |woosh-resist=0% |zap-resist=0% |whack-resist=100% |kamikazee-resist=100% |poof-resist=100% |dazzle-resist=100% |snooze-resist=100% |drain-magic-resist=100% |fizzle-resist=100% |fuddle-resist=100% |sap-resist=100% |deceleratle-resist=100% |gbc-sprites=[[File:Xenlon III gbc.png]] |switch-sprites=[[File:Xenlon III switch.png|100px]] }} Xenlon is a much more difficult boss to face than [[Zoma]]. His powers matched only by the solitary [[Grand Dragon]], Xenlon is the strongest entity in the game, being immune to every status ailment, including [[Drain Magic]], and can deal devastating damage to the party with his physical attacks, regardless of how much Defence they have. An ideal way to approach this fight is with a full-frontal assault using [[Oomph]] and [[Falcon Blades]]. Specific action attacks will ignore Defence, so don't even bother with [[Kabuff]]. Instead, keep [[Accelerate]] up at all times to make life easier for healers. Also, because Xenlon only has one spell and an equal chance to use any other action, [[Insulate]] is a better idea than [[Bounce]]. On the bright side, Xenlon has no resistance to offensive spells, meaning that if the {{Hero 3}} has enough MP, they can cast [[Kazap]] over and over again to whittle down his health. [[Mage|Mages]] and [[Sage|Sages]] should only cast [[Kafrizzle]] when healing and buffing have already been covered for the turn. =====Consistent 15 turn KO===== For a consistent 15-turn KO, Xenlon needs to be dealt an average of 487 damage per turn. Thankfully, this is quite achievable, as Kafrizzle is a guaranteed 46HKO, even if every hit rolls the bare minimum of 160 damage; with 45 hits of 160 damage, Xenlon lives with 100 HP. Toss in two [[Kaswoosh]]es by using the [[Sword of Kings]] as a battle item, and you have enough damage to win no matter how bad the RNG gets. The party is thus composed of the [[Hero]] and 3 Kafrizzle casters; the Kafrizzle casters need a minimum of 300 MP for 15 Kafrizzles each, totaling 7200 guaranteed damage amongst them, though more likely, fewer Kafrizzles will be required since this assumes the bare minimum damage. The Hero should ditch the [[Auroral Armour]] for a [[Glombolero]] to bring [[Omniheal]] down to 32 MP per cast; in conjunction with the Hero spamming the [[Sage's Stone]] when nobody's HP is critical, they should be able to provide enough healing for the party as long as they do so efficiently. Everyone should have as much HP as possible, so as to make Omniheal readily accessible.
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