Shellie's mother

From Dragon Quest Wiki
Jump to navigation Jump to search

Shellie's mother is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest X. They are the kindly mothers of Shell slimes.

Characteristics[edit | edit source]

Shellie's mother is an orange slime similar in appearance to a She-slime that protect themselves with a spiral shell resembling a white Neptunea antiqua. Their shells make the slimes appear as though they have a motherly beehive hairdo on their heads. The shells of Shellie's mothers lack the sharp spines seen on those of shell slimes as they do not wish to harm their children. However, the motherly slimes are known to call down bolts of lightning when threatened.

Appearances[edit | edit source]

Dragon Quest X[edit | edit source]

Shellie's mother appears as the rarefied monster version of the Shell slime starting in Version 1.5 of the game. They are able to cast both Bang and Heal, along with protecting themselves with their shells, and will also cast Zap when they become enraged.

Dragon Quest Rivals[edit | edit source]

Shellie's mother appeared in the 8th card pack "Get Rich Quick! Casino Paradise" as a super rare card common to all leaders. When she was in play, she would increase the attack power of all slimes besides herself by 1.

Dragon Quest Tact[edit | edit source]

Shellie's mother appears as an A-rank monster of the Slime family during the second part of the limited Hijinks on the High Seas! Swimwear, Waves, and Pirates!? event. She will join the party in Chapter 2, Episode 1 of the event quests and she can be fully awakened by repeating the quest at any difficulty. Shellie's mother also stars in her own Battle Road.

Shellie's mother (つむりんママ Tsumurin mama)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Magic 120 861 425 2
Attack Defence Agility Wisdom Weight
233 403 282 342 35
Resistances
Frizz Sizz Crack Woosh Bang
Very Weak Normal Half Res Normal Half Res
Zap Zam Snooze Poison Physical Lock
Normal Very Weak Immune Normal Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Half Res Super Weak Normal Normal Super Weak
Dazzle Curse Paralysis Confusion Charm
Normal Normal Normal Normal Half Res
Skills
Basic skills Awakening skills
Defence
Hypno Squall Orb*
Zap Wave*
Mam's Compassion / Stats Up
Crack Res +25 / Stats Up
Zap Wave Potency +5% / Stats Up
Max HP +30
Bang Res +25 / Stats Up
Zap Wave Potency +5% / Stats Up
Mam's Lightning: Attacks with Mam's Lightning if enemy is within 1 to 3-space range up to 3 times per battle.
Perks
Basic perks DEF +15
WIS +10
Zap Wave Potency +2%
Leader perk Raises Zap-type potency of allies, including herself, by 10% in a 5x5 square around her.
Awakening perk Mam's Compassion: Heals 15% of max HP, raises WIS and DEF for 3 turns at action start on even turns until turn 6.


Gallery[edit | edit source]