Hive Mind

From Dragon Quest Wiki
Jump to navigation Jump to search

Hive Mind is a skillset and talent in the Monsters series. It teaches various skills suitable for Bug family monsters.

Appearances[edit | edit source]

Dragon Quest Monsters: Joker[edit | edit source]

Hive Mind is learned by the Beetleboy, Scissor beatle, and Scorpion. It grants the following abilities:

Ability Skill Points Description
Buff 5 Increases the defence of a single ally.
Snooze 10 Puts a single enemy to sleep.
Heart Breaker 15 An attack that can cause the target to miss a turn.
Sleep Sock 25 An attack that can put its target to sleep.
Paralysing Punch 35 An attack that can paralyse its target.
Kasnooze 50 Puts all enemies into a deep sleep.
Defending Champion 65 A defensive ability that greatly reduces damage taken.
Fuddle Dance 80 A dance that can confuse all enemies.
Hustle Dance 100 Restores around 80 HP to all allies.

Dragon Quest Monsters: Joker 2[edit | edit source]

Hive Mind now grants Nature Nerfer instead of Kasnooze for 50 points. Its other abilities remain unchanged.

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Hive Mind can be learned by Killerpillar, Scissor beatle, and Scornet.

Hive Mind
Ability Talent Points Description Effect
Buff 3 Greatly increases the defence of a single ally for 4 to 7 turns. Increases a single ally's Defence by 80% for 4~7 turns.
Snooze 10 Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. Attempts to put a single enemy to sleep for 2~5 turns with a 40% chance of success, rising to 60% at 3,999 Wisdom.
Heart Breaker 20 Inflicts slashing damage on a single enemy and stuns it for 1 turn. Launches an attack that deals slashing damage to a single enemy and has a 40% chance to stun them for one turn.
Sleep Attack 30 Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns. Launches an attack that attempts to put a single enemy to sleep for 2~5 turns.
Paralysing Punch 50 Damages a single enemy and occasionally paralyses it for 2 to 5 turns. Launches an attack that attempts to paralyse a single enemy for 2~5 turns.
Nature Nerfer 70 Inflicts heavy slashing damage on monsters in the nature family. Deals 200% physical damage to monsters of the Nature family, dealing only 60% damage to all other monsters.
Intense Defence 85 Assumes an impenetrable defensive stance that reduces most damage received by 910. Can only be used once per battle. Reduces all damage taken by the user by 90%, activating at the beginning of the turn.
Fuddle Dance 100 A dance that confuses all enemies for 2 to 5 turns. Attempts to confuse all enemies for 2~5 turns.

Trivia[edit | edit source]

  • Hive Mind's Japanese name むしのしらせ (Mushi no shirase, Insect's notice?) is an expression that refers to a premonition or foreboding feeling that something bad is going to happen. It is based on an old superstition from the Edo period that people had insects living in their bodies that affected emotions and consciousness.