Enigma

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Enigma is a talent in Dragon Quest Monsters: The Dark Prince.

Appearances[edit | edit source]

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Enigma is naturally learned by admirer, blue moon, graven idol, low djinks, mottle she-slime, soy soldier, and treevil. It teaches various abilities that can debilitate opponents.

Enigma
Ability Talent Points Description
Weird Dance 3 A dance that decreases the MP of a single enemy.
Victimiser 10 Damages a single enemy. Highly effective against enemies that are poisoned, severely poisoned or paralysed.
Sandstorm 20 Whips up a dense cloud of dust that lowers the accuracy of enemy attacks for 2 to 5 turns.
Persecutter 30 Damages a single enemy. Highly effective against enemies that are asleep or confused.
Blunt 50 Greatly decreases the attack of a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Tap Dance 70 A dance that absorbs some MP from a single enemy.
Max. MP +24 85 Raises max. MP by 24.
Tongue Bashing 100 Savagely slathers a single enemy with slimy saliva, stunning it and reducing its defence attribute to 1.
Ultra Insomniac 120 Greatly increases resistance to being put to sleep.
Kamikazee 150 Kills all enemies, but at the cost of the caster's life. The caster cannot be resurrected in the same battle.
The higher the caster's wisdom, the more likely the spell is to succeed.