Curiously big clawed bruiser crustaceans that keep their best and biggest claw forward in battle, brushing aside attacks with a powerful parry. Oddly armed with fetching blue gloves and boots, it's been said that they wear this distracting attire to detract from their less impressive limbs. Despite their insecurity, their devilish red eyes give away that they're much smarter than the average crab, with the strongest of their kind able to fling fiery spells and even cast Heal to mend their cracked shell.
The party encounters the Crabble-rouser at the top of the Tower. He is minding the place while the boss,
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Maeve, is away at the moment. He comments on the cowardice of humans to attack when the boss is gone but is confident that he can take them on his own. They fight and the Crabble-rouser loses. Then he sees Maeve and identifies her as the boss. He asks her to kill the party, but is killed by Maeve.
The crabble-rouser's regular attack will do between 8-15 damage, depending on the character. His Frizz spell also does 10-15 damage. He can also use Defending Champion, which makes all attacks that turn do only 1-2 damage.
The party should be properly equipped with the best that Ballymolloy can offer. Each character should keep a stock of medicinal herbs to keep the party healed during the battle. Maribel should cast Sap twice on the monster to eliminate its defense. She should act as healer as her attack power is low or cast Frizz herself. Kiefer should use Flame Slash in lieu of his regular attack, stopping only if the party desperately needs healing. The Hero should attack as well and cast Buff on Maribel, stopping only if the party gets low on HP. Hanlon will also fight and do the most damage to the enemy. He will occasionally heal your party and use Sap on the enemy but don't rely on it.