Not to be confused with Anchorman (Skill).
The anchorman is a recurring monster in the Dragon Quest series.
Introduced in Dragon Quest VIII, it's a sentient, rusty anchor.
Anchormen are animated anchor monsters that have risen up from the depths of the ocean. Their body consists of a rusted iron anchor, with two yellow eyes in one of the sides of it, and a rusted chain that it uses to attack the player. They are probably the anchors of wrecked ships, that came to life thanks to the possession of the souls of those who died in the shipwreck.
Anchorman (さつじんイカリ, Satsu jin Ikari ) Defeated Monster List No. : #242
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| Additional information
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| Spells
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Skills
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Locations
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Dropped item
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Bang Snooze
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Tension-lowering attack
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East Argonia Ocean
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Tough guy tattoo1⁄64 Assassin's dagger1⁄256
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| Description
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The anchor of a ship that sunk with all hands on board, given new life as a vengeful monster. Launches itself from the sea bed in an attempt to bring other ships down to share its fate.
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| Notable changes in the remake
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[[File:DQMJ Icon Material.png|link= Material family|20x20px|class=pixels]] Anchorman ( さつじんイカリ, Satsu jin Ikari ) Bestiary number: #064
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| Additional information
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| Description
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Rusty anchors left unattended for long periods can turn rabid when magic is afoot.
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| Weapons
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Swords, Hammers, Claws, Staves
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| Location
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| Breeding chart
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Dingaling x Demon family
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[[File:DQMJ2 Icon Material.png|link= Material family|14px|class=pixels]] Anchorman ( さつじんイカリ, Satsu jin Ikari ) Bestiary number: #087
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| Additional information
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| Weapons
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Swords, Hammers, Claws, Staves
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| Location
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| Breeding chart
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Dingaling x Demon family
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