Anchorman (Monster)
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| Dragon Quest monster | |
|---|---|
| Anchorman | |
Art by Akira Toriyama | |
| Japanese | さつじんイカリ |
| Romaji | Satsu jin Ikari |
| First appearance | Dragon Quest VIII |
The anchorman is a recurring monster in the Dragon Quest series.
Introduced in Dragon Quest VIII, it's a sentient, rusty anchor.
Characteristics[edit | edit source]
Anchormen are animated anchor monsters that have risen up from the depths of the ocean. Their body consists of a rusted iron anchor, with two yellow eyes in one of the sides of it, and a rusted chain that it uses to attack the player. They are probably the anchors of wrecked ships, that came to life thanks to the possession of the souls of those who died in the shipwreck.
Appearances[edit | edit source]
Dragon Quest VIII: Journey of the Cursed King[edit | edit source]
| Error creating thumbnail: File missing | ||||||
| Bestiary No. | Family | |||||
| #242 | Aquatic | |||||
| Experience | Gold | HP | MP | |||
| 37 | 9 | 80 | 16 | |||
| Attack | Defense | Agility | Evasion | |||
| 75 | 82 | 50 | 0⁄64 | |||
| In-Game Description | The anchor of a ship that sunk with all hands on board, given new life as a vengeful monster. Launches itself from the sea bed in an attempt to bring other ships down to share its fate. |
| Spell(s) | Bang Snooze |
| Skill(s) | Tension-lowering attack |
| Location(s) | East Argonia Ocean |
| Item(s) Dropped | Tough guy tattoo1⁄64 Assassin's dagger1⁄256 |
| Attack Resistance | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| 0% | 25% | 25% | 25% |
| Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
Woosh Resistance * |
| 0% | 50% | 50% | 50% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | Whack Resistance * |
| 0% | 0% | 50% | 50% |
| Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance * |
| 100% | 50% | 50% | 50% |
| Paralysis Resistance * | Poison Resistance * | Snooze resistance * | Stun Resistance * |
| 50% | 50% | 50% | 100% |
| Sap Resistance * | |||
| 50% | |||
| Army Resistance * | |||
| 0% | |||
Dragon Quest Monsters: Joker[edit | edit source]
| Anchorman | |
|---|---|
| Family | Material |
| Rank | D |
| Description | Rusty anchors left unattended for long periods can turn rabid when magic is afoot. |
| Weapons | Swords, Hammers, Claws, Staves |
| Traits | - |
| Resistances | Inactionproof |
| Skill | Materialist |
| Location | - |
| Breeding chart | Dingaling x Demon family |
Dragon Quest Monsters: Joker 2[edit | edit source]
| Anchorman | |
|---|---|
| Family | Material |
| Rank | D |
| Size | S |
| Weapons | Swords, Hammers, Claws, Staves |
| Traits | Crafty Sapper |
| Resistances | Immune to Donk and Inaction |
| Skill | Materialist |
| Location | - |
| Breeding chart | Dingaling x Demon family |
Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]
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This article is a stub. You can help by expanding it. |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]
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This article is a stub. You can help by expanding it. |
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors[edit | edit source]
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This article is a stub. You can help by expanding it. |
Similar species[edit | edit source]
Gallery[edit | edit source]
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Dragon Quest VIII sprite.
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Joker sprite.
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Icon in Monsters 2: 3D


