Anchorman (Monster)

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Not to be confused with Anchorman (Skill).

The anchorman is a recurring monster in the Dragon Quest series.

Introduced in Dragon Quest VIII, it's a sentient, rusty anchor.

Characteristics[edit | edit source]

Anchormen are animated anchor monsters that have risen up from the depths of the ocean. Their body consists of a rusted iron anchor, with two yellow eyes in one of the sides of it, and a rusted chain that it uses to attack the player. They are probably the anchors of wrecked ships, that came to life thanks to the possession of the souls of those who died in the shipwreck.

Appearances[edit | edit source]

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

Anchorman (さつじんイカリ, Satsu jin Ikari )
Defeated Monster List No. : #242
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
Error creating thumbnail: File missing Family HP MP EXP Gold Attack Defence Agility Evasion
Aquatic 80 16 37 9 75 82 50 064
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 25% 25% 25% 0% 50% 50% 50% 0% 0% 50%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 50% 100% 50% 50% 50% 50% 50% 50% 50% 100%
Additional information
Spells Skills Locations Dropped item
Bang
Snooze
Tension-lowering attack East Argonia
Ocean
Tough guy tattoo164
Assassin's dagger1256
Description The anchor of a ship that sunk with all hands on board, given new life as a vengeful monster. Launches itself from the sea bed in an attempt to bring other ships down to share its fate.
Notable changes in the remake


Dragon Quest Monsters: Joker[edit | edit source]

[[File:DQMJ Icon Material.png|link= Material family|20x20px|class=pixels]] Anchorman (さつじんイカリ, Satsu jin Ikari )
Bestiary number: #064
Dragon Quest Monsters: Joker
Sprite Attributes
Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
D 980 640 980 990 360 560
Traits Skills Resistances
- Materialist Inactionproof
Additional information
Description Rusty anchors left unattended for long periods can turn rabid when magic is afoot.
Weapons Swords, Hammers, Claws, Staves
Location -
Breeding chart Dingaling x Demon family

Dragon Quest Monsters: Joker 2[edit | edit source]

[[File:DQMJ2 Icon Material.png|link= Material family|14px|class=pixels]] Anchorman (さつじんイカリ, Satsu jin Ikari )
Bestiary number: #087
Dragon Quest Monsters: Joker 2
Sprite Attributes
Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
D S 600 270 600 860 220 340
Traits Skills Resistances
Crafty Sapper Materialist Immune to Donk and Inaction
Additional information
Weapons Swords, Hammers, Claws, Staves
Location -
Breeding chart Dingaling x Demon family


Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Dragon Quest Swords: The Masked Queen and the Tower of Mirrors[edit | edit source]

Gallery[edit | edit source]