Amber drackies are translucent bats that have taken on the properties of aged tree resin.
Amber dracky Bestiary number: #12
| Resistances
|
| Fire *
|
Water *
|
Wind*
|
Earth *
|
Explosion*
|
Ice *
|
Electricity*
|
Gravity*
|
Light *
|
| Normal
|
Normal
|
Weak
|
Strong
|
Weak
|
Normal
|
Normal
|
Strong
|
Normal
|
| Dark *
|
Slash
|
Impact
|
Piercing
|
Sleep
|
Stun
|
Poison
|
Debilitation*
|
| Strong
|
Quite strong
|
Quite strong
|
Normal
|
Quite strong
|
Normal
|
Normal
|
Normal
|
| Abilities*
|
Jet Scream, Lightning Slash, Oomph, Savage Swirlwind, Shadow Slash, Sound Beating
|
| Traits
|
Attention Seeker, Clown, Double-Sided Fist, Glutton for Punishment, Stunner
|
| Dragon Attack
|
Star Shower
|
| Description
|
A dracky that's coloured like golden honey Their disposition, however, is not all that sunny They're soft, but don't poke them—they won't find it funny!
|
| Habitat
|
See below
|
| Favorite Foods
|
  
|
| Items
|

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The amber drackies appear scarcely, but the player can force an appearance by using a camera rotation trick on Cinderback Ridge. Travel to Redscale Rise station and make way to the northeast, stopping before a plateau with a fire place and several Orc chieftains. The drop off the before this plateau has a flock of Drackolytes resting around a lamp post; retreat from this point until Mia or Erik is standing right before a metal staircase and rotate the camera until one of the drackolytes is swapped out for an amber dracky at the edge of the game's draw distance.