List of locations in Dragon Quest IV

From Dragon Quest Wiki
Jump to navigation Jump to search

The following is a list of locations in Dragon Quest IV.

Castles and Towns

Chapter 1

  • Batorando or Burland: A kingdom on the northern continent, and the capital city thereof. Start point for the first chapter.
  • Imru or Izmit (Strathbraile): A village to the north of Burland, across a river. It has the only school in the Dragon Quest series. In the first chapter several children have gone missing. In the fifth chapter, one can receive strange dreams by staying at the inn.

Chapter 2

  • Castle Santohaim or Santeem (Zamovska): A castle on the continent to the northwest. It is the starting point for Chapter 2. Its inhabitants disappear at the end of Chapter Two.
  • Saran or Surene (Zalengrad): A castle town next to Santeem. There is a large church whose door is magically locked, so it cannot be entered in Chapter 2.
  • Tempe (Taborov): Northeast of Santeem Castle, a small village in the valley. The villagers regularly perform sacrifices to the monsters.
  • Frenor (Vrenor): A town on the northeast coast of Santeem's continent. The fake Princess can be rescued here. An important item is hidden in the cave to south.
  • Desert Bazaar: The bazaar is traditionally held in the deserts of southern Santeem. In Chapter 5 of the remake, it becomes the immigrant town.
  • Endor: A castle and town to the southeast of the continent of Santeem. Public events such as martial arts competitions and weddings are held in the Coliseum at the rear of the castle. The casino is in the basement of the town pub.

Chapter 3

  • Lakanaba: A town far to the north of Endor, on the opposite shore from Frenor. Original home of Torneko's family. Start point for the third chapter.
  • Bonmalmo or Bonmor (Ballymoral): A castle to the north of Endor. Initially not on good terms with Endor, but this later changed.

Chapter 4

  • Mont Barbara or Monbaraba (Laissez Fayre): A town in the far southwest of the continent ruled by King Leo, located southwest of the town at the southern end of the continent. It is the starting point for the fourth chapter, since Mara and Nara work here.
  • Komizu or Kievs (Aubout du Monde): A northern village, where Mara and Nara grew up.
  • Habaria or Haville (Havre Léon): A seaport on the north coast of King Leo's continent. Ships set sail from here to Endor.
  • King Leo Castle or Keeleon (Palais de Léon): The castle of King Leo. Its heraldic emblem features a golden lion's head, and is mounted inside the port and the castle. The door is heavily locked; it cannot be opened by normal means.
  • Aktemto (Mamon): A mine town to the west of Habaria; the mine emits a noxious gas, which eventually drives the town into ruin. In the fourth chapter one can only go halfway through the mine, but in the fifth chapter the miners break through to the sanctuary of the King of Hell.

Chapter 5

  • Hero's Hometown: A quiet, unnamed village west of Burland, on the other side of the mountain. The protagonist was raised by the people of the village, but it is ruined by the hand of Deathpizarro. It is the starting point of the fifth chapter.
  • Branka (Casabranca): A castle south of the hero's village and east of Endor. Parties of adventurers begin their journey to defeat the King of Hell here.
  • Aneiru or Aneaux (Bath): A town famed for its hot springs, it is on the south side of the great desert. The inn is also the grave of the town hero Ruvas.
  • Konenber or Konanberi (Porthtrunnel): A port to the south of Aneaux. But the shipbuilding industry is temporarily stalled, because the ships keep sinking due to the false signals emitted from the lighthouse to the east.
  • Mintos: A town on the northern part of the southeast continent. Its main attraction is a large inn, owned by Hilton.
  • Soretta (Parthenia): The country to the south of Mintos. It is the only place where a special kind of medicinal herb, the Padekia, is grown. The castle town is dedicated to farming this herb. The last remaining herbs are in a nearby cave, but are guarded by demons, to the dismay of the inhabitants.
  • Seaside Village (Dunplundrin): A small village on the coast of the island south of Santeem. It was originally founded by pirates, and is now inhabited by their descendants. The coastline is different at day than at night.
  • Stanciara or Stancia (Canalot): A castle town to the north of Santeem. It is built on water, and its inhabitants use gondolas to travel. One gondola is a Weapons Store. The king has offered a reward to whoever can make him laugh.
  • Gardenburgh or Gardenbur (Femiscyra): A castle to the east of Burland, surrounded by mountains. It is inhabited almost exclusively by women (except for the priest in the temple). It has been sealed off by a volcano eruption.
  • Rosalee Hill or Rosaville (Rosehill): A town of elves and animals, to the south of Gardenbur. Rosalie lives in a tower, but the only way to talk to her is to defeat her guardian. The village animals are able to speak, thanks to the Secret of Evolution.
  • Riverside or Riverton: A village on a riverbank on an island far to the south. One cannot reach the village without a ship, and, unusually, the ship can enter the village. One of the inhabitants is researching a balloon.
  • Death Palace or Dire Palace (Diabolic Hall): A castle to the east of Riverton, it is full of monsters, led by Deathpizarro. Talking to the monsters inside will lead to automatic combat, if the party appears to be human. There are several humans imprisoned in the dungeons.
  • Elfville (El Forado): A village inhabited by elves and foxes, nestled in the roots of the World Tree. It is a short distance to the east of Mintos, at the top of a rocky mountain. The balloon will be needed to visit.

On the Central Island

  • Gottside (The Azimuth): A town on a mysterious island near the center of the world. It is said to be the nearest town to the sky, and also the nearest town to the World of Darkness. One of the inhabitants believes he can hear the voice of God coming from the heavens.
  • Tower of Zenithia, Tower to the Heavens (Stairway to Zenithia): A tower stretching up to the heavens, south of Gottside. The Castle Zenithia can be reached from its top, but only by those who have a right to be there. The layout is very different in the remake than in the original version.
  • Zenithia, the Sky Castle: A floating castle. It is ruled by the Master Dragon, and is inhabited by elves and winged skypeople.

The World of Darkness

  • The Last Refuge (Heaven's Haven): A small shrine in the Dark World. The inhabitant is a former native of Zenithia.
  • Castle of Death or Necrosaro's Castle: A shadowy castle in the center of the world. It is surrounded by a magical barrier that prevents access to all but the monsters. Pizarro does not actually live in the castle, but on the top of a mountain which can only be reached via the castle.
 This page uses Creative Commons Licensed content from Wikipedia-ja (view authors).

Dragon Quest