Class system (Dragon Quest VI)

From Dragon Quest Wiki
Revision as of 16:45, 5 April 2011 by dragon>Zenithian (Updated localized names; still need mettal babble to be updated.)
Jump to navigation Jump to search

The class system in Dragon Quest VI is composed of 18 classes, divided by 9 basic classes, 7 hybrid classes and 2 secret classes.

Unlocking Alltrades Abbey

In order to become a class Alltrades Abbey must first be unlocked. This is done by defeating Murdaw in the Real World after first defeating Murdaw in the Dream World. When that is done, Alltrades Abbey is released and accessible in the Dream World.

Basic Classes

There are nine available classes at the start:

A character can become any one of these classes. These classes are divided into eight tiers. Every time a character fights enough battles, a character goes up a tier in that class. Each tier teaches a character a skill or spell of that class. After the eighth tier, a class is mastered. A player can then choose a new class and repeat the process.

Hybrid Classes

These are the seven classes available by mastering the basic classes first.

  • Gladiator - Available after mastering the Warrior and Martial Artist classes.
  • Paladin - Available after mastering the Martial Artist and Priest classes
  • Sage - Available after mastering the Priest and Mage classes
  • Luminary - Available after mastering the Gadabout and Dancer classes
  • Ranger - Available after mastering the Merchant, Monster Master and Thief classes
  • Armamentalist - Available after mastering the Warrior and Mage classes
  • Hero - Available after mastering the Gladiator, Sage, and Luminary classes. The hero only needs to master one of these classes to access this class.

Secret Classes

There are two classes only available through the use of a manual.

Dragon (Class) - Available with the Dragonic Dilligence.

Metal Babble (Class) - Available with the Book of Babbles.

Bonus Dungeon

There is a Bonus Dungeon available through Alltrades Abbey. There is a room with 18 cauldrons, representing the 18 classes. At the end of the room is a wall which opens up to the Bonus Dungeon. It is only accessible when the player has at least had all the classes at the fifth tier of mastery. However, the Bonus Dungeon cannot be accessed until the game is beaten because the Book of Babbles' location is only shown in the end game's credits.

The player can lead their party against Nokturnus. Defeating this monster within 20 turns unlocks a new ending for the game.

 This page uses CC BY-SA-licensed content from FANDOM.