Orc king

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The Orc king is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest II. It is a stronger, blue-furred variant of the Orc that has taken up spellcasting.

Characteristics

Blue as cornflowers, the high-ruling hogs bring significantly more magical mayhem to battle than their subjects, either healing allies with Midheal or reviving them with Zing. These anthropomorphic boars wear simple brown clothing tied with a rope belt and wield long spears with a purple shaft.

Appearances

Dragon Quest II: Luminaries of the Legendary Line

Orc king (オークキング Ōku Kingu)
Dragon Quest II: Luminaries of the Legendary Line
Original (NES)
Sprite
Gold
135
HP
110
MP
0
Attack
99
Defence
35
Agility
60
Evasion
164
Abilities
Midheal
Location(s)
Cave to Rendarak, floor 3
Hall of Hargon
Item Dropped
Tombola ticket18
Fire resistance *
27
Dazzle resistance
27
Snooze resistance
27
Thwack resistance
47
Fizzle resistance
37
Kasap resistance
27
Remakes (SFC, GBC, Mobile)
Gold
181
HP
110
MP
15
Attack
99
Defence
80
Agility
60
Evasion
164
Abilities
Midheal
Location(s)
Cave to Rendarak, floor 3
Item Dropped
Tombola ticket18
Fire resistance *
07
Dazzle resistance
07
Snooze resistance
17
Thwack resistance
47
Fizzle resistance
17
Kasap resistance
27

Dragon Quest V: Hand of the Heavenly Bride

Orc king (オークキング Ōku Kingu)
Dragon Quest V: Hand of the Heavenly Bride
Sprite
Bestiary No.
#109
Recruit Rate
1/4
Gold
65
HP
115
MP
20
Attack
110
Defence
65
Agility
70
Evasion
064
Spell(s)
Zing
Skill(s)
None
Item dropped
Fur cape116
Frizz resistance *
0%
Sizz resistance *
20%
Fire Breath resistance *
20%
Bang resistance *
67%
Crack resistance *
20%
Ice Breath resistance *
20%
Woosh resistance *
0%
Zap resistance *
20%
Drain Magic resistance *
67%
Whack resistance *
100%
Kamikazee resistance *
0%
Poof resistance
67%
Dazzle resistance *
67%
Fizzle resistance
0%
Fuddle resistance
67%
Poison resistance *
67%
Snooze resistance *
20%
Stun resistance *
100%
Sap resistance *
20%
PS2 model

Dragon Quest VIII: Journey of the Cursed King

Orc king (オークキング Ōku Kingu)
Dragon Quest VIII: Journey of the Cursed King
Bestiary No. Family
#153 Beast
Experience Gold HP MP
154 38 148 18
Attack Defense Agility Evasion
132 117 74 064
In-Game Description Although these monsters are vicious and unthinking barbarians, they're actually masters of a spell that can resurrect fallen comrades.
Spell(s) Zing
Skill(s) None
Location(s) Arcadia Region
Royal Hunting Ground
Item(s) Dropped Magic beast hide116
Long spear164
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
0% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
0% 0% 15% 50%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 50% 100% 100%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
15% 50% 100% 50%
Sap Resistance *
50%
Army Resistance *
0%
Ports (3DS, Mobile)
Notable Changes
None

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Orc king (オークキング )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#174
Family
Beast
Gold
57
HP
220
MP
18
Attack
158
Defence
130
Agility
97
In-game description

Keen contrarians who rant and rave at their underlings for getting hurt, but can't help using Midheal to make them better.

Spell(s)
Midheal
Zing
Skill(s)
Multithrust
Location(s)
Hekswood, first act
Item(s) Dropped
Magic beast hide16{{{2}}}
Platinum lance1256
Fire resistance *
-110%
Ice resistance *
50%
Wind resistance *
0%
Earth resistance *
50%
Light resistance *
25%
Dark resistance *
50%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
25%
Poof resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
25%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
0%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
50%
Charm resistance *
25%
Beguile resistance *
0%
Double Down resistance *
0%
Elemental resistance *
0%


Malicious orc king (オークキング )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#527
Family
Beast
Experience
1,339
Gold
15
HP
459
MP
36
Attack
293
Defence
296
Agility
220
In-game description

Orc kings who have morphed into a truly malevolent form under the malign influence of infinite evil.

Spell(s)
Kazing
Moreheal
Skill(s)
Multithrust
Location(s)
Hekswood, third act
Mount pang lai, third act
Item(s) Dropped
Magic beast hide16{{{2}}}
Platinum lance1128
Fire resistance *
-110%
Ice resistance *
50%
Wind resistance *
0%
Earth resistance *
50%
Light resistance *
25%
Dark resistance *
50%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
25%
Poof resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
25%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
0%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
99%
Charm resistance *
25%
Beguile resistance *
0%
Double Down resistance *
0%
Elemental resistance *
0%

Dragon Quest Builders 2

Dragon Quest Tact

Orc king appears as an A-rank monster of the Beast family as part of the limited Dragon Quest II, appearing on both Rickerd and Peronel's banners. It can learn Dim, Multitap, and Dark Thrust naturally and its Leader Perk raises the physical potency of allies, including itself, by 5% in a 5x5 square around it. Orc king can also participate in Madusa's Battle Road as a party member.


Orc King (オークキング Ōku Kingu)
Dragon Quest Tact
Stats


Family Rank Role
Attack
Max Level HP MP Move
100 718 201 2
Attack Defense Agility Wisdom Weight
333 157 241 102 35
Basic Skills
First Second Third
Dim Multitap Dark Thrust
Awakening Skills
First Second Third
Stats Up / Rare Attack Prep Stats Up / Zap Res +25. Stats Up / Dark Thrust Potency +5%.
Fourth Fifth
Stats Up / Zap res +25. Stats Up / Dark Thrust Potency +5%.
Leader Perks
First
+5% physical potency in 5x5 area.
Basic Perks
First Second Third
Max HP +20. ATK +10. Dark Thrust Potency +2%.
Perk Details
First
Rare Attack Prep: Action start: Rarely greatly raises ATK for 2 turns.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very weak Very weak Half res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half res Normal Super weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Super weak Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Half res Immune Half res
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Normal

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