Dragon Quest III HD-2D Remake

From Dragon Quest Wiki
Jump to navigation Jump to search


Dragon Quest III HD-2D Remake is a full remake of Dragon Quest III. It was originally announced as part of the 35th series anniversary celebration on May 27, 2021.

Unlike previous remakes of Dragon Quest III, the HD-2D remake offers a modernized vision of the original title with additional scenarios, voice acting, new vocations, and modern Dragon Quest series features such as battle tactics or faster battle settings. The graphics are completely redone in the "HD-2D" style popularized by previous Square Enix published games such as Octopath Traveler and Triangle Strategy. With the passing of Akira Toriyama on March 1 2024, artist Yoshiya "Fenyo_n" Fujisaki was brought on to the project as the chief illustrator with Naoki Ikushima providing the game's box art.

New features

Scenario changes

  • New scenarios and characters supervised by Yuji Horii.
  • New story segments that features Ortega, the heroes's father.
  • The monster arena has been totally revamped to allow players to enter their own recruited monsters instead of relying on the arena's stable.
  • T'n'T boards added in the Super Famicom remake have not been reimplemented after their removal in the 2014 android/ios port.

Presentation

  • Re-imagined locations and HD-quality sprites.
  • Certain areas have been slightly modified to account for the perspective changing from the classic top-down view to the pop up book style found in other HD2D titles.
  • Orchestral soundtrack.
  • Increased language support: English, French, German, Italian, Japanese, Korean, European Spanish, and Latin American Spanish.
  • Dragon Quest III had not yet been translated into most of these languages prior to this remake.
  • Voice acting support: English and Japanese.
  • Fully animated monsters with sound effects.
  • Faster battle settings, as seen in recent Dragon Quest titles like in the Nintendo 3DS release of DQVIII or in the international releases of DQXI.
  • The player can customize the party's appearance by eight options per vocation with four for each sex.
  • The new character Healizah can modify a character's appearance between the four options, along with his or her hair colour and voice upon reaching Alltrades Abbey.
  • Characters now speak in battle: shouting while attacking, yelling the names of spells while casting, grunting while being attacked, etc.
  • The camera pulls back to reveal the party while the player is selecting actions for a turn.
  • Equipped weapons are visible during this period.
  • Defeated monsters and collected items can now be viewed in the misc. menu.

Gameplay adjustments

  • New vocation: Monster Wrangler.
  • Certain stats have been modified to modern standards:
  • Agility is no longer divided by two to calculate base defense, now determining base evasion instead (while still impacting turn-order)
  • Resilience now determines base defense power instead of HP growth
  • Stamina has been added to determine HP growth, using the same formula as Resilience in previous versions
  • Wisdom now determines the growth of spell power instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells
  • Certain out-of-combat facets have been modified in a similar manner:
  • You now save your game at churches, instead of with monarchs
  • Upon being defeated, you now have the menu option to revert to your previous autosave (without experience points earned since then), if you don't wish to return to your last save point and lose half your gold
  • Zoom now functions as it does in Dragon Quest XI, being usable indoors but no longer usable in fights, and now lets you travel to many more places on the map
  • Upon being defeated, you can now choose to redo the fight you lost without penalty.
  • Churches now offer a pity discount on Resurrections, based on how many of your party members are dead.
  • New spells, such as Moreheal, Zapple, and Zin.
  • The inclusion of selectable combat skills for melee vocations, such as Double-Edged Slash, Mercurial Thrust, Pressure Pointer, and Cop Out [1]. The battle menu lists lists Spells and Abilities separately.
  • #REDIRECT Template:Boomerangs and whips can now land Critical Hits, though less frequently than single-target weapons.
    • The inclusion of additional monsters, such as a new variant of the Dancing flame monster line, and the Garboyle, who originally was an unfightable monster in the game's SNES and Game Boy Color intro.
    • Additional boss monsters for certain areas of the game.
    • Battle tactics, available for the first time in Dragon Quest III.
    • Three modes of difficulty: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard).
    • Monsters either have skills and/or spells added to their repertoire. (For example, Seaslimes use Soothing Song and Handsome crabs use Assassin's Stab, while Cumauluses cast Dazzle in addition to Frizz)
    • Monster damage resistances now function as they do in modern Dragon Quest games, reducing damage by the listed percentage instead of providing a chance to negate. Some monsters now have negative resistances as well.
    • Since elemental attacks are no longer negated, damage resistances are now indicated by the color of the damage number
    • On a similar note, the Bang line of spells now goes against a separate resistance from the Frizz and Sizz lines

    Development

    Remaking Dragon Quest III was proposed by producer Masaaki Hayasaka, who noted that while the title was available for smart phones, the Nintendo Switch, and PlayStation 4 etc, these were just ports of the Super Famicom remake made back in 1996 and did not take advantage of modern hardware. The first remake proposal was to develop the game entirely in 3D, but this approach was canned due to the many difficulties of adapting a 2D game into the third dimension; the countless adjustments that would have to be made would have led to the remake feeling too detached from the original. Concurrent to this snag in development was the break out success of Octopath Traveler, which pioneered what is now known as the HD-2D style. Hayasaka then proposed remaking Dragon Quest III in the same style, to which Horii readily agreed[2].

    With the presentation decided upon the goal of the project was to respect the original while still adding new elements to enrich the play experience. One example of this was changing the look of each town and castle now that they were not bound to the same tile sprites as they were in the Famicom and Super Famicom versions. As the world of Dragon Quest III is based on the real world, Hayasaka placed emphasis on reflecting the real life cultures each locale was derived from without altering the classic feeling too much. When Horii compared the HD remake and the Famicom version side by side, he noted the two had a similar atmosphere despite the latter's more primitive graphics, which Hayasaka took as a great personal success[3]. This attention to detail extended to the overworld representations of each town and castle as well, something that actually caused a dispute during development. Each locale was given a unique, miniaturized representation on the world map instead of sharing the same sprite tiles as in prior versions, and Hayasaka wanted the player to be able to enter each from any side. The planner contested this and insisted it wasn't realistic enough for a modern game, to which Hayasaka countered that such a feature would be better for difficulty balance as a party in a critical state wouldn't run the risk of being wiped out by monsters when walking towards an entrance on the opposite side of the town. Neither would compromise and Horii settled things by agreeing with Hayasaka[4]

    Scenario-wise, Horii deemed that the original Dragon Quest III had a complete story and thus the new additions would focus on Ortega instead of the protagonist. As one of the core elements of the title was the Hero following their in father's footsteps and slowly catching up with him as the adventure progresses, these new scenario additions would strengthen that theme in a way that didn't disrupt the flow of the overarching story. Particular emphasis was given to scene of Ortega fighting an unknown monster at the volcanic rim of Mt. Necrogond, added in the Super Famicom version, with several of the new scenes showing Ortega's journey leading up to that moment and the unknown monster being fleshed out into the Garbgoyle villain.

    To further emphasis the theme of familial legacy was the creation of the Auroral Helm item, the upgraded form of Ortega's Helm. While the Super Famicom remake had included Ortega's Helm as a durable piece of head protection, it was outclassed by the mythril helm and great helm items available later in the game, both of which could be equipped by the Hero. The GameBoy Color port released in 2000 addressed this by giving Ortega's Helm resistances to status ailments, but it was still a sub-optimal choice by the end of the game. Horii noted that many players held a sentimental attachment to the helmet regardless of it's comparative weakness and would equip it even into the confrontation against the final boss despite being a handicap. As it was revealed in the 25th anniversary expo that Ortega's Helm would become Erdrick's Helmet it was decided to incorporate this into the HD remake. As a bonus, Ortega's dialogue will change if the player wears the Auroral helm while speaking to him in the depths of Zoma's Citadel[5].

    When it came to modernizing the battle system it was decided from the beginning to include skills, which had become a staple of the series since their inclusion in Dragon Quest V in 1992. The inclusion of skills required a rebalancing of the monsters' capabilities in battle to establish a good difficulty curve, as well as raising the amount of monsters that could appear in a single battle from 4~5 to 8. The implementation of AI-controlled party members was a carryover from the smart phone port of the Super Famicom remake, but was further refined to be more intelligent. Humorously this new intelligence lead to the AI characters casting Whack and Thwack over and over even on enemies who were immune to instant death before the programming was altered, inadvertently recreating Kiryl's infamous blunders from the Famicom version of Dragon Quest IV[6].

    The addition of the Monster Wrangler vocation came about due to the age ratings boards of overseas nations being stricter than in Japan. This meant that the traditional mini-game of betting on monster fights to win money needed to be axed due to resembling real life gambling, and it was decided to replace the system with a Monster Arena styled like the one seen in Dragon Quest VIII where the player's team of monsters compete for prizes. This decision was also based on play-tester feedback, who requested that the larger village/castle/dungeon maps of the HD version be given more features to fill in the new space. As such recruitable monsters were deposited in various areas, thus addressing both issues at simultaneously. The Monster Wrangler was added to further enrich the system, rewarding the player in a practical way with the vocation reaching greater potential the more monsters the player recruits[7].

    The inclusion of the Grand Dragon, the superboss who was added to the GameBoy Color version of Dragon Quest III in 2000, was a response to feedback from players that noted his absence from the ports of the Super Famicom version and desired to fight him once more. The abode of the Grand Dragon, the Temple of Trials, was created as a means to satisfy players that wanted to continue playing after the credits rolled and those seeking a considerable challenge. As the monster medals feature from the GameBoy Color version was decided to not be brought forward for the HD remake, the Ice Cave bonus dungeon that originally housed the Grand Dragon was replaced with the heavenly Temple of Trials [8].

    Censorship controversy

    The game has been strongly criticized for the censorship of the female Gadabout, female Warrior, and the male Monster Wrangler's clothing prior to its release, altering the classic designs to expose less skin in order to comply with the Japanese CERO ratings board. The ratings board has grown increasingly strict in its regulations in the decades since the original release of the game in 1988, with the censorship being mandated in order for the remake to secure a rating of B and be legally sold to children. Fans noted the censorship of the boss troll's lip colour in preview footage shown on June 18 2024, wherein the giant's lips were changed from pink to green and it's nose was altered to be significantly smaller, though the change in the colour of the lips were already present in its appearance in Dragon Quest Monsters: The Dark Prince.

    The removal of gendered language during the character creation process has also been criticized. This was first revealed during June 2024 in the 32nd issue of Weekly Shonen Jump where the Hero and Heroine's full art was revealed, referring to the two as "looks A" and "looks B" despite the artwork clearly depicting the two as a man and woman respectively. Matching voice actors were cast for their battle dialogue as well, with Nobuyuki Hiyama and Yūko Minaguchi for the Japanese dub and Toby Laurence and Jenna Sharpe for the English dub. A trailer shown on August 27th would show this peculiarity extending to the party members as well, where their sex was replaced with "appearance A/B". The change was further criticized when it was revealed that the English script still uses proper terms when referring to characters in-dialogue, such as the appearance B Thief Samantha being referred to as a woman by Healizah when giving her a makeover, making the alteration totally pointless.

    On September 28, an interview between Denfamico Gamer's NAZ CHRIS and Yuji Horii and Kazuhiko Torishima would be held commemorating the 2024 Tokyo Game Show, with Horii and Torishima representing radio station Tokyo M.A.A.D. SPIN through their radio program "Yubo & Mashirito 's Koso Koso station". The interview pretained to the HD2D remake of III, the ongoing scandal regarding the game's censorship prompting NAZ CHRIS to ask Yuji Horii about the changes directly, specifically for the female Warrior. Horii revealed that the changes were due to the strict age ratings regulations, stating that even just showing too much skin would raise the game's rating and prevent the game from being sold as an all-ages product as Dragon Quest had been in the past. NAZ CHRIS replied by saying the game is simply a work of fiction for the players to immerse themselves into, to which Horii agreed and stated that he doesn't understand what the problem is either[9]. Torishima followed Horii's statement up by pointing out that ratings regulations vary greatly between different nations. Torishima strongly criticized the forced compliance to these regulations to conduct international business in American and the UK, going so far as to call them an "evil disguised as good", and pointed out that it is simply impossible for there to be content that offends no one due to everyone having different perspectives; Torishima asserts that so long as certain absolute taboos are not broken then creative freedom should be unfettered[10].

    Torishima drew comparisons between the narrow-mindedness of modern-day age regulations to the religious zealotry of the Puritanical mindset of the past, and highlighted the difficulties of selling Jump magazine in America as an example. The content that was deemed perfectly suitable for eight year old children in Japan was mandated to be marketed as strictly for teenagers and older in America or legal action would be applied[11] Torishima declared that doing business with America was infuriating and even damaging to Japan itself by forcing the smaller nation to comply to such ridiculous laws, which Horii explained as being the reason for the removal of gendered language during the character creation process. Foreign meddling mandated the censoring of the words men and women and forced Horii to utilize the awkward workaround of appearance A/B, despite everything else in the game acknowledging the common sense differences between the two sexes. Horii wondered aloud who on Earth would ever complain about the use of such common words in the first place[12].

    This interview would be catapulted into the international news cycle thanks to X.com user Valute News clipping the portion of the interview concerning censorship and providing English subtitles. The ripple effect of the post would draw significant attention from beyond the game industry's own news channels, leading to outlets such as Forbes magazine and Elon Musk commenting on the situation and drawing even more attention to the censorship of Dragon Quest III.

    On October 3, Tokyo M.A.A.D. SPIN released an official statement regarding the viral interview, stressing the mistranslation performed by Valute News that turned Torishima's use the English word "puritanical" into the phrase "sex education". An English counterpart to the statement was also announced, but was formally delayed later the same day. Valute News would also release a formal apology for the error, and deactivated the account. Additionally, the Denfamico Gamer youtube channel has since been privated the video.

    Credits

    Warning: Spoilers!
    Click expand to view content
    Scenario & design
    Role Staff
    Scenario Yuji Horii
    Game Design Yuji Horii
    Character Design Akira Toriyama
    Music Koichi Sugiyama
    Produced by Square Enix, Creative Studio 5
    Producer Masaaki Hayasaka
    Game Design Supervisor Yuta Hase
    Lead UI Designer Masataka Morimoto
    Senior Game Designer Yoichi Kuroda
    Level Designers Kota Osaki, Ryuto Toyota
    Technical Artist Min Yang
    Pixel Artist Megumi Tanaka
    Visual Supervisor Nao Amano
    Illustrator Megumi Okawara
    Box Art Illustration Naoki Ikushima
    Technical Directors Masayuki Saito, Kenji Chujo, Mitsuru Kamiyama
    Assistant Producers Hirotaka Matsumoto, Natsu Samejima
    Project Support Yuko Suzuki, Saaya Yuzaki, Hideki Yamashita, David Kracker, Masayuki Yoshimitsu
    Project Supervisors Takuma Shiraishi, Takashi Tokita, Yasuaki Arai, Noriyoshi Fujimoto
    Chief Producer Masashi Takahashi
    Executive Producer Tomoya Asano
    Special Thanks Shou Igarashi, Tomoyuki Kataoka, Jonathan Newell, Hirohito Suzuki, Chi Xiong, Tim Law, Yutaka Nagayama, Meri Matsumoto, Natsumi Miwa, Shizuka Morimoto, Naoki Yamamoto, Wako Yokoyama, Yuta Ashimine, Sachiru Shimoda, Takeshi Ichikawa, Ryoko Onishi
    Development by Artdink Corporation
    Director Isao Ohbatake
    Art Director Masayuki Goto (earlycross Inc.)
    Pixel Art Director Eiji Koyama (Magma Studio Co., Ltd.)
    Lead Programmer Takahiro Takemura
    Battle Programmer Hisato Obayashi
    World Map Programmers Kohei Kimura, Masahiro Asano
    UI Programmers Hiroki Bandoh, Hikaru Kitazume
    Event Programmer Ryoukou Hatanaka
    Sound Programmers Yasuyuki Hiraizumi, Kenichi Hashimoto
    Lead Multiplatform Programmer Akihiro Tanabe
    Multiplatform Programmers Hiroki Kurihara, Tatsuya Shimizu, Kazuki Kamada, Yuya Kojima
    Programmers Takashi Itoh, Takashi Saitoh, Toshiyuki Watanabe, Yūichi Ishiguro (NEXTOP Corporation)
    Lead Artist Masashi Saitoh
    Lead Environment Artist Akira Uruma
    Town & Dungeon Environment Artists Asami Ito, Misaki Maki, Erika Nakamura, Goichi Miyamoto, Moeko Tagusari, Mana Tadokoro, Moe Murayama, Hatsuho Suzuki, Nana Toyofuku, Kyouhei Mori
    World Map Environment Artist Makoto Tsuchiya
    Battle Environment Artist Fumiaki Konno
    Cutscene Artists Akihiro Yamazaki, Akihiro Oki
    Lead UI Artist Asuka Saka
    UI Artists Kirie Furuta, Yusuke Ooya, Chong Seonkyeong
    Technical Artist Takeshi Nakazato
    Lead Game Designer Yutaka Toyama
    UI Designer Shodai Matsuo
    System Designer Tomoki Kondou
    Battle Designer Ryota Makabe
    Battle Camera Designers Yoshiyuki Yamada, Kazuhito Tsukui, Mikiko Kanno, Masato Souri
    Sound Planner Ryota Goto
    Character Designer Umon Kobayashi
    Lead Level Designer Hiroyuki Irie
    Level Designers Ayumu Doita, Tadayuki Shiraishi, Ryosuke Yanagihara, Atsushi Ito, Yuji Mizoguchi
    Event Designers Naoyuki Tasei, Kazuma Ito, Takao Miyamoto, Kenta Igarashi
    Script Programmers Hatsuho Inaba (G Choice Corporation), Natsumi Baba, Takashi Tajima
    Lead Sound Designer Tomoya Sato
    Sound Designers Ryuji Nishida, Yusuke Matsui
    QA Manager Susumu Harada
    QA Testers Tatsuya Tokumasu, Yohei Sakata, Kenta Kimura, Masahiro Ono, Tomoharu Ikeda, Kenichi Motoshiromizu, Haruto Akagawa, Takuma Yamada
    Houdini Supporters Yōichi Yamaguchi, Masahiro Okawa
    Special Thanks Takanori Seki, Yuya Sugimoto, Kenta Katsura, Kimihiro Taniyama (Ohtaka Inc.), Katsutoshi Yasui, Takeshi Akasaka, Kazuya Miyakawa, Ayako Furukawa, Shouji Nakajima, Tadanori Kanaya
    Font Designed by Arphic Technology Co., Ltd, Fontworks Inc., Imaging Inc., YoonDesign Group Inc.
    Localization Manager Zhai Jingxuan
    Development Assistant Producers Lina Nagai, Nao Sasaki
    Project Manager Kaori Yajima
    Development Producer Kenji Dainichi
    Co-Development by earlycross Inc.: 3D Art Direction/Town & Dungeon Environments
    Role Staff
    Art Director Masayuki Goto
    Lead Town & Dungeon Environment Artists Sakurako Midorikawa, Junko Murata
    Town & Dungeon Environment Artists Yuta Moriya, Tomohito Nakagawa, Satoe Hamano, Saori Hosonuma, Misa Ikeuchi, Haojun Zhao
    Concept Artists YoShimizu, asano (Crico, inc.), Liu Zhejun (Flame Hearts Co., Ltd.), Gota Yamanaka (Three Rings Inc.), Katana Canata (Crico,inc.), J.taneda
    Magma Studio Co., Ltd.: Pixel Art Direction/Characters
    Role Staff
    Lead Pixel Artist Eiji Koyama
    Pixel Artists (Characters) Ryuichi Kunisue, Kayo Sakuramoto, Eiji Yamamura, Ayaka Ohno, Minako Ohga, Kanon Kunisue, Puyomichi Morita
    Astro Production Inc.: Effects
    Role Staff
    Effect Director Takatsugu Fukushima
    Effect Artists Chihshin Liu, Aika Hori, Maimi Takahashi, Saki Ogata, Takuma Takahashi
    Orbitallink Inc.: World Map Environments
    Role Staff
    Environment Artist Tatsuya Izumi
    MagicPot Inc.: Game Design/Programming
    Role Staff
    World Map Designer Masahiko Sano
    Programmer Katsuji Oi
    Irem Software Engineering Inc.: Town & Dungeon Environments
    Role Staff
    Producer Naoki Hoshi
    Group Leader Hidekazu Kawaguchi
    Lead Artist Ayano Nakamura
    Artists Hajime Takeno, Masahiro Tashiro, Yumiko Fukuda, Ren Kojima, Mizuki Arai
    Manager Hirotaka Chiba
    I-rori Entertainment Co., Ltd.: World Map Environment
    Role Staff
    Environment Artist Yuriko Horikawa
    Acquire Corp.: Characters
    Role Staff
    Lead Pixel Artist Hidehiko Amano
    Pixel Artist Task Management Kenta Hirose
    Pixel Artists (Characters) Nanami Wakaura, Takumi Takahashi, Akine Saito, Yuka Suga
    Special Thanks Hata-P, Yumiko Sugiyama, Masaya Yamazaki
    Kameworks Company Limited: Town & Dungeon Environments
    Role Staff
    Manager Le Hai Ngoc Pham
    Team Leader Nguyen Vinh Ha
    Artists Hoang Trung Hieu, Nguyen Dac Ha, Nguyen Duy Khanh, Quang Huy Doan, Tien Bach Vu, Thanh Tung Pham, Xuan Khanh Ma
    Canmu Co., Ltd.: World Map Environments
    Role Staff
    Environment Artists Daisuke Takamure, Ryutarou Oouchi
    Key West Co., Ltd.: Town & Dungeon Environments/Monsters
    Role Staff
    Environment Artists Keiichi Ōta, Aoi Inagaki, Shoma Hirata, Minori Nakano, Yumi Hattori, Issei Nishino, Muhammad Angga Toshihiro, Hisakazu Nakamura
    Pixel Artists (Monsters) Eri Hara, Naomi Takemoto, Takayuki Okada, Taku Sato, Nozomi Saratani
    Glambox Co., Ltd.: Town & Dungeon Environments
    Role Staff
    Lead Artist Junpei Ichikawa
    Artists Rikiya Horie, Hana Matsuoka, Ayumi Uchino
    Chronogate Inc.: Game Design
    Role Staff
    Game Designers Katsunori Suginaka, Kouya Yoshihira
    Connect+Echo Co., Ltd.: Sound Effects
    Role Staff
    Sound Artists Sayaka Yaegashi, Kazuki Kitamura, Hiroki Mogami, Atsushi Nishimura, Yalong Wan
    Sound Manager Masashi Nemoto
    Grdrive Inc.: World Map Environments
    Role Staff
    Environment Artist Kohei Yoshizawa
    Studio51 Inc.: Town & Dungeon Environments
    Role Staff
    Town & Dungeon Environments -
    Three Star Factory Co., Ltd.: Monsters
    Role Staff
    Pixel Artists (Monsters) Keizo Fujita, Kazue Akita, Taku Sato, Yuji Hachiman, Gen Ohira, Eiji Yamatani
    Digital Environment Creations Inc.: Town & Dungeon Environments
    Role Staff
    Lead Artist Masato Sekiguchi
    Environment Artists Mariko Yoshiya, Tsutomu Adachi
    Tenben Co., Ltd.: Town & Dungeon Environments
    Role Staff
    General Coordinator Ken Kudo
    Director Shintaro Aoki
    3D Artists Yu Inaba, Yuan Lei
    3D Modelers Hiroyuki Ushikubo, Tokiya Yamamoto, Tai Zheng, Han Yongjie, Xie Kai, HeLei Li, Jiaqi Li, Yuting Lu, CuiPeng Wei, Hongda Li, LinLin Wei, Qi Xin, Shuting Zhang
    TriCrest Inc.: Town & Dungeon Environments
    Role Staff
    Manager Yoshiaki Tachino
    Artist Yuji Takada
    Fellows Inc.: World Map Environments
    Role Staff
    Environment Artists Kiyoshi Tate, Naruki Sugeno
    Renaissance Inc.: Town & Dungeon Environments
    Role Staff
    3D Artists Shogo Kusuda, Takahiro Suzuki, Ryota Akizuki
    Rocket Engine Co., Ltd.: Characters/Monsters
    Role Staff
    Lead Artists Syougo Satou, Manabu Takeshita
    Pixel Artists Takashi Hayashi, Moe Suzuki, Erika Ozawa, Yuko Miyazaki, Saya Tajima, Yasunobu Yamashita, Noriyuki Sasaki
    Director Hideki Yasuda
    Development Managers Isamu Kondō, Noboru Nishizawa
    Scenario/Text Support
    Role Staff
    Gekko Inc. Tomohiro Takeda, Kei Akai
    FarEast Amusement Research Co., Ltd. Yura Kubota, Akira Ohata
    Hike Inc. Ren Nakamura, Takeaki Hamagami, Tooru Wakabayashi, Kenichi Yokoo
    Illustrator
    Role Staff
    Illustrator Yoshiya Fujisaki
    Main Cast (Japanese)
    Role Staff
    Main Cast Kenjiro Abekawa, Yurina Amami, Kosuke Echigoya, Kento Fujinuma, Keiko Han, Takaya Hashi, Yuya Hirose, Hana Hishikawa, Nobuyuki Hiyama, Tetsu Inada, Manaka Iwami, Yuhko Kaida, Kosuke Kobayashi, Yuu Maeda, Keiko Manaka, Yohei Matsuoka, Yuko Minaguchi, Toshiyuki Morikawa, Daiki Mukouyama, Hiroshi Naka, Nozomi Nishida, Naoko Nokubi, Yousuke Omomo, Akio Otsuka, Rina Sato, Etsu Son, Kouichi Souma, Minori Suzuki, Kenichi Suzumura, Hiroki Touchi, Nao Toyama, Ayumi Tsunematsu, Masaaki Yano, Yasuno Kiyono
    Voice Production: BigGrooovePromotion
    Role Staff
    Voice Directors Nozomi Nakatani, Miyuki Yoshizawa
    Recording Engineer Hidekazu Fujishiro
    Voice Production Manager Ayane Yamaminami
    Main Cast (English)
    Role Staff
    Main Cast Barry Aird, James Alexander, Joseph Balderrama, Manpreet Bambra, Jaimi Barbakoff, Roberto Benfenati, Alexandra Boulton, Jessica Carroll, Dario Coates, Sean Connolly, Clare Corbett, Jan Cramer, Will De Renzy-Martin (credited as Will de Renzy-Martin), Kate Donnachie, Andrew Futaishi, Raj Ghatek, Chloe Gilgallon, Rebecca Hanssen, Kelly Hotten, Phoebe Hyder, Dave Jones, Haruka Kuroda, Vinay Lad, Toby Laurence, Milton Lopes, Elsie Lovelock, Bruno Matay, Thomas Mitchells, Rhiannon Moushall, Yuriri Naka, George Naylor, Ami Okumura Jones, Alex Phelps, Suzie Rai, Richard Reed, Jenna Sharpe, Dai Tabuchi, Christian Vit, Annie Warburton, Timothy Watson, George Weightman, Andrew Wheildon-Dennis, Andres Williams, Sam Woolf
    PitStop Productions: Management
    Role Staff
    Managing Director John Sanderson
    Head of Voice Over Helen Bower
    Deputy Head of Voice Over Stephen Trafford
    Head of Operations Charlotte Freeman
    PitStop Productions: Pre Production
    Role Staff
    Project Manager Leigh-Ann Withers
    Casting Manager Tom Conway
    Pre-Production Coordinator Jake Goode
    Pre-Production Assistants Jack Hall, Reanne Weavill, Vicky Hoban
    PitStop Productions: Production
    Role Staff
    Lead Voice and Casting Director Josh Weeden
    Voice Director Keith Higinbotham
    Audio Engineer Jake McCormack
    Studio Operations Manager Hannah Amy Smith
    Casting Assistant & Studio Operations Assistant Daniel Bainbridge
    Senior Dialogue Engineer Tatsujiro Oto
    Dialogue Engineers Lloyd Jukes, Andreas Bildt
    PitStop Productions: Post Production
    Role Staff
    Post Production Creative & Project Lead Callan Evans
    Post Production QC & Personnel Lead Lisha Hirst
    Voiceover Technical Lead Lenny Bedford
    Voiceover Technical Assistant Tom O' Rourke
    Post Production QC Assistant Laura Sanders
    Post Production Generalist Assistant Jose Arturo Amaya Portocarrero
    Senior Dialogue Editors Michael Jukes, Joshua Polhill
    Dialogue Editors John Churlish, Josh Taylor, Joshua Foers, Joshua Whitmore-Lyons, Matthew Heale, Oliver Matthew Cook, Thomas Edward Moffat, Raiwin Montadpalin, Henry Taylor
    PitStop Productions: Office
    Role Staff
    PA/Office Manager Joy Jackson
    Finance Manager Craig Boldy
    Office Co-Ordinator Sidney Watson
    HR Coordinator Mary Fothergill
    Office Support Animal Mia
    Studio Studio Animal Bodhi
    Post Production Support Animals Nuna, Lumos and Nox
    Preproduction Support Animals Connie, Dahlia, Ratya, Trixie, and Nijntje
    PTW Korea Co., Ltd.: Localisation
    Role Staff
    Project Manager Hwayeon Jeong
    Translators Sangtaek Kim, Hyemin Cho, Yeonbin Yang, Sungyup Chung
    Project Coordinator Hansol Lee
    Japanese Language Support Injoon Choi
    Testers Dongho Kim, Hyunhoo Kim
    PTW Shanghai Co., Ltd.
    Role Staff
    Localization Dept Head Minjun Wu
    Translator Jiaru Gu
    LQA Project Coordinator Qian Zhang
    LQA Japanese Support Chen Ying
    PTW Singapore Co., Ltd. Taiwan Branch
    Role Staff
    Localization Manager Ya Yun Tan
    Project Manager HsinYi Lin
    Leader Translation Chih-Chieh Hsu
    Translation Yu-Ju Lin, Yu Chieh Lin, Hsuan Yu, Tzu Hsuan Tseng, Shih Ting Huang, Ming Te Lu, Ping He, Kao Yi-Hung
    LQA Project Coordinator Bo-Yan Chen
    LQA Japanese Support Norman Huang
    entalize
    Role Staff
    Localization Division Manager YiFang Liu
    Localization Division Assistant Manager Sachiko Akisaka
    Coordinator Yawen Zhang
    Native Prime, SAS: Localisation
    Role Staff
    Translator Sam Burton
    Project Managers Jesús Redondo Moreno, Diana Díaz Montón
    Altagram Group: Localisation
    Role Staff
    Senior Localisation Project Manager Katrin Kemter
    Localisation Project Managers Petra Olivi, Sofí­a Brenner Fernández, Marc McGowan
    Senior Localisation Engineer Wolfgang Hoffmann-Schoenborn
    Localisation Engineer Antonio Manuel Beleno Rodríguez
    French Translators Océane Gougeon, Thomas Partensky, Julie Berger, Jean-Marie Caroff, Audrey Demanget
    French Editors Claire Lebossé, Marie Gros
    Italian Translators Federico Castellano, Beatrice Ceruti, Davide Specchia, Luca Moretti
    Italian Editors Kirstine Spinosi, Sara Baroni
    German Translators Julia Meter, Rick Leinichen, Jakob Semmer, Henrike Kupsch, Katharina Sofia Speelmans, Katrin Kemter
    German Editors Tilman Löffler, Sandra Kohl
    Spanish Translators Mar Campayo Chaparra, Juan Ferragud Sáez, Nerea González Alonso
    Spanish Editors Pedro José Sepúlveda, Judith Rodríguez Vallverdú
    Mexican Spanish Localisation Project Manager Azgard C.E.
    Mexican Spanish Translators Anna Victoria Zamora Juárez, Libertad Anguiano, Frank Bustamante, Melissa Ávila Sánchez
    Mexican Spanish Editors Azgard C.E., Mauricio Merek, Erick Ernesto Ferez Matamoros, Axel Beissner
    Project Manager Team Leads Jonathan Aplin, Yasmin Babb
    Linguistic Team Lead Dylan L. Martin
    CPO Nicolas Parenti
    CCO Karolina Drapala
    COO Balint Acsay
    CEO Marie-Laurence Amigues
    Square Enix, Inc./Square Enix Ltd.: Executives
    Role Staff
    Chief Publishing Officer, EMEA, Americas & Oceania John Heinecke
    Vice President, Publishing Strategy Larry Sparks
    Vice President, Regional Marketing Gary Pfeiffer
    Vice President, Western Sales Chris Gilbert
    Vice President, Communications Michelle Schroder
    Executive Creative Director, Square Enix West Ricardo Mireles
    Regional Manager, Square Enix America Yoko Hashimoto
    Regional Manager, Square Enix Europe Tracey Gleig
    Quality Assurance & Localisation Services Europe
    Role Staff
    QA & Localisation Services Directors Marc Titheridge, Yuko Tomizawa
    Head of Localisation Martin Walter
    Localisation Manager Jan Büchner
    Localisation Project Manager - SEJ Nobuko Sugahara
    Localisation Project Managers Giulia Isnenghi, Denis Ulybin
    Senior Localisation Producers Alex Moresby, Elisa Giribaldi
    Localisation Producer Kevin Balon
    Assistant Localisation Producers Heeky Kim, Shailesh Iyer
    Senior LQA Manager André Woitczyk
    LQA Managers Sébastien Dulabour, Björn Holste
    Assistant LQA Manager Hoi-yee Leung
    Senior Mastering Manager Jason Walker
    Senior Localisation QA Project Coordinators Helena Simsolo, Cindy Mouandza, Erica Berghi, Heike Pham Dan, Lolo García
    Senior Translator/Editor (French) Marie Pierre Martin
    Senior Translator/Editor (Italian) Federica Lusardi
    Senior Translator/Editor (German) Katharina Klamt
    Senior Translator/Editor (Spanish) Raquel Uzal-Gómez
    Localisation QA Project Coordinator (Japanese) Sean Foyle
    Quality Assurance & Localisation Services Americas
    Role Staff
    Localization & QA Director Yutaka Sano
    Senior QA Manager Mathew A. Clift
    QA Manager Keith P. Christensen-Martz
    Associate QA Manager Michael Ashton
    Senior QA Coordinator Carmelo Cabezo
    QA Coordinator Juan Centurion
    QA Tester Pedro Gurrola
    Mastering Manager Louis Sedeno III
    QA Translator Takahiro Soh
    Japanese Communication Support (Europe)
    Role Staff
    Senior Translation Manager Kazuya Andii Yamanaka
    Interpreting Manager Gavin J. Poffley
    Translation Task Manager Grace Ellen Mitchell
    Assistant Manager - Translation Systems Katsuya Norita
    Senior Japanese Business Translators Mamiko Cullingford, Juzo Hirose
    Japanese Business Translators Hinako Matsumoto, Toby Walters, Yuka Wadsworth, Manami Sekine
    Japanese Communication Support (US) & Merchandise (US & Europe)
    Role Staff
    Senior Director Kanji Tashiro
    Japanese Communication Support (US)
    Role Staff
    Associate Director Ami Funaki
    Managers Aimi Tokutake, Kenichi Morita
    Assistant Managers Hinano Akiyama, Kohya Bamba
    Translator Amelia Ishii
    Square Enix Merchandise (US)
    Role Staff
    US Merchandising Senior Manager Jennifer Park
    Assistant Managers Lily Goldner, Sarah Bloom
    Business Assistant Manager Takamasa Matsuda
    Square Enix Merchandise (Europe)
    Role Staff
    EU Merchandising Director Graham Brown
    Senior Manager, Business Operations Taishi Narumoto
    Merchandise Marketing & Events Manager Alec Thorne
    Manager Fabian Weber
    Sales Planner Byron Rigby
    Operations Coordinator Shaun Bedassie
    Square Enix West Publishing Strategy
    Role Staff
    Executive Director, Publishing Strategy Richard Briggs
    Marketing Director Neal Pabon
    Senior PR Manager Mark Dennis
    PR Manager Dashaun Gasque
    Associate PR Manager Felipe Dominguez
    Senior Social Media Manager Darren Kruse
    Social Media Manager Joyce Tammany
    Community Manager John Fournier
    Senior Marketing Manager Will Jackson-Smart
    Assistant Marketing Manager Niralee Modha
    Square Enix Europe Publishing
    Role Staff
    Director, Business Planning Hideki Miwa
    Business Manager Imogen Wright
    General Manager, EU Commercial & Publishing Services Justin Gaffney
    Senior Sales Director — EU Sales Karine Parker
    EU Marketing Director Anthony Newall
    Business Intelligence Manager Leah Simpson
    Senior Media Strategist Kim Fitzgerald
    Media Manager Richard Roper
    Assistant Media Manager Sam Wood
    Senior Production Manager Carrie Judge
    Production Manager Lynne Fisher
    Senior Director External Communications Alex Huhtala
    EMEA Regional PR Director Thorsten Küchler
    Senior Influencer Relations Managers Ibrahim Bhatti, Ria Patel
    Ecommerce Strategy Manager Celia Gennetay
    Senior EU E-Commerce Manager Priscille Demoly
    Ecommerce Specialist Yannick Bouin
    UK/Export Sales and Marketing
    Role Staff
    Marketing Director - UK Yolande Vandenbulcke
    Senior Marketing Manager - UK Peter Bellew
    Marketing Manager - UK Melissa Larsson
    Senior PR Manager - UK Tom Goldberger
    Assistant PR Manager - UK Michael Bryant
    Marketing Director - Export Laura Disney
    Senior Marketing Manager - Export Ben Grunbaum
    Assistant Marketing Manager - Export Claire Neil
    PR Manager - Export Shehryar Sheikh
    Assistant PR Manager - Export Freeland Costin
    Sales Manager - Export Katie Edwards
    Senior Sales Manager - UK & Export Thomas Vickery
    Sales Administrator - UK & Export Liam Olivera
    France/Benelux Sales and Marketing
    Role Staff
    Managing Director Florent Moreau
    Marketing Director Tristán Perdriau
    Senior Marketing Manager Robin Pétel
    Marketing Manager Julien El Rab
    Senior PR Manager Marine Ferrari
    Community, Social & Influencers Manager Cédric Devoyon
    Marketing Assistant Tristan Quintin
    Sales Analyst Isabelle Connuel
    Accounts & Sales Admin, Manager / Finance Elisabeth Marchal-Bleeckx
    G/A/S Sales and Marketing
    Role Staff
    Managing Director Square Enix GmbH & Operations Director PAL Klaus Jens
    Marketing & PR Director Lars Winkler
    Marketing Manager Marcus von Lüde
    Senior Marketing Manager Dominik Heineccius
    Senior PR Manager Markus Häberlein
    Influencer Relations & PR Manager Daniela Finck
    Social Media & Community Manager Chrissie Klass
    Sales Manager Fabian Rather
    Senior Financial Controller Isabell Weidemann
    Senior Operations Manager Nikolaus Ziegert
    America Regional Marketing
    Role Staff
    Senior Director, Regional Marketing - Americas Jon Grant
    Regional Senior Marketing Manager Eric Inamine
    Regional Marketing Managers Melanie Gordon, Zorine Te, Ray Velez
    Regional Marketing Associate Managers Alli Cohen, Julian Silveria
    Senior Media Strategist Joannie Chen
    Square Enix Business & Legal Affairs
    Role Staff
    General Counsel Adam Sullivan
    Assistant General Counsel Legal & Business Affairs US Noi Sasaki (Sherlock)
    Assistant General Counsel Legal & Business Affairs (Europe) Melanie Drummond
    Senior Legal Counsels Maria Abesa, Justin Gomes, Alberto Wilches, Jamie Thornton, Nick Kempton
    Associate Legal Counsel Waqar Qureshi
    Manager, Legal Operations Stephanie Pimentel
    Paralegal Angelo Rivera
    Legal Operations Associate Vanessa Grundy
    Legal Operations Assistant Dan Shoesmith
    Legal Operations Specialists Allie Gibbs, Leander Tipsey
    Legal Analyst Julie Wei
    Company Secretary Jonathan Ball
    Square Enix Community and Service
    Role Staff
    Executive Director, C&S Yasu Kurosawa
    Director of Operations Brendan Hee
    Senior Manager, Customer Support & Fraud Prevention Kenny Yoshinaga
    Manager, Customer Support Chris Farmer
    Assistant Managers, Customer Support Josue Munoz, Keith Avant
    Customer Supervisor Justin Chan (credited as Korra Chan)
    Senior Information Center Representatives Alexander Pettyjohn, Eddie Gonzalez, Orlando Santana, Thomas Arredondo
    Customer Support Representatives II Alexander Sam, Alfred Persch, Angela Simonell, Ariana Wright, Jay Napora, Jonathan Rende, Karina Cervantes, Richard Le
    Customer Representatives Angie Curiel, Anna Sturniolo-Noe, Anthony Le, Ashley Alvarez, Jessica Nguyen, Mykhael Robeniol, Ray Collier, Rio Yoshida, Travis Robinson
    Director, Operations Support / Business Intelligence Steve Nguyen
    Assistant Director, Business Intelligence Michael Somerville
    Assistant Director, Operations Support Kumiko Yamaguchi
    Managers, Operations Support Chris Ichikawa, Gregory Toyosaka
    Assistant Manager, Social Media & Community Joshua Hochner
    Square Enix Europe Community and Service
    Role Staff
    Senior Director — Community and Service Saori Spencer-Hill
    European Customer Service Director Damian Bennett
    Square Enix Europe Support Centre
    Role Staff
    European Support Centre Senior Manager Camille Ledauphin
    European Support Centre Manager Andreas Remy
    European Support Centre Coordinators Maximilian Horn
    European Support Centre Senior Operators Robert Hoerenz, Marion Mangion, Tara Smyth, John Quantin, Alexander Ustinov
    Square Enix Europe CS Projects & Operations
    Role Staff
    Senior Manager Bastian Spiegel
    Manager James Avins
    Reporting Specialist Edward Avins
    Assistant Project Manager Louise Delahaye
    Project Lead Kira Freyer
    Account Administrator Mizue Kawai
    Square Enix Communications
    Role Staff
    Senior Director, Public Relations Ryan Arbogast
    Senior PR Manager Chad Concelmo
    Associate PR Manager Maliha Fariz
    Senior Director Pat Donahue
    Social Media Director Teague Emery
    Senior Managers, Social Media David Lee, Susana Monroy
    Social Media Production Manager Shawn Simpson
    Director, Influencer Relations Joseph Kartje
    Influencer Manager Amanda Kane
    Content Communications Manager Duncan Heaney
    Director of Events Wilbur Lin
    Events Manager Kathryn Campagna
    Square Enix Creative
    Role Staff
    Visual Design Director Michael Bannon
    Senior Visual Design Lead Brett Wooldridge
    Visual Design Lead Gary Harrod
    Associate Visual Design Lead James Cunningham
    Senior Visual Designers Lee Gibbons, Martin Nguyen, Lewis-Jon Somerscales
    Creative Production Director Caroline Wu Bonti
    Senior Creative Producer Maggie Koo
    Creative Producers James Ferrell, Luke Heywood
    Graphic Production Director Stéphanie Journau
    Senior Graphic Production Designer Ken Murayama
    Graphic Production Designers Aaron Bent, Cindy Huber
    Video Content Director Fred Altman
    Senior Video Editor Daniel Ness
    Senior Motion Graphics Artist Anthony Ricciardi
    Square Enix Digital Channels
    Role Staff
    Senior Director - Digital Channels Shane Bellamy
    Director - Web Development Iestyn Tronson
    Senior Manager - Digital Experience Lee Relton
    Senior Project Manager Mark Bulley
    Project Manager Phil Sheridan
    Senior Creative Manager Marcin Pospiech
    Senior Web Designer Oliver Spicer
    Senior Web Developers Scott Thompson, Benjamin Berlin
    Web Developers Pedro Martins, Frederico Silveira, Sergei Sapoznikov, Brenda Ty
    Junior Web Developer Ehi Odigie
    Lead Web QA Engineer Ilyas Yaqub
    Web QA Testers Laura Turpie, Boma West, Manishaben Bapodra, Peter Nguyen, Oliver Howe
    Director - Digital Platform Antonio Marfuggi
    Senior Software Solutions Manager Roberto Torella
    Development Manager Alessandro Pellizzari
    Senior Project Manager Camille El Khoury
    Lead Web Developer Francis Dolan
    Senior Web Developers Luigi Tanzini, Álvaro Villalba
    Web Developers Alessia Amitrano, Shane Exley, Tobias Ighofose, Leonie Lindo, Michael Li Yan Hui, Ekin Sigic, Sina Zand
    Web Designers Emiliano Rampazzi, Amin Zaman
    Project Managers Enrico Lupo Balducci, Malindi Handahu, Priya Rughooputh, Florine Vyncke
    CMS Operator Harold Prest
    Director - Technical Architecture Francesco Grammatico
    Senior Back End Developer Maria Calderon
    Back End Developers Ian Luites, Brett Richardson, Luca Fruzza
    Data Engineering Manager Jon House
    Senior Data Engineers Joe Cullen, Oliver Bishop, Augusto Nalin Rodrigues
    Data Engineer Paul Fournier
    Director, CRM & Customer Loyalty Daniel Nasserian
    Manager, CRM & Customer Loyalty Jacqueline Louie
    Associate Manager, CRM & Customer Loyalty Olivia Hadfield
    Coordinator, CRM & Customer Loyalty Christina Chu
    Ecommerce Director Kevin Biely
    Senior Manager, Ecommerce Kori Neal
    Ecommerce Specialist Panida Kamsingwong
    Square Enix Intelligence
    Role Staff
    Executive Director, Intelligence Eileen J. Tan
    Sr. Director, Analytics and Insights Tim Ward
    Director, Market Intelligence Daniel Gaita
    Director, User Research & Greenlight Janus Rau Møller Sørensen
    Director, Consumer Insights Lisa Cui
    Director, Business Intelligence A&I Mark Hall
    Director, Corporate Insights A&I Michele Martani
    Director, Data Science A&I Tatsuo Yoshida
    Managers, Consumer Insights Leah M. Couvillon, Eric Chen
    Manager, Accessibility Rodrigo Sanchez
    Manager, Project Coordination Rebecca Fifield Green
    Sr. User/UX Researcher Timea Farkas
    Sr. Data Analysts Jamie Hornsey, Sergi Artigas
    Digital Analyst Lucy Sloper
    Data Analysts John Calder, Michael Perry
    Sr. Data Scientist Alfie Grace
    eCommerce Analyst Oscar Burn-Forti
    Junior Data Analyst Ben Thompson
    Junior Data Scientists Irina Capsuna, Vinay Longia
    Intern, Analytics Jaime To
    Square Enix Sales
    Role Staff
    Senior Director, Sales And Operations John Dilullo
    Digital Sales
    Role Staff
    Director, Digital Sales Diego Hernandez
    Associate Director, Digital Operations Keith Hershey
    Senior Digital Operations Manager Toby Coleman
    Digital Sales Managers, Digital Sales Jason Brooks, Jordan Botts, Megan Pelt
    Digital Sales Coordinator Joanne Choi
    Retail Marketing
    Role Staff
    Marketing Director, Retail And Digital Channels Pouya Mirzadeh
    Marketing Manager - Digital & Americas Retail Jay Curtis
    Managers - Retail Marketing Ezio Cristalli, Joanne Pardo
    Coordinator, Retail Marketing Vickie Chung
    Americas Sales & Operations
    Role Staff
    Director of US Sales Eric Rosenberger
    Senior Manager, National Account Sales Matthew Morris
    Manager, Reserve Analyst, Promotions and Reserves Christian Arter
    Assistant Manager Vincent Ngo
    Assistant Manager Sales Administration Christine Samillano
    Sales Coordinator Max P. Mena
    Director of Sales Operations Nikki Mak
    Senior Operations Manager Andrea Domingo
    Associate Managers, Sales Operations Minjoo Im, Tom Petrick, Hidy Chui
    Sales Analytics
    Role Staff
    Director, Sales Analytics Kasim Somers
    Manager, Sales Analytics Warren Perdon
    Associate Manager, Sales Analytics Lana Josephbek
    Sales Analysts Corey Chamberlain, Luxe Chaiveera
    Associate Sales Analyst Ana Horta
    Data Protection & Privacy
    Role Staff
    Data Protection Officer Richard Levy
    Privacy Risk Senior Manager Emma Stewart
    Data Protection Manager Reinaldo Santodomingo
    Data Protection Executive Satoko Adachi
    Privacy Project Manager Raman Mittra
    Square Enix Europe IT & Service Desk
    Role Staff
    Service Desk Manager Keval Shah
    Senior IT Service Desk Analyst Orry Newell-Holman
    IT Support Analysts Ben Hirst, Nicole Lawler, Reece Williams
    Office Coordinators Joanna Rogozinska-Drezek, Morgan-Jane Ure
    Cyber Security
    Role Staff
    Director of Cyber Security Ian Golledge
    Security Risk Manager Robert Ross
    SOC Manager Roger Ribas
    Security Vulnerability Specialist Lisa Waldron
    Security Analyst Yaaseen Sheikh
    Senior Security Engineer Chris Howden
    Security Awareness Coordinator and Technical Translator Kei Ichimura
    PTW Canada Solutions, Inc.
    Role Staff
    LQA Global Director Maxim Mizin
    LQA Manager Jeff Park
    LQA Project Manager Lisa Boller
    Associate LQA Project Manager Alexander Solesa
    LQA Project Coordinators Diana Zeidan, Adrian Salibi
    LQA English Testers Akira Ito, Ece Mutlu, Ezra-Jean Taylor, Robert Petrie, Shafiq Ansari
    Pole To Win Europe
    Role Staff
    SQEX Support Account Manager Michael Joyce
    SQEX Support Assistant Account Manager Paul Neil
    SQEX Support Team Lead Eric Pupunat
    SQEX Support Senior Representatives Raymond Chan, Lena Madita Syring
    SQEX Support Representatives Samanta Birrer, Begona Falcons Ruiz, Simonas Grigaliunas, Frederic Guidat, Sebastian Kneip, Dale Lansley, Iris Lemordan, Andrew Morson, Liam Murray, Roberta Petretto, Johannes Renger, Christopher Stuart, Co Yi Tsang, Lauren Wilson
    PTW International UK Ltd.
    Role Staff
    Global Director, LQA Maxim Mizin
    QA Managers David McMeekin, Terri Desborough
    Project Managers Dmytro Nazarov, Henar García Pérez, Julia Asmus, Nils Kruger, Pauline Berron, Sergejs Adamovs, Tania Duvernay
    QA Mastering Technicians Ian Walters, Pablo Vinal Rivera, Peng Gao
    Project Coordinators Andrea Bagno, Daniele Bonanno, Jenifer Mora San Andrés, Nara Macedo
    Localisation QA Testers Alba Hidalgo Samper, Alvaro Enrique Hernández Recinos, Anna Epifanova, Anna Giambarda, Arthur Nikitin, Arturs Peknerius, Bernardo Oliveira, Astrid Carolina Londoño Murillo, David Bautista Watts, David García Peña, Devin Remartini, Elisa Rocio Araya Santis, Emma Méligne, Emmanuel Gallo, Falk Erdmann, Fatiha Mslla, Filipe De Almeida Oscar (credited as Filipe de Almeida Oscar), Ilaria Boccella, José Santiago Martín Arias, Juan Jorge Pontes Henriques, Julian Espin, Karola Gleim, Kobe Arnout, Lara Turna, Lea Denecke, Lidia Valdés, Luciana Sol de Palacio Berchi, Michael Gawert, Michela Infanti, Miriam Franziska Ascher, Natalia del Carmen García Alonso, Pablo Bueno, Sandro Rodrigues Coelho, Sarah Comincioli, Thomas Bellerby, Margelin Victoria Calanche Camacho
    Quality Assurance Divison
    Role Staff
    Coordinators Takejiro Otani, Akira Morishita, Yasuo Morimitsu, Kazuki Yamanaka, Motoki Konishi, Yuki Okada, Shigemoto Fujii, Kasumi Yoshizaki, Ryo Nagasawa, Yuishin Nagamitsu, Misaki Kusano
    Technical Engineers Hiroyuki Ogura, Takahiro Shimizu, Ryoma Tagami, Yoichiro Muto, Masahiro Nakajima, Takuma Sakurada, Kazuya Nakazawa, Yusuke Kozai
    Guidelines Coordinators Noboru Taniguchi, Kouhei Sawamoto, Tatsuya Nonaka, Yuiki Aihara
    Game Testers Koki Kataoka, Eisuke Shimoji, Kohei Yamasaki, Haruna Fukunaga, Shungo Imai, Keiki Goto, Yohei Kurita, Yukiko Abe, Kotomi Niai, Yuma Wada, Takafumi Kita, Yusuke Oba, Shunsuke Sakuma, Naoto Ito, Tetsuya Toriyabe, Suguru Matsumoto, Arata Tomitaka, Yui Suzuki, Makoto Nagasawa, Mitsuru Kanomata, Daichi Mori, Takumi Sato, Yudai Tezuka, Misaki Chiba, Takuro Hiraishi, Daisuke Takeo, Masashi Saito, Ryuhei Hagiwara, Kazuki Shimizu, Takumi Takamatsu, Chiemi Kuwashima, Yuichi Miura, Susumu Nakajima, Kenichi Saito, Miwa Yamada, Naoya Ichihashi, ... and the entire QA staff
    User Research Advisors Yoshihisa Ikumi, Masakazu Jinbo, Hisato Iwatsuki
    Playtesters Mizuki Ikuta, Shoya Ofuku, Jun Sato, Karen Miura, Keishi Takeda, Kazuya Okada, Kohei Tanabe, Yuto Hino, Yuuki Yanagisawa, Koki Kataoka, Kazuki Hirose, Yui Ono, Haruna Fukunaga, Shingo Taniguchi, Shungo Imai
    Chief Coordinators Kiminori Ohya, Hiroyuki Takamura
    Ratings Advisors Mari Tanabe, Reiko Kondo
    Managers Kazunori Ōwada, Katsuhiko Yokoyama
    Project Manager Hideyuki Kato
    Manager/Programmer Fabien Gravot
    General Manager Yukihiro Shibuya
    Customer Experience Design Center
    Role Staff
    Board Member Yū Miyake
    Executive Officer Ryutaro Sasaki
    Center Head Ryutaro Sasaki
    Digital Marketing Division Director Ryutaro Sasaki
    Customer Experience Design Center: Digital Marketing Division - Marketing & PR
    Role Staff
    Senior Managers Yuka Naito, Yohei Murakami
    Planner Team Managers Akiko Wada, Kakuko Obinata
    Lead Planners Yuki Kedoguchi, Chieko Tsurunaga
    Planner Gyotaro Sato
    Global Planner Alex Reyes
    Creative Service Chief Tsukasa Okamoto
    Creative Service Kyoko Kimura
    Customer Experience Design Center: Digital Marketing Division - Asia Marketing & PR
    Role Staff
    Manager Akio Ohfuji
    Staff Chia Hung Wang, Ruka Yamamoto
    Customer Experience Design Center: Digital Marketing Division - Event Relations & Department Operation
    Role Staff
    Manager Makoto Nakano
    Staff Kumiko Ishida, Munehiro Osawa, Miyuki Kashiwaya, Tatsuya Umezawa, Mariko Oshima, Karen Mizuno
    Customer Experience Design Center: Digital Marketing Division - Marketing Strategy Team
    Role Staff
    Manager Fumikazu Iwaki
    Customer Experience Design Center: Digital Marketing Division - Intellectual Property Management
    Role Staff
    Manager Katsuya Aiso
    Staff Yui Kawabe, Yoshiyuki Yaehata, Makoto Yakushijin, Yoko Tonegawa, Rie Kojima, Kanako Yokoyama, Yoko Horie
    Customer Experience Design Center: Data Support Division
    Role Staff
    Director Ryuichi Yagisawa
    Staff Kentaro Hamaoka, Ryuji Kiyoshima, Kanae Tani
    Sales & Distribution Center
    Role Staff
    Executive Officer Tomoyoshi Osaki
    Center Head Tomoyoshi Osaki
    Deputy Center Head Makoto Tsuda
    Sales & Distribution Center: Sales Division
    Role Staff
    Director Daisuke Kobayashi
    Managers Daiō Itō, Mizuki Sakuma, Maiko Shimizu
    Staff Ren Aimoto, Fuminori Hyodo, Yi-Chia Hsieh, Toshiyuki Inoue, Kotone Iwamatsu, Takashi Kamimura, Kenta Kobayashi, Aki Kohno, Min Seon Lee, Masahiro Matsumoto, Kazuhito Nishimura, Toshihide Nomura, Hiromi Sogamoto, Jain Son, Waka Tachibana, Gota Taguchi, Masaki Yano, Rumi Yoshikawa, Kaya Kamei, Tomohiro Masuda, Kouyou Matsuoka, Hitoshi Tanabe, Akiyo Hirota, Ryunosuke Iizuka, Noriko Ikeda, Iitsu Mou, Conor Sheehy, Nozomi Sakuma, Yeseul Shin, YingYing Liu
    Sales & Distribution Center: PC Business Division
    Role Staff
    Director Takashi Hasegawa
    Manager Chieko Endo
    Staff Shota Tamakoshi, Makoto Takaji, Tomomi Nakagawa, Yui Fujii, Yamato Ise, Jumpei Arakawa, Hua Chen, Emi Hayashi, Yukiho Tsushima, Nagisa Iwai, Mizuki Tsutsumi
    Sales & Distribution Center: e-Store Division
    Role Staff
    Director Hirokazu Watanabe
    Senior Manager Izumi Tsukushi
    Manager Masato Matsushita
    Staff Hirokuni Matsuyama, Kayo Irisawa, Takeshi Mutsumi, Tomomi Kasahara, Kyoko Setani, Eri Moriya, Kana Oosumi
    Localisation Division
    Role Staff
    Localisation Producer Hikari Masunaga
    Assistant Project Managers Hatsumi Suzuki, Jesse Tran
    Localisation Supervisors Atsuko Hirose, Yayoi Ohba
    Lead English Translator Christopher Orr
    English Translator Dan Gidion
    Lead French Translator Nicolas Durand
    Lead German Translator David Fehrmann
    Lead Spanish Translator David Roig Cavanillas
    Localisation Engineers Kazuki Kobayashi, Mahiro Komura, Sho Tomita, Takayoshi Ito, Yuya Sawada, Asumi Kuriki
    Localisation Technical Director Kenkyu Hata
    Managers Aziz Hinoshita, Émilie Thoré, Gary Francis Manucal
    Senior Manager Ikuko Tsuruta
    General Manager Shingo Hosokawa
    Sound Division
    Role Staff
    Supervisor Yusuke Saito
    Music Editor Hidenori Miyanaga
    Assistant Music Editor Ayumu Murai
    Assistant Sound Editors Kotaro Yamada, Naoki Horihata, Sachi Takahashi
    Dialogue Editor Hiroyuki Kibe
    Project Manager Nozomi Toki
    Project Assistant Meguru Takaishi
    Partner Relationship Management Division
    Role Staff
    General Manager Noriko Watanabe
    Managers Kazuya Okamoto, Yuya Goda
    Business Relation Specialist / Submission Specialist Yuichiro Kato
    Business Relation Coordinator Erina Hinaga
    Senior Submission Specialist Shuhei Yamamoto
    Submission Coordinator Kei Kimura
    Middleware Coordinator Tokuko Ishikawa
    Font Coordinator Mieko Isozaki
    Legal & Intellectual Property Division
    Role Staff
    Legal & Intellectual Property Division Mari Tasaki, Misa Komura, Saori Shibano
    Business Management Division
    Role Staff
    Business Management Division Kahori Ito
    Special Thanks
    Role Staff
    Special Thanks Mai Kawamitsu, Marie Morita, Li Hua Joo Hu, John Taylor, Hokuto Okamoto, Kento Yokota, Taichi Inuzuka, Yoshinori Kamei, Dragon Quest X Team, ... And all the staff who worked on the original Dragon Quest III.
    Music Performed by Tokyo Metropolitan Symphony Orchestra
    Conducted by Koichi Sugiyama
    Music Production Sugiyama Kobo
    Nintendo Co., Ltd. Kozo Kimura
    Sony Interactive Entertainment Inc. Mamoru Asahina, Amy Huang
    Microsoft Japan Co., Ltd. Madoka Ueno, Hiroko Yonekura
    Other Capsule Corporation Tokyo, Dentsu Inc., ADK Marketing Solutions Inc., bold, imi-show Inc., Cinq Co., Ltd., PixelEdge, Inc., Shueisha Inc., (feik) Design Works
    Presented by Square Enix
    Role Staff
    Remake Concept Yū Miyake
    Publishing Representatives Yosuke Saito, Takashi Kiryu

    Gallery

    Illustrations

    Promotional images

    Characters

    Official statements

    External links

    References

    1. Weekly Shonen Jump issue 32, 2024
    2. 早坂: HD-2D版が登場する前も Nintendo SwitchやPS4、スマホなどで『DQIII』を遊べましたが、それらは1996年に発売されたスーパーファミコン(以下SFC)酸の移植作でした。つまり、 最新技術によるリメイクが長らく行なわれていなかったんです。そんななかで、『オクトパストラベラー』(※1)でHD-2Dの手法が生まれて、「これを活用すれば、映像をアップデートした『DQIII』を作れるのでは」ということで企画が立ち上がりました。 堀井: 僕としても、 最新のゲーム機の性能を存分に活かした『DQIII』を遊びたいと思っていたので、リメイクの提案には「ぜひやろう!」と返事をしたんです。堀井: 3Dでリメイクする案もありましたが、 2Dだったものをいきなり3Dにすると、調整が必要な部分が増えて、ゲーム性が変わってしまうんです。でもHD-2Dであれば2Dの味が残るので、 最新の映像でファミリーコンピュータ(以下FC) 版と同じ感触の冒険ができていいな、と思いましたね。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394
    3. 早坂: FC版では、どの町も同じマップチップ (マップを構成するパーツ) が使われているため雰囲気が似ていましたが、HD-2Dになったおかげで間ごとにヨーロッパらしさや日本らしさ、アジアらしさといったちがいを表現できました。『DQIII』のワールドマップは現実世界をモチーフにしているので、実際のイメージを再現できたのは大きな魅になったと思います。 堀井: 今回、思い出は時間とともに美しくなることを実感しましたね。HD-2D版を遊んで、「映像はもう少しチープだったけど、FC版のグラフィックもこんな雰囲気だったな」と思ったのですが、実際に見くらべたら「こんなに簡素だったっけ!?」と(笑)。 早坂: 改めて「こんなにちがうの!?」と驚きました。ただ、そんなふうに感じるということは、FC版を遊んだ当時に脳内に思い浮かべたイメージとHD-2Dの映像がそんなにズレていないとも言えるので、制作者としては大成功です。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394
    4. 早坂: その仕様は、プランナーと結構もめまして・・・・・・。もし特定の出入口からしか入れなかったら、ボロボロの状態はんたいがわ いりぐちでフィールドを歩いて帰ってきたときに、反対側の入口までまわりこむ途中で敵と遭遇して全滅してしまうかもしれない。そうならないように、町のシンボルのどこかに触れればすぐに入れるようにしてほしい、とプランナーに頼んだのですが、「いえ、最新のゲームとして、これくらいのディテールは必要です!」と説得されまして・・・・・・。 堀井: お互いゆずらなかったんだよね? 早坂: はい、めっちゃぶつかりました(笑)。 最終的に堀井さんに決めていただいて、いまの形になったんです。 堀井: 町ごとに外観を変えるほどのこだわりを持っているということは、入口の位置もちゃんと対応させたいにちがいないと感じて、OKしました。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 394
    5. 早坂: オルテガのかぶとを今作のかぶとのなかで一番強くしたい、との思いから追加しました。 SFC版ではもっと強いかぶとがあるので、それを装備して最終決戦に向かうプレイヤーも多かったのですが、やはり最後は父親から受け継いだ品を身に着けてほしくて。 「DQ」シリーズ25周年記念で開催された「ドラゴンクエスト展」にて、「オルテガのかぶとが、のちにロトのかぶとになった」という設定を明かしていたので、それを取り入れました。 堀井:「思い入れのある父親のかぶとをかぶって最後の敵を倒したい」と思うプレイヤーも結構いるでしょうから、今回は性能を上げて装備しやすくしたんです。 早坂: しかも、今回はオルテガとの再会シーンの展開が分岐するのですが、その条件としてもかぶとを活用しました。 ひかりのかぶとを装備していると、 最後のオルテガの反応が変わるんですよ。あのシーンのセリフは、もちろん外の部分はできるだけ変えない方針でした。 堀井: とてもせつない感じになっていると思いますよ。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 396
    6. 早坂: すでにAIが搭載されていたスマホ版をベースにしていますが、さらに賢くなっています。なんなら人間よりも最適な行動を選んでくれるかもしれません。 堀井: 自分でターンの最初にコマンドを選ぶのとちがって、AIは順番がまわってきたときに行動を決めるから、ムダがなくて強いんです。ただ、やっぱりボス戦では、自分でコマンドを入れるほうが緊張感があって楽しめますね。 早坂: その点は意識しました。「強敵との戦闘では、自分でコマンドを入力したほうが善戦できる」という感覚は、これまでの「DQ」を踏襲しています。 堀井: AIは『DQIV』ではじめて使いましたが、そこからどんどん進化していきましたね。『DQIV』ではクリフトがザキやザラキを連発してましたが(笑)、 あれはザキが効くと敵のHPがゼロまで減っちゃうので、AIが「大ダメージを与えられる」と判断して選択評価が高くなるからなんです。それを反省して、つぎに作るときは「ザキはまず効かないだろう」という先入観”をAIに組み入れました。 早坂: 今回の開発作業中も、ザキやザラキを覚えるとAIが積極的に使いはじめる状況になったことがありましたね。「DQ」の開発では、毎回この悩みがあるみたいです。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 396
    7. 早坂: まず、 海外のレーティング(対象年齢制限)の関係で、原作にあったモンスター格闘場のオッズシステム(魔物同士の戦いにゴールドをベットする仕組み)が使用でき なくなり、そのかわりとして過去の「DQ」シリーズからモンスター・バトルロードを取り入れることになりました。また、HD-2D化によってマップが広くなったため、新しい遊びを追加したい、という要望もあったんです。このふたつを解決するために、新職業でまもの使いを採用すれば「広い世界でモンスターを集めてバトルロードで戦わせる」という形でうまくまとまるのでは、と考えて追加が決まりました。フィールドの隠しエリア (ひみつの場所)も、当初はどのように活用するか決まっていませんでしたが、まもの使いやバトルロードが採用されたことを受けて、はぐれモンスターの隠れ場所になったんです。まもの使いによって、いろいろな要素がうまくはまっていった感覚でした。 堀井: 新職業は、プロモーションでしばらく内緒にしていましたが、 PVでちょっとゲーム内の姿が出た瞬間にまもの使いだとバレちゃいましたね。さすが、「DQ」ファンは鋭いです。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 396
    8. 早坂: クリア後のやりこみ要素として何を入れようかと考えたときに、ゲームボーイカラー(以下GBC)版の隠しボスであるグランドラゴーンが候補にあがりました。この敵はGBC版にしか登場しておらず、「ほかの移植版でも戦いたい」との声が以前から多く寄せられていたんです。そこで、今回のリメイクではグランドラゴーンを登場させることになり、せっかくだからダンジョンのデザインも一新して、 試練の神殿という荘厳な場所になりました。こういったやりこみ要素は「DQ」シリーズではおなじみですから、みなさんに楽しんでもらえるのではないでしょうか。 堀井: エンディングを迎えても「まだ終わりたくない!」と思う人に添える内容になっているので、遊び人4人で挑戦するとか、いろいろと試してほしいですね。ドラゴンクエストIII そして伝説へ… レジェンダリーガイドブック ISNB 978-4-08-779822-7 page 397
    9. NAZ CHRIS: あとすごい話題になってた。そのコスチュームとか、当時とそのままなのかどうなのかみたいなのがありましたよね。 また... 堀井: まあね、あのいろいろ規制もあってね。露出しすぎちゃいけないとかね NAZ: あそこまあちょっとあんまり深掘りする気はないんですけど。いいのにだってフィクションだけど、その中にあ、主人公ってあなたが入って冒険するっていうことでいいじゃないと思うんですけど、違うんですかね? 堀井: なんなんですかね。よくわかんないですけどね。これについてはね NAZ: ゲームだし、フィクションという自分の中のこうバーチャル体験でのあのノンフィクションだから、楽しくければいいのにっていうふうに思っちゃいますけどね。 堀井: あんまり露出するとね、年齢が上がっちゃうっていうね。 鳥嶋: まあまあね。 堀井: 全年齢じゃなくなってしまうっていうのが 鳥嶋: ルールがやっぱなんか各国違ったりするんでね。広くろうと思うと、一番厳しいところに合わせざるを得ないとか。でも,
    10. NAZ: 当時そんなこと思わなかったですね。 鳥嶋: コンプラっていう名のね。やっぱりね、ある種のね。なんだろうな、絶対神と言うべき善の名を借りた悪みたいのがあるよね。あの全員が不快感を覚えないなんてことはないわけだって、株不快はこういうことを覚えるどうこうでもいいわけよ。だって綺麗、汚いとかさ、善悪って人それぞれ感じ方があるわけじゃんで物事はやっぱり。根っこにあるのは、やっぱり絶対やっちゃいけないことだけ。いくつかそれをさえやらなきゃといいじゃないって、そういうのがないわけだから、やっぱりあの欧米英米の方から欧米の方から来てる?
    11. 鳥嶋:その宗教的な概念からくるその清教徒の考え方って、アメリカにあるじゃない?彼らのコンプラの考え方って本当ない。狭いうんでだから、向こうでコミックスだけに、全部その年齢で。 あの, 区切ってやらなきゃいけない少年ジャンプの漫画だったらサーティーンアップ13歳以上じゃないと出せない。それは全部見てくれなきゃいけないで、それを訴訟が起きる。そのために保険も入らなきゃいけない。もうこんなね、バカな国とねやるの。
    12. 堀井: 主人公もね、男女選べるんだけど、男を女選ぶって書いていけないのねタイプ一タイプ二なのねねえそう男女誰が一体文句言うんだろうと思うんだよね。 鳥嶋: そうそうですね。 堀井: うん, わからない。

    Template:DQIIIHD Template:Dragon Quest series