Dragon Quest III HD-2D Remake

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Revision as of 19:12, 29 September 2024 by dragon>Follower of Light
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Dragon Quest III HD-2D Remake is a full remake of Dragon Quest III. It was originally announced as part of the 35th series anniversary celebration on May 27, 2021.

Unlike previous remakes of Dragon Quest III, the HD-2D remake offers a modernized vision of the original title with additional scenarios, voice acting, new vocations, and modern Dragon Quest series features such as battle tactics or faster battle settings. The graphics are completely redone in the "HD-2D" style popularized by previous Square Enix published games such as Octopath Traveler and Triangle Strategy.

New features

Scenario additions

  • New scenarios and characters supervised by Yuji Horii.
  • New story segments that features Ortega, the heroes's father.
  • The monster arena has been totally revamped to allow players to enter their own recruited monsters instead of relying on the arena's stable.

Presentation

  • Re-imagined locations and HD-quality sprites.
  • Certain areas have been slightly modified to account for the perspective changing from the classic top-down view to the pop up book style found in other HD2D titles.
  • Orchestral soundtrack.
  • Increased language support: English, French, German, Italian, Japanese, Korean, European Spanish, and Latin American Spanish.
  • Dragon Quest III had not yet been translated into most of these languages prior to this remake.
  • Voice acting support: English and Japanese.
  • Fully animated monsters.
  • Faster battle settings, as seen in recent Dragon Quest titles like in the Nintendo 3DS release of DQVIII or in the international releases of DQXI.
  • The player can customize the party's appearance by eight options per vocation with four for each sex.
  • The new character Healizah can modify a character's appearance between the four options, along with his or her hair colour and voice at any point in the game.
  • Characters now speak in battle: shouting while attacking, yelling the names of spells while casting, grunting while being attacked, etc.
  • The camera pulls back to reveal the party while the player is selecting actions for a turn.
  • Equipped weapons are visible during this period.

Gameplay adjustments