Phantom fencer

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The Phantom fencer is a monster in the series.

Characteristics

Phantom fencers are spirits wearing ragged blue cloaks and wielding rusty longswords. They can perform sword slashes at rapid speed and even enhance their swordsmanship with elemental abilities. Their monster description in some games states that they are the ghosts of swordsmen that continue to wander the world of the living, filled with regret over not being able to protect their loved ones.

Appearances

Dragon Quest VIII: Journey of the Cursed King

Phantom fencer (ぼうれい剣士 Bōrei kenshi)
Dragon Quest VIII: Journey of the Cursed King
Bestiary No. Family
#69 Undead
Experience Gold HP MP
68 12 65 0
Attack Defense Agility Evasion
71 62 50 132
In-Game Description A ragged cape enchanted by powerful magic. Invulnerable to air-based spells.
Spell(s) None
Skill(s) Lightning Slash
Location(s) Swordsman's Labyrinth
Item(s) Dropped Leather cape1128
Templar's sword1256
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
30% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
0% 25% 25% 100%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
0% 0% 100% 100%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 50% 100% 50%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
15% 0% 50% 50%
Sap Resistance *
0%
Army Resistance *
0%
Ports (3DS, Mobile)
Notable Changes
None

Dragon Quest X

Phantom fencers appeared starting from Version 1.3 of the game. They are able to enhance their attacks with Funereal Fource and can land curses with their attacks.

Dragon Quest Monsters: Joker

Phantom fencer
Family Undead
Rank D
Description Those felled by the blade often take it up in the afterlife.
Weapons Swords, Spears, Axes, Staves
Traits Artful Dodger
Resistances Wooshproof, Vulnerable to Zap, Whackproof
Skill Wind Blower
Location Celeste Isle (Temple of the Moon)
Breeding chart Mummy boy x Dessert demon

Dragon Quest Monsters: Joker 2

Phantom fencer
Family Undead
Rank D
Size S
Weapons Swords, Axes, Spears, Staves
Traits Artful Dodger, Giant Killer
Resistances Vulnerable to Zap, Immune to Woosh and Whack
Skill Wind Blower
Location Unshore (fog), Bemusoleum (night)
Breeding chart Skeleton x Cross eye
Stump chump x Mecha-mynah

Dragon Quest Monsters: The Dark Prince

Phantom fencer (ぼうれい剣士 Bōrei kenshi)
Dragon Quest Monsters: The Dark Prince
Icon Family Max HP Max MP
Phantom fencer 1,350 370
Max Attack Max Defence Max Agility Max Wisdom
600 350 560 460
Bestiary No. #455
Rank E
In-game description The lingering spirits of swordsmen who can't put the past behind them. They search out old foes, never even stopping to sleep.
Talents Soggy Slasher (lv. 1)
Crack Ward (lv. 20)
Attack Booster I (lv. 40)
Guaranteed traits Zapmeister (lv. 1)
Evasive Impulse (lv. 20)
Adrenaline Rush (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Insult to Injury (lv. 1)
Intimidating (lv. 60)
Habitat Cradle of Corruption - Every Level
Items Bad medicine (Common)
Silver tiara (Rare)
Synthesis chart X
Notable synthesis Phantom fencer X =
Phantom fencer X =
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
-25% 0% 0% 50%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 50% 25% 0%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
50% 0% -25% 0%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
25% 50% 0% 50%
Sleep Resistance * Stun Resistance *
50% 0%
Instant Death Resistance *
0%

Dragon Quest Swords: The Masked Queen and the Tower of Mirrors

Dragon Quest Tact

Phantom fencer appears as a C-rank monster of the Undead family. It can be recruited from Chapters 9-5, 11-4, 12-6, 14-3, 14-6, and 14-8 of the main storyline and it can participate in the Walking corpse's Battle Road as a party member.

Phantom fencer (ぼうれい剣士 Bōrei kenshi)
Dragon Quest Tact
Stats


Family Rank Role

Undead

Attack
Max Level HP MP Move
115 741 210 2
Attack Defense Agility Wisdom Weight
337 227 280 192 20
Basic Skills
First Second Third
Dark Blow Hades Pit* N/a
Awakening Skills
First Second Third
Zam-type Martial Potency +5% / Stats Up Crack Res +25 / Stats Up Hades Pit Potency +5% / Stats Up
Fourth Fifth
Bang Res +25 / Stats Up Hades Pit Potency +5% / Stats Up
Leader Perks
First
None
Basic Perks
First Second Third
ATK +3 Hades Pit Potency +2% N/a
Perk Details
First
Zam-type Martial Potency +5%: Raises Zam-type martial potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Very Weak Half Res Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Normal Normal Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Normal Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Normal

In Other Languages

Language Translation Meaning
EspañolCaballero fantasmalSpanish for "ghostly knight".
FrançaisEscrimeur fantômeFrench for "phantom fencer".
DeutschPhantomfechterGerman for "phantom fencer".
ItalianoFantagnanFrom the Italian fantasma and a play on the swordsman D'Artagnan from the novel "The Three Muskateers".

Gallery

Related monsters