Skills (Dragon Quest IX)
Skills in Dragon Quest IX are awarded using a points-based system that is tied to character level. As a character gains levels, they are awarded points that they may apply toward class-specific skills. For each character class, a total of 200 skill points can be earned by growing from level 1 to 99. These points are distributed in a normal distribution over the span of levels.
For full lists of each different skill type, see Lists of abilities in Dragon Quest IX.
Skill point distribution
| Vocation Level | 5 | 6 | 8 | 9 | 11 | 12 | 14 | 15 | 17 | 18 | 20 | 21 | 23 | 24 | 26 | 27 | 29 | 30 | 32 | 33 | 35 | 36 | 38 | 39 | 41 | 42 | 44 | 45 | 47 | 48 | 50 |
| Skill Points Gained | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
| Total Skill Points | 3 | 6 | 9 | 12 | 15 | 18 | 22 | 26 | 30 | 34 | 38 | 42 | 47 | 52 | 57 | 62 | 67 | 72 | 78 | 84 | 90 | 96 | 102 | 108 | 113 | 118 | 122 | 126 | 129 | 132 | 134 |
Applying skill points
For each class, only a subset of skills are increased using skill points. This means that strategy must be applied in order to maximize the capabilities of a character as they gain levels and change classes.
Class/Skill matrix
This table does not include skills which are available to only a single class or the Hero skills.
| Class | Sword | Spear | Staff | Knife | Shield | Claw | Whip | Fan | Axe | Hammer | Fisticuffs | Wand | Bow | Boomerang |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Minstrel | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Warrior | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Martial Artist | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Priest | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Mage | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Thief | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Gladiator | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Armamentalist | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Paladin | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Ranger | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Sage | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Luminary | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden |
Maximizing Character Skills
There are 12 class-specific skill types and 14 multi-class skills types. Since each vocation receives a maximum 200 skill points, it is impossible to fully maximize a single character's skills without the use of skill seeds or revocation. No matter what strategy is applied in distributing skill points, a character will be 200 points short of maximum capacity. However, after revocating, a character can easily achieve the final 200 points needed.