Everyman

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Revision as of 09:32, 3 August 2016 by dragon>Rigel Kent (dqm1 but not dqm2)
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Everyman (ふつう, futsū?, lit. translated as ordinary in the Game Boy Color version of Dragon Quest III and in Dragon Quest Monsters) is a personality in the Dragon Quest III remakes, in Dragon Quest Monsters, in Dragon Quest X, and in Dragon Quest: Monster Parade.

Appearances

Main series

Dragon Quest III remakes

In the Dragon Quest III remakes, everyman is a personality that neither improves nor reduces any stat's growth.

The hero cannot become an everyman at the start of the game.

Other party members have a chance to be an everyman when recruited as any class, depending on their stat bonuses.

Class / gender Stat bonuses for everyman (chance)
Hero maleHero femaleWarrior maleWarrior femaleMartial Artist maleMartial Artist femaleMage maleMage femalePriest malePriest femaleMerchant maleMerchant femaleGadabout maleGadabout femaleThief maleThief female
  • Agility bonus highest, ≤6, resilience or luck bonus second (1029)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (517)
  • Strength bonus highest, ≤6, wisdom or luck bonus second (518)
  • Wisdom bonus highest, ≤5 (415)
  • Luck bonus highest, ≤6 (417)
Hero maleHero femaleWarrior maleWarrior femaleMartial Artist maleMartial Artist femaleMage maleMage femalePriest malePriest femaleMerchant maleMerchant femaleGadabout maleGadabout femaleThief maleThief female
  • Agility bonus highest, ≤6, resilience or luck bonus second (1029)
  • Strength bonus highest, ≤6, wisdom or luck bonus second (13)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (517)
  • Wisdom bonus highest, ≤5 (415)
  • Luck bonus highest, ≤6 (417)
Hero maleHero femaleWarrior maleWarrior femaleMartial Artist maleMartial Artist femaleMage maleMage femalePriest malePriest femaleMerchant maleMerchant femaleGadabout maleGadabout femaleThief maleThief female
  • Agility bonus highest, ≤6, wisdom or luck bonus second (413)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (517)
  • Strength bonus highest, ≤6, wisdom or luck bonus second (518)
  • Wisdom bonus highest, ≤5 (415)
  • Luck bonus highest, ≤6 (417)
Hero maleHero femaleWarrior maleWarrior femaleMartial Artist maleMartial Artist femaleMage maleMage femalePriest malePriest femaleMerchant maleMerchant femaleGadabout maleGadabout femaleThief maleThief female
  • Strength bonus highest, ≤6, wisdom or luck bonus second (13)
  • Agility bonus highest, ≤6, wisdom or luck bonus second (413)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (517)
  • Wisdom bonus highest, ≤5 (415)
  • Luck bonus highest, ≤6 (417)
Hero maleHero femaleWarrior maleWarrior femaleMartial Artist maleMartial Artist femaleMage maleMage femalePriest malePriest femaleMerchant maleMerchant femaleGadabout maleGadabout femaleThief maleThief female
  • Strength bonus highest, ≤6, agility or luck bonus second (411)
  • Agility bonus highest, ≤7, resilience or luck bonus second (823)
  • Resilience bonus highest, ≤5, strength, agility, or luck bonus second (27)
  • Luck bonus highest, ≤5 (1037)
  • Wisdom bonus highest, ≤5 (415)
Hero maleHero femaleWarrior maleWarrior femaleMartial Artist maleMartial Artist femaleMage maleMage femalePriest malePriest femaleMerchant maleMerchant femaleGadabout maleGadabout femaleThief maleThief female
  • Agility bonus highest, ≤7, resilience or luck bonus second (823)
  • Strength bonus highest, ≤6, agility or luck bonus second (413)
  • Resilience bonus highest, ≤5, strength, agility, or luck bonus second (27)
  • Luck bonus highest, ≤5 (1037)
  • Wisdom bonus highest, ≤5 (415)
Hero maleHero femaleWarrior maleWarrior femaleMartial Artist maleMartial Artist femaleMage maleMage femalePriest malePriest femaleMerchant maleMerchant femaleGadabout maleGadabout femaleThief maleThief female
  • Agility bonus highest, ≤6, resilience or luck bonus second (1029)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (517)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Wisdom bonus highest, ≤5 (831)
  • Luck bonus highest, ≤5 (14)
Hero maleHero femaleWarrior maleWarrior femaleMartial Artist maleMartial Artist femaleMage maleMage femalePriest malePriest femaleMerchant maleMerchant femaleGadabout maleGadabout femaleThief maleThief female
  • Agility bonus highest, ≤6, resilience or luck bonus second (1029)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (14)
  • Wisdom bonus highest, ≤5 (19)
Hero maleHero femaleWarrior maleWarrior femaleMartial Artist maleMartial Artist femaleMage maleMage femalePriest malePriest femaleMerchant maleMerchant femaleGadabout maleGadabout femaleThief maleThief female
  • Agility bonus highest, ≤6, resilience or luck bonus second (1029)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (15)
  • Wisdom bonus highest, ≤5 (19)
Hero maleHero femaleWarrior maleWarrior femaleMartial Artist maleMartial Artist femaleMage maleMage femalePriest malePriest femaleMerchant maleMerchant femaleGadabout maleGadabout femaleThief maleThief female
  • Agility bonus highest, ≤6, wisdom or luck bonus second (413)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Wisdom bonus highest, ≤5 (831)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (14)
  • Luck bonus highest, ≤5 (14)
Hero maleHero femaleWarrior maleWarrior femaleMartial Artist maleMartial Artist femaleMage maleMage femalePriest malePriest femaleMerchant maleMerchant femaleGadabout maleGadabout femaleThief maleThief female
  • Agility bonus highest, ≤6, wisdom or luck bonus second (413)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Wisdom bonus highest, ≤5 (831)
  • Luck bonus highest, ≤5 (14)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (15)

An existing character cannot become an everyman through items.