Slime knights are dwarfed humanoids that sit astride green Slimes, a variety yet to be faced alone. The small knights are armed with swords and shields, their shields bearing the likeness of a slime. When performing a Critical Hit, the knight will pummel foes with their slippery steeds.
The monster duo can be far more formidable than one might initially believe, Slime knights being capable of performing strong attacks and even have a limited knowledge of healing magic. They can also be very enduring, boasting decent defenses and surprisingly pervasive elemental resilience. According to the Monster Library entry in Joker, it is actually the Slime that is giving the orders for the duo. In more recent games such as X and XI which show monsters on the field, the Slime and the knight have been seen walking next to each other. It is unknown if the Lime slime is related to the Slime knight.
The Slime knight is a three-star member of the Slime family with a weight of 4. It naturally learns Heal, Upper and Elude. Its in-game description reads "The true identity of the knight remains a mystery."
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These pint-sized slime chevaliers cannot abide dishonourable deeds. They patrol the land atop their slippery steeds in order to ensure no harm befalls slimekind.
The Slime knight is actually a toy available to the player in Mt. Krakatroda, Callmigh Bluff, and the Flying Clawtress and in tank battles if it is used as ammo. The knight when being carried around can swing its sword to attack, providing a faster and more consistent method of combat than using Elasto Blasts or simply tossing whatever is being carried around. Its potency is toned down in tank battles where it will eventually fall asleep after a sword swing and can only be struck a few times before fading away, making it important to catch one without having to knock it into the air. The Slime knight can also be carried around by other characters and placed on top of objects in tank battles where it will viciously slash at anything that gets close to it, including the player.
Bound by unbreakable bonds, these stout sirs and their slimy steeds are truly loyal, healing without hesitation. Having pledged to protect the puny, they goo to great lengths to keep their mates and their mounts safe from harm.
Bound by unbreakable bonds, these stout sirs and their slimy steeds are truly loyal, healing without hesitation. Having pledged to protect the puny, they goo to great lengths to keep their mates and their mounts safe from harm.
Slime knight appears as a rank D monster of the Slime family and is the very first monster who will join the player. It can be fully awakened by defeating enemy Slime knights from various stages, including Chapters 4-5, 8-2, 8-6, 10-3, 11-1, and many of the Slime Fest levels. The Slime knight stars in its own Battle Road and can participate in the Battle Roads of Majellan, Bubble slime, Pickled slime, Kon the Knight, and Cumulus vex as a party member.