Restless armour: Difference between revisions
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<center><small>''For the cursed suit of armour from {{Dragon Quest V}}, see [[Restless armour (Equipment)]].''</small></center> | <center><small>''For the cursed suit of armour from'' {{Dragon Quest V}}, ''see [[Restless armour (Equipment)]].''</small></center> | ||
{{Monster Infobox | {{Monster Infobox | ||
|name=Restless armour | |name=Restless armour | ||
| Line 6: | Line 6: | ||
|image=[[Image:DQVIII Restless Armour.png|300px|center]] | |image=[[Image:DQVIII Restless Armour.png|300px|center]] | ||
|caption=Art by [[Akira Toriyama]] | |caption=Art by [[Akira Toriyama]] | ||
|old=Rogue Knight ( | |old=Rogue Knight ({{III}} {{NES}} and {{IV}} {{NES}})<br>RogueNite ({{III}} {{GBC}}, ''Torneko: The Last Hope'', {{Monsters}}, and {{Monsters 2}}) | ||
|firstappear={{Dragon Quest III}} | |firstappear={{Dragon Quest III}} | ||
}} | }} | ||
| Line 13: | Line 13: | ||
==Characteristics== | ==Characteristics== | ||
Restless armours are simple bluish-grey [[Material family|suits of armour]] armed with a [[Sword Weapon Family|sword]] and [[shield]]. They are the souls of swordsmen who have returned to the mortal realm by possessing suits of armour to continue fighting, though some spin-offs ignore this established notion and have fun alluding to what could really be inside the plates of steel. In some games, they are even considered | Restless armours are simple bluish-grey [[Material family|suits of armour]] armed with a [[Sword Weapon Family|sword]] and [[shield]]. They are the souls of swordsmen who have returned to the mortal realm by possessing suits of armour to continue fighting, though some spin-offs ignore this established notion and have fun alluding to what could really be inside the plates of steel. In some games, they are even considered {{Undead}} due to being possessed by restless souls. | ||
Typically a physical powerhouse, restless armours will strike with their swords and occasionally deliver critical blows, regularly depicted as a full-force swing after the restless armour's upper body winds back at the waist. While usually without magical abilities, they can often call [[Healslime]]s into the battle to undo any damage taken. | Typically a physical powerhouse, restless armours will strike with their swords and occasionally deliver critical blows, regularly depicted as a full-force swing after the restless armour's upper body winds back at the waist. While usually without magical abilities, they can often call [[Healslime]]s into the battle to undo any damage taken. | ||
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|agility=10 | |agility=10 | ||
|spells=None | |spells=None | ||
|skills={{Desperate attack}}<br>Calls for backup ([[Healslime]]) | |skills={{Desperate attack}}<br>Calls for backup. ([[Healslime]]) | ||
|item=[[Copper sword]]{{fraction|1|64}} | |item=[[Copper sword]]{{fraction|1|64}} | ||
|locations=[[Romaria]] region<br>[[Gaia's Navel]] | |locations=[[Romaria]] region<br>[[Gaia's Navel]] | ||
| Line 74: | Line 74: | ||
|gold=49 | |gold=49 | ||
|spells=None | |spells=None | ||
|skills=Calls for backup ([[Healslime]])<br>{{Desperate attack}} | |skills=Calls for backup. ([[Healslime]])<br>{{Desperate attack}} | ||
|item=[[Chain mail]]({{fraction|1|128}}) | |item=[[Chain mail]]({{fraction|1|128}}) | ||
|locations=[[Endor]] region ({{DQ4 Chapter 2}})<br>[[Last Chance Saloon]] region ({{DQ4 Chapters 5 & 6}}) <br> [[Pharos Beacon]] ({{DQ4 Chapters 5 & 6}}) | |locations=[[Endor]] region ({{DQ4 Chapter 2}})<br>[[Last Chance Saloon]] region ({{DQ4 Chapters 5 & 6}}) <br> [[Pharos Beacon]] ({{DQ4 Chapters 5 & 6}}) | ||
| Line 140: | Line 140: | ||
|ds-mobile-sprites=[[File:Restless armour1.png]] | |ds-mobile-sprites=[[File:Restless armour1.png]] | ||
}} | }} | ||
Though present in the original game, Restless armours couldn't be [[Restless armour (Recruit)|recruited]] until the remakes. In all versions of the game, there is a cursed suit of armour with the same name, which transforms the wearer into the | Though present in the original game, Restless armours couldn't be [[Restless armour (Recruit)|recruited]] until the remakes. | ||
In all versions of the game, there is a cursed suit of armour with the same name, which transforms the wearer into the {{MFamilies}} until it is removed through benediction at a [[church]]. The {{Attack}} stat becomes 69, {{Defence}} 54, and {{Agility}} 43, and will not increase upon leveling up until removed. | |||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
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|bestiaryNumber=#067 | |bestiaryNumber=#067 | ||
|family={{Material}} | |family={{Material}} | ||
|description=The angry soul of a dead swordsman inhabiting an empty suit of armour. Occasionally summons | |description=The angry soul of a dead swordsman inhabiting an empty suit of armour. Occasionally summons [[healslime]]s to assist it in battle. | ||
|spells=None | |spells=None | ||
|skills={{Desperate attack}}<br>Calls for backup ([[Healslime]]) | |skills={{Desperate attack}}<br>Calls for backup ([[Healslime]]) | ||
| Line 188: | Line 190: | ||
|remake-changes=None | |remake-changes=None | ||
}} | }} | ||
A Restless armour is seen as a resident of [[Tryan Gully]]. It informs the {{Hero 8}} and {{Party 8}} that upon Rhapthorne's failed conquest of the [[World of Light]], that the Lord of Darkness was imprisoned by the [[Seven Sages]] under a rock [[Neos|somewhere]]. | |||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
| Line 233: | Line 237: | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
Restless armours began appearing from Version 2 of the game onward, being first encountered in the False Renshinda and can also be [[Monster_recruitment#Dragon_Quest_X|recruited]] by [[Item Master]]s. As always, they are able to land | Restless armours began appearing from Version 2 of the game onward, being first encountered in the False Renshinda and can also be [[Monster_recruitment#Dragon_Quest_X|recruited]] by [[Item Master]]s. As always, they are able to land {{Desperate attack}}s and can call for back up from [[Healslime]]s, as well as gaining the ability to perform [[Armour Harmer]]. Starting with Version 2.2, restless armours gained a [[Rarefied monster|rarefied]] version in the form of the [[Schwarzchuld]]. | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
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|gold=40 | |gold=40 | ||
|spells=None | |spells=None | ||
|skills=Blocks attacks with its shield<br>{{Desperate attack}}<br>Calls for backup (Healslime) | |skills=Blocks attacks with its shield.<br>{{Desperate attack}}<br>Calls for backup. (Healslime) | ||
|items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}} | |items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}} | ||
|locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (first act)<br>[[Laguna di Gondolia]] (first act, night only) | |locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (first act)<br>[[Laguna di Gondolia]] (first act, night only) | ||
| Line 300: | Line 304: | ||
|gold=295 | |gold=295 | ||
|spells=None | |spells=None | ||
|skills=Blocks attacks with its shield<br>{{Desperate attack}}<br>Calls for backup ([[Cureslime]]) | |skills=Blocks attacks with its shield.<br>{{Desperate attack}}<br>Calls for backup. ([[Cureslime]]) | ||
|items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}} | |items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}} | ||
|locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act) | |locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act) | ||
| Line 488: | Line 492: | ||
|bestiary=#440 | |bestiary=#440 | ||
|rank=<big><big>'''F'''</big></big> | |rank=<big><big>'''F'''</big></big> | ||
|in-game-description=Suits of armour brought to life by the souls of soldiers slaughtered by | |in-game-description=Suits of armour brought to life by the souls of soldiers slaughtered by {{MFamilies}}s. Cruelly cursed to fight on forever, blissfully unaware that they're already dead | ||
|talents=[[Breath Taker]] (lv. 1)<br>[[Defence Booster|Defence Booster I]] (lv. 20)<br>[[Zam Ward]] (lv. 40) | |talents=[[Breath Taker]] (lv. 1)<br>[[Defence Booster|Defence Booster I]] (lv. 20)<br>[[Zam Ward]] (lv. 40) | ||
|traits=[[Miraculous Touch]] (lv. 1)<br>[[Defensive Impulse]] (lv. 20)<br>[[Snappy Comeback]] (lv. 40) | |traits=[[Miraculous Touch]] (lv. 1)<br>[[Defensive Impulse]] (lv. 20)<br>[[Snappy Comeback]] (lv. 40) | ||
| Line 558: | Line 562: | ||
|bestiaryNumber=#29 | |bestiaryNumber=#29 | ||
|family={{Material}} | |family={{Material}} | ||
|trivia=They sulk the plains from dawn till dusk<br>They really are | |trivia=They sulk the plains from dawn till dusk<br>They really are {{MFamilies}}s, not just a husk<br>They polish their armour to ward off the rust | ||
|food=[[File:Regenerice icon.png|link=Regenerice|50px]][[File:Reheated regenerice icon.png|link=Reheated regenerice|70px]][[File:Stimulating soda DQTR icon.png|link=Stimulating soda|50px]][[File:Overstimulating soda DQTR icon.png|link=Overstimulating soda|70px]] | |food=[[File:Regenerice icon.png|link=Regenerice|50px]][[File:Reheated regenerice icon.png|link=Reheated regenerice|70px]][[File:Stimulating soda DQTR icon.png|link=Stimulating soda|50px]][[File:Overstimulating soda DQTR icon.png|link=Overstimulating soda|70px]] | ||
|habitats=[[The Paternoggin]]<br>[[The Snarl]] | |habitats=[[The Paternoggin]]<br>[[The Snarl]] | ||
| Line 629: | Line 633: | ||
|bskill2=[[Blast Slash]]{{tt|*|Level 16}} | |bskill2=[[Blast Slash]]{{tt|*|Level 16}} | ||
|bskill3='''Talent Blossoming''': [[Unbridled Blade]] | |bskill3='''Talent Blossoming''': [[Unbridled Blade]] | ||
|askill1=Bang-type Physical Potency +5%/Stats Up | |askill1=[[Bang]]-type Physical Potency +5%/Stats Up | ||
|askill2=Frizz Res +25/Stats Up | |askill2=[[Frizz]] Res +25/Stats Up | ||
|askill3=Blast Slash Potency +5%/Stats Up<br>Unbridled Blade Potency +5% | |askill3=[[Blast Slash]] Potency +5%/Stats Up<br>[[Unbridled Blade]] Potency +5% | ||
|askill4=Sizz Res +25/Stats Up | |askill4=[[Sizz]] Res +25/Stats Up | ||
|askill5=Blast Slash Potency +5%/Stats Up<br>Unbridled Blade Potency +5% | |askill5=[[Blast Slash]] Potency +5%/Stats Up<br>[[Unbridled Blade]] Potency +5% | ||
|lperk1=N/a | |lperk1=N/a | ||
|bperk1=ATK +3 | |bperk1={{ATK}} +3 | ||
|bperk2=Blast Slash Potency +2% | |bperk2=[[Blast Slash]] Potency +2% | ||
|bperk3=N/a | |bperk3=N/a | ||
|aperk1='''Bang-type Physical Potency +5%''': Raises Bang-type physical potency by 5%. | |aperk1='''[[Bang]]-type Physical Potency +5%''': Raises [[Bang]]-type physical potency by 5%. | ||
|frizz-resist=Half Res | |frizz-resist=Half Res | ||
|sizz-resist=Half Res | |sizz-resist=Half Res | ||
| Line 668: | Line 672: | ||
|it=Armatura killer (''VIII'' only)<br>Armatura assassina (''IX'' onward)|it-meaning=Italian for "assassin armour". | |it=Armatura killer (''VIII'' only)<br>Armatura assassina (''IX'' onward)|it-meaning=Italian for "assassin armour". | ||
}} | }} | ||
==Similar species== | |||
*[[Deserted armour]] | |||
*[[Gyldenbritches]] | |||
*[[Infernal armour]] | |||
*[[IronNite]] | |||
*[[Lethal armour]] | |||
*[[Robbin' 'oodlum]] | |||
*[[Roseguardin]] | |||
*[[Schwarzchuld]] | |||
*[[Tanzaknight]] | |||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
Restless Armour Famicom.png|{{Famicom}} art. | Restless Armour Famicom.png|{{Famicom}} art. | ||
DQ_IV_Android_Estark%27s_Crypt_10.jpg|A Restless armour with {{Psaro C}} in [[Estark's Crypt]] in {{IV}}. | DQ_IV_Android_Estark%27s_Crypt_10.jpg|A Restless armour with {{Psaro C}} in [[Estark's Crypt]] in {{IV}}. ([[Cell phone]]) | ||
DQ_IV_Android_Estark%27s_Crypt_11.jpg| | DQ_IV_Android_Estark%27s_Crypt_11.jpg| | ||
DQ_IV_Android_Estark%27s_Crypt_12.jpg|Leaving. | DQ_IV_Android_Estark%27s_Crypt_12.jpg|Leaving. ([[Cell phone]]) | ||
DQ VIII Android Tryan Gully 23.jpg|Residential Restless armour in [[Tryan Gully]] from {{VIII}}. ([[Cell phone]]) | |||
DQX Samayo Yoroi.jpg|A Restless armour in {{X}}. | DQX Samayo Yoroi.jpg|A Restless armour in {{X}}. | ||
DQXI Restless armour.jpg|{{XI}} polygon model. | DQXI Restless armour.jpg|{{XI}} polygon model. | ||
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DQTCG Simon.png|''DQ'' Trading Card Game monster companion card. | DQTCG Simon.png|''DQ'' Trading Card Game monster companion card. | ||
</gallery></center> | </gallery></center> | ||
[[Category:Dragon Quest III enemies]] | [[Category:Dragon Quest III enemies]] | ||
Revision as of 06:03, 28 May 2024
| Dragon Quest monster | |
|---|---|
| Restless armour | |
Art by Akira Toriyama | |
| Japanese | さまようよろい |
| Romaji | Samayō yoroi |
| First appearance | Dragon Quest III |
| Old localisation | Rogue Knight (III NES and IV NES) RogueNite (III GBC, Torneko: The Last Hope, Monsters, and Monsters 2) |
The Restless armour is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest III, it is an empty suit of armour that has taken on a life of its own.
Characteristics
Restless armours are simple bluish-grey suits of armour armed with a sword and shield. They are the souls of swordsmen who have returned to the mortal realm by possessing suits of armour to continue fighting, though some spin-offs ignore this established notion and have fun alluding to what could really be inside the plates of steel. In some games, they are even considered Undead due to being possessed by restless souls.
Typically a physical powerhouse, restless armours will strike with their swords and occasionally deliver critical blows, regularly depicted as a full-force swing after the restless armour's upper body winds back at the waist. While usually without magical abilities, they can often call Healslimes into the battle to undo any damage taken.
Restless armours have been shown to speak with a degree of nobility to their words, as one might expect of a knight. Their speech also tends to be interrupted by sudden 'clank!'s, possibly from their visors falling down or maybe simply due to their being nothing but clattering armour.
Appearances
Dragon Quest III: The Seeds of Salvation
Dragon Quest IV: Chapters of the Chosen
A Restless armour NPC appears at the end of Estark's Crypt along with Psaro after the defeat of Estark by the party, with Psaro shocked at what he saw. After a Minidemon tells Psaro about Rose's kidnapping, they leave the crypt. It does not have any dialogue in those cutscenes.
Dragon Quest V: Hand of the Heavenly Bride
Though present in the original game, Restless armours couldn't be recruited until the remakes.
In all versions of the game, there is a cursed suit of armour with the same name, which transforms the wearer into the monster until it is removed through benediction at a church. The Attack stat becomes 69, Defence 54, and Agility 43, and will not increase upon leveling up until removed.
Dragon Quest VIII: Journey of the Cursed King
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||||||
| Bestiary No. | Family | |||||
| #067 | Material | |||||
| Experience | Gold | HP | MP | |||
| 74 | 13 | 61 | 0 | |||
| Attack | Defense | Agility | Evasion | |||
| 73 | 70 | 48 | 1⁄64 | |||
| In-Game Description | The angry soul of a dead swordsman inhabiting an empty suit of armour. Occasionally summons healslimes to assist it in battle. |
| Spell(s) | None |
| Skill(s) | Desperate attack Calls for backup (Healslime) |
| Location(s) | Swordsman's Labyrinth |
| Item(s) Dropped | Iron shield1⁄64 Iron armour1⁄128 |
| Attack Resistance | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| 0% | 0% | 0% | 0% |
| Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
Woosh Resistance * |
| 0% | 0% | 0% | 0% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | Whack Resistance * |
| 50% | 0% | 100% | 100% |
| Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance * |
| 100% | 15% | 100% | 50% |
| Paralysis Resistance * | Poison Resistance * | Snooze resistance * | Stun Resistance * |
| 15% | 0% | 50% | 50% |
| Sap Resistance * | |||
| 15% | |||
| Army Resistance * | |||
| 50% | |||
A Restless armour is seen as a resident of Tryan Gully. It informs the Hero and party that upon Rhapthorne's failed conquest of the World of Light, that the Lord of Darkness was imprisoned by the Seven Sages under a rock somewhere.
Dragon Quest IX: Sentinels of the Starry Skies
Dragon Quest X
Restless armours began appearing from Version 2 of the game onward, being first encountered in the False Renshinda and can also be recruited by Item Masters. As always, they are able to land Desperate attacks and can call for back up from Healslimes, as well as gaining the ability to perform Armour Harmer. Starting with Version 2.2, restless armours gained a rarefied version in the form of the Schwarzchuld.
Dragon Quest XI: Echoes of an Elusive Age
Vicious
Torneko: The Last Hope
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This article is a stub. You can help by expanding it. |
Dragon Quest Monsters
| Sprite | Level cap * | HP growth | MP growth |
![]() |
45 | 2/5 | 1/5 |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 2/5 | 2/5 | 4/5 | 5/5 |
| Family | Material |
| In-game description | Life was brought to this armor & it roams for prey |
| Abilities | Heal, MetalCut, EvilSlash |
| Habitat | Medal Man's Gate |
| Breeding chart | Material family x Zombie family |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| None | None | None | None |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| Strong | Strong | None | None |
| Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
| None | None | None | None |
| Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
| Immune | Immune | Weak | Weak |
| Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
| Weak | Weak | Weak | None |
| Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
| None | None | None | None |
| Decelerate Resistance * | Curse Resistance | ||
| None | Weak | ||
Dragon Quest Monsters 2
| Sprite | Level cap * | HP growth | MP growth |
![]() |
45 | 5/10 | 3/10 |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 5/10 | 6/10 | 4/10 | 6/10 |
| Family | Material |
| In-game description | Doomed to wander and roam forever. |
| Abilities | Heal, MetalCut, EvilSlash |
| Habitat | Ice World |
| Breeding chart | Material family x Zombie family |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| None | None | None | None |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| Strong | Strong | None | None |
| Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
| Strong | None | None | None |
| Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
| None | Immune | Immune | Weak |
| Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
| Weak | Weak | Weak | Weak |
| Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
| None | None | None | None |
| Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
| None | None | Weak | |
Dragon Quest Monsters: Caravan Heart
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This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker
| Restless armour | |
|---|---|
| Family | Undead |
| Rank | C |
| Description | The soul inside the armour searches for something it lost long ago. |
| Weapons | Swords, Spears, Axes, Staves |
| Traits | Psycho |
| Resistances | Whackproof |
| Skill | Anti-dragon, Attack Boost |
| Location | Celeste Isle (Night) |
| Breeding chart | Walking corpse x Mecha-mynah |
Dragon Quest Monsters: Joker 2
| Restless armour | |
|---|---|
| Family | Undead |
| Rank | C |
| Size | S |
| Weapons | Swords, Axes, Spears, Staves |
| Traits | Psycho, Crafty Donker |
| Resistances | Immune to Blade Blunter and Whack |
| Skill | Anti-dragon |
| Location | Bemusoleum |
| Breeding chart | Walking corpse x King kelp Bona constrictor x Merman |
Dragon Quest Monsters: Terry's Wonderland 3D
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This article is a stub. You can help by expanding it. |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key
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This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 3
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This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark Prince
| Icon | Family | Max HP | Max MP |
| 1,330 | 360 | ||
| Max Attack | Max Defence | Max Agility | Max Wisdom |
| 580 | 690 | 470 | 430 |
| Bestiary No. | #440 |
| Rank | F |
| In-game description | Suits of armour brought to life by the souls of soldiers slaughtered by monsters. Cruelly cursed to fight on forever, blissfully unaware that they're already dead |
| Talents | Breath Taker (lv. 1) Defence Booster I (lv. 20) Zam Ward (lv. 40) |
| Guaranteed traits | Miraculous Touch (lv. 1) Defensive Impulse (lv. 20) Snappy Comeback (lv. 40) |
| Large-size exclusive traits | Tactical Genius (lv. 1) Static Discharge (lv. 1) Crafty Devil (lv. 60) |
| Habitat | Circle of Fortitude - Lower Echelon ( Fort Nox |
| Items | Magic water (Common) Stardust earrings (Rare) |
| Synthesis chart | |
| Notable synthesis | |
| Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
| -25% | 0% | 0% | 50% |
| Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
| 0% | 50% | 25% | 50% |
| Dark Resistance * | Antimagic Resistance * | Bedazzlement Resistance * | Confusion Resistance * |
| 0% | 0% | -25% | 0% |
| Debilitation Resistance* | MP Absorption Resistance * | Paralysis Resistance * | Poison Resistance * |
| 0% | 50% | 50% | 50% |
| Sleep Resistance * | Stun Resistance * | ||
| 0% | 0% | ||
| Instant Death Resistance * | |||
| 25% | |||
Dragon Quest Heroes: Rocket Slime
Restless armours first appear and can only be found in the game's final area, the Flying Clawtress. They can use their shields to block frontal attacks, though being struck once from behind will cause them to drop it and lose their defensive prowess. A Restless armour defeated outside of a tank battle will always drop a Steel broadsword if a lucky bag isn't produced.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
| Model | Experience | Gold |
| 30 | 25g |
| List No. | #014 |
| Field Notes | Armour animated by the souls of slain swordsmen. Their skill with sword and shield was honed over countless clashes. They share a rich rapport with healslimes, whose reparatory powers they rely upon in the all-consuming chaos of combat. |
| Location(s) | Arba Castle (Hero), Caliburgh (Captain), Colissea (Recruit, Captain), Colissean Desert (Recruit, Captain), Sylvea (Recruit, Captain) |
| Item(s) Dropped | Evencloth, Iron ore, Classic adamant pendant recipe, Luxury adamant pendant recipe |
Dragon Quest Heroes II
| Model | Experience | Gold | Marked Version? |
| 88 | 45g | Yes |
| List No. | #040 |
| Field Notes | Armour animated by the souls of slain swordsmen. Their skill with sword and shield was honed over countless clashes. They share a rich rapport with healslimes, whose reparatory powers they rely upon in the all-consuming chaos of combat. |
| Location(s) | The Lumberlands, The Battle of Ingenia |
| Item(s) Dropped | Iron ore, Ruby of protection |
Dragon Quest Treasures
| Portrait | Forte | Treasure Capacity | Safekeeping Score |
| 3 | 95% | ||
| Bestiary no. | #29 |
| Family | Material |
| Trivia | They sulk the plains from dawn till dusk They really are monsters, not just a husk They polish their armour to ward off the rust |
| Favorite foods | |
| Habitats | The Paternoggin The Snarl |
| Item(s) dropped |
| Starting HP | Starting MP | Starting Strength |
| 50 | 10 | 22 |
| Starting Defence | Starting Deftness | Starting magic |
| 16 | 15 | 10 |
| Max HP | Max MP | Max Strength |
| 853 | 265 | 426 |
| Max Defence | Max Deftness | Max magic |
| 443 | 370 | 323 |
| First | Second | Third |
| Aqua Slash | Buckler Bash | Doughty Defence |
| Fourth | Fifth | Sixth |
| Flame Slash | Pearly Gates | Spinning Slash |
| Name | Target(s) | Element |
| Gigagash | Area | Light & Slash |
| First | Second | ||
| Glutton for Punishment | Paragon | ||
| Third | Fourth | ||
| Shiny Skin | Spiky Skin | ||
| Fifth | |||
| Thick Skin | |||
| Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
| Strong | Normal | Normal | Weak |
| Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Gravity Resistance * |
| Strong | Normal | Normal | Normal |
| Light Resistance * | Dark Resistance * | Slash Resistance | Impact Resistance |
| Weak | Strong | Normal | Weak |
| Piercing Resistance | Sleep Resistance | Stun Resistance | Poison Resistance |
| Normal | Normal | Weak | Very strong |
| Debilitation Resistance * | |||
| Normal | |||
Dragon Quest Tact
Restless armour appears as a C-rank monster of the Inorganic family. It can be recruited from Chapter 11, Episode 1: Cosgrove's Breakdown and Chapter 12, Episode 2: Should We Be Grateful? and it can participate in the Battle Roads of the Golem, Kon the Knight, and Gyldenbritches as a party member.
| Family | Rank | Role | ||
Inorganic |
Debuff |
|||
| Max Level | HP | MP | Move | |
| 115 | 733 | 195 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 333 | 325 | 187 | 187 | 20 |
| First | Second | Third | ||
| Heart Breaker | Blast Slash* | Talent Blossoming: Unbridled Blade | ||
| First | Second | Third |
| Bang-type Physical Potency +5%/Stats Up | Frizz Res +25/Stats Up | Blast Slash Potency +5%/Stats Up Unbridled Blade Potency +5% |
| Fourth | Fifth | |
| Sizz Res +25/Stats Up | Blast Slash Potency +5%/Stats Up Unbridled Blade Potency +5% |
|
| First | |
| N/a | |
| First | Second | Third |
| ATK +3 | Blast Slash Potency +2% | N/a |
| First | |
| Bang-type Physical Potency +5%: Raises Bang-type physical potency by 5%. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Half Res | Half Res | Normal | Very Weak | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Normal | Very Weak | Normal | Normal | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Immune | Normal | Normal | Half Res | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Super Weak | Normal | Normal | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Half Res | Super Weak | Normal |
In Other Languages
Similar species
- Deserted armour
- Gyldenbritches
- Infernal armour
- IronNite
- Lethal armour
- Robbin' 'oodlum
- Roseguardin
- Schwarzchuld
- Tanzaknight
Gallery
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Famicom art.
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Leaving. (Cell phone)
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A Restless armour in X.
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XI polygon model.
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A Vicious restless armour.
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Monster Battle Road Victory cut-in.
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Slime MoriMori Dragon Quest.
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Fort Knight tank in Rocket Slime.
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DQM1·2 sprite
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Caravan Heart sprite.
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Joker model.
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LINE sticker
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Appearance in Stars.
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Rivals card.
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A Restless armour enjoying the Arena fight with a Healslime, Magus, Ursa minor, and a King bubble slime
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Metallic Monsters Gallery.
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DQ Trading Card
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DQ Trading Card Game monster companion card.
- Pages with broken file links
- Stubs
- Dragon Quest III enemies
- Dragon Quest IV enemies
- Dragon Quest V enemies
- Dragon Quest VIII enemies
- Dragon Quest IX enemies
- Dragon Quest XI enemies
- Torneko: The Last Hope enemies
- Young Yangus and the Mysterious Dungeon enemies
- Dragon Quest Monster Battle Road Victory enemies
- Dragon Quest Monsters enemies
- Dragon Quest Monsters 2 enemies
- Dragon Quest Monsters: Caravan Heart enemies
- Dragon Quest Monsters: Joker enemies
- Dragon Quest Monsters: Joker 2 enemies
- Dragon Quest Monsters: Terry's Wonderland 3D enemies
- Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies
- Dragon Quest Monsters: Joker 3 enemies
- Dragon Quest Monsters: The Dark Prince enemies
- Dragon Quest Monsters: Super Light enemies
- Dragon Quest Swords enemies
- Dragon Quest Heroes enemies
- Dragon Quest Heroes II enemies
- Dragon Quest Treasures enemies
- Dragon Quest: Monster Battle Scanner enemies
- Dragon Quest of the Stars enemies
- Dragon Quest Rivals enemies
- Dragon Quest Walk enemies
- Dragon Quest Tact monsters
- A Hero's Bonds enemies
- Dragon Quest Keshi Keshi enemies










