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<center><small>''For the cursed suit of armour from {{Dragon Quest V}}, see [[Restless armour (Equipment)]].''</small></center>
<center><small>''For the cursed suit of armour from'' {{Dragon Quest V}}, ''see [[Restless armour (Equipment)]].''</small></center>
{{Monster Infobox
{{Monster Infobox
|name=Restless armour
|name=Restless armour
Line 6: Line 6:
|image=[[Image:DQVIII Restless Armour.png|300px|center]]
|image=[[Image:DQVIII Restless Armour.png|300px|center]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|old=Rogue Knight (''DQ III'' NES and ''DQ IV'' NES)<br>RogueNite (''DQ III'' GBC, ''Torneko: The Last Hope'', ''DQM'', and ''DQM2'')
|old=Rogue Knight ({{III}} {{NES}} and {{IV}} {{NES}})<br>RogueNite ({{III}} {{GBC}}, ''Torneko: The Last Hope'', {{Monsters}}, and {{Monsters 2}})
|firstappear={{Dragon Quest III}}
|firstappear={{Dragon Quest III}}
}}
}}
Line 13: Line 13:


==Characteristics==
==Characteristics==
Restless armours are simple bluish-grey [[Material family|suits of armour]] armed with a [[Sword Weapon Family|sword]] and [[shield]]. They are the souls of swordsmen who have returned to the mortal realm by possessing suits of armour to continue fighting, though some spin-offs ignore this established notion and have fun alluding to what could really be inside the plates of steel. In some games, they are even considered [[Undead family|undead]] due to being possessed by restless souls.
Restless armours are simple bluish-grey [[Material family|suits of armour]] armed with a [[Sword Weapon Family|sword]] and [[shield]]. They are the souls of swordsmen who have returned to the mortal realm by possessing suits of armour to continue fighting, though some spin-offs ignore this established notion and have fun alluding to what could really be inside the plates of steel. In some games, they are even considered {{Undead}} due to being possessed by restless souls.


Typically a physical powerhouse, restless armours will strike with their swords and occasionally deliver critical blows, regularly depicted as a full-force swing after the restless armour's upper body winds back at the waist. While usually without magical abilities, they can often call [[Healslime]]s into the battle to undo any damage taken.
Typically a physical powerhouse, restless armours will strike with their swords and occasionally deliver critical blows, regularly depicted as a full-force swing after the restless armour's upper body winds back at the waist. While usually without magical abilities, they can often call [[Healslime]]s into the battle to undo any damage taken.
Line 36: Line 36:
|agility=10
|agility=10
|spells=None
|spells=None
|skills={{Desperate attack}}<br>Calls for backup ([[Healslime]])
|skills={{Desperate attack}}<br>Calls for backup. ([[Healslime]])
|item=[[Copper sword]]{{fraction|1|64}}
|item=[[Copper sword]]{{fraction|1|64}}
|locations=[[Romaria]] region<br>[[Gaia's Navel]]
|locations=[[Romaria]] region<br>[[Gaia's Navel]]
Line 74: Line 74:
|gold=49
|gold=49
|spells=None
|spells=None
|skills=Calls for backup ([[Healslime]])<br>{{Desperate attack}}
|skills=Calls for backup. ([[Healslime]])<br>{{Desperate attack}}
|item=[[Chain mail]]({{fraction|1|128}})
|item=[[Chain mail]]({{fraction|1|128}})
|locations=[[Endor]] region ({{DQ4 Chapter 2}})<br>[[Last Chance Saloon]] region ({{DQ4 Chapters 5 & 6}}) <br> [[Pharos Beacon]] ({{DQ4 Chapters 5 & 6}})
|locations=[[Endor]] region ({{DQ4 Chapter 2}})<br>[[Last Chance Saloon]] region ({{DQ4 Chapters 5 & 6}}) <br> [[Pharos Beacon]] ({{DQ4 Chapters 5 & 6}})
Line 140: Line 140:
|ds-mobile-sprites=[[File:Restless armour1.png]]
|ds-mobile-sprites=[[File:Restless armour1.png]]
}}
}}
Though present in the original game, Restless armours couldn't be [[Restless armour (Recruit)|recruited]] until the remakes. In all versions of the game, there is a cursed suit of armour with the same name, which transforms the wearer into the monster until it is removed through benediction at a church. The {{Attack}} stat becomes 69, {{Defence}} 54, and {{Agility}} 43, and will not increase upon leveling up until removed.
Though present in the original game, Restless armours couldn't be [[Restless armour (Recruit)|recruited]] until the remakes.
 
In all versions of the game, there is a cursed suit of armour with the same name, which transforms the wearer into the {{MFamilies}} until it is removed through benediction at a [[church]]. The {{Attack}} stat becomes 69, {{Defence}} 54, and {{Agility}} 43, and will not increase upon leveling up until removed.


==={{DQ8}}===
==={{DQ8}}===
Line 157: Line 159:
|bestiaryNumber=#067
|bestiaryNumber=#067
|family={{Material}}
|family={{Material}}
|description=The angry soul of a dead swordsman inhabiting an empty suit of armour. Occasionally summons healslimes to assist it in battle.
|description=The angry soul of a dead swordsman inhabiting an empty suit of armour. Occasionally summons [[healslime]]s to assist it in battle.
|spells=None
|spells=None
|skills={{Desperate attack}}<br>Calls for backup ([[Healslime]])
|skills={{Desperate attack}}<br>Calls for backup ([[Healslime]])
Line 188: Line 190:
|remake-changes=None
|remake-changes=None
}}
}}
A Restless armour is seen as a resident of [[Tryan Gully]].  It informs the {{Hero 8}} and {{Party 8}} that upon Rhapthorne's failed conquest of the [[World of Light]], that the Lord of Darkness was imprisoned by the [[Seven Sages]] under a rock [[Neos|somewhere]].


==={{DQ9}}===
==={{DQ9}}===
Line 233: Line 237:


==={{DQ10}}===
==={{DQ10}}===
Restless armours began appearing from Version 2 of the game onward, being first encountered in the False Renshinda and can also be [[Monster_recruitment#Dragon_Quest_X|recruited]] by [[Item Master]]s. As always, they are able to land [[desperate attack]]s and can call for back up from [[Healslime]]s, as well as gaining the ability to perform [[Armour Harmer]]. Starting with Version 2.2, restless armours gained a [[Rarefied monster|rarefied]] version in the form of the [[Schwarzchuld]].
Restless armours began appearing from Version 2 of the game onward, being first encountered in the False Renshinda and can also be [[Monster_recruitment#Dragon_Quest_X|recruited]] by [[Item Master]]s. As always, they are able to land {{Desperate attack}}s and can call for back up from [[Healslime]]s, as well as gaining the ability to perform [[Armour Harmer]]. Starting with Version 2.2, restless armours gained a [[Rarefied monster|rarefied]] version in the form of the [[Schwarzchuld]].


==={{DQ11}}===
==={{DQ11}}===
Line 252: Line 256:
|gold=40
|gold=40
|spells=None
|spells=None
|skills=Blocks attacks with its shield<br>{{Desperate attack}}<br>Calls for backup (Healslime)
|skills=Blocks attacks with its shield.<br>{{Desperate attack}}<br>Calls for backup. (Healslime)
|items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}}
|items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}}
|locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (first act)<br>[[Laguna di Gondolia]] (first act, night only)
|locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (first act)<br>[[Laguna di Gondolia]] (first act, night only)
Line 300: Line 304:
|gold=295
|gold=295
|spells=None
|spells=None
|skills=Blocks attacks with its shield<br>{{Desperate attack}}<br>Calls for backup ([[Cureslime]])
|skills=Blocks attacks with its shield.<br>{{Desperate attack}}<br>Calls for backup. ([[Cureslime]])
|items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}}
|items=[[Iron broadsword]]{{fraction|1|128}}<br>[[Iron armour]]{{fraction|1|128}}
|locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act)
|locations=[[Gallopolis Region|Gallopolis Region - Celestial Sands]] (second act)<br>[[The Cruel Crypt|The Disciple's Trial - The Cruel Crypt]] (third act)
Line 488: Line 492:
|bestiary=#440
|bestiary=#440
|rank=<big><big>'''F'''</big></big>
|rank=<big><big>'''F'''</big></big>
|in-game-description=Suits of armour brought to life by the souls of soldiers slaughtered by monsters. Cruelly cursed to fight on forever, blissfully unaware that they're already dead
|in-game-description=Suits of armour brought to life by the souls of soldiers slaughtered by {{MFamilies}}s. Cruelly cursed to fight on forever, blissfully unaware that they're already dead
|talents=[[Breath Taker]] (lv. 1)<br>[[Defence Booster|Defence Booster I]] (lv. 20)<br>[[Zam Ward]] (lv. 40)
|talents=[[Breath Taker]] (lv. 1)<br>[[Defence Booster|Defence Booster I]] (lv. 20)<br>[[Zam Ward]] (lv. 40)
|traits=[[Miraculous Touch]] (lv. 1)<br>[[Defensive Impulse]] (lv. 20)<br>[[Snappy Comeback]] (lv. 40)
|traits=[[Miraculous Touch]] (lv. 1)<br>[[Defensive Impulse]] (lv. 20)<br>[[Snappy Comeback]] (lv. 40)
Line 558: Line 562:
|bestiaryNumber=#29
|bestiaryNumber=#29
|family={{Material}}
|family={{Material}}
|trivia=They sulk the plains from dawn till dusk<br>They really are monsters, not just a husk<br>They polish their armour to ward off the rust
|trivia=They sulk the plains from dawn till dusk<br>They really are {{MFamilies}}s, not just a husk<br>They polish their armour to ward off the rust
|food=[[File:Regenerice icon.png|link=Regenerice|50px]][[File:Reheated regenerice icon.png|link=Reheated regenerice|70px]][[File:Stimulating soda DQTR icon.png|link=Stimulating soda|50px]][[File:Overstimulating soda DQTR icon.png|link=Overstimulating soda|70px]]
|food=[[File:Regenerice icon.png|link=Regenerice|50px]][[File:Reheated regenerice icon.png|link=Reheated regenerice|70px]][[File:Stimulating soda DQTR icon.png|link=Stimulating soda|50px]][[File:Overstimulating soda DQTR icon.png|link=Overstimulating soda|70px]]
|habitats=[[The Paternoggin]]<br>[[The Snarl]]
|habitats=[[The Paternoggin]]<br>[[The Snarl]]
Line 629: Line 633:
|bskill2=[[Blast Slash]]{{tt|*|Level 16}}
|bskill2=[[Blast Slash]]{{tt|*|Level 16}}
|bskill3='''Talent Blossoming''': [[Unbridled Blade]]
|bskill3='''Talent Blossoming''': [[Unbridled Blade]]
|askill1=Bang-type Physical Potency +5%/Stats Up
|askill1=[[Bang]]-type Physical Potency +5%/Stats Up
|askill2=Frizz Res +25/Stats Up
|askill2=[[Frizz]] Res +25/Stats Up
|askill3=Blast Slash Potency +5%/Stats Up<br>Unbridled Blade Potency +5%
|askill3=[[Blast Slash]] Potency +5%/Stats Up<br>[[Unbridled Blade]] Potency +5%
|askill4=Sizz Res +25/Stats Up
|askill4=[[Sizz]] Res +25/Stats Up
|askill5=Blast Slash Potency +5%/Stats Up<br>Unbridled Blade Potency +5%
|askill5=[[Blast Slash]] Potency +5%/Stats Up<br>[[Unbridled Blade]] Potency +5%
|lperk1=N/a
|lperk1=N/a
|bperk1=ATK +3
|bperk1={{ATK}} +3
|bperk2=Blast Slash Potency +2%
|bperk2=[[Blast Slash]] Potency +2%
|bperk3=N/a
|bperk3=N/a
|aperk1='''Bang-type Physical Potency +5%''': Raises Bang-type physical potency by 5%.
|aperk1='''[[Bang]]-type Physical Potency +5%''': Raises [[Bang]]-type physical potency by 5%.
|frizz-resist=Half Res
|frizz-resist=Half Res
|sizz-resist=Half Res
|sizz-resist=Half Res
Line 668: Line 672:
|it=Armatura killer (''VIII'' only)<br>Armatura assassina (''IX'' onward)|it-meaning=Italian for "assassin armour".
|it=Armatura killer (''VIII'' only)<br>Armatura assassina (''IX'' onward)|it-meaning=Italian for "assassin armour".
}}
}}
==Similar species==
*[[Deserted armour]]
*[[Gyldenbritches]]
*[[Infernal armour]]
*[[IronNite]]
*[[Lethal armour]]
*[[Robbin' 'oodlum]]
*[[Roseguardin]]
*[[Schwarzchuld]]
*[[Tanzaknight]]


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Restless Armour Famicom.png|{{Famicom}} art.
Restless Armour Famicom.png|{{Famicom}} art.
DQ_IV_Android_Estark%27s_Crypt_10.jpg|A Restless armour with {{Psaro C}} in [[Estark's Crypt]] in {{IV}}.
DQ_IV_Android_Estark%27s_Crypt_10.jpg|A Restless armour with {{Psaro C}} in [[Estark's Crypt]] in {{IV}}. ([[Cell phone]])
DQ_IV_Android_Estark%27s_Crypt_11.jpg|
DQ_IV_Android_Estark%27s_Crypt_11.jpg|
DQ_IV_Android_Estark%27s_Crypt_12.jpg|Leaving.
DQ_IV_Android_Estark%27s_Crypt_12.jpg|Leaving. ([[Cell phone]])
DQ VIII Android Tryan Gully 23.jpg|Residential Restless armour in [[Tryan Gully]] from {{VIII}}. ([[Cell phone]])
DQX Samayo Yoroi.jpg|A Restless armour in {{X}}.
DQX Samayo Yoroi.jpg|A Restless armour in {{X}}.
DQXI Restless armour.jpg|{{XI}} polygon model.
DQXI Restless armour.jpg|{{XI}} polygon model.
Line 697: Line 713:
DQTCG Simon.png|''DQ'' Trading Card Game monster companion card.
DQTCG Simon.png|''DQ'' Trading Card Game monster companion card.
</gallery></center>
</gallery></center>
==Similar species==
*[[Deserted armour]]
*[[Gyldenbritches]]
*[[Infernal armour]]
*[[IronNite]]
*[[Lethal armour]]
*[[Robbin' 'oodlum]]
*[[Roseguardin]]
*[[Schwarzchuld]]
*[[Tanzaknight]]


[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III enemies]]

Revision as of 06:03, 28 May 2024

For the cursed suit of armour from Dragon Quest V, see Restless armour (Equipment).

The Restless armour is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest III, it is an empty suit of armour that has taken on a life of its own.

Characteristics

Restless armours are simple bluish-grey suits of armour armed with a sword and shield. They are the souls of swordsmen who have returned to the mortal realm by possessing suits of armour to continue fighting, though some spin-offs ignore this established notion and have fun alluding to what could really be inside the plates of steel. In some games, they are even considered Undead due to being possessed by restless souls.

Typically a physical powerhouse, restless armours will strike with their swords and occasionally deliver critical blows, regularly depicted as a full-force swing after the restless armour's upper body winds back at the waist. While usually without magical abilities, they can often call Healslimes into the battle to undo any damage taken.

Restless armours have been shown to speak with a degree of nobility to their words, as one might expect of a knight. Their speech also tends to be interrupted by sudden 'clank!'s, possibly from their visors falling down or maybe simply due to their being nothing but clattering armour.

Appearances

Dragon Quest III: The Seeds of Salvation

Restless armour (さまようよろい Samayō yoroi)
Dragon Quest III: The Seeds of Salvation
Original (NES)
Bestiary No.
#028
Level
11
Gold
30
HP
55
MP
0
Attack
47
Defense
45 (50 in Remakes)
Agility
10
Evasion
064
Spell(s)
None
Skill(s)
Desperate attack
Calls for backup. (Healslime)
Location(s)
Romaria region
Gaia's Navel
Item Dropped
Copper sword164
Fire resistance *
25%
Crack resistance *
0%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
100%
Whack resistance *
100%
Kamikazee resistance
0%
Poof resistance
70%
Dazzle resistance
25%
Fizzle resistance
100%
Fuddle resistance
100%
Snooze resistance
70%
Deceleratle resistance *
0%
Sap resistance *
0%
Remakes sprites
SFC
GBC

Dragon Quest IV: Chapters of the Chosen

Restless armour (さまようよろい Samayō yoroi)
Dragon Quest IV: Chapters of the Chosen
Original (NES)
Bestiary No.
#043
Gold
49
HP
54
MP
0
Attack
45
Defence
43
Agility
25
Evasion
164
Spell(s)
None
Skill(s)
Calls for backup. (Healslime)
Desperate attack
Item Dropped
Chain mail(1128)
Frizz resistance *
25%
Sizz resistance *
0%
Bang resistance *
0%
Crack resistance *
75%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
0%
Kamikazee Bracer resistance
0%
Poof resistance
100%
Dazzle resistance
25%
Fizzle resistance
0%
Fuddle resistance
25%
Snooze resistance
25%
Sap resistance *
0%
Remakes (PSX, DS, Mobile)
Sprites
Notable Changes
None

A Restless armour NPC appears at the end of Estark's Crypt along with Psaro after the defeat of Estark by the party, with Psaro shocked at what he saw. After a Minidemon tells Psaro about Rose's kidnapping, they leave the crypt. It does not have any dialogue in those cutscenes.

Dragon Quest V: Hand of the Heavenly Bride

Restless armour (さまようよろい Samayō yoroi)
Dragon Quest V: Hand of the Heavenly Bride
Sprite
Bestiary No.
#062
Recruit Rate
164
Gold
35
HP
65
MP
0
Attack
72
Defence
64
Agility
41
Evasion
064
Spell(s)
None
Skill(s)
Calls for backup (Healslime)
Desperate attack
Item dropped
Restless armour 132
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
20%
Kamikazee resistance *
0%
Poof resistance
67%
Dazzle resistance *
20%
Fizzle resistance
100%
Fuddle resistance
20%
Poison resistance *
20%
Snooze resistance *
20%
Stun resistance *
20%
Sap resistance *
20%
PS2 model
DS & Mobile sprite

Though present in the original game, Restless armours couldn't be recruited until the remakes.

In all versions of the game, there is a cursed suit of armour with the same name, which transforms the wearer into the monster until it is removed through benediction at a church. The Attack stat becomes 69, Defence 54, and Agility 43, and will not increase upon leveling up until removed.

Dragon Quest VIII: Journey of the Cursed King

Restless armour (さまようよろい Samayō yoroi)
Dragon Quest VIII: Journey of the Cursed King
Bestiary No. Family
#067 Material
Experience Gold HP MP
74 13 61 0
Attack Defense Agility Evasion
73 70 48 164
In-Game Description The angry soul of a dead swordsman inhabiting an empty suit of armour. Occasionally summons healslimes to assist it in battle.
Spell(s) None
Skill(s) Desperate attack
Calls for backup (Healslime)
Location(s) Swordsman's Labyrinth
Item(s) Dropped Iron shield164
Iron armour1128
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
0% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
50% 0% 100% 100%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 15% 100% 50%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
15% 0% 50% 50%
Sap Resistance *
15%
Army Resistance *
50%
Ports (3DS, Mobile)
Notable Changes
None

A Restless armour is seen as a resident of Tryan Gully. It informs the Hero and party that upon Rhapthorne's failed conquest of the World of Light, that the Lord of Darkness was imprisoned by the Seven Sages under a rock somewhere.

Dragon Quest IX: Sentinels of the Starry Skies

Restless armour (さまようよろい Samayō yoroi)
Dragon Quest IX: Sentinels of the Starry Skies
Model
Bestiary no.
#057
Family
Material
Gold
120
HP
100
MP
12
Attack
95
Defence
97
Agility
63
In-game description

Chivalrous champions who like to fight fair and square. Beware the tension-trashing Morale Masher.

Suits of armour that have soaked up sorrowful swordsmen's souls. Healslime helpers make them hard to hurt.

Spell(s)
None
Skill(s)
Calls for backup (Healslime)
Morale Masher
Location(s)
Tower of Trades
Dourbridge
Lonely Plains
Grotto (Ruins, rank 1)
Item(s) dropped
Iron broadsword164
Iron armour1128
Fire resistance *
0%
Ice resistance *
0%
Wind resistance *
-25%
Blast/Lightning resistance *
0%
Earth resistance *
0%
Dark resistance *
0%
Light resistance *
0%
Drain Magic resistance
0%
Whack resistance *
50%
Dazzle resistance *
25%
Fizzle resistance *
100%
Fuddle resistance *
50%
Paralysis resistance *
25%
Snooze resistance *
50%
Poison resistance *
100%
Stun resistance *
50%
Blunt resistance *
25%
Deceleratle resistance *
25%
Sap resistance *
25%
Spooky Aura resistance *
0%
Charm resistance *
75%


Dragon Quest X

Restless armours began appearing from Version 2 of the game onward, being first encountered in the False Renshinda and can also be recruited by Item Masters. As always, they are able to land Desperate attacks and can call for back up from Healslimes, as well as gaining the ability to perform Armour Harmer. Starting with Version 2.2, restless armours gained a rarefied version in the form of the Schwarzchuld.

Dragon Quest XI: Echoes of an Elusive Age

Restless armour (さまようよろい Samayō yoroi )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#059
Family
Material
Gold
40
HP
96
MP
15
Attack
78
Defence
95
Agility
28
In-game description

Animated suits of ancient armour in which the souls of fallen soldiers have settled. Their long years of experience make them formidable foes.

Spell(s)
None
Skill(s)
Blocks attacks with its shield.
Desperate attack
Calls for backup. (Healslime)
Location(s)
Gallopolis Region - Celestial Sands (first act)
Laguna di Gondolia (first act, night only)
Item(s) Dropped
Iron broadsword1128
Iron armour1128
Fire resistance *
25%
Ice resistance *
-110%
Wind resistance *
0%
Earth resistance *
0%
Light resistance *
-110%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
50%
Dazzle resistance *
25%
Fizzle resistance *
100%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
25%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
99%
Charm resistance *
100%
Beguile resistance *
25%
Double Down resistance *
0%
Elemental resistance *
0%

Vicious

Vicious restless armour (さまようよろい・強 Samayō yoroi・kyō )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#343
Family
Material
Experience
1,111
Gold
295
HP
524
MP
27
Attack
200
Defence
195
Agility
91
In-game description

Restless armours driven to dangerous extremes by the dark power of the Lord of Shadows.

Spell(s)
None
Skill(s)
Blocks attacks with its shield.
Desperate attack
Calls for backup. (Cureslime)
Item(s) Dropped
Iron broadsword1128
Iron armour1128
Fire resistance *
25%
Ice resistance *
-110%
Wind resistance *
0%
Earth resistance *
0%
Light resistance *
-110%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
50%
Dazzle resistance *
25%
Fizzle resistance *
100%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
25%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
99%
Charm resistance *
100%
Beguile resistance *
25%
Double Down resistance *
0%
Elemental resistance *
0%

Torneko: The Last Hope

Dragon Quest Monsters

RogueNite (さまようよろい Samayō yoroi)
Dragon Quest Monsters
Sprite Level cap * HP growth MP growth
45 2/5 1/5
Strength growth Resilience growth Wisdom growth Agility growth
2/5 2/5 4/5 5/5
Family Material
In-game description Life was brought to this armor & it roams for prey
Abilities Heal, MetalCut, EvilSlash
Habitat Medal Man's Gate
Breeding chart Material family x Zombie family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong None None
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None None None None
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Weak Weak
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Weak Weak Weak None
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
None None None None
Decelerate Resistance * Curse Resistance
None Weak

Dragon Quest Monsters 2

RogueNite (さまようよろい Samayō yoroi)
Dragon Quest Monsters 2
Sprite Level cap * HP growth MP growth
45 5/10 3/10
Strength growth Resilience growth Wisdom growth Agility growth
5/10 6/10 4/10 6/10
Family Material
In-game description Doomed to wander and roam forever.
Abilities Heal, MetalCut, EvilSlash
Habitat Ice World
Breeding chart Material family x Zombie family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong None None
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Strong None None None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
None Immune Immune Weak
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Weak Weak Weak Weak
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
None None None None
Sap Resistance * Decelerate Resistance * Curse Resistance
None None Weak

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Restless armour
Family Undead
Rank C
Description The soul inside the armour searches for something it lost long ago.
Weapons Swords, Spears, Axes, Staves
Traits Psycho
Resistances Whackproof
Skill Anti-dragon, Attack Boost
Location Celeste Isle (Night)
Breeding chart Walking corpse x Mecha-mynah

Dragon Quest Monsters: Joker 2

Restless armour
Family Undead
Rank C
Size S
Weapons Swords, Axes, Spears, Staves
Traits Psycho, Crafty Donker
Resistances Immune to Blade Blunter and Whack
Skill Anti-dragon
Location Bemusoleum
Breeding chart Walking corpse x King kelp
Bona constrictor x Merman

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: Joker 3

Dragon Quest Monsters: The Dark Prince

Restless armour (さまようよろい Samayō yoroi)
Dragon Quest Monsters: The Dark Prince
Icon Family Max HP Max MP
1,330 360
Max Attack Max Defence Max Agility Max Wisdom
580 690 470 430
Bestiary No. #440
Rank F
In-game description Suits of armour brought to life by the souls of soldiers slaughtered by monsters. Cruelly cursed to fight on forever, blissfully unaware that they're already dead
Talents Breath Taker (lv. 1)
Defence Booster I (lv. 20)
Zam Ward (lv. 40)
Guaranteed traits Miraculous Touch (lv. 1)
Defensive Impulse (lv. 20)
Snappy Comeback (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Static Discharge (lv. 1)
Crafty Devil (lv. 60)
Habitat Circle of Fortitude - Lower Echelon ()
Fort Nox
Items Magic water (Common)
Stardust earrings (Rare)
Synthesis chart X
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
-25% 0% 0% 50%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 50% 25% 50%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
0% 0% -25% 0%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
0% 50% 50% 50%
Sleep Resistance * Stun Resistance *
0% 0%
Instant Death Resistance *
25%

Dragon Quest Heroes: Rocket Slime

Restless armours first appear and can only be found in the game's final area, the Flying Clawtress. They can use their shields to block frontal attacks, though being struck once from behind will cause them to drop it and lose their defensive prowess. A Restless armour defeated outside of a tank battle will always drop a Steel broadsword if a lucky bag isn't produced.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Restless armour (さまようよろい Samayō yoroi)
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model Experience Gold
30 25g
List No. #014
Field Notes Armour animated by the souls of slain swordsmen. Their skill with sword and shield was honed over countless clashes. They share a rich rapport with healslimes, whose reparatory powers they rely upon in the all-consuming chaos of combat.
Location(s) Arba Castle (Hero), Caliburgh (Captain), Colissea (Recruit, Captain), Colissean Desert (Recruit, Captain), Sylvea (Recruit, Captain)
Item(s) Dropped Evencloth, Iron ore, Classic adamant pendant recipe, Luxury adamant pendant recipe

Dragon Quest Heroes II

Restless armour (さまようよろい Samayō yoroi)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
88 45g Yes
List No. #040
Field Notes Armour animated by the souls of slain swordsmen. Their skill with sword and shield was honed over countless clashes. They share a rich rapport with healslimes, whose reparatory powers they rely upon in the all-consuming chaos of combat.
Location(s) The Lumberlands, The Battle of Ingenia
Item(s) Dropped Iron ore, Ruby of protection

Dragon Quest Treasures

Restless armour
Dragon Quest Treasures
Portrait Forte Treasure Capacity Safekeeping Score
3 95%
Bestiary no. #29
Family Material
Trivia They sulk the plains from dawn till dusk
They really are monsters, not just a husk
They polish their armour to ward off the rust
Favorite foods
Habitats The Paternoggin
The Snarl
Item(s) dropped
Stats
Starting HP Starting MP Starting Strength
50 10 22
Starting Defence Starting Deftness Starting magic
16 15 10
Max HP Max MP Max Strength
853 265 426
Max Defence Max Deftness Max magic
443 370 323
Potential abilities *
First Second Third
Aqua Slash Buckler Bash Doughty Defence
Fourth Fifth Sixth
Flame Slash Pearly Gates Spinning Slash
Dragon Attack
Name Target(s) Element
Gigagash Area Light & Slash
Traits
First Second
Glutton for Punishment Paragon
Third Fourth
Shiny Skin Spiky Skin
Fifth
Thick Skin
Resistances
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
Strong Normal Normal Weak
Explosion Resistance * Ice Resistance * Electricity Resistance * Gravity Resistance *
Strong Normal Normal Normal
Light Resistance * Dark Resistance * Slash Resistance Impact Resistance
Weak Strong Normal Weak
Piercing Resistance Sleep Resistance Stun Resistance Poison Resistance
Normal Normal Weak Very strong
Debilitation Resistance *
Normal

Dragon Quest Tact

Restless armour appears as a C-rank monster of the Inorganic family. It can be recruited from Chapter 11, Episode 1: Cosgrove's Breakdown and Chapter 12, Episode 2: Should We Be Grateful? and it can participate in the Battle Roads of the Golem, Kon the Knight, and Gyldenbritches as a party member.

Restless armour (さまようよろい Samayō yoroi)
Dragon Quest Tact
Stats


Family Rank Role

Inorganic

Debuff
Max Level HP MP Move
115 733 195 2
Attack Defense Agility Wisdom Weight
333 325 187 187 20
Basic Skills
First Second Third
Heart Breaker Blast Slash* Talent Blossoming: Unbridled Blade
Awakening Skills
First Second Third
Bang-type Physical Potency +5%/Stats Up Frizz Res +25/Stats Up Blast Slash Potency +5%/Stats Up
Unbridled Blade Potency +5%
Fourth Fifth
Sizz Res +25/Stats Up Blast Slash Potency +5%/Stats Up
Unbridled Blade Potency +5%
Leader Perks
First
N/a
Basic Perks
First Second Third
ATK +3 Blast Slash Potency +2% N/a
Perk Details
First
Bang-type Physical Potency +5%: Raises Bang-type physical potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Half Res Normal Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Very Weak Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Immune Normal Normal Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Super Weak Normal

In Other Languages

Language Translation Meaning
EspañolArmadura inquietaSpanish for "restless armour".
FrançaisArmure erranteFrench for "wandering armour".
DeutschRuhelose RüstungGerman for "restless armour".
ItalianoArmatura killer (VIII only)
Armatura assassina (IX onward)
Italian for "assassin armour".

Similar species

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