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<center><small> For the cursed armor from {{Dragon Quest V}}, see [[Restless armour (Equipment)]]. </small></center>
<center><small> For the cursed armor from {{Dragon Quest V}}, see [[Restless armour (Equipment)]]. </small></center>


The '''Restless Armour''' is a recurring monster in the {{DQSeries}}. Introduced in {{DQ3}}, it is an empty suit of armor that has taken on life.
The '''Restless Armour''' is a recurring monster in the {{DQSeries}}. Introduced in {{DQ3}}, it is an empty suit of armor that has taken on a life of its own.
{{Monster Infobox
{{Monster Infobox
|name=Restless armour
|name=Restless armour
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Restless Armours are simple blue suits of armor armed with a sword and shield. There is nothing inside the armor, though the darkness inside their orange tasseled helmets makes this a questionable matter at times.
Restless Armours are simple blue suits of armor armed with a sword and shield. There is nothing inside the armor, though the darkness inside their orange tasseled helmets makes this a questionable matter at times.


Typically a physical powerhouse, Restless Armours will strike with their swords and occasionally deliver critical blows, regularly depicted as a full-force swing after the Restless Armor's upper body winds back at the waist. While usually without magical abilities, they can often call Healslimes into the battle to undo any damage they took.
Typically a physical powerhouse, Restless Armours will strike with their swords and occasionally deliver critical blows, regularly depicted as a full-force swing after the Restless Armor's upper body winds back at the waist. While usually without magical abilities, they can often call [[Healslime]]s into the battle to undo any damage they took.


Restless Armours have been shown to speak with a degree of nobility to their words, as one might expect of a knight. Their speech also tends to be interrupted by sudden 'clank!'s, possibly from their visors falling down or maybe simply due to their being nothing but armor.
Restless Armours have been shown to speak with a degree of nobility to their words, as one might expect of a knight. Their speech also tends to be interrupted by sudden 'clank!'s, possibly from their visors falling down or maybe simply due to their being nothing but armor.
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|kanji=  
|kanji=  
|romanji=
|romanji=
|bestiaryNumber=028
|bestiaryNumber=#028
|sprite=[[file:restlessarmour DQIII NES.gif]]
|sprite=[[file:restlessarmour DQIII NES.gif]]
|lvl=11
|lvl=11
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|gold=30
|gold=30
|attack=47
|attack=47
|defense=45
|defense=45 (50 snes)
|agility=10
|agility=10
|spells=None
|spells=None
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|item=[[Copper sword]]{{fraction|1|64}}
|item=[[Copper sword]]{{fraction|1|64}}
|locations=[[Romaria]] region
|locations=[[Romaria]] region
|evasion={{fraction|0|64}}
|evasion=0/64
|fire-resist=25%
|fire-resist=25%
|crack-resist=0%
|crack-resist=0%
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|sap-resist=0%
|sap-resist=0%
|deceleratle-resist=0%
|deceleratle-resist=0%
|remake-sprites=[[file:restlessarmour3snes.png]]
|snes-sprites=[[file:restlessarmour3snes.png]]
|remake-changes=Defense is now 50
|gbc-sprites=[[File:Restless armour III gbc.png]]
|switch-sprites=[[File:Restless armour erdrick trilogy.png|100px]]
}}
}}


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|kanji=
|kanji=
|romanji=
|romanji=
|bestiaryNumber=043
|bestiaryNumber=#043
|sprite=[[file:restlessarmour DQIII NES.gif]]
|sprite=[[file:restlessarmour DQIII NES.gif]]
|hp=54
|hp=54
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|item=[[Chain mail]]({{fraction|1|128}})
|item=[[Chain mail]]({{fraction|1|128}})
|locations=
|locations=
|evasion={{fraction|1|64}}
|evasion=1/64
|frizz-resist=25%
|frizz-resist=25%
|sizz-resist=0%
|sizz-resist=0%
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|kanji=  
|kanji=  
|romanji=
|romanji=
|bestiaryNumber=062
|bestiaryNumber=#062
|sprite=[[Image:Roguearmor.gif]]
|sprite=[[Image:Roguearmor.gif]]
|hp=65
|hp=65
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|dazzle-resist=20%
|dazzle-resist=20%
|fizzle-resist=100%
|fizzle-resist=100%
|drain-resist=100%
|drain-magic-resist=100%
|sap-resist=20%
|sap-resist=20%
|poison-resist=20%
|poison-resist=20%
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|defense=70
|defense=70
|agility=48
|agility=48
|bestiaryNumber=067
|bestiaryNumber=#067
|family=[[Material family|Material]]
|family=[[Material family|Material]]
|description=The angry soul of a dead swordsman inhabiting an empty suit of armour. Occasionally summons healslimes to assist it in battle.
|description=The angry soul of a dead swordsman inhabiting an empty suit of armour. Occasionally summons healslimes to assist it in battle.
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|locations=[[Swordsman's Labyrinth]]
|locations=[[Swordsman's Labyrinth]]
|items=[[Iron shield]]{{fraction|1|64}}<br>[[Iron armour]]{{fraction|1|128}}
|items=[[Iron shield]]{{fraction|1|64}}<br>[[Iron armour]]{{fraction|1|128}}
|evasion={{fraction|1|64}}
|evasion=1/64
|attack-resist=0%
|attack-resist=0%
|frizz-resist=0%
|frizz-resist=0%
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|drain-resist=100%
|drain-resist=100%
|remake-sprite=
|remake-sprite=
|remake-changes=
|remake-changes=None
}}
}}


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{{clear}}
{{clear}}


==={{DQMJ2P}}===
{{Stub}}


==={{DQHRS}}===
==={{DQHRS}}===
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|locations=[[The Lumberlands]], [[The Battle of Ingenia]]
|locations=[[The Lumberlands]], [[The Battle of Ingenia]]
}}
}}
==Similar Species==
* [[Gyldenbritches]]
* [[Infernal armour]]
* [[IronNite]]
* [[Lethal armour]]
* [[Robbin' 'oodlum]]
* [[Roseguardin]]


==Gallery==
==Gallery==
Line 390: Line 397:
Image:DQHRS Fort Knight.png|Fort Knight tank in ''[[Dragon Quest Heroes: Rocket Slime]]''.
Image:DQHRS Fort Knight.png|Fort Knight tank in ''[[Dragon Quest Heroes: Rocket Slime]]''.
Restlessarmour DQMJ DS.png|''Dragon Quest Monsters: Joker''.
Restlessarmour DQMJ DS.png|''Dragon Quest Monsters: Joker''.
Rogue_nite.png|''Dragon Quest Monsters''.
File:Restless armour dqm psx.gif|''[[Dragon Quest Monsters 1-2|DQM 1-2]]'' sprite
Roguenite.png|''Dragon Quest Monsters 2''.
Rogueknight.png|''Dragon Quest Monsters: Caravan Heart''.
Rogueknight.png|''Dragon Quest Monsters: Caravan Heart''.
Image:DQTCG Infernal armour.png|''DQ'' Trading Card Game card.
Image:DQTCG Infernal armour.png|''DQ'' Trading Card Game card.
Line 400: Line 406:
</gallery></center>
</gallery></center>


==Similar Species==
* [[Gyldenbritches]]
* [[Infernal armour]]
* [[IronNite]]
* [[Lethal armour]]
* [[Robbin' 'oodlum]]
* [[Roseguardin]]
===Often Allies===
* [[Healslime]]


[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III enemies]]

Revision as of 13:44, 30 October 2021

For the cursed armor from Dragon Quest V, see Restless armour (Equipment).

The Restless Armour is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest III: The Seeds of Salvation, it is an empty suit of armor that has taken on a life of its own.

Characteristics

Restless Armours are simple blue suits of armor armed with a sword and shield. There is nothing inside the armor, though the darkness inside their orange tasseled helmets makes this a questionable matter at times.

Typically a physical powerhouse, Restless Armours will strike with their swords and occasionally deliver critical blows, regularly depicted as a full-force swing after the Restless Armor's upper body winds back at the waist. While usually without magical abilities, they can often call Healslimes into the battle to undo any damage they took.

Restless Armours have been shown to speak with a degree of nobility to their words, as one might expect of a knight. Their speech also tends to be interrupted by sudden 'clank!'s, possibly from their visors falling down or maybe simply due to their being nothing but armor.

Appearances

Dragon Quest III: The Seeds of Salvation

Restless armor
Dragon Quest III: The Seeds of Salvation
Original (NES)
Bestiary No.
#028
Level
11
Gold
30
HP
55
MP
0
Attack
47
Defense
45 (50 snes)
Agility
10
Evasion
0/64
Spell(s)
None
Skill(s)
Brutal Strike
Call for help (Healslime)
Location(s)
Romaria region
Item Dropped
Copper sword164
Fire resistance *
25%
Crack resistance *
0%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
100%
Whack resistance *
100%
Kamikazee resistance
0%
Poof resistance
70%
Dazzle resistance
25%
Fizzle resistance
100%
Fuddle resistance
100%
Snooze resistance
70%
Deceleratle resistance *
0%
Sap resistance *
0%
Remakes sprites
SFC
GBC

Dragon Quest IV: Chapters of the Chosen

Restless armour
Dragon Quest IV: Chapters of the Chosen
Original (NES)
Bestiary No.
#043
Gold
49
HP
54
MP
0
Attack
45
Defence
43
Agility
25
Evasion
1/64
Spell(s)
None
Skill(s)
Call for back up
Desperate attack
Location(s)
Item Dropped
Chain mail(1128)
Frizz resistance *
25%
Sizz resistance *
0%
Bang resistance *
0%
Crack resistance *
75%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
0%
Kamikazee Bracer resistance
0%
Poof resistance
100%
Dazzle resistance
25%
Fizzle resistance
0%
Fuddle resistance
25%
Snooze resistance
25%
Sap resistance *
0%
Remakes (PSX, DS, Mobile)
Sprites
Notable Changes
None

Dragon Quest V: Hand of the Heavenly Bride

Restless armour
Dragon Quest V: Hand of the Heavenly Bride
Sprite
Bestiary No.
#062
Recruit Rate
1/64
Gold
35
HP
65
MP
0
Attack
72
Defence
64
Agility
41
Evasion
0/64
Spell(s)
None
Skill(s)
Call for back up (Healslime)
Desperate attack
Item dropped
Restless armour 132
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
20%
Kamikazee resistance *
0%
Poof resistance
67%
Dazzle resistance *
20%
Fizzle resistance
100%
Fuddle resistance
20%
Poison resistance *
20%
Snooze resistance *
20%
Stun resistance *
20%
Sap resistance *
20%
PS2 model
DS & Mobile sprite

Though present in the original game, Restless Armours couldn't be recruited until the remakes. In all versions of the game is a cursed suit of armor with the same name, which transforms the wearer into the monster until it is removed through benediction at a church. The attack stat becomes 69, defence 54, and agility 43, and will not increase upon leveling up until removed.

Dragon Quest VIII: Journey of the Cursed King

Restless armour (さまようよろい)
Dragon Quest VIII: Journey of the Cursed King
Bestiary No. Family
#067 Material
Experience Gold HP MP
74 13 61 0
Attack Defense Agility Evasion
73 70 48 1/64
In-Game Description The angry soul of a dead swordsman inhabiting an empty suit of armour. Occasionally summons healslimes to assist it in battle.
Spell(s) None
Skill(s) Brutal hit
Call for help
Location(s) Swordsman's Labyrinth
Item(s) Dropped Iron shield164
Iron armour1128
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
0% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
50% 0% 100% 100%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 15% 100% 50%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
15% 0% 50% 50%
Sap Resistance *
15%
Army Resistance *
50%
Ports (3DS, Mobile)
Notable Changes
None

Dragon Quest IX: Sentinels of the Starry Skies

#057 - Restless armour
HP MP Experience Gold
100 12 324 120
Attack Defense Speed
95 97 63
Dropped Item Iron broadsword (common, 1/64)
Iron armour (rare, 1/128)
Locations Tower of Trades
Dourbridge
Lonely Plains
Grotto
Skills Call for backup (Healslime)
Morale Masher
Family Material
Bestiary # 057
Game Dragon Quest IX
Console DS
Description Chivalrous champions who like to fight fair and square. Beware the tension-trashing Morale Masher.

Suits of armour that have soaked up sorrowful swordsmen's souls. Healslime helpers make them hard to hurt.

Dragon Quest X

Reappearing from Version 2 of the game onwards, they are first found in the False Renshinda and can also be recruited by players in the Item Master vocation.

Dragon Quest XI: Echoes of an Elusive Age

Dragon Quest Monsters

RogueNite
Dragon Quest Monsters
Sprite Level cap * HP growth MP growth
45 2/5 1/5
Strength growth Resilience growth Wisdom growth Agility growth
2/5 2/5 4/5 5/5
Family Material
In-game description Life was brought to this armor & it roams for prey
Abilities Heal, MetalCut, EvilSlash
Habitat Medal Man's Gate
Breeding chart Material family x Zombie family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong None None
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None None None None
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Weak Weak
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Weak Weak Weak None
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
None None None None
Decelerate Resistance * Curse Resistance
None Weak

Dragon Quest Monsters 2

RogueNite
Dragon Quest Monsters 2
Sprite Level cap * HP growth MP growth
45 5/10 3/10
Strength growth Resilience growth Wisdom growth Agility growth
5/10 6/10 4/10 6/10
Family Material
In-game description Doomed to wander and roam forever.
Abilities Heal, MetalCut, EvilSlash
Habitat Ice World
Breeding chart Material family x Zombie family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong None None
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Strong None None None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
None Immune Immune Weak
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Weak Weak Weak Weak
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
None None None None
Sap Resistance * Decelerate Resistance * Curse Resistance
None None Weak

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Restless armour
Family Undead
Rank C
Description The soul inside the armour searches for something it lost long ago.
Weapons Swords, Spears, Axes, Staves
Traits Psycho
Resistances Whackproof
Skill Anti-dragon, Attack Boost
Location Celeste Isle (Night)
Breeding chart Walking corpse x Mecha-mynah

Dragon Quest Monsters: Joker 2

Restless armour
Family Undead
Rank C
Size S
Weapons Swords, Axes, Spears, Staves
Traits Psycho, Crafty Donker
Resistances Immune to Blade Blunter and Whack
Skill Anti-dragon
Location Bemusoleum
Breeding chart Walking corpse x King kelp
Bona constrictor x Merman


Dragon Quest Heroes: Rocket Slime

Restless armours first appear and can only be found in the game's final area, the Flying Clawtress. They can use their shields to block frontal attacks, though being struck once from behind will cause them to drop it and lose their defensive prowess. A Restless Armour defeated outside of a tank battle will always drop a steel broadsword if a lucky bag isn't produced.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Restless armour (さまようよろい Samayou yoroi)
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model Experience Gold
30 25g
List No. 014
Field Notes Armour animated by the souls of slain swordsmen. Their skill with sword and shield was honed over countless clashes. They share a rich rapport with healslimes, whose reparatory powers they rely upon in the all-consuming chaos of combat.
Location(s) Arba Castle (Hero), Caliburgh (Captain), Colissea (Recruit, Captain), Colissean Desert (Recruit, Captain), Sylvea (Recruit, Captain)
Item(s) Dropped Evencloth, Iron ore

Dragon Quest Heroes II

Restless armour (さまようよろい Samayou yoroi)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
88 45g Yes
List No. 040
Field Notes Armour animated by the souls of slain swordsmen. Their skill with sword and shield was honed over countless clashes. They share a rich rapport with healslimes, whose reparatory powers they rely upon in the all-consuming chaos of combat.
Location(s) The Lumberlands, The Battle of Ingenia
Item(s) Dropped Iron ore, Ruby of protection

Similar Species

Gallery