Restless armour: Difference between revisions
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===''[[Dragon Quest Monsters: Joker]]''=== | ===''[[Dragon Quest Monsters: Joker]]''=== | ||
{{DQMJmonster | {{DQMJmonster | ||
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|family = [[Undead family | Undead]] | |family = [[Undead family | Undead]] | ||
|rank = C | |rank = C | ||
|description = ''The soul inside the armour searches for something it lost long ago.'' | |||
|weapons = Swords, Spears, Axes, Staves | |||
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Psycho]] | |traits = [[List of Traits in Dragon Quest Monsters: Joker | Psycho]] | ||
|resistances = Whackproof | |||
|skill = [[Anti-dragon]], [[Attack Boost]] | |skill = [[Anti-dragon]], [[Attack Boost]] | ||
|location = [[Celeste Isle]] (Night) | |||
|breeding chart = [[Walking corpse]] x [[Mecha-mynah]] | |||
}} | }} | ||
{{clear}} | {{clear}} | ||
Revision as of 19:02, 19 October 2020
The Restless Armour is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest III, it is an empty suit of armor that has taken on life.
| Dragon Quest monster | |
|---|---|
| Restless armour | |
| File:DQIII Restless Armour.png Art by Akira Toriyama | |
| Japanese | さまようよろい |
| Romaji | Samayou yoroi |
| First appearance | Dragon Quest III |
| Old localisation | Rogue Knight, RogueNite |
Characteristics
Restless Armours are simple blue suits of armor armed with a sword and shield. There is nothing inside the armor, though the darkness inside their orange tasseled helmets makes this a questionable matter at times.
Typically a physical powerhouse, Restless Armours will strike with their swords and occasionally deliver critical blows, regularly depicted as a full-force swing after the Restless Armor's upper body winds back at the waist. While usually without magical abilities, they can often call Healslimes into the battle to undo any damage they took.
Restless Armours have been shown to speak with a degree of nobility to their words, as one might expect of a knight. Their speech also tends to be interrupted by sudden 'clank!'s, possibly from their visors falling down or maybe simply due to their being nothing but armor.
Appearances
Dragon Quest III
Dragon Quest IV
Dragon Quest V
Though present in the original game, Restless Armours couldn't be recruited until the remakes. In all versions of the game is a cursed suit of armor with the same name, which transforms the wearer into the monster until it is removed through benediction at a church. The attack stat becomes 69, defence 54, and agility 43, and will not increase upon leveling up until removed.
Dragon Quest VIII
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| Bestiary No. | Family | |||||
| 067 | Material | |||||
| Experience | Gold | HP | MP | |||
| 74 | 13 | 61 | 0 | |||
| Attack | Defense | Agility | Evasion | |||
| 73 | 70 | 48 | 1⁄64 | |||
| In-Game Description | The angry soul of a dead swordsman inhabiting an empty suit of armour. Occasionally summons healslimes to assist it in battle. |
| Spell(s) | None |
| Skill(s) | Brutal hit Call for help |
| Location(s) | Swordsman's Labyrinth |
| Item(s) Dropped | Iron shield1⁄64 Iron armour1⁄128 |
| Attack Resistance | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| 0% | 0% | 0% | 0% |
| Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
Woosh Resistance * |
| 0% | 0% | 0% | 0% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | Whack Resistance * |
| 50% | 0% | 100% | 100% |
| Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance * |
| 100% | 15% | 100% | 50% |
| Paralysis Resistance * | Poison Resistance * | Snooze resistance * | Stun Resistance * |
| 15% | 0% | 50% | 50% |
| Sap Resistance * | |||
| 15% | |||
| Army Resistance * | |||
| 50% | |||
Dragon Quest IX
| #057 - Restless armour | |||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| Dropped Item | Iron broadsword (common, 1/64) Iron armour (rare, 1/128) | ||||||||||||||||||||||||||||||||||||||||||
| Locations | Tower of Trades Dourbridge Lonely Plains Grotto | ||||||||||||||||||||||||||||||||||||||||||
| Skills | Call for backup (Healslime) Morale Masher | ||||||||||||||||||||||||||||||||||||||||||
| Family | Material | ||||||||||||||||||||||||||||||||||||||||||
| Bestiary # | 057 | ||||||||||||||||||||||||||||||||||||||||||
| Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
| Console | DS | ||||||||||||||||||||||||||||||||||||||||||
| Description | Chivalrous champions who like to fight fair and square. Beware the tension-trashing Morale Masher. Suits of armour that have soaked up sorrowful swordsmen's souls. Healslime helpers make them hard to hurt. | ||||||||||||||||||||||||||||||||||||||||||
Dragon Quest Monsters
| Sprite | Level cap * | HP growth | MP growth |
![]() |
45 | 2/5 | 1/5 |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 2/5 | 2/5 | 4/5 | 5/5 |
| Family | Material |
| In-game description | Life was brought to this armor & it roams for prey |
| Abilities | Heal, MetalCut, EvilSlash |
| Habitat | Medal Man's Gate |
| Breeding chart | Material family x Zombie family |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| None | None | None | None |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| Strong | Strong | None | None |
| Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
| None | None | None | None |
| Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
| Immune | Immune | Weak | Weak |
| Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
| Weak | Weak | Weak | None |
| Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
| None | None | None | None |
| Decelerate Resistance * | Curse Resistance | ||
| None | Weak | ||
Dragon Quest Monsters 2
| Sprite | Level cap * | HP growth | MP growth |
![]() |
45 | 5/10 | 3/10 |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 5/10 | 6/10 | 4/10 | 6/10 |
| Family | Material |
| In-game description | Doomed to wander and roam forever. |
| Abilities | Heal, MetalCut, EvilSlash |
| Habitat | Ice World |
| Breeding chart | Material family x Zombie family |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| None | None | None | None |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| Strong | Strong | None | None |
| Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
| Strong | None | None | None |
| Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
| None | Immune | Immune | Weak |
| Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
| Weak | Weak | Weak | Weak |
| Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
| None | None | None | None |
| Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
| None | None | Weak | |
Dragon Quest Monsters: Caravan Heart
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This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker
| Restless armour | |
|---|---|
| Family | Undead |
| Rank | C |
| Description | The soul inside the armour searches for something it lost long ago. |
| Weapons | Swords, Spears, Axes, Staves |
| Traits | Psycho |
| Resistances | Whackproof |
| Skill | Anti-dragon, Attack Boost |
| Location | Celeste Isle (Night) |
| Breeding chart | Walking corpse x Mecha-mynah |
Dragon Quest Monsters: Joker 2
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This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 2 Professional
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This article is a stub. You can help by expanding it. |
Dragon Quest Heroes: Rocket Slime
Restless Armours first appear and can only be found in the game's final area, the Flying Clawtress. They can use their shields to block frontal attacks, though being struck once from behind will cause them to drop it and lose their defensive prowess. A Restless Armour defeated outside of a tank battle will always drop a steel broadsword if a lucky bag isn't produced.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
| Model | Experience | Gold |
| 30 | 25g |
| List No. | 014 |
| Field Notes | Armour animated by the souls of slain swordsmen. Their skill with sword and shield was honed over countless clashes. They share a rich rapport with healslimes, whose reparatory powers they rely upon in the all-consuming chaos of combat. |
| Location(s) | Arba Castle (Hero), Caliburgh (Captain), Colissea (Recruit, Captain), Colissean Desert (Recruit, Captain), Sylvea (Recruit, Captain) |
| Item(s) Dropped | Evencloth, Iron ore |
Dragon Quest Heroes II
| Model | Experience | Gold | Marked Version? |
| 88 | 45g | Yes |
| List No. | 040 |
| Field Notes | Armour animated by the souls of slain swordsmen. Their skill with sword and shield was honed over countless clashes. They share a rich rapport with healslimes, whose reparatory powers they rely upon in the all-consuming chaos of combat. |
| Location(s) | The Lumberlands, The Battle of Ingenia |
| Item(s) Dropped | Iron ore, Ruby of protection |
Gallery
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Famicom art.
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Dragon Quest Monsters: Joker.
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Dragon Quest Monsters.
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Dragon Quest Monsters 2.
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Dragon Quest Monsters: Caravan Heart.
Related Monsters
Similar Species
Often Allies
- Pages with broken file links
- Stubs
- Dragon Quest III enemies
- Dragon Quest IV enemies
- Dragon Quest V enemies
- Dragon Quest VIII enemies
- Dragon Quest IX enemies
- Dragon Quest XI enemies
- Dragon Quest Monsters enemies
- Dragon Quest Monsters 2 enemies
- Dragon Quest Monsters: Caravan Heart enemies
- Dragon Quest Monsters: Joker enemies
- Dragon Quest Monsters: Joker 2 enemies
- Dragon Quest Monsters: Joker 2 Pro enemies
- Dragon Quest Swords enemies
- Dragon Quest Heroes enemies
- Dragon Quest Heroes II enemies






