Lethal armour: Difference between revisions

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The '''Lethal armour''' is a recurring monster in the {{DQSeries}}, first featured in {{DQ3}}.  
The '''Lethal armour''' is a recurring {{MFamilies}} in the {{DQSeries}}, first featured in {{DQ3}}.  


==Characteristics==
==Characteristics==
The lethal [[Material family|armour]] is a blood-stained variant of the [[Restless armour]] that, unlike it's peers, has mastered spell-casting well enough to menace players with [[Kasap]] and [[Kasnooze]]. Forged in the fires of Hell, it stalks the world of man to paint itself further scarlet, and often relies on summoning [[Cureslime]]s in battle. In some games such as the ''Monsters: Joker'' series, the suits of armour have traded in their swords and wield halberds instead.
The lethal [[Material family|armour]] is a blood-stained variant of the [[Restless armour]] that, unlike it's peers, has mastered spell-casting well enough to menace players with [[Kasap]] and [[Kasnooze]]. Forged in the fires of Hell, it stalks the world of man to paint itself further scarlet, and often relies on summoning [[Cureslime]]s in battle. In some games such as the {{Joker}} series, the suits of armour have traded in their swords and wield halberds instead.


==Appearances==
==Appearances==
Line 71: Line 71:
|skills=None
|skills=None
|item=[[Full plate armour]]({{fraction|1|128}})
|item=[[Full plate armour]]({{fraction|1|128}})
|locations=[[Canalot]] region (Chapter 5)<br>[[Dunplundrin]] region (Chapter 5)
|locations=[[Canalot]] region ({{DQ4 Chapters 5 & 6}})<br>[[Dunplundrin]] region ({{DQ4 Chapters 5 & 6}})
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
|frizz-resist=75%
|frizz-resist=75%
Line 106: Line 106:
|agility=70
|agility=70
|bestiaryNumber=#130
|bestiaryNumber=#130
|family=[[Material family|Material]]
|family={{Material}}
|description=A killer suit of armor with a grudge against humanity. This monster boasts high offensive and defensive capabilities. Use support magic to subdue it before it uses its own magic to put everyone to sleep.
|description=A killer suit of armor with a grudge against [[human]]ity. This monster boasts high offensive and defensive capabilities. Use support magic to subdue it before it uses its own magic to put everyone to sleep.
|spells=[[Kasnooze]]
|spells=[[Kasnooze]]
|skills=None
|skills=None
Line 160: Line 160:
|family=Material
|family=Material
|bestiaryNumber=#176
|bestiaryNumber=#176
|description=Unfair foes who send enemies into a slumber with Kasnooze, then upset their attacks by snapping their weapons.<br><br>Their once-white armour is coloured crimson by the gouts of gore they gush from the victims they roam the land vanquishing.
|description=Unfair foes who send enemies into a slumber with [[Kasnooze]], then upset their attacks by snapping their weapons.<br><br>Their once-white armour is coloured crimson by the gouts of gore they gush from the victims they roam the land vanquishing.
|locations=[[Gittish Empire]]<br>[[Gittingham Palace]]<br>[[Western Wormwood]] (high ground)<br>[[Wyrmtail]] (high ground)<br>{{Grotto}}
|locations=[[Gittish Empire]]<br>[[Gittingham Palace]]<br>[[Western Wormwood]] (high ground)<br>[[Wyrmtail]] (high ground)<br>{{Grotto}}
|}}
|}}
Line 174: Line 174:
|romanji=Kirā āmā
|romanji=Kirā āmā
|bestiaryNumber=#350
|bestiaryNumber=#350
|family=[[Material family|Material]]
|family={{Material}}
|description=Animated suits of armour whose blood-red hue is a testament to the countless talented warriors they've trounced.
|description=Animated suits of armour whose blood-red hue is a testament to the countless talented warriors they've trounced.
|sprite=[[Image:Lethal armour XI sprite.png]]
|sprite=[[Image:Lethal armour XI sprite.png]]
Line 185: Line 185:
|gold=313
|gold=313
|spells=[[Kasap]]<br>[[Kasnooze]]
|spells=[[Kasap]]<br>[[Kasnooze]]
|skills=Blocks with its shield<br>Call for backup ([[Cureslime]])
|skills=Blocks with its shield.<br>Call for backup. ([[Cureslime]])
|items=[[Platinum sword]]{{fraction|1|128}}<br>[[Platinum mail]]{{fraction|1|128}}
|items=[[Platinum sword]]{{fraction|1|128}}<br>[[Platinum mail]]{{fraction|1|128}}
|locations=[[The Battleground]] (second act)<br>[[Baramos' Lair]] (3DS and ''Definitive Edition'' only)
|locations=[[The Battleground]] (second act)<br>[[Baramos' Lair]] ({{3DS}} and {{Definitive Edition}} only)
|evasion=N/a
|evasion=N/a
|fire-resist=25%
|fire-resist=25%
Line 222: Line 222:
|romanji={{tt|Kirā āmā・ja|Killer armour・evil}}
|romanji={{tt|Kirā āmā・ja|Killer armour・evil}}
|bestiaryNumber=#502
|bestiaryNumber=#502
|family=[[Material family|Material]]
|family={{Material}}
|description=Lethal armours who have morphed into a truly malevolent form under the malign influence of infinite evil.
|description=Lethal armours who have morphed into a truly malevolent form under the malign influence of infinite evil.
|sprite=[[Image:Lethal armour XI sprite.png]]
|sprite=[[Image:Lethal armour XI sprite.png]]
Line 233: Line 233:
|gold=473
|gold=473
|spells=[[Kasap]]<br>[[Kasnooze]]
|spells=[[Kasap]]<br>[[Kasnooze]]
|skills=Blocks with its shield<br>Call for backup ([[King cureslime]])
|skills=Blocks with its shield.<br>Call for backup. ([[King cureslime]])
|items=[[Platinum sword]]{{fraction|1|128}}<br>[[Platinum mail]]{{fraction|1|128}}
|items=[[Platinum sword]]{{fraction|1|128}}<br>[[Platinum mail]]{{fraction|1|128}}
|locations=[[The Battleground]] (third act)
|locations=[[The Battleground]] (third act)
Line 266: Line 266:


==={{DQMJ}}===
==={{DQMJ}}===
Unusually for the species, in the ''Joker'' games lethal armours prefer to heft halberds rather than their standard swords.
Unusually for the species, in the ''Joker'' games Lethal armours prefer to heft halberds rather than their standard swords.
{{DQMJmonster
{{DQMJmonster
|name = Lethal armour
|name = Lethal armour
|image =   
|image =   
|family = [[Demon family|Demon]]
|family = {{Demon}}
|rank = B
|rank = B
|description = ''These deadly knights are stained in the blood of their victims.''
|description = ''These deadly knights are stained in the blood of their victims.''
|weapons = Swords, Spears, Axes, Staves
|weapons = {{Sword}}s, {{Spear}}s, {{Axe}}s, {{Staves}}
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Able Ambusher]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Able Ambusher]]
|resistances = Confusionproof
|resistances = [[Confusion]]proof
|skill = [[Cold Sleep]]
|skill = [[Cold Sleep]]
|location = [[Infern Isle]]
|location = [[Infern Isle]]
Line 286: Line 286:
|name = Lethal armour
|name = Lethal armour
|image =   
|image =   
|family = [[Demon family | Demon]]
|family = {{Demon}}
|rank = B
|rank = B
|size = S
|size = S
|weapons = Swords, Axes, Spears, Staves
|weapons = {{Sword}}s, {{Axe}}s, {{Spear}}s, {{Staves}}
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Able Ambusher]], [[List of Traits in Dragon Quest Monsters: Joker | Poisonous Touch]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Able Ambusher]], [[List of Traits in Dragon Quest Monsters: Joker|Poisonous Touch]]
|resistances = Immune to [[Blade Blunter]] and Confusion
|resistances = Immune to [[Blade Blunter]] and [[Confusion]]
|skill = [[Cold Sleep]]
|skill = [[Cold Sleep]]
|location = [[Necropolis]]
|location = [[Necropolis]]
Line 328: Line 328:
}}
}}


===''[[Dragon Quest of the Stars]]''===
==={{DQStars}}===
{{Stub}}
{{Stub}}


===''[[Dragon Quest Tact]]''===
==={{DQTact}}===
Lethal armour appears as an A-rank monster of the Inorganic family. It first appeared alongside the [[Killing machine]] on a special banner for new players that can be rerolled as many times as possible. The lethal armour could eventually be scouted from any limited banner, as well.
Lethal armour appears as an A-rank {{MFamilies}} of the [[Inorganic family]]. It first appeared alongside the [[Killing machine]] on a special banner for new players that can be rerolled as many times as possible. The lethal armour could eventually be scouted from any limited banner, as well.
{{DQTactEnemy
{{DQTactEnemy
|name=Lethal armour
|name=Lethal armour
Line 338: Line 338:
|romanji=Kirā āmā
|romanji=Kirā āmā
|sprite=[[Image:DQT Lethal Armour.png|250px]]
|sprite=[[Image:DQT Lethal Armour.png|250px]]
|family=[[Image:Tact Icon Material.png|48px]]<br>Inorganic
|family=[[Image:Tact Icon Material.png|48px]]<br>{{Inorganic}}
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack
|role=[[Image:DQTact AttackType.png|48px]]<br>{{Attack}}
|lvl=120
|lvl=120
|hp=828
|hp=828
Line 354: Line 354:
|bskill3=[[Smouldering Slash]]{{tt|*|Level 42}}
|bskill3=[[Smouldering Slash]]{{tt|*|Level 42}}
|askill1=Move +1 / Stats Up
|askill1=Move +1 / Stats Up
|askill2=Zam Res +25 / Stats Up
|askill2=[[Zam]] Res +25 / Stats Up
|askill3=Blizzard Rush Potency +5% / Stats Up
|askill3=[[Blizzard Rush]] Potency +5% / Stats Up
|askill4=Frizz Res +25 / Stats Up
|askill4=[[Frizz]] Res +25 / Stats Up
|askill5=Blizzard Rush Potency +5% / Stats Up
|askill5=[[Blizzard Rush]] Potency +5% / Stats Up
|lperk1=Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
|lperk1=Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
|bperk1=DEF +15
|bperk1=DEF +15
|bperk2=AGL +15
|bperk2=AGL +15
|bperk3=Blizzard Rush Potency +2%
|bperk3=[[Blizzard Rush]] Potency +2%
|aperk1='''Move +1''': Raises Move by 1.
|aperk1='''Move +1''': Raises Move by 1.
|frizz-resist=Half Res
|frizz-resist=Half Res
Line 384: Line 384:
|charm-resist=Normal
|charm-resist=Normal
}}
}}
==Related monsters==
===Similar species===
* [[Gyldenbritches]]
* [[IronNite]]
* [[Infernal armour]]
* [[Restless armour]]
* [[Robbin' 'oodlum]]
* [[Roseguardin]]


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:DQX Killer Armour.jpg|A lethal armour in ''X''
DQX Killer Armour.jpg|A Lethal armour in {{X}}.
Image:DQXI Lethal armour.jpg|''XI'' polygon model
DQXI Lethal armour.jpg|{{XI}} polygon model.
Image:DQXI Malicious lethal armour.jpg|A malicious lethal armour
DQXI Malicious lethal armour.jpg|A Malicious lethal armour.
Image:DQMJ Lethal armour.png|''Joker'' official art
DQMJ Lethal armour.png|{{Joker}} official art.
Image:DQMJ2 Necropolis.png|Patroling [[Necropolis]].
DQMJ2 Necropolis.png|Patroling [[Necropolis]].
Image:Lethalarmour DQMJ DS.png|''Joker'' model.
Lethalarmour DQMJ DS.png|{{Joker}} model.
Image:Lethal armour Joker 2.png|''Joker 2'' model.
Lethal armour Joker 2.png|{{Joker 2}} model.
Image:DQMSL Lethal Armour.jpg|Appearance in ''Super Light''.
DQMSL Lethal Armour.jpg|Appearance in {{Super Light}}.
Image:DQotS Lethal armour.jpg|''Stars'' model
DQotS Lethal armour.jpg|{{Stars}} model.
Image:DQR Killer Armour.png|''Rivals'' card
DQR Killer Armour.png|{{Rivals}} card.
Image:DQT KillingMachine LethalArmour.jpg|Killing machine and lethal armour in ''Tact''
DQT KillingMachine LethalArmour.jpg|[[Killing machine]] and Lethal armour in {{Tact}}
Image:DQT Lethal Armour model.png|''Tact'' model
DQT Lethal Armour model.png|{{Tact}} model.
Image:Metallic Lethal Armour.jpg|Metallic Monster Gallery
Metallic Lethal Armour.jpg|Metallic Monster Gallery.
Image:DQTCG Lethal Armour.jpg|''DQ'' Trading Card
DQTCG Lethal Armour.jpg|''DQ'' Trading Card.
</gallery></center>
</gallery></center>
==Related monsters==
===Similar species===
*[[Gyldenbritches]]
*[[IronNite]]
*[[Infernal armour]]
*[[Restless armour]]
*[[Robbin' 'oodlum]]
*[[Roseguardin]]
*[[Schwarzchuld]]


[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III enemies]]

Revision as of 01:38, 28 September 2022

The Lethal armour is a recurring monster in the Dragon Quest series, first featured in Dragon Quest III: The Seeds of Salvation.

Characteristics

The lethal armour is a blood-stained variant of the Restless armour that, unlike it's peers, has mastered spell-casting well enough to menace players with Kasap and Kasnooze. Forged in the fires of Hell, it stalks the world of man to paint itself further scarlet, and often relies on summoning Cureslimes in battle. In some games such as the Joker series, the suits of armour have traded in their swords and wield halberds instead.

Appearances

Dragon Quest III: The Seeds of Salvation

Lethal armour (キラーアーマー Kirā āmā)
Dragon Quest III: The Seeds of Salvation
Original (NES)
Bestiary No.
#077
Level
25
Gold
80
HP
70
MP
5
Attack
92
Defense
150
Agility
35
Evasion
064
Spell(s)
Kasap
Skill(s)
None
Location(s)
Fifer's Spire
Item Dropped
Full plate armour1128
Fire resistance *
70%
Crack resistance *
0%
Woosh resistance *
25%
Zap resistance *
0%
Drain Magic resistance
25%
Whack resistance *
25%
Kamikazee resistance
0%
Poof resistance
100%
Dazzle resistance
25%
Fizzle resistance
25%
Fuddle resistance
25%
Snooze resistance
70%
Deceleratle resistance *
25%
Sap resistance *
70%

Dragon Quest IV: Chapters of the Chosen

Lethal armour (キラーアーマー Kirā āmā)
Dragon Quest IV: Chapters of the Chosen
Original (NES)
Bestiary No.
#089
Gold
58
HP
64
MP
5
Attack
80
Defence
75
Agility
30
Evasion
064
Spell(s)
Kasnooze
Skill(s)
None
Location(s)
Canalot region (Chapters 5 & 6)
Dunplundrin region (Chapters 5 & 6)
Item Dropped
Full plate armour(1128)
Frizz resistance *
75%
Sizz resistance *
25%
Bang resistance *
25%
Crack resistance *
25%
Woosh resistance *
25%
Zap resistance *
0%
Drain Magic resistance
25%
Whack resistance *
25%
Kamikazee Bracer resistance
0%
Poof resistance
100%
Dazzle resistance
25%
Fizzle resistance
25%
Fuddle resistance
25%
Snooze resistance
75%
Sap resistance *
75%
Remakes (PSX, DS, Mobile)
Sprites
Notable Changes
None

Dragon Quest VIII: Journey of the Cursed King

Lethal armour (キラーアーマー Kirā āmā)
Dragon Quest VIII: Journey of the Cursed King
Bestiary No. Family
#130 Material
Experience Gold HP MP
124 52 145 20
Attack Defense Agility Evasion
151 136 70 064
In-Game Description A killer suit of armor with a grudge against humanity. This monster boasts high offensive and defensive capabilities. Use support magic to subdue it before it uses its own magic to put everyone to sleep.
Spell(s) Kasnooze
Skill(s) None
Location(s) East Argonia
Item(s) Dropped Soldier's sword164
Heavy armour1128
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
0% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
0% 25% 25% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
0% 0% 15% 50%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 15% 50% 50%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
50% 50% 50% 50%
Sap Resistance *
15%
Army Resistance *
0%
Ports (3DS, Mobile)
Notable Changes
None

Dragon Quest IX: Sentinels of the Starry Skies

##176 - Lethal armour
HP MP Experience Gold
194 16 1,680 164
Attack Defense Speed
158 210 117
Dropped Item Magic armour1128
Seed of defence1256
Locations Gittish Empire
Gittingham Palace
Western Wormwood (high ground)
Wyrmtail (high ground)
Grotto
Skills Call for backup (Cureslime)
Spells Kasnooze
Family Material
Bestiary # #176
Game Dragon Quest IX
Console DS
Japanese Name キラーアーマー
Romanized Jap. Kirā āmā
Description Unfair foes who send enemies into a slumber with Kasnooze, then upset their attacks by snapping their weapons.

Their once-white armour is coloured crimson by the gouts of gore they gush from the victims they roam the land vanquishing.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Lethal armour (キラーアーマー Kirā āmā )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#350
Family
Material
Experience
1,286
Gold
313
HP
514
MP
30
Attack
206
Defence
208
Agility
90
In-game description

Animated suits of armour whose blood-red hue is a testament to the countless talented warriors they've trounced.

Spell(s)
Kasap
Kasnooze
Skill(s)
Blocks with its shield.
Call for backup. (Cureslime)
Location(s)
The Battleground (second act)
Baramos' Lair (3DS and Definitive Edition only)
Item(s) Dropped
Platinum sword1128
Platinum mail1128
Fire resistance *
25%
Ice resistance *
-110%
Wind resistance *
0%
Earth resistance *
25%
Light resistance *
-110%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
50%
Dazzle resistance *
25%
Fizzle resistance *
25%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
25%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
99%
Charm resistance *
100%
Beguile resistance *
25%
Double Down resistance *
0%
Elemental resistance *
0%


Malicious lethal armour (キラーアーマー・邪 Kirā āmā・ja )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#502
Family
Material
Experience
1,623
Gold
473
HP
628
MP
55
Attack
387
Defence
390
Agility
115
In-game description

Lethal armours who have morphed into a truly malevolent form under the malign influence of infinite evil.

Spell(s)
Kasap
Kasnooze
Skill(s)
Blocks with its shield.
Call for backup. (King cureslime)
Location(s)
The Battleground (third act)
Item(s) Dropped
Platinum sword1128
Platinum mail1128
Fire resistance *
25%
Ice resistance *
-110%
Wind resistance *
0%
Earth resistance *
25%
Light resistance *
-110%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
50%
Dazzle resistance *
25%
Fizzle resistance *
50%
Fuddle resistance *
25%
Paralysis resistance *
25%
Poison resistance *
25%
Sleep resistance *
25%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
99%
Charm resistance *
100%
Beguile resistance *
25%
Double Down resistance *
0%
Elemental resistance *
0%

Dragon Quest Monsters: Joker

Unusually for the species, in the Joker games Lethal armours prefer to heft halberds rather than their standard swords.

Lethal armour
Family Demon
Rank B
Description These deadly knights are stained in the blood of their victims.
Weapons Swords, Spears, Axes, Staves
Traits Able Ambusher
Resistances Confusionproof
Skill Cold Sleep
Location Infern Isle
Breeding chart Skeleton soldier x Lesser demon

Dragon Quest Monsters: Joker 2

Lethal armour
Family Demon
Rank B
Size S
Weapons Swords, Axes, Spears, Staves
Traits Able Ambusher, Poisonous Touch
Resistances Immune to Blade Blunter and Confusion
Skill Cold Sleep
Location Necropolis
Breeding chart Restless armour x Dancing devil, Lesser demon or Octavian sentry
Gryphon x Angel slime


Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Lethal armour (キラーアーマー Kirā āmā)
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model Experience Gold
50 39g
List No. #051
Field Notes Sentient suits of armour forged in the fires of the underworld. Often accompanied by cureslime comrades. Legend has it that the once-white armour of these fury-fuelled fiends was strained with sanguine spatterings.
Location(s) Arba Town (Recruit), Pinnacle of Light (Hero), Shrine of Scales (Hero), Yggdrasil's Crown (Hero)
Item(s) Dropped Platinum ore, Template:Mirrorstone 9

Dragon Quest Heroes II

Lethal armour (キラーアーマー Kirā āmā)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
1,005 98g Yes
List No. #119
Field Notes Sentient suits of armour forged in the fires of the underworld. Often accompanied by cureslime comrades. Legend has it that the once-white armour of these fury-fuelled fiends was strained with sanguine spatterings.
Location(s) The Darkwood
Item(s) Dropped Template:Platinum ore 9, Royal ruby

Dragon Quest of the Stars

Dragon Quest Tact

Lethal armour appears as an A-rank monster of the Inorganic family. It first appeared alongside the Killing machine on a special banner for new players that can be rerolled as many times as possible. The lethal armour could eventually be scouted from any limited banner, as well.

Lethal armour (キラーアーマー Kirā āmā)
Dragon Quest Tact
Stats


Family Rank Role

Inorganic

Attack
Max Level HP MP Move
120 828 302 2-3
Attack Defense Agility Wisdom Weight
467 300 351 195 35
Basic Skills
First Second Third
Attack Attacker Blizzard Rush* Smouldering Slash*
Awakening Skills
First Second Third
Move +1 / Stats Up Zam Res +25 / Stats Up Blizzard Rush Potency +5% / Stats Up
Fourth Fifth
Frizz Res +25 / Stats Up Blizzard Rush Potency +5% / Stats Up
Leader Perks
First
Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
DEF +15 AGL +15 Blizzard Rush Potency +2%
Perk Details
First
Move +1: Raises Move by 1.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Normal Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Very Weak Half Res Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Immune Normal Normal Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Super Weak Normal

Gallery

Related monsters

Similar species