Template:DQ3Enemy: Difference between revisions
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trying out % width instead of hard-coded values |
testing splitting columns into more rows |
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| Line 15: | Line 15: | ||
<td style="background-color: #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''HP'''</td> | <td style="background-color: #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''HP'''</td> | ||
<td style="background-color: #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''MP'''</td> | <td style="background-color: #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''MP'''</td> | ||
</tr> | |||
<tr> | |||
<td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if: {{{sprite|}}} | {{{sprite}}} }}</td> | |||
<td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{lvl|}}}|{{{lvl}}}|?}}</td> | |||
<td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{hp|}}}|{{{hp}}}|?}}</td> | |||
<td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{mp|}}}|{{{mp}}}|?}}</td> | |||
</tr> | |||
<tr> | |||
<td style="background-color: #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''Attack'''</td> | <td style="background-color: #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''Attack'''</td> | ||
<td style="background-color: #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''Defense'''</td> | <td style="background-color: #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''Defense'''</td> | ||
| Line 22: | Line 30: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{attack|}}}|{{{attack}}}|?}}</td> | <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{attack|}}}|{{{attack}}}|?}}</td> | ||
<td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{defense|}}}|{{{defense}}}|?}}</td> | <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{defense|}}}|{{{defense}}}|?}}</td> | ||
Revision as of 21:42, 17 May 2020
This is a template for enemies as they appear in Dragon Quest III: The Seeds of Salvation. For appearances in other games, please use the corresponding enemy template.
Example
Original (NES)
| Sprite | Level | HP | MP | |
| 1 | 8 | 0 | ||
| Attack | Defense | Agility | Experience | Gold |
| 9 | 5 | 4 | 4 | 2 |
| Bestiary No. | 1 |
| Spell(s) | |
| Skill(s) | |
| Location(s) | South Aliahan region. |
| Item Dropped | Medicinal herb (1⁄256) |
| Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | Zap Resistance * |
| 0⁄64 | ? | ? | ? | ? |
| Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | Poof Resistance | Fuddle Resistance |
| ? | ? | ? | ? | ? |
| Snooze Resistance | Dazzle Resistance | Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * |
| ? | ? | ? | ? | ? |
Usage
{{DQ3Enemy
|name=
|kanji=
|romanji=
|bestiaryNumber=
|sprite=
|lvl=
|hp=
|mp=
|exp=
|gold=
|attack=
|defense=
|agility=
|spells=
|skills=
|item=
|locations=
|evasion=
|fire-resist=
|crack-resist=
|woosh-resist=
|zap-resist=
|whack-resist=
|kamikazee-resist=
|poof-resist=
|dazzle-resist=
|snooze-resist=
|drain-magic-resist=
|fizzle-resist=
|fuddle-resist=
|sap-resist=
|deceleratle-resist=
|remake-sprites=
|remake-changes
}}