Glowering Inferno: Difference between revisions

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The '''Glowering Inferno''' is a boss in the game ''[[Dragon Quest VII]]''.
{{Monster Infobox
|title=Glowering Inferno
|image=[[Image:DQVII Mad moai.jpg|center|200px]]
|caption=Art by [[Akira Toriyama]]
|kanji=炎の巨人
|romanji=Honō no Kyojin
|firstappear=''[[Dragon Quest VII]]''
|}}
 
The '''Glowering Inferno''' is a boss in the game ''[[Dragon Quest VII]]'' that the party encounters in the [[Burnmont]].
 
==Synopsis==
The Glowering Inferno is a monster found in the depths of the Burnmont in [[Emberdale]]. A minion of the [[Orgodemir|Demon King]], it was tasked with collecting the ceremonial flames that the residents throw into the volcano as part of a plan to destroy the continent by causing a eruption, which the party saw in a vision when they first arrived on the island. The party encounters him and he decides to destroy them. After he is defeated, the Glowering Inferno claims that his plan will still come to fruition as a black smoke rises from the vase that he was collecting the flames. However, the party uses the Wholly holy water given to them by [[Pike]] to avert the crisis.


{{Enemy
==Boss Encounter==
|float=
{{DQ7Enemy
|image=[[Image:Firegiant.gif]]
|name=Glowering Inferno
|name= Fire Giant
|kanji= 炎の巨人
|game=Dragon Quest VII
|romanji=Honō no Kyojin
|console=PSX
|sprite=[[Image:Firegiant.gif]]
|romanji=
|hp=310
|hp=310
|mp=
|mp=0
|attack=
|exp=120
|defense=
|agility=
|experience=120
|gold=150
|gold=150
|droppedItem=[[Fragment#Blue Fragment|Blue Fragment]]
|attack=47
|skills=Charge Party <br> Chargeup <br> Fire Air
|defense=24
|agility=13
|tameRate=N/a
|bestiaryNumber=284 (3DS)
|spells=
|spells=
|family=Material
|skills=[[Fire Breath]]<br>Tramples the party (50% damage to entire party)<br>[[Muster Strength]]
|bestiaryNumber=
|locations=[[Burnmont]]
|captureRate=
|items=[[Fragment|Blue Fragment]]
|description=283
|evasion={{fraction|0|64}}
|locations=Engow
|frizz-resist=80%
|}}
|sizz-resist=80%
 
|bang-resist=80%
==Synopsis==
|crack-resist=0%
The Glowering Inferno is a monster found in Burnmont in [[Emberdale]]. It collects the flame that the residents are throwing into the volcano as part of a plan to destroy the continent by causing an eruption. The party encounters him and he decides to destroy them. After he is defeated, the Glowering Inferno claims that his plan will still come to fruition as a black smoke rises from the vase that he was collecting the flames. However, the party uses the Holy Water given to them by [[Pike]] to avert the crisis.
|woosh-resist=0%
|zap-resist=0%
|whack-resist=100%
|poof-resist=100%
|dazzle-resist=100%
|snooze-resist=80%
|drain-resist=100%
|fizzle-resist=100%
|fuddle-resist=100%
|sap-resist=0%
|poison-resist=100%
|stun-resist=15%
|ban-dance-resist=100%
|fire-breath-resist=80%
|cool-breath-resist=0%
|strike-resist=0%
|burning-breath-resist=100%
|army-resist=15%
}}


==Strategy==
==Strategy==
The Glowering Inferno's regular attack does ~15 HP if the party is properly equipped. He can charge the party which hits everyone, causing ~10 damage to everyone. FireAir will cause ~10 flame damage to everyone as well. Its most devastating attack is Chargeup where it will take a turn to charge up an attack. Its next attack will do double damage, depending on the attack it uses. The Glowering Inferno is resistant to flame attacks. So the player is advised not to use [[Kiefer|Kiefer's]] FireSlash and [[Maribel Mayde|Maribel's]] Blaze.
The Glowering Inferno's regular attack does ~15 HP if the party is properly equipped. He can trample the party which hits everyone, causing ~10 damage to everyone. Its fire breath will cause ~10 flame damage to everyone as well. Its most devastating attack is Muster Strength where it will take a turn to charge up an attack. Its next attack will do double damage, depending on the attack it uses. The Glowering Inferno is resistant to flame attacks. So the player is advised not to use [[Kiefer|Kiefer's]] Flame Slash and [[Maribel Mayde|Maribel's]] Frizz.


Maribel should use Sap twice to remove its defenses. [[Hero (Dragon Quest VII)|The Hero]] should use Upper on the party. Kiefer and the Hero should attack while Maribel should be the designated healer, attacking only when the party isn't hurting for heath. When the Glowering Inferno uses ChargeUp, the party should parry to lessen the damage done by the next attack.
Maribel should use Sap twice to remove its defenses. [[Hero (Dragon Quest VII)|The Hero]] should use Upper on the party. Kiefer and the Hero should attack while Maribel should be the designated healer, attacking only when the party isn't hurting for health. When the Glowering Inferno charges up, the party should parry to lessen the damage done by the next attack.


As long as the party's health is sufficient, there should be no problem defeating the Glowering Inferno.
As long as the party's health is sufficient, there should be no problem defeating the Glowering Inferno.
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<center><gallery>
<center><gallery>
Image:DQ VII Manga Arus VS FireGiant.jpg|From Manga series ''DQ VII: Warriors of Eden''
Image:DQ VII Manga Arus VS FireGiant.jpg|From Manga series ''DQ VII: Warriors of Eden''
Image:DQVII Burnmont boss.jpg|The party confronting the Glowering Inferno in the 3DS version
</gallery></center>
</gallery></center>


Line 46: Line 76:
*[[Mad moai]]
*[[Mad moai]]
*[[Mega moai]]
*[[Mega moai]]
[[Category:Dragon Quest VII bosses]]{{Wikia}}
*[[Moai minstrel]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest Monsters: Super Light enemies]]

Revision as of 03:54, 8 October 2019

The Glowering Inferno is a boss in the game Dragon Quest VII that the party encounters in the Burnmont.

Synopsis

The Glowering Inferno is a monster found in the depths of the Burnmont in Emberdale. A minion of the Demon King, it was tasked with collecting the ceremonial flames that the residents throw into the volcano as part of a plan to destroy the continent by causing a eruption, which the party saw in a vision when they first arrived on the island. The party encounters him and he decides to destroy them. After he is defeated, the Glowering Inferno claims that his plan will still come to fruition as a black smoke rises from the vase that he was collecting the flames. However, the party uses the Wholly holy water given to them by Pike to avert the crisis.

Boss Encounter

Glowering Inferno (炎の巨人 Honō no Kyojin)
Dragon Quest VII: Fragments of the Forgotten Past
Bestiary No.
284 (3DS)
Recruit Rate
N/a
Gold
150
HP
310
MP
0
Attack
47
Defence
24
Agility
13
Evasion
064
Spell(s)
Skill(s)
Fire Breath
Tramples the party (50% damage to entire party)
Muster Strength
Location(s)
Burnmont
Item(s) Dropped
Blue Fragment
Frizz resistance *
80%
Sizz resistance *
80%
Fire Breath resistance *
80%
Bang resistance *
80%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance *
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
80%
Stun resistance *
15%
Sap resistance *
0%
Army resistance *
15%
3DS version changes
None

Strategy

The Glowering Inferno's regular attack does ~15 HP if the party is properly equipped. He can trample the party which hits everyone, causing ~10 damage to everyone. Its fire breath will cause ~10 flame damage to everyone as well. Its most devastating attack is Muster Strength where it will take a turn to charge up an attack. Its next attack will do double damage, depending on the attack it uses. The Glowering Inferno is resistant to flame attacks. So the player is advised not to use Kiefer's Flame Slash and Maribel's Frizz.

Maribel should use Sap twice to remove its defenses. The Hero should use Upper on the party. Kiefer and the Hero should attack while Maribel should be the designated healer, attacking only when the party isn't hurting for health. When the Glowering Inferno charges up, the party should parry to lessen the damage done by the next attack.

As long as the party's health is sufficient, there should be no problem defeating the Glowering Inferno.

Etymology

The Glowering Inferno's name comes from the 1974 disaster film The Towering Inferno, a movie about an electrical short that starts a fire in one of the world's tallest buildings.

Gallery

Related Enemies