Coup de Grâce: Difference between revisions
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'''Coup de | '''Coup de Grâce''' is a special battle ability in ''[[Dragon Quest IX]]''. Each vocation has a different Coup de Grâce with different effects. The ability becomes available during battle randomly when certain conditions are met. When a character is able to use a Coup de Grâce, a notification is given saying: | ||
''[party member] is primed to perform a coup de grâce!'' | ''[party member] is primed to perform a coup de grâce!'' | ||
The effects of Coup de Grâce last for only a short period of time. They do not carry over after the battle ends, or if the character dies. If all four party members are primed for a Coup de Grâce, they can together perform a '''Co-op de Grâce'''. | |||
==Triggers== | ==Triggers== | ||
The frequency of a Coup de Grâce occurring is amplified by the following conditions: | The frequency of a Coup de Grâce occurring is amplified by the following conditions: | ||
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==Coup de | ==List of Coup de Grâce by vocation== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#A152B4; color: white;"|Name | !style="background:#A152B4; color: white;"|Name | ||
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==Co-op de Grâces== | ==List of Co-op de Grâces== | ||
If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The choices are based on the party's vocations. | If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The choices are based on the party's vocations. | ||
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|Electro Light||[[Minstrel]]<br>[[Luminary]]||Turns all enemies into metal monsters. | |Electro Light||[[Minstrel]]<br>[[Luminary]]||Turns all enemies into metal monsters. | ||
|} | |} | ||
[[Category:Dragon Quest IX]] | |||
==References== | |||
{{Wikia}} | |||
[[Category:Dragon Quest IX]] | |||
Revision as of 00:10, 16 June 2011
Coup de Grâce is a special battle ability in Dragon Quest IX. Each vocation has a different Coup de Grâce with different effects. The ability becomes available during battle randomly when certain conditions are met. When a character is able to use a Coup de Grâce, a notification is given saying:
[party member] is primed to perform a coup de grâce!
The effects of Coup de Grâce last for only a short period of time. They do not carry over after the battle ends, or if the character dies. If all four party members are primed for a Coup de Grâce, they can together perform a Co-op de Grâce.
Triggers
The frequency of a Coup de Grâce occurring is amplified by the following conditions:
| Condition | Boost |
|---|---|
| Critical fan equipped | +6% |
| Overcritical fan equipped | +7% |
| Hypercritical fan equipped | +8% |
| Dire critical fan equipped | +10% |
| Combat action medal | +3% |
| Martial artist, Ranger, or Luminary | +3% |
| 1 other party member primed | +0.8% |
| 2 other party members primed | +10% |
| 3 other party members primed | +36% |
| 10% damage taken | +0.75% |
| 20% damage taken | +1.5% |
| 30% damage taken | +3% |
| 40% damage taken | +6% |
| 50% damage taken | +12% |
| 60% damage taken | +24% |
| 70% damage taken | +48% |
| 80% damage taken | +95% |
List of Coup de Grâce by vocation
| Name | Vocation | Effects |
|---|---|---|
| Critical Claim | Warrior | This coup de grâce unleashes an attack that always inflicts a critical hit. |
| Roaring Tirade | Martial Artist | Similar to War Cry, except it cannot be resisted. Further, it also increases tension by one level. |
| Choir of Angels | Priest | Heals allies' HP and status effects at once |
| Rough 'n Tumble | Minstrel | Evasion and the ability to counterattack go up. |
| 0 Zone | Mage | Reduces MP cost to zero for a short while. |
| Itemized Kill | Thief | Guaranteed item drop from the enemy it is used on. |
| Knight Watch | Paladin | Attacks will do nothing for a few turns on the person who used it (not even Disruptive Wave can get through). All of the opponents are enraged to the person who used it. |
| Brownie Boost | Ranger | Boosts the user's attack, defense, and breath resistance by one level. |
| Tension Boost | Gladiator | Boosts tension up to 50 or 100 (maximum). |
| Voice Of Experience | Armamentalist | Increases the amount of EXP you get from the battle if you win by a variable amount (1.1 through 1.6 multiplier) |
| Spelly Breath | Sage | Recovers a portion of lost MP to the caster. |
| Disco Tech | Luminary | Causes all enemies to boogie and raises tension by one level. This is functionally identical to Roaring Tirade. |
List of Co-op de Grâces
If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The choices are based on the party's vocations.
| Name | Vocations | Effects |
|---|---|---|
| Quadraslash | Warrior Ranger |
All four party members attack at once. |
| Omnipotense | Martial Artist Gladiator |
Increases all party members' tension by 3 levels. |
| Soul Asylum | Priest Paladin |
Renders the entire party invincible for a few turns (similar to Knight's Watch). |
| Cast Away | Mage Sage |
Reduces the party's MP cost to zero for a few turns. |
| Haulellujah | Armamentalist Thief |
Chance to earn extra exp., gold, and items. |
| Electro Light | Minstrel Luminary |
Turns all enemies into metal monsters. |