Terrordactyl: Difference between revisions
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Added sprites and kanji |
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{{DQ2Enemy | {{DQ2Enemy | ||
|name=Terrordactyl | |name=Terrordactyl | ||
|kanji= | |kanji=バピラス | ||
|romanji= | |romanji=bapirasu | ||
|nes-sprite= | |nes-sprite=[[File:DQ2-NES-TERRORDACTYL.png]] | ||
|nes-hp=57 | |nes-hp=57 | ||
|nes-mp=0 | |nes-mp=0 | ||
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|nes-spells=Acts twice per turn | |nes-spells=Acts twice per turn | ||
|nes-locations=[[Zahan]] seas | |nes-locations=[[Zahan]] seas | ||
|nes-item=[[Chimaera wing]]{{fraction|1|16}} | |nes-item=[[Chimaera wing]] ({{fraction|1|16}}) | ||
|nes-evasion={{fraction|1|64}} | |nes-evasion={{fraction|1|64}} | ||
|nes-fire-resist={{fraction|2|7}} | |nes-fire-resist={{fraction|2|7}} | ||
| Line 33: | Line 33: | ||
|nes-fizzle-resist={{fraction|7|7}} | |nes-fizzle-resist={{fraction|7|7}} | ||
|nes-kasap-resist={{fraction|1|7}} | |nes-kasap-resist={{fraction|1|7}} | ||
|remake-sprites= | |remake-sprites=[[File:DQ2-SNES-TERRORDACTYL.png]][[File:DQ2-GBC-TERRORDACTYL.png]] | ||
|remake-hp=57 | |remake-hp=57 | ||
|remake-mp=0 | |remake-mp=0 | ||
| Line 43: | Line 43: | ||
|remake-spells=Acts twice per turn | |remake-spells=Acts twice per turn | ||
|remake-locations=[[Zahan]] waters | |remake-locations=[[Zahan]] waters | ||
|remake-item=[[Chimaera wing]]{{fraction|1|16}} | |remake-item=[[Chimaera wing]] ({{fraction|1|16}}) | ||
|remake-evasion={{fraction|1|64}} | |remake-evasion={{fraction|1|64}} | ||
|remake-fire-resist={{fraction|0|7}} | |remake-fire-resist={{fraction|0|7}} | ||
Revision as of 17:29, 30 November 2016
| Dragon Quest monster | |
|---|---|
| Terrordactyl | |
Art by Akira Toriyama | |
| Japanese | |
| Romaji | ' |
| First appearance | Dragon Quest II |
The Terrordactyl (Vampirus in earlier localizations) is a large, blue pteranodon that made its debut in Dragon Quest II.
Appearances
Dragon Quest II
Variants
Tyrannodactyl
The Tyrannodactyl is infamous among fans of II for being one of the only sources of the Mad Cap--an incredible hat that reduces MP costs significantly. Players would spend hours at a time hunting the creature to get the hat; one in particular being Pokemon creator Satoshi Tajiri. In an interview held in 1998, he revealed that the inspiration for exchanging data between games, a staple of his series, came about due to envy that his friend (and Pokemon illustrator) Ken Sugimori had managed to nab two of them and had no way to share them.