Slime (vocation): Difference between revisions

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|-
|-
|Battles to Master
|Battles to Master
|130
|120
|-
|-
|Strength
|Strength
| +10 Percent
| -20 Percent
|-
|-
|Agility
|Agility
| -35 Percent
| -20 Percent
|-
|-
|Guard
|Guard
Line 29: Line 29:
|-
|-
|Appearance
|Appearance
| Null
| -20 Percent
|-
|-
|Max HP
|Max HP
| +10 Percent
| -20 Percent
|-
|-
|Max MP
|Max MP
| -60 Percent
| -20 Percent
|}
|}


Line 49: Line 49:
|-
|-
|1
|1
|Beginner
|Globule
|Nothing
|Nothing
|0
|0
Line 57: Line 57:
|-
|-
|2
|2
|Novice
|Moist
|Psyche Up
|Nothing
|10
|7
|
|
|
|-
|3
|Wiggly
|Sidestep
|15
|Self
|Self
|User takes one turn. Next turn, physical attack does double damage
|Increases the user chance of dodging an attack  
|0
|0
|-
|-
|3
|4
|Soldier
|Jiggly
|Nothing
|Nothing
|20
|33
|
|
|
|
|
|
|-
|-
|4
|5
|Guardsman
|Slurry
|Squall Hit
|Confuhit
|35
|50
|One Enemy
|One Enemy
|User attacks first with 80 percent power
|May confuse the enemy it hit
|0
|0
|-
|-
|5
|6
|Veteran
|Slime Nite
|Nothing
|Nothing
|55
|72
|
|
|
|
|
|
|-
|6
|Warmonger
|Drake Slash
|75
|One Enemy
|Does 50 Percent more damage to dragons. Regular damage to all other monsters
|0
|-
|-
|7
|7
|Elite
|Slime Hero
|Nothing
|Nothing
|105
|90
|
|
|
|
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|-
|-
|8
|8
|General
|King Slime
|Evil Slash
|Retaliate
|130
|120
|One Enemy
|Self
|Hits one enemy with a critical hit. Has low accuracy
|Returns any attack against the caster back to the enemy
|0
|0
|}
|}
[[Category:Classes]]
[[Category:Classes]]
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest VII classes]]

Revision as of 21:30, 26 July 2010

The Slime is a class that is available in the game Dragon Quest VII.

Description

The iconic slime known for its onion/droplet shape, round eyes, and goofy, toothless smile. The slime class gives a small boost in agility but loses much on other stats.

Monster Heart

The Slime Heart can be found in the mountain tower in Hamelia, won in the Lucky Panel game in the Casino and has a rare chance of dropping from defeating slimes in battle if they are the last monster defeated. The monster hearts only drop after the events in Dharma.

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 120
Strength -20 Percent
Agility -20 Percent
Guard Null
Intelligence -30 Percent
Appearance -20 Percent
Max HP -20 Percent
Max MP -20 Percent

Abilities

Level Title Learns Battles Needed Target Info MP
1 Globule Nothing 0
2 Moist Nothing 7
3 Wiggly Sidestep 15 Self Increases the user chance of dodging an attack 0
4 Jiggly Nothing 33
5 Slurry Confuhit 50 One Enemy May confuse the enemy it hit 0
6 Slime Nite Nothing 72
7 Slime Hero Nothing 90
8 King Slime Retaliate 120 Self Returns any attack against the caster back to the enemy 0