Skills (Dragon Quest IX): Difference between revisions
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'''Skills''' in [[Dragon Quest IX]] are awarded using a points based system that is tied to character level. As a character gains levels, they may apply | '''Skills''' in [[Dragon Quest IX]] are awarded using a points-based system that is tied to character level. As a character gains levels, they are awarded points that they may apply toward class-specific skills. For each character class, a total of 200 skill points can be earned by growing from level 1 to 99. These points are distributed in a [[Wikipedia:Normal distribution]] over the span of levels. | ||
For full lists of each different skill type, see [[Lists of skills in Dragon Quest IX]]. | |||
For each | |||
==Skill point distribution== | |||
{| cellpadding="3" cellspacing="0" border="1" | {| cellpadding="3" cellspacing="0" border="1" | ||
|- | |- | ||
| 26 || | | Vocation Level || 5 || 6 || 8 || 9 || 11 || 12 || 14 || 15 || 17 || 18 || 20 || 21 || 23 || 24 || 26 || 27 || 29 || 30 || 32 || 33 || 35 || 36 || 38 || 39 || 41 || 42 | ||
|- | |- | ||
| | | Skill Points Gained || 3 || 3 || 3 || 3 || 3 || 3 || 4 || 4 || 4 || 4 || 4 || 4 || 5 || 5 || 5 || 5 || 5 || 5 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 5 | ||
|} | |} | ||
==Applying | ==Applying skill points== | ||
For each class, only a subset of skills are | For each class, only a subset of skills are increased using skill points. This means that strategy must be applied in order to maximize the capabilities of a character as they gain levels and change classes. | ||
===Classes/Skills | ===Classes/Skills matrix=== | ||
This table does not include skills which are available to only a single class or the Hero skills. | This table does not include skills which are available to only a single class or the Hero skills. | ||
{| cellpadding="0" cellspacing="0" class="sortable listTable" | {| cellpadding="0" cellspacing="0" class="sortable listTable" | ||
| Line 121: | Line 93: | ||
===Maximizing Character Skills=== | ===Maximizing Character Skills=== | ||
There are 12 class-specific skill types and 14 multi-class skills types. Since each vocation receives a maximum 200 skill points, it is impossible to fully maximize a single character's skills without the use of [[skill seed]]s or [[revocation]]. No matter what strategy is applied in distributing skill points, a character will be 200 points short of maximum capacity. However, after revocating, a character can easily achieve the final 200 points needed. | |||
==References== | |||
{{Wikia}} | |||
{{DQIX}} | {{DQIX}} | ||
[[Category:Dragon Quest IX skills|*]] | [[Category:Dragon Quest IX skills|*]] | ||
Revision as of 15:50, 14 June 2011
Skills in Dragon Quest IX are awarded using a points-based system that is tied to character level. As a character gains levels, they are awarded points that they may apply toward class-specific skills. For each character class, a total of 200 skill points can be earned by growing from level 1 to 99. These points are distributed in a Wikipedia:Normal distribution over the span of levels.
For full lists of each different skill type, see Lists of skills in Dragon Quest IX.
Skill point distribution
| Vocation Level | 5 | 6 | 8 | 9 | 11 | 12 | 14 | 15 | 17 | 18 | 20 | 21 | 23 | 24 | 26 | 27 | 29 | 30 | 32 | 33 | 35 | 36 | 38 | 39 | 41 | 42 |
| Skill Points Gained | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 5 |
Applying skill points
For each class, only a subset of skills are increased using skill points. This means that strategy must be applied in order to maximize the capabilities of a character as they gain levels and change classes.
Classes/Skills matrix
This table does not include skills which are available to only a single class or the Hero skills.
| Class | Sword | Spear | Staff | Knife | Shield | Claw | Whip | Fan | Axe | Hammer | Fisticuffs | Wand | Bow | Boomerang |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Minstrel | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Warrior | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Martial Artist | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Priest | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Mage | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Thief | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Gladiator | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Armamentalist | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Paladin | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Ranger | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Sage | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden | ||||||||||
| Luminary | Template:Hidden | Template:Hidden | Template:Hidden | Template:Hidden |
Maximizing Character Skills
There are 12 class-specific skill types and 14 multi-class skills types. Since each vocation receives a maximum 200 skill points, it is impossible to fully maximize a single character's skills without the use of skill seeds or revocation. No matter what strategy is applied in distributing skill points, a character will be 200 points short of maximum capacity. However, after revocating, a character can easily achieve the final 200 points needed.