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'''Dragon Quest Monsters: Joker''' is the latest installment of the Monsters spin-off of the ''Dragon Quest'' series.  It was released in North America by [[Square Enix]] in November 2007. It has processed the traditional style of Dragon Quest series as being a turn based game.  You can still scout monster in here, synthesize them, and much more...
Dragon Quest Monsters: Joker is the first game in the Dragon Quest Monsters series to be in 3D, and the first game developed by TOSE. It uses the Dragon Quest VIII: Journey of the Cursed King game engine out of battle[citation needed], uses cel-shaded animation, and the battles are of the same type: commands are issued in a turn based style, then are executed in full 3D.


The battle system itself is very similar to previous Dragon Quest Monsters games. The player controls up to three monsters that make up the party, and can issue them direct orders or set them to one of 5 AI settings. The main character does not directly participate in battles except for when the player uses items.


== Gameplay ==
Joker does not have random battles.[2] The only way to encounter enemies is to run into one on the overworld. The monsters can be seen, avoided, and attacked from their back to get a free attack round. Later on, the player gets the Whistle ability. This can be used at any time, other than in the city and where monsters don't appear, and in a way does count as a random battle as the enemies are randomly chosen.
The game revolves around scouting and synthing the monsters in the game. To scout, your 1-3 monsters attack (without doing any damage) to try and impress the monsters. The percentage is only based on attack, and not on overall stats. To synth, you will need to have two level 10+ monsters with opposite "charges". To synth a plus you will need a minus, and vice versa. There is also a third charge, neutral. It can synth with a plus or minus, but not with another neutral. The monsters stats will depend on the parents. For example, if one monster has 500 attack and another has 300, it adds the stats to make 800. It is then divided by 4, to make a attack of 200. The monster will be at level 1. Each monster has a stat cap on each cap. For example, a Boss Troll might only be able to get 140 wisdom, while a Fencing Fox could have 650. You can set a monsters tactics in battle so that the A.I. can make the monsters decisions for you, or give orders directly.


== Story ==
The game takes place in the region known as Green Bays, consisting of seven islands. A jet-ski is used to travel from one island to another, with specific paths defined for every couple of piers. However, the main character may notice uncharted islands beyond some of the main islands. The chances for this are completely random and are not located on the main map
You are a spiky-haired kid, son of the legendary researcher Warden Trump who leads Cell HQ, and you are also his prisoner. He put you in jail for running off to join the Monster Scout Challenge, and now he is asking you to infiltrate it. He sends you off with a monster and you go to join the challenge. The Commisioner is Dr. Snap, another big researcher. He tells the competitors that the goal is to get ten pieces of a mineral called darkonium. He then says that once you get all ten, you ring the bell at Baden's Belfry and enter the finals.
'''''Bold text'''''
On the third island, you find a monster called the Incarnus. It is being attacked by an Orc, the first boss. Once you win, you take the Incarnus to the scout post and Dr. Snap walks in. He heals the monster and leaves. The Incarnus says it will join your team, as long as you help it go to 4 shrines and give it the reward for winning the challenge, the Scout's mark. This is the Basis of the story through the game.
Wi-Fi
 
 
The game also has a Nintendo Wi-Fi element. The player connects to the server, and their monster team is ranked. The DS then downloads a set of opponents to battle. The battles are against the monster teams of higher and higher ranked other players. For each battle you win, you get a reward, either an item or a monster. These rewards change daily and can range from unexciting items to rare monsters such as liquid metal slimes. This feature is designed to be used once per day. The player can only fight one set of opponents, and get a reward once each day.
 
 
Monsters
The player gets more monsters by scouting them. Unlike previous games in the series, this is a battle command, and not the result of using items in battle. You can make as many scouting attempts as you want during a battle, until the monster decides to join, or takes offense. Success depends on the relative strengths of the monsters making the attempt versus the relative defense of the monster that is being scouted.
 
The monster families have been rearranged into a different categorization, so some monsters are in different families than they were on previous Dragon Quest Monsters games.
 
Slime (スライム, suraimu).
Dragon (ドラゴン, doragon).
Nature (しぜん, shizen).
Beast (まじゅう, majuu).
Material (ぶっしつ, busshitsu).
Demon (あくま, akuma).
Undead (ゾンビ, zonbi).
Incarni (しんじゅう, Shinjuu).
Unlike previous games in the series, there is not a Boss family. The Boss monsters (end game, or powerful bosses from Dragon Quest games) have been merged with the other families. For example, Zoma is now in the Demon family.
 
Monsters now all have a rank associated with them: F, E, D, C, B, A, S, and X. The ranks give an idea of how quickly the monster's stats will grow, and how hard they are to get/synthesize. There are 210 different monsters, though some are just color swaps of others, with different stats.
 
There are three monsters, Trode [3] (トロデ, Torode), Leopold [4] (レオパルド, Reoparudo), and Empyrea [5] (レティス, Retisu) that can not be scouted or bred in the normal game. The only way to get these monsters is to visit a DS Station in Japan.[6] There, one can use the games' Wireless mode to fight against these monsters and attempt to scout them. Leopard and Empyrea are required in order to synthesize the main monster into its final forms. An alternate means is to obtain all other monsters and all of the possible skills.

Revision as of 23:22, 21 February 2009

Dragon Quest Monsters: Joker is the first game in the Dragon Quest Monsters series to be in 3D, and the first game developed by TOSE. It uses the Dragon Quest VIII: Journey of the Cursed King game engine out of battle[citation needed], uses cel-shaded animation, and the battles are of the same type: commands are issued in a turn based style, then are executed in full 3D.

The battle system itself is very similar to previous Dragon Quest Monsters games. The player controls up to three monsters that make up the party, and can issue them direct orders or set them to one of 5 AI settings. The main character does not directly participate in battles except for when the player uses items.

Joker does not have random battles.[2] The only way to encounter enemies is to run into one on the overworld. The monsters can be seen, avoided, and attacked from their back to get a free attack round. Later on, the player gets the Whistle ability. This can be used at any time, other than in the city and where monsters don't appear, and in a way does count as a random battle as the enemies are randomly chosen.

The game takes place in the region known as Green Bays, consisting of seven islands. A jet-ski is used to travel from one island to another, with specific paths defined for every couple of piers. However, the main character may notice uncharted islands beyond some of the main islands. The chances for this are completely random and are not located on the main map Bold text Wi-Fi


The game also has a Nintendo Wi-Fi element. The player connects to the server, and their monster team is ranked. The DS then downloads a set of opponents to battle. The battles are against the monster teams of higher and higher ranked other players. For each battle you win, you get a reward, either an item or a monster. These rewards change daily and can range from unexciting items to rare monsters such as liquid metal slimes. This feature is designed to be used once per day. The player can only fight one set of opponents, and get a reward once each day.


Monsters The player gets more monsters by scouting them. Unlike previous games in the series, this is a battle command, and not the result of using items in battle. You can make as many scouting attempts as you want during a battle, until the monster decides to join, or takes offense. Success depends on the relative strengths of the monsters making the attempt versus the relative defense of the monster that is being scouted.

The monster families have been rearranged into a different categorization, so some monsters are in different families than they were on previous Dragon Quest Monsters games.

Slime (スライム, suraimu). Dragon (ドラゴン, doragon). Nature (しぜん, shizen). Beast (まじゅう, majuu). Material (ぶっしつ, busshitsu). Demon (あくま, akuma). Undead (ゾンビ, zonbi). Incarni (しんじゅう, Shinjuu). Unlike previous games in the series, there is not a Boss family. The Boss monsters (end game, or powerful bosses from Dragon Quest games) have been merged with the other families. For example, Zoma is now in the Demon family.

Monsters now all have a rank associated with them: F, E, D, C, B, A, S, and X. The ranks give an idea of how quickly the monster's stats will grow, and how hard they are to get/synthesize. There are 210 different monsters, though some are just color swaps of others, with different stats.

There are three monsters, Trode [3] (トロデ, Torode), Leopold [4] (レオパルド, Reoparudo), and Empyrea [5] (レティス, Retisu) that can not be scouted or bred in the normal game. The only way to get these monsters is to visit a DS Station in Japan.[6] There, one can use the games' Wireless mode to fight against these monsters and attempt to scout them. Leopard and Empyrea are required in order to synthesize the main monster into its final forms. An alternate means is to obtain all other monsters and all of the possible skills.