Warrior: Difference between revisions

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==Dragon Quest VI==
==Dragon Quest VI==
Warrior is one of the basic classes available. It is one of the prerequisites for the [[Gladiator]] vocation (along with [[Martial Artist]]), and for the [[Armamentalist]] vocation (along with [[Mage]]).
===Stat Changes===
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
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|-
|-
|Battles to Master
|Battles to Master
|149
|150
|-
|-
|Strength
|Strength
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|Max MP
|Max MP
| -60%
| -60%
|-
|Trait
| N/A
|}
|}


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|Apprentice
|Apprentice
|N/A
|N/A
|
|1
|
|
|
|
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|Trainee
|Trainee
|[[Psyche Up]]
|[[Psyche Up]]
|
|10
|Self
|Self
|User takes one turn. Next turn, physical attack does double damage
|User takes one turn. Next turn, physical attack does double damage
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|Squire
|Squire
|N/A
|N/A
|
|20
|
|
|
|
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|Veteran
|Veteran
|Lunge
|Lunge
|
|35
|One Enemy
|One Enemy
|User takes recoil damage
|User takes recoil damage
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|Soldier
|Soldier
|Firststrike
|Firststrike
|
|55
|One Enemy
|One Enemy
|Strikes first with reduced power
|Strikes first with reduced power
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|Expert
|Expert
|[[Blind Man's Biff|Slowness]]
|[[Blind Man's Biff|Slowness]]
|
|85
|Random enemy
|Random enemy
|Heavy damage
|Heavy damage
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|Swordsman
|Swordsman
|[[Falcon Slash|Double Slash]]
|[[Falcon Slash|Double Slash]]
|
|115
|One enemy
|One enemy
|Attacks twice
|Attacks twice
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|Sword Master
|Sword Master
|Magiblade
|Magiblade
|
|150
|One enemy
|One enemy
|Heavy damage, might miss
|Heavy damage, might miss

Revision as of 19:51, 15 January 2011

File:Dq3-soldier.jpg
Soldiers from Dragon Quest III

The Warrior is a blade expert --Description from Dragon Quest VII

The Warrior or Soldier is a character class in the Dragon Quest series. Warriors typically have high HP, Strength, and Vitality stats, but low Agility. They also have no magical ability whatsoever.

Dragon Quest III

Dragon Quest VI

Warrior is one of the basic classes available. It is one of the prerequisites for the Gladiator vocation (along with Martial Artist), and for the Armamentalist vocation (along with Mage).

Stat Changes

Statistics Change
Battles to Master 150
Strength +10%
Agility -35%
Wisdom -30%
Max HP +10%
Max MP -60%
Trait N/A

Abilities

Level Title Learns Battles Needed Target Info MP
1 Apprentice N/A 1
2 Trainee Psyche Up 10 Self User takes one turn. Next turn, physical attack does double damage
3 Squire N/A 20
4 Veteran Lunge 35 One Enemy User takes recoil damage
5 Soldier Firststrike 55 One Enemy Strikes first with reduced power
6 Expert Slowness 85 Random enemy Heavy damage
7 Swordsman Double Slash 115 One enemy Attacks twice
8 Sword Master Magiblade 150 One enemy Heavy damage, might miss

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 130
Strength +10 Percent
Agility -35 Percent
Guard Null
Intelligence -30 Percent
Appearance Null
Max HP +10 Percent
Max MP -60 Percent


Abilities

Level Title Learns Battles Needed Target Info MP
1 Beginner Nothing 0
2 Novice Psyche Up 10 Self User takes one turn. Next turn, physical attack does double damage 0
3 Soldier Nothing 20
4 Guardsman Squall Hit 35 One Enemy User attacks first with 80 percent power 0
5 Veteran Nothing 55
6 Warmonger Drake Slash 75 One Enemy Does 50 Percent more damage to dragons. Regular damage to all other monsters 0
7 Elite Nothing 105
8 General Evil Slash 130 One Enemy Hits one enemy with a critical hit. Has low accuracy 0

Hybrid Abilities

Hybrid Learns Target Info MP
Bard War Song All Allies Raises the defense of all allies 0
Dancer Sword Dance All Enemies Attacks four random enemies with 75 percent power 0
Jester Confuhit One Enemy May confuse the enemy it hit 0
Mariner BirdSlash One Enemy Causes 50 percent extra damage to Bird Types, regular damage to all others 0
Shepherd Mineuchi One Ally Cures one ally of sleep and confusion 0
Thief Thief Hit One Enemy Attacks the enemy and has a chance of stealing its item 0

Usefulness

After the events in Dharma, the warrior is a useful class to become because of the strength increase that it affords. Among the skills that the warrior learns, Evil Slash is by far the most useful. Although it misses half the time, when it does connect, it is a critical hit, making short work of Metal Monsters. The Drake Slash is also good for dragon bosses that the player encounters.

For hybrid skills, the two most useful ones are Sword Dance, which requires both a mature warrior and a mature Dancer, and Thief Hit, which requires a mature warrior and a mature Thief. Sword Dance attacks four times with 75 percent power, making useful for boss fights as it is like attack for 300 percent power. It is also the most cost effective skill in the game as it doesn't require any MP to use. Thief Hit is useful because it steals from enemies, making it a nice skill to have if the player is looking for a particular item. However, the chance of stealing is rather low.

Regarding evolution, the Warrior can combine the mastered Mage class and become a Ranger. The Ranger has access to some elemental slashes and the extremely powerful spell Blazemost. The Warrior can also combine the mastered Fighter class and become a Dragoon. The Dragoon has stronger attacks including Quad Hits. After the Dragoon class is mastered, the Dragoon can then become a Godhand as long as the Paladin class is also mastered. The Godhand has several powerful attacks culminating with Ultrahit, a must for beating the final bosses in the game.


Dragon Quest IX

The Warrior Class is available at the start of the game and has the unique skillset 'Courage'. Warriors can also use skill points to learn Sword, Spear, Knife, and Shield skills. Their Coup-de-Grace is "Critical Claim," an attack that always lands a critical hit.


Courage
Required points Name Effects
8 Whipping Boy Protects a selected user in battle from damage by taking it in their place.
16 Natural Strength +10 Increases attack by 10 pts.
28 Whistle Draws enemy towards you outside of battle and provokes them in battle.
40 Natural Resilience +20 Increases defence by 20 pts.
48 Body Slam Hits a single enemy with a body slam causing recoil.
56 Natural Strength +30 Increases attack by 30 pts.
70 Morale Masher Attacks the enemy lowering its tension
80 Natural Resilience +40 Increases defence by 40 pts.
90 Natural Max HP +60 Increases HP by 60 pts.
100 Attack Attacker Attacks one enemy lowering its atk. power.

Notable Warriors

Gallery

File:Dq3gbart05.jpg
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