Tap Dance: Difference between revisions

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|image =  
|image =  
|japanese =  
|japanese =  
|romaji =  
|romaji = Mahotora dance
|old =  
|old =  
|type = Dance
|type = Dance
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==Appearances==
==Appearances==
===[[Dragon Quest VI]]===
===[[Dragon Quest VI]]===
Tap Dance absorbs MP from the enemy. It is learned by advancing to rank 7 of the [[Dancer]] vocation.
Tap Dance absorbs MP from the enemy, and is learned by advancing to rank 7 of the [[Dancer]] vocation. The amount of MP absorbed is dependant on the user's level, and calculated as '''Lvl/4+5'''
===[[Dragon Quest VII]]===
===[[Dragon Quest VII]]===
Tap Dance (Sidestep) is learned by Aira, and Amateurs (rank 5 of the [[Dancer]] vocation). Sidestep is also learned by Wigglys (rank 2 of the [[Slime (class)|Slime]] vocation).  
Tap Dance (Sidestep) is learned by Aira, and Amateurs (rank 5 of the [[Dancer]] vocation). Sidestep is also learned by Wigglys (rank 2 of the [[Slime (class)|Slime]] vocation). The absorption algorithm is the same as before.
===[[Dragon Quest IX]]===
===[[Dragon Quest IX]]===
This ability is learned with 55 skill points allocated into [[List of litheness skills in Dragon Quest IX|Litheness skill]]. It increases evasion.
This ability is learned with 55 skill points allocated into [[List of litheness skills in Dragon Quest IX|Litheness skill]]. It increases evasion by 100% for 6~9 turns.


[[category:Skills]]
[[category:Skills]]

Revision as of 16:33, 15 June 2014

Tap Dance is an ability in the Dragon Quest series.

Appearances

Dragon Quest VI

Tap Dance absorbs MP from the enemy, and is learned by advancing to rank 7 of the Dancer vocation. The amount of MP absorbed is dependant on the user's level, and calculated as Lvl/4+5

Dragon Quest VII

Tap Dance (Sidestep) is learned by Aira, and Amateurs (rank 5 of the Dancer vocation). Sidestep is also learned by Wigglys (rank 2 of the Slime vocation). The absorption algorithm is the same as before.

Dragon Quest IX

This ability is learned with 55 skill points allocated into Litheness skill. It increases evasion by 100% for 6~9 turns.