Swamps of Sickness: Difference between revisions
needs work on the points of interest |
|||
| Line 10: | Line 10: | ||
The '''Swamps of Sickness''' is the second major region explored in {{DQB}}, being the defiled remains of [[Rimuldar]]'s once pristine lake and forests. The terrain is much less forgiving than any found in [[Cantlin]], and the Bodkin family of monsters will happily snipe at the craftsman from afar. | The '''Swamps of Sickness''' is the second major region explored in {{DQB}}, being the defiled remains of [[Rimuldar]]'s once pristine lake and forests. The terrain is much less forgiving than any found in [[Cantlin]], and the Bodkin family of monsters will happily snipe at the craftsman from afar. | ||
== | ==Overview== | ||
The first inhabitant of Rimuldar base is Elle, a nun who seeks to cure the land of the cataclysmic contagions the swamp produces. Her first request is for the Builder to construct a sanitarium, then search the immediate area for patients to fill it with. Helping her will restore the village to grace bring hope back to the people, but will also draw the ire of the Hades Condor watching from above. | What was once a vibrant, colorful town surrounded by a clear water lake has become a swamp of death and sickness. Surrounded by a now deadly venomous lake, the remains of the town of Rimuldar is where the base for the second chapter of {{DQB}} will be. Near the ruins, a water crystal can be found. This special block can generate water if it's placed one or two blocks above rock bottom. | ||
== | |||
=== | The first inhabitant of Rimuldar base is Elle, a nun who seeks to cure the land of the cataclysmic contagions the swamp produces. Her first request is for the Builder to construct a sanitarium, then search the immediate area for patients to fill it with. Helping her will restore the village to grace bring hope back to the people, but will also draw the ire of the [[Hades' Condor|Hades Condor]] watching from above. | ||
The poisonous lake of Rimuldar has some rocky mountains around it, and some hills too. Food is a valuable and scarce resource in these swamps. While most of the vegetation and wildlife in the area has perished due to the poison, the region's hills still have grass and healthy plants which resist against the odds. | |||
==Villagers== | |||
{|border="1" cellpadding="1" class="wikitable sortable" style="width: 86%; text-align: center; margin: auto; " | |||
|- | |||
! |Image | |||
! |Name | |||
! |Biography | |||
|- | |||
|[[File:DQB Elle polygon model.jpg|150px|center]] | |||
===Raw materials requiring | | '''Elle''' | ||
| A devout nun who attempts to counter poison with piety. She is immensely grateful to the Builder facilitating her aid to the ill, but her fervor for first-aid may come at the cost of her own life... | |||
|- | |||
| [[File:DQB_Gerontius.png|150px|center]] | |||
| '''Gerontius''' | |||
| The learned Gerontius becomes a valuable asset after he is recruited to the cause. He is a scholar, but has no problem getting dirty while battling monsters. His anguish is tied to the secrets he keeps. | |||
|- | |||
| [[File:DQB_Nosh.png|150px|center]] | |||
| '''Nosh''' | |||
| Nosh is the first of many diseased people that must be carried back to the base. When he’s healthy again, Nosh becomes the driving force behind learning about how to fish. | |||
|- | |||
=== | | [[File:DQB_Casey.png|150px|center]] | ||
| '''Casey''' | |||
| Casey must be rescued from the island beyond the blue teleportal. Casey’s illness requires two treatments, but she protects the base as soon she’s out of the sickroom. | |||
|- | |||
| [[File:DQB_Hazel.png|150px|center]] | |||
| '''Hazel''' | |||
| Hazel’s rescue involves a trip through the red teleportal and vanquishing a group of [[Treeface|treefaces]]. Feed her four meals to restore her health. She isn’t a fighter, but she builds items when the player creates the proper rooms. | |||
|- | |||
|[[File:DQB Mildred.jpg|150px|center]] | |||
| '''Mildred''' | |||
| Mildred suffers starving sickness and requires a large amount of food to be cured. Once on the mend, she serves as a guard for the town and will attack monsters on sight. Concerned with creature comforts, she hopes the Builder can lead the village to a life of luxury. | |||
|} | |||
==Sidequests & Points of interest== | |||
{{Section-Stub}} | |||
===Nosh's shelter=== | |||
Just west from the base, across the swamp, a tired and sick Nosh can be found in what remains of his shelter. Taking him back to safety is one of the first tasks Elle asks the builder to do. | |||
==Resources== | |||
List of available materials in the swamps of sickness. | |||
{| class="wikitable" style="width: 86%; text-align: center; margin: auto; " | |||
|+ | |||
|- | |||
| colspan="7" | Raw materials | |||
|- | |||
| style="width: 14%" | [[File:Broken branch icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Broken branch|Broken branch]] | |||
| style="width: 14%" | [[File:Butterbeans icon.png|50px]]<br>[[List of food in Dragon Quest Builders#Butterbeans|Butterbeans]] | |||
| style="width: 14%" | [[File:Cotton icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Cotton|Cotton]] | |||
| style="width: 14%" |[[File:Frogstool icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Frogstool|Frogstool]] | |||
| style="width: 14%" | [[File:Ivy icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Ivy|Ivy]] | |||
| style="width: 14%" | [[File:Medicinal leaf icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Medicinal leaf|Medicinal leaf]] | |||
| style="width: 14%" | [[File:Pink petals icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Pink petals|Pink petals]] | |||
|- | |||
| style="width: 14%" |[[File:Pumice pieces icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Pumice pieces|Pumice pieces]] | |||
| style="width: 14%" |[[File:Strong stalks icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Strong stalks|Strong stalks]] | |||
| style="width: 14%" |[[File:White petals icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#White petals|White petals]] | |||
| style="width: 14%" |[[File:Yellow petals icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#White petals|Yellow petals]] | |||
|} | |||
{{clear}} | |||
{| class="wikitable" style="width: 86%; text-align: center; margin: auto; " | |||
|+ | |||
|- | |||
| colspan="7" | Raw materials requiring a shovel | |||
|- | |||
| style="width: 14%" | [[File:Bogwort icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Bogwort|Bogwort]] | |||
| style="width: 14%" | [[File:Branch icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Branch|Branch]] | |||
| style="width: 14%" | [[File:Coralily icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Coralily|Coralily]] | |||
| style="width: 14%" | [[File:Cotton plant icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Cotton plant|Cotton plant]] | |||
| style="width: 14%" | [[File:Daffodaisy icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Daffodaisy|Daffodaisy]] | |||
| style="width: 14%" | [[File:Grass icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Grass|Grass]] | |||
| style="width: 14%" |[[File:Medicinal shrub icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Medicinal shrub|Medicinal shrub]] | |||
|- | |||
| style="width: 14%" |[[File:Milkblossom icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Milkblossom|Milkblossom]] | |||
| style="width: 14%" | [[File:Pristine plumberry icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Pristine plumberry|Pristine plumberry]] | |||
| style="width: 14%" |[[File:Stalwort icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Stalwort|Stalwort]] | |||
| style="width: 14%" |[[File:Witchgrass icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders#Witchgrass|Witchgrass]] | |||
|} | |||
{{clear}} | |||
{| class="wikitable" style="width: 86%; text-align: center; margin: auto; " | |||
|+ | |||
|- | |||
| colspan="7" | Raw materials requiring a bucket | |||
|- | |||
| style="width: 14%" | [[File:Water icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Water]] | |||
| style="width: 14%" | [[File:Pure water icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Pure water]] <nowiki>*</nowiki> || || || || || | |||
|} | |||
{{clear}} | |||
{| class="wikitable" style="width: 86%; text-align: center; margin: auto; " | |||
|+ | |||
|- | |||
| colspan="7" | Building materials and decorations | |||
|- | |||
| style="width: 14%" | [[File:Chalk icon.png|50px]]<br>[[List_of_construction_materials_in_Dragon_Quest_Builders#Natural_blocks|Chalk]] | |||
| style="width: 14%" | [[File:Clay block icon.png|50px]]<br>[[List of construction materials in Dragon Quest Builders#Clay|Clay]] | |||
| style="width: 14%" | [[File:Dilapidated crate icon.png|50px]]<br>Dilapidated crate | |||
| style="width: 14%" | [[File:Earth block.png|50px]]<br>[[List_of_construction_materials_in_Dragon_Quest_Builders#Natural_blocks|Earth]] | |||
| style="width: 14%" | [[File:Pebblestone block icon.png|50px]]<br>[[List_of_construction_materials_in_Dragon_Quest_Builders#Natural_blocks|Pebblestone]] | |||
| style="width: 14%" | [[File:Poisonous peat icon.png|50px]]<br>[[List_of_construction_materials_in_Dragon_Quest_Builders#Natural_blocks|Poisonous peat]] | |||
| style="width: 14%" | [[File:Sand block icon.png|50px]]<br>[[List of construction materials in Dragon Quest Builders#Sand|Sand]] | |||
|} | |||
<nowiki>*</nowiki>In order to scoop pure water, the builder needs to use a bucket next to a filtering fountain. | |||
==Monsters== | ==Monsters== | ||
List of enemies available in the Ravaged Realm. | |||
{| class="wikitable" style="width: 72%; text-align: center; margin: auto; " | |||
|+ | |||
|- | |||
| style="width: 15%" | Image | |||
| style="width: 15%" | Name | |||
| style="width: 10%" | HP | |||
| style="width: 10%" | Attack | |||
| style="width: 10%" | Defense | |||
| style="width: 20%" | Drop 1 | |||
| style="width: 20%" | Drop 2 | |||
|- | |||
| [[File:DQB Bewarewolf.png|150px]] || [[Bewarewolf]] || 40 || 15 ~ 20 || 0 ~ 12 || [[File:Fur icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Fur]] || | |||
|- | |||
| [[File:DQB Bodkin archer.png|150px]] || [[Bodkin archer]] || 20 || 6 || 0 || [[File:Broken branch icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Broken branch]] || | |||
|- | |||
| [[File:DQB Bodkin Fletcher.png|150px]] || [[Bodkin fletcher]] || 30 || 8 || 4 || [[File:Frogstool icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Frogstool]] || |[[File:Healing cream icon.png|50px]]<br>[[List of items in Dragon Quest Builders|Healing cream]] | |||
|- | |||
| [[File:DQB Chimaera.png|150px]] || [[Chimaera]] || 19 || 12 || 0 || [[File:Chimaera feather icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Chimaera feather]] || |[[File:Monster egg icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Monster egg]] | |||
|- | |||
| [[File:DQB Dracky.png|150px]] || [[Dracky]] || 18 || 10 || 0 || [[File:Coralily bud icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Coralily bud]] || |[[File:Grass seed icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Grass seed]] | |||
|- | |||
| [[File:DQB Drohl Diabolist.png|150px]] || [[Drohl diabolist]] || 20 || 12 || 0 || [[File:Sticky liquid icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Sticky liquid]] || | |||
|- | |||
| [[File:DQB Drohl Drone.png|150px]] || [[Drohl drone]] || 23 || 10 || 0 || [[File:Sticky liquid icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Sticky liquid]] || |[[File:Witchgrass seed icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Witchgrass seed]] | |||
|- | |||
| [[File:DQB Fightgeist.png|150px]] || [[Fightgeist]] (Night only) || 56 || 22 || 8 || [[File:Chimaera feather icon.png]]<br>[[List of raw materials in Dragon Quest Builders|Chimaera feather]] || [[File:Monster egg icon.png]]<br>[[List of raw materials in Dragon Quest Builders|Monster egg]] | |||
|- | |||
| [[File:DQB Ghost.png|150px]] || [[Ghost]] (Night only) || 30 || 12 || 0 || [[File:Chimaera feather icon.png]]<br>[[List of raw materials in Dragon Quest Builders|Chimaera feather]] || [[File:Monster egg icon.png]]<br>[[List of raw materials in Dragon Quest Builders|Monster egg]] | |||
|- | |||
| [[File:DQB Hammerhood.png|150px]] || [[Hammerhood]] || 28 || 13 || 0 || [[File:Fur icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Fur]] || | |||
|- | |||
| [[File:DQB She-Slime.png|150px]] || [[She-slime]] || 16 || 8 || 0 || [[File:Orange oil icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Orange oil]] || |[[File:Daffodaisy bud icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Daffodaisy bud]] | |||
|- | |||
| [[File:DQB Slime.png|150px]] || [[Slime]] || 12 || 6 || 0 || [[File:Blue goo icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Blue goo]] || [[File:Milkblossom bud icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Milkblossom bud]] | |||
|- | |||
| [[File:DQB Walking Corpse.png|150px]] || [[Walking Corpse]] || 120 || 32 || 14 || [[File:Gravestone icon.png|50px]]<br>[[List of decorations in Dragon Quest Builders|Gravestone]] || [[File:Lemongrass seed icon.png|50px]]<br>[[List of raw materials in Dragon Quest Builders|Lemongrass seed]] | |||
|- | |||
| colspan="7" | '''Minibosses''' available in this area | |||
|- | |||
| [[File:DQB Drohl Drone.png|150px]] || [[Drohl drone|Drohl drifter]] || 90 || 18 || 6 || [[File:nopic.png|50px]]<br>Heart of darkness || | |||
|- | |||
| colspan="7" | '''Boss Fight''' | |||
|- | |||
| [[File:DQB Hades Condor.png|150px]] || [[Hades' Condor|Hades Condor]] || ?|| ? || ? || [[File:nopic.png|50px]]<br>Storm stone || | |||
|} | |||
==Gallery== | ==Gallery== | ||
| Line 72: | Line 180: | ||
*The [[Ancient Palace]] | *The [[Ancient Palace]] | ||
*The [[Holy Sanctum]] | *The [[Holy Sanctum]] | ||
{{clear}} | |||
{{DQBI}} | {{DQBI}} | ||
[[Category:Dragon Quest Builders locations]] | [[Category:Dragon Quest Builders locations]] | ||
Revision as of 20:22, 28 March 2022
| Fetid bog | |
|---|---|
| Swamps of Sickness | |
Click for higher resolution | |
| Japanese | |
| Romaji | |
| Game | Dragon Quest Builders |
The Swamps of Sickness is the second major region explored in Dragon Quest Builders, being the defiled remains of Rimuldar's once pristine lake and forests. The terrain is much less forgiving than any found in Cantlin, and the Bodkin family of monsters will happily snipe at the craftsman from afar.
Overview
What was once a vibrant, colorful town surrounded by a clear water lake has become a swamp of death and sickness. Surrounded by a now deadly venomous lake, the remains of the town of Rimuldar is where the base for the second chapter of Dragon Quest Builders will be. Near the ruins, a water crystal can be found. This special block can generate water if it's placed one or two blocks above rock bottom.
The first inhabitant of Rimuldar base is Elle, a nun who seeks to cure the land of the cataclysmic contagions the swamp produces. Her first request is for the Builder to construct a sanitarium, then search the immediate area for patients to fill it with. Helping her will restore the village to grace bring hope back to the people, but will also draw the ire of the Hades Condor watching from above.
The poisonous lake of Rimuldar has some rocky mountains around it, and some hills too. Food is a valuable and scarce resource in these swamps. While most of the vegetation and wildlife in the area has perished due to the poison, the region's hills still have grass and healthy plants which resist against the odds.
Villagers
| Image | Name | Biography |
|---|---|---|
| Elle | A devout nun who attempts to counter poison with piety. She is immensely grateful to the Builder facilitating her aid to the ill, but her fervor for first-aid may come at the cost of her own life... | |
| Gerontius | The learned Gerontius becomes a valuable asset after he is recruited to the cause. He is a scholar, but has no problem getting dirty while battling monsters. His anguish is tied to the secrets he keeps. | |
| Nosh | Nosh is the first of many diseased people that must be carried back to the base. When he’s healthy again, Nosh becomes the driving force behind learning about how to fish. | |
| Casey | Casey must be rescued from the island beyond the blue teleportal. Casey’s illness requires two treatments, but she protects the base as soon she’s out of the sickroom. | |
| Hazel | Hazel’s rescue involves a trip through the red teleportal and vanquishing a group of treefaces. Feed her four meals to restore her health. She isn’t a fighter, but she builds items when the player creates the proper rooms. | |
| Mildred | Mildred suffers starving sickness and requires a large amount of food to be cured. Once on the mend, she serves as a guard for the town and will attack monsters on sight. Concerned with creature comforts, she hopes the Builder can lead the village to a life of luxury. |
Sidequests & Points of interest
|
|
This section is a stub. You can help by expanding it. |
Nosh's shelter
Just west from the base, across the swamp, a tired and sick Nosh can be found in what remains of his shelter. Taking him back to safety is one of the first tasks Elle asks the builder to do.
Resources
List of available materials in the swamps of sickness.
| Raw materials | ||||||
Broken branch |
Butterbeans |
Cotton |
Frogstool |
Ivy |
Medicinal leaf |
Pink petals |
Pumice pieces |
Strong stalks |
White petals |
Yellow petals | |||
| Raw materials requiring a shovel | ||||||
Bogwort |
Branch |
Coralily |
Cotton plant |
Daffodaisy |
Grass |
Medicinal shrub |
Milkblossom |
Pristine plumberry |
Stalwort |
Witchgrass | |||
| Raw materials requiring a bucket | ||||||
Water |
Pure water * |
|||||
| Building materials and decorations | ||||||
Chalk |
Clay |
Dilapidated crate |
Earth |
Pebblestone |
Poisonous peat |
Sand |
*In order to scoop pure water, the builder needs to use a bucket next to a filtering fountain.
Monsters
List of enemies available in the Ravaged Realm.
| Image | Name | HP | Attack | Defense | Drop 1 | Drop 2 |
| Bewarewolf | 40 | 15 ~ 20 | 0 ~ 12 | Fur |
||
| Bodkin archer | 20 | 6 | 0 | Broken branch |
||
| Bodkin fletcher | 30 | 8 | 4 | Frogstool |
Healing cream | |
| Chimaera | 19 | 12 | 0 | Chimaera feather |
Monster egg | |
| Dracky | 18 | 10 | 0 | Coralily bud |
Grass seed | |
| Drohl diabolist | 20 | 12 | 0 | Sticky liquid |
||
| Drohl drone | 23 | 10 | 0 | Sticky liquid |
Witchgrass seed | |
| Fightgeist (Night only) | 56 | 22 | 8 | Chimaera feather |
Monster egg | |
| Ghost (Night only) | 30 | 12 | 0 | Chimaera feather |
Monster egg | |
| Hammerhood | 28 | 13 | 0 | Fur |
||
| She-slime | 16 | 8 | 0 | Orange oil |
Daffodaisy bud | |
| Slime | 12 | 6 | 0 | Blue goo |
Milkblossom bud | |
| Walking Corpse | 120 | 32 | 14 | Gravestone |
Lemongrass seed | |
| Minibosses available in this area | ||||||
| Drohl drifter | 90 | 18 | 6 | Heart of darkness |
||
| Boss Fight | ||||||
| Hades Condor | ? | ? | ? | Storm stone |
||
Gallery
-
Rubiss' opening speech.
-
The starting base.
-
Rescuing Nosh.
-
The deadly drohl.
See also
- Rimuldar
- The Prickly Wilds
- The Ancient Palace
- The Holy Sanctum





