Skills (Dragon Quest IX): Difference between revisions

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==Skill point distribution==
==Skill point distribution==
{| cellpadding="3" cellspacing="0" border="1"
{| cellpadding="0" cellspacing="0" class="listTable"
|-
|-
| Vocation Level || 5 || 6 || 8 || 9 || 11 || 12 || 14 || 15 || 17 || 18 || 20 || 21 || 23 || 24 || 26 || 27 || 29 || 30 || 32 || 33 || 35 || 36 || 38 || 39 || 41 || 42
| Vocation Level || 5 || 6 || 8 || 9 || 11 || 12 || 14 || 15 || 17 || 18 || 20 || 21 || 23 || 24 || 26 || 27 || 29 || 30 || 32 || 33 || 35 || 36 || 38 || 39 || 41 || 42 || 44  || 45 || 47 || 48 || 50
|-
|-
| Skill Points Gained || 3 || 3 || 3 || 3 || 3 || 3 || 4 || 4 || 4 || 4 || 4 || 4 || 5 || 5 || 5 || 5 || 5 || 5 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 5
| Skill Points Gained || 3 || 3 || 3 || 3 || 3 || 3 || 4 || 4 || 4 || 4 || 4 || 4 || 5 || 5 || 5 || 5 || 5 || 5 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 5 || 4 || 4 || 3 || 3 || 2
|-
| Total Skill Points || 3 || 6 || 9 || 12 || 15 || 18 || 22 || 26 || 30 || 34 || 38 || 42 || 47 || 52 || 57 || 62 || 67 || 72 || 78 || 84 || 90 || 96 || 102 || 108 || 113 || 118 || 122 || 126 || 129 || 132 || 134
|}
|}



Revision as of 10:50, 28 June 2011

Skills in Dragon Quest IX are awarded using a points-based system that is tied to character level. As a character gains levels, they are awarded points that they may apply toward class-specific skills. For each character class, a total of 200 skill points can be earned by growing from level 1 to 99. These points are distributed in a normal distribution over the span of levels.

For full lists of each different skill type, see Lists of abilities in Dragon Quest IX.

Skill point distribution

Vocation Level 5 6 8 9 11 12 14 15 17 18 20 21 23 24 26 27 29 30 32 33 35 36 38 39 41 42 44 45 47 48 50
Skill Points Gained 3 3 3 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 6 6 6 6 6 6 5 5 4 4 3 3 2
Total Skill Points 3 6 9 12 15 18 22 26 30 34 38 42 47 52 57 62 67 72 78 84 90 96 102 108 113 118 122 126 129 132 134

Applying skill points

For each class, only a subset of skills are increased using skill points. This means that strategy must be applied in order to maximize the capabilities of a character as they gain levels and change classes.

Class/Skill matrix

This table does not include skills which are available to only a single class or the Hero skills.

Class Sword Spear Staff Knife Shield Claw Whip Fan Axe Hammer Fisticuffs Wand Bow Boomerang
Minstrel Template:Hidden Template:Hidden Template:Hidden Template:Hidden
Warrior Template:Hidden Template:Hidden Template:Hidden Template:Hidden
Martial Artist Template:Hidden Template:Hidden Template:Hidden Template:Hidden
Priest Template:Hidden Template:Hidden Template:Hidden Template:Hidden
Mage Template:Hidden Template:Hidden Template:Hidden Template:Hidden
Thief Template:Hidden Template:Hidden Template:Hidden Template:Hidden
Gladiator Template:Hidden Template:Hidden Template:Hidden Template:Hidden
Armamentalist Template:Hidden Template:Hidden Template:Hidden Template:Hidden
Paladin Template:Hidden Template:Hidden Template:Hidden Template:Hidden
Ranger Template:Hidden Template:Hidden Template:Hidden Template:Hidden
Sage Template:Hidden Template:Hidden Template:Hidden Template:Hidden
Luminary Template:Hidden Template:Hidden Template:Hidden Template:Hidden

Maximizing Character Skills

There are 12 class-specific skill types and 14 multi-class skills types. Since each vocation receives a maximum 200 skill points, it is impossible to fully maximize a single character's skills without the use of skill seeds or revocation. No matter what strategy is applied in distributing skill points, a character will be 200 points short of maximum capacity. However, after revocating, a character can easily achieve the final 200 points needed.

References

 This page uses CC BY-SA-licensed content from FANDOM.

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